Artificer

''A fierce combatant, master of pyrotechnics and explosives. Keen to move up in the foodchain, your journey will surely be one lined with constant bloodshed and warfare.''

The Artificer is one of five playable Slugcats in the Downpour DLC. She begins the game in Garbage Wastes, and has a variety of unique mechanics, including launching herself through air with controlled explosions, turning s and into  in exchange for food pips, and holding s corpses to temporarily gain higher Karma. Artificer is also accompanied by a small golden and red Drone.

For the main Slugcats page, see Slugcat.

Food
6 food pips are required to hibernate, while up to 3 may be stored for the next cycle.

Opening
The Artificer's opening fades in to show Artificer in Garbage Wastes, in the Scavenger Stronghold. After eating a dead Scavenger, Artificer approaches a small floating golden Drone, which activates and begins following them.

====Food:         ====

General Changes

 * Artificer is immune to Explosives damage, but can still be stunned by them.
 * Scavengers attempt to kill Artificer on sight and Scavenger reputation cannot be increased. Kill squads are regularly sent out.
 * Artificer begins with 1 maximum Karma, which can be increased by meeting Echoes. With less than 5 max karma, echoes can only be encountered when at the highest karma level possible and having karma flower protection.
 * Scavengers now spawn with their own karma levels and their corpses must be carried into Karma Gates to pass them. A dead scavenger's karma level will decrease by 1 level each cycle.
 * Scavengers are more frequent and spawn in areas that they normally would not, notably on the path from The Wall to Five Pebbles.
 * The Hunter and The Outlaw achievements are disabled. Combined with her necessity to kill enemies, eat meat and scavenger hostitlity, The Wander, The Dragon Slayer and The Friend are the only methods for Artifcer to passage.
 * Artificer has very low lung capacity and will drown quickly. Drowning will cause her body to explode.
 * Predators are more common and more difficult.
 * Squidcadas are extremely common and are also always aggressive towards artificer.
 * Any dead creature can be eaten for food (double that of Hunter).
 * Smaller creatures and plants only fill 1/4th of a food pip.

World Changes

 * Hard mode enemies are enabled. Several new enemies also appear.
 * is much more dangerous, with blue rot, Daddy Long Legs, and some rooms filled with lethal acid instead of water. Some entirely new rooms can be accessed.
 * Shoreline's structures are in better condition, instead named Waterfront Facility.
 * is inaccessible, but can read colored pearls if they're brought to him.
 * The Precipice is no longer a dead end, instead connected to Pipeyard.
 * The Unfortunate Development part of Five Pebbles contains much less rot.

Walking
Artificer is much faster than Survivor, at around 2x speed.

Bomb Jump
Pressing Jump and Grab while airborne will cause Artificer to get launched in the held direction. Once you perform the bomb jump, you cannot perform it again until in contact with a surface. You can throw objects downward and upward while bomb jumping. If Down is held while initiating a bomb jump, Artificer will instead create a large explosion around herself, stunning creatures and disarms nearby Scavengers. However, as this requires both Down and Grab to be held, you will drop your held item after doing this. Artifcer will start smoking after preforming several explosions of either kind in a row; preforming another in this time frame will cause her to be stunned, dropping anything she was holding. While holding a Grappling Worm this ability is disabled

By default, Artificer can perform 10 bomb jumps in succession before dying. This can be changed under the settings in the More Slugcats Expansion remix menu.

Claw
Pressing and holding grab while grabbing onto any live creature causes the Artificer to claw it, dealing around 0.25 damage. This can be used to easily kill passive creatures such as Vulture Grubs and Grappling Worms for food. Squidcadas can be killed this way if they are stunned. It can also be effecitly combined with her self-explosion while holding down to dispatch stunned creatures such as Big Spiders. Chaining a stun into a claw repeatedly can be used to kill larger targets, but it can be risky and leaves the slugcat open to other predators or overexertion.

Crafting
Artificer can make spears explosive at the cost of one food pip by holding the grab button. Rubbish turns into grenades when swallowed at 1 or more hunger, consuming 1 food pip in the process.

Sofanthiel
Sofanthiel is the 's companion drone. It's a golden floating device with a single red eye.

If the Artificer meets, he reveals that Sofanthiel is a citizen identification drone that once belonged to one of the Ancients that created him. After resyncing it with his systems, he returns it to the Artificer and informs her of the Scavenger infestation in his. As the device effectively allows her to masquerade as a citizen, she's able to enter it and wipe out the Scavengers ransacking its ruins.