Expedition

Expedition is a game mode introduced in Downpour, separate from Arena and Story modes. Expeditions can be played with Jolly Co-Op. and are able be selected for Expedition at any time, however  must be unlocked by completing the game with either of the previous two Slugcats, and the other five Slugcats are unlocked by completing their respective campaigns. Once a Slugcat is chosen, the player may configure Challenges, Missions, Perks and Burdens.

Completing Challenges rewards the players with points, allowing them to level up. The player is also tasked with completing 75 additional quests throughout multiple Expeditions that require specific conditions to be met, such as reaching a certain level or completing Expeditions as a specific. Missions are pre-made Expeditions for each Slugcat, with most settings already configured. Quests and missions reward the player with perks and perk capacity, burdens, and music tracks that can be played via the in-game Jukebox or set as the main menu theme for Expedition mode.

On the start of an Expedition, Slugcat wakes with 2 Karma in a random  anywhere in the world that exists at their point in the timeline. Inside the shelter are starting items the player chose. To progress, the player must complete the tasks on their list. An Expedition fails if Slugcat dies at 1 Karma without protection.

World changes

 * Karma is capped at 5. Visiting an resets the cycle and, if met below the Karma cap, sets Karma to 5.
 * and start with a Karma cap of 5.
 * s do not spawn naturally. If the Perk is enabled, a Karma Flower spawns at the location of death. This flower does not despawn on subsequent deaths and can only be destroyed by being handled and lost.
 * still spawns a Karma Flower on every death.
 * Slugcat starts with the Mark of Communication.
 * This removes a step in delivery Challenges.
 * Iterators have default, non-story dialogue; for example, does not mention 's pearl or her quest.
 * Arena mode unlocks cannot be collected, but readings can be added to the Collection.
 * This is the only way to add Looks to the Moon's dialogue on the Metropolis Pearls.

Expedition also comes with a built-in manual for the mode, giving much of the information seen here.

Challenges
Challenges are the individual goals that make up Expeditions, and outline the requirements the Slugcat must meet in order to win the Expedition. There are 3 Challenges per Expedition by default. This can be increased up to 5. Challenge types can be filtered; this limit is applied on subsequent requests for random Challenges. The difficulty slider above the Challenge selection adjusts the number of objectives in certain Challenges. On the left of each Challenge is an eye icon which toggles its visibility. Hidden Challenges may be completed at any time but are only revealed upon completion of the previous Challenge. Progress towards a Challenge is saved on hibernation.


 * Passage: Obtain a specific Passage.
 * Cycle Kill Score: Obtain a certain amount of points from creature kills in a single cycle.
 * Echo: Meet a specific Echo.
 * Overall Kill Score: Obtain a certain amount of points from creature kills in the whole run.
 * Hunting:'''Kill a certain amount of a specific hostile or neutral creature.
 * Item Collecting: Store a certain amount of a specific item in a shelter.
 * Neuron Gifting: Bring a certain amount of to.
 * ,, and cannot receive this challenge.
 * Pearl Delivery: Bring a from a specific Region to Looks to the Moon
 * Artificer brings Colored Pearls to.
 * Saint cannot receive this challenge.
 * Pearl Hoarding: Store a certain amount of Colored Pearls in a shelter.
 * If playing as Saint, these are be common pearls.
 * Spear Pinning: Pin a certain amount of creatures to the wall/floor/ceiling.
 * Vista Visiting: Go to one of three predetermined rooms in a specific Region and collect a special floating hologram.
 * Being in the same room as a vista point signals the player with a message in the bottom left, stating "You feel the presence of a Vista..."

Perks
Perks can be unlocked in a variety of ways and make Expeditions easier and more versatile for Slugcats. There are currently 16 Perks, with 8 available in vanilla and an additional 8 available if the More Slugcats portion of the Downpour DLC is enabled.

Vanilla Perks
These perks are always unlockable.

Start the expedition with a Scavenger Lantern, a portable light source -- and for some slugcats -- a source of vital warmth.

Start the expedition with a regular Vulture Mask, helping to keep hostile creatures at bay, or make them fleeing targets.

Start the expedition with a Scavenger Bomb, a potential head start for combat related challenges.

Start the expedition with a persistent glow around the player, usually granted by consuming a neuron. Useful in dark environments or when using the BLINDED burden.

Gain the ability to store an extra Spear on Slugcat's back.

Start the expedition with reinforced Karma. Reinforced Karma is the only way to prevent permadeath at the lowest Karma level. If the cycle ends in failure, a Karma Flower will appear at the site of death. This flower does not despawn on subsequent deaths and can only be destroyed by displacement.

Re-enables the use of passages to travel to previously visited shelters and recover all karma while doing so. Rather than being granted by achievements, a passage is awarded for each completed challenge.

Grants the ability to slow time at will by holding PICK UP and pressing MAP. A visual indicator for the ability's cooldown appears above the cycle timer.

Downpour Perks
These perks require the More Slugcats portion of the Downpour DLC be enabled in order to become unlockable.

Start the expedition with a Singularity Bomb, a devastating weapon that can kill every creature, up to and including. This weapon causes all nearby creatures to gravitate towards it, so throwing it from a distance is essential.

Start the expedition with a charged Electric Spear. The spear is extremely useful for dealing high amounts of damage and stunning creatures. The spear can be recharged by impaling centipedes.

Bestows the Spearmaster's dual-wielding ability to other characters. Being able to carry a spear in each hand greatly increases the speed at which you can deal damage.

Withstand explosive encounters by borrowing The Artificer's explosion immunity. Useful if unfavored by the Scavengers, or for surviving situations where an explosion may be a last resort.

Gives The Artificer's explosive double-jump ability to other characters, activated by pressing JUMP and PICK UP whilst in the air. Very useful for traversal and escaping dangerous situations.

This perk also grants Artificer's concussive blast.

Grants The Gourmand's crafting ability to other characters. Experiment with objects you find by combining them into new ones to help in different situations. Activate by holding UP and PICK UP with an item in each hand.

Essentially imparts Rivulet's movement onto whatever character is chosen, making characters like Gourmand a lot more agile. This also gives the player the greatly increased lung capacity that Rivulet sports.

Start the expedition with the Joke Rifle. Originally shown off as an April Fools joke, the Rifle makes its way into Rain World: Downpour as a useful tool. Experiment by loading different items as ammo by holding the PICK UP button, and fire the Rifle with the THROW button.

Burdens
Burdens are an unlockable option that when applied, add extra difficulty to any given expedition; this rewards a skilled player with an additional point multiplier if completed.

Blinded
Adds a +20% bonus to all points gained that Expedition.

''Shrouds the entire world in an endless night, obscuring danger in every shadow. A light source will be vital for survival.''

As the description implies, this option gives the Night cycle to every region, at all times. All direct and most ambient light is removed, and only light sources from a, , or light emanated by other creatures can reveal the surrounding area. Night spawns are also activated in certain regions from the beginning of the cycle. Platforming is especially dangerous, as the player is unable to efficiently gauge distances and risks leaping into a death pit. Ambush predators, such as, are completely obscured, so the player must remain ready to react with zero notice. Blinded is functionally different from darkness such as that in : it is slightly easier to distinguish hard shapes, such as platforms or enemies, while Blinded. This makes it entirely feasible to traverse the world without a light source, despite the burden's description.

Doomed
Adds a +75% bonus to all points gained that Expedition.

''Removes the safety net that karma provides, triggering permadeath for any failure. Made only slightly less punishing with the use of the Karma Flower perk.''

This burden makes it so that if the Slugcat dies without reinforced Karma, the expedition immediately fails and the player either has to retry or abandon the expedition all together. Reinforced Karma can only be obtained as a perk.

Hunted
Adds a +50% bonus to all points gained that Expedition.

''Makes the player public enemy number one. All hostile creatures in the region will know your location at all times, making standing still a bad choice.''

This burden makes all aggressive creatures in the region to know the player's location and begin making their way to them. They can still get distracted, either by prey or picking a fight with another creature— and aren't immune to their pathfinding going wrong— but given enough time staying in one room, the player is eventually surrounded by every hostile creature in the current region. Taking a perk like High Agility for quick escapes or Explosive Jump for crowd control may be beneficial.

Pursued
Adds a +35% bonus to all points gained that Expedition.

''Something stalks you through the world, endlessly searching for its target. Though not impossible to defeat, it will always return.''

This burden occasionally spawns a (Colored as if it were in ) that relentlessly hunts the player down. The Pursuer starts in a completely random location and attempts to path-find towards the player; if it's unable to do so after a certain period of time, it is relocated and tries again, making its appearance quite unpredictable. The approach of the Centipede is signaled with a message in the bottom left of the screen, stating "You are being pursued". If the Centipede strays too far away from the player, it de-spawns, signaled by the message "The pursuer retreats". Killing the pursuer counts it as a normal Red Centipede, giving +25 points, and prevents it from respawning in the current region for the rest of the cycle.

Missions
Missions are pre-made Expeditions, with one for each Slugcat, with a focus on their individual abilities and traits. Starting them may require specific Perks or Burdens to be unlocked, and completing them rewards the player with perks, usually ones related to the mission completed.

Unlike normal expeditions, the starting shelter and some starting items are always the same for Missions.

Toggle for colored text is found under the Burdens heading

Starting conditions

 * None

Challenges

 * Earn The Saint passage
 * Earn The Friend passage
 * Earn The Chieftain passage

Rewards

 * Perk: Karma Flower

Starting conditions

 * Burdens: BLINDED
 * Shelter: (SS_S04)
 * Items:

Challenges

 * Deliver 1 Neuron Fly to Looks to the Moon
 * Reach the Vista Point in The Exterior
 * Reach the Vista Point in Industrial Complex
 * Reach the Vista Point in Shoreline

Rewards

 * Perk: Neuron Glow

Starting conditions

 * Slugcats: Hunter
 * Shelter: (CC_S03)

Challenges

 * Kill 3 Vultures
 * Kill 1 King Vulture
 * Reach the Vista Point in Chimney Canopy

Rewards

 * Perk: Vulture Mask

Starting conditions

 * Slugcats: Gourmand

Challenges

 * Reach the Vista Point in Outer Expanse
 * Earn The Hunter passage
 * Earn The Monk passage
 * Reach the Vista Point in Shoreline

Rewards

 * Perk: Item Crafting

Starting conditions

 * Slugcats: Artificer
 * Shelter:

Challenges

 * Kill 20 Scavengers
 * Kill 3 Elite Scavengers

Rewards

 * Perk: Electric Spear

Starting conditions

 * Slugcats: Rivulet
 * Burdens: PURSUED

Challenges

 * Store 2 Jellyfish in the same shelter
 * Store 2 Flare Bombs in the same shelter
 * Store 2 Puff Balls in the same shelter
 * Store 2 Mushrooms in the same shelter
 * Store 2 Fly Lures in the same shelter

Rewards

 * Perk: Singularity Bomb

Starting conditions

 * Slugcats: Spearmaster
 * Shelter: (UW_S03)

Challenges

 * Kill 1 Red Lizard
 * Kill 1 Daddy Long Legs
 * Kill 1 Miros Vulture
 * Kill 1 Red Centipede
 * Earn 300 points from creature kills

Rewards
None.

Starting conditions

 * Slugcats: Saint
 * Perks: Joke Rifle

Challenges

 * Earn 200 points from creature kills
 * Earn The Nomad passage

Rewards

 * Music: ELSE VIII, Another Ending, Halcyon Memories (Reprise)

Progression
There are infinite levels for the player to progress through and 75 quests to complete, each quest unlocking a unique reward upon reaching their specific requirements.

Levels
Completing all of the challenges in an expedition, or completing any number of challenges and reaching SB_A14 in, ends the Expedition and award the player with points. The number of points needed to progress an Expedition level can be calculated with this formula, rounded to the nearest integer.

Perks

 * 18 - Scavenger Lantern:
 * 2 Wins
 * 21 - Scavenger Bomb:
 * 10 Hunting Challenges
 * 24 - Vulture Mask:
 * Birdwatching
 * 27 - Neuron Glow:
 * Guiding Light
 * 33 - Back Spear:
 * 3 Wins as Hunter
 * 36 - Enable Passages:
 * 2 Wins as Monk, Survivor, and Hunter each (6 total)
 * 39 - Karma Flower:
 * Nature's Friend
 * 42 - Slow Time:
 * Complete 30 Challenges
 * 48 - Item Crafting:
 * Food Tour
 * 51 - Explosion Resistance:
 * 2 Artificer Wins
 * 54 - Explosive Jump:
 * Level 10, 4 Artificer Wins
 * 57 - Spear Duel-Wielding:
 * Level 5, 2 Spearmaster Wins
 * 63 - High Agility:
 * Level 10, 2 Rivulet Wins
 * 66 - Electric Spear:
 * Scavenger Hunt
 * 69 - Singularity Bomb:
 * Hunter Gatherer
 * 72 - Joke Rifle:
 * 1 Win as Gourmand, Artificer, Spearmaster, Rivulet, and Saint each (5 total)

Capacity

 * 1 - +1:
 * Reach level 3 (2 total)
 * 3 - +1:
 * Reach level 5 (3 total)
 * 5 - +1:
 * Reach level 7 (4 total)
 * 7 - +1:
 * Reach level 10 (5 total)
 * 9 - +1:
 * Reach level 13 (6 total)
 * 11 - +1:
 * Reach level 15 (7 total)
 * 13 - +1:
 * Reach level 20 (8 total)

Burdens

 * 15 - BLINDED:
 * Complete an Expedition with 5 challenges
 * 30 - DOOMED:
 * Reach level 5, 3 wins as Hunter
 * 45 - HUNTED:
 * Complete 20 Quests
 * 60 - PURSUED:
 * Complete 10 hidden challenges

Music Tracks

 * 2 - Proxima, Dustcloud:
 * Complete 1 Challenge
 * 4 - Wormpad, Silicon, Sparkles:
 * Complete 2 Challenges
 * 6 - Past Echoes, Phasing, Dark Sus:
 * Complete 3 Challenges
 * 8 - Interest Pad, Qanda, Digital Sundown:
 * Earn 200 Points
 * 10 - Reminescence, Drastic FM, Dripping Time:
 * Earn 250 Points
 * 12 - Glass Arcs, Halcyon Memories, Crystalline:
 * Earn 300 Points
 * 14 - New Terra, They Say, Speaking Systems:
 * Complete 1 Hidden Challenge
 * 16 - Emotion Thread, Demonic Riser, Energy Circuit:
 * Complete an Expedition with 3 Challenges as Monk
 * 17 - Silent Construct, Stargazer, Flutter:
 * Complete 1 hidden Challenge as Monk
 * 19 - Distance, Pulse, Deep Light:
 * Complete an Expedition with 3 Challenges as Survivor
 * 20 - Passages, Cracked Earth:
 * Complete 1 hidden Challenge as Survivor
 * 22 - ELSE I, ELSE II, ELSE III:
 * Complete 3 Echo Challenges
 * 23 - ELSE IV, ELSE V, ELSE VI, ELSE VII:
 * Complete 7 Echo Challenges
 * 25 - Unseen Lands, Random Gods, Urban Jungle:
 * Complete 20 Challenges
 * 26 - Rooftops, Sundown, Mud Pits:
 * Win 5 Expeditions
 * 28 - Noisy, Action Scene, All Thats Left:
 * Complete an Expedition with 3 Challenges as Hunter
 * 29 - Old Growth, The Coast, The Captain:
 * Complete 1 hidden Challenge as Hunter
 * 31 - Stone Heads, Polybius, Black Moonlight:
 * Complete 15 Hunting Challenges
 * 32 - Train Tunnels, Ferrous Forest, Lovely Arps:
 * Complete 20 Hunting Challenges
 * 34 - Grey Cloud, Weyuon, Slaughter:
 * Complete 3 hidden Challenges
 * 35 - Garbage City Shuffle, The Wet Moist, Lack of Comfort:
 * Complete 6 hidden Challenges
 * 37 - Floes, Grumblebum, Kayava:
 * Earn 350 Points
 * 38 - Albino, Bio Engineering, Deep Energy:
 * Earn 400 Points
 * 40 - Lonesound, Maze of Soil, Wind Chimes:
 * Complete 10 Quests
 * 41 - Nest in Metal, Mist Engine, Swaying Fronds:
 * Complete 15 Quests
 * 43 - Garbage Worms, Leviathan Cave, Raindeer Ride:
 * Complete an Expedition with 3 Challenges and the BLINDED Burden Active
 * 44 - Sky Sprite, White Lizard, Lantern Mice:
 * Complete an Expedition with 3 Challenges and the DOOMED Burden Active
 * 46 - Lost City, Bloom:
 * Complete an Expedition with 3 Challenges as Artificer
 * 47 - Rain, Orange Lizard:
 * Complete 1 Hidden Challenge as Artificer
 * 49 - Wandering Cut, Maze:
 * Complete an Expedition with 3 Challenges as Gourmand
 * 50 - Garden, Metal Canopy:
 * Complete 1 Hidden Challenge as Gourmand
 * 52 - Random Fate, Wired:
 * Complete an Expedition with 3 Challenges as Spearmaster
 * 53 - Ancient, Scapeless Doubt:
 * Complete 1 Hidden Challenge as Spearmaster
 * 55 - Sparking Pendulum, Satellite:
 * Complete an Expedition with 3 Challenges as Rivulet
 * 56 - Flicker, Aquaphobia:
 * Complete 1 Hidden Challenge as Rivulet
 * 58 - Sheer Ice Torrent, Veiled Northstar:
 * Complete an Expedition with 3 Challenges as Saint
 * 59 - Weathered Steps, Reflection of the Moon:
 * Complete 1 Hidden Challenge as Saint
 * 61 - Overcast, Frosted Festival:
 * Complete an Expedition with 3 Challenges and the HUNTED Burden Active
 * 62 - Breathing Hyometer, Trusted Component:
 * Complete an Expedition with 3 Challenges and the PURSUED Burden Active
 * 64 - Accidented Condition, Chillblain Grace:
 * Level 10, Complete 10 Vista Visiting Challenges
 * 65 - Ascent, The Cycle:
 * 3 Wins as Saint
 * 67 - Fading Light, Flux:
 * Complete 50 Challenges
 * 68 - Vast Unlife, Eyes of Iron:
 * Complete 100 Challenges
 * 70 - Onto A New Dawn, Not Your Rain:
 * Complete 30 Quests
 * 71 - Fragile, Obverse of the Old Wind:
 * Complete 40 Quests
 * 73 - Fragments, Open Skies, Frost Reaper:
 * Earn 500 Points, Complete an Expedition with 5 Challenges and 2 Hidden Challenges
 * 74 - ELSE VIII, Another Ending, Halcyon Memories (Reprise):
 * Change of Heart
 * 75 -  Reclaiming Entropy: 
 * Complete 74 Quests

Milestones
This sub menu shows various statistics that the player can use to record their accomplishments and figure out what requirements are remaining to unlock quests. This includes;

EXPEDITIONS
Total: Monk: Survivor: Hunter: Gourmand: Artificer: Spearmaster: Rivulet: Saint:

GENERAL
Current Level: Current Points: Points to Next Level: Total Points: QUESTS: /75 MISSIONS: /8

CHALLENGES
Normal: Hidden: Passage: Cycle Score: Echo: Overall Score: Pearl: Hunting: Item Collecting: Neuron Gifting: Pearl Delivery: Pearl Hording: Spear Pinning: Vista Visiting:

UNLOCKABLES
PERKS: /16 BURDENS: /4 MUSIC: /124

Jukebox
The jukebox is a menu within Expedition that features a playlist of various tracks that are unlocked as the player completes quests. Each track can be played freely once obtained and can be put on repeat, shuffle between all tracks, or a selected track can be set as the menu music for the main Expedition screen.