Enot

Thanks, Andrew.

Enot, shown in-game as "???", but typically referred to as "Inv" by the community, is a secret, non-canon accessed by solving the riddle in the #inv-estigation thread on the Rain World Discord. They begin the game in, and have a variety of changes made to their world to make Rain World more difficult than it already is, such as heavily increased usage of tough enemies such as and , shelter failures every cycle, and reworked regions with unique gimmicks, which usually make this Slugcat's campaign the most unfair. Main 4 riddles needed to solve the Inv mystery "Chant His name upon 7 or 8 inscribed bricks of a pillar" "His name can be found in the door of the desert" "It does not matter whenever the door is opened, closed or passed through. The lock is the key and the key is the means." "Do as you have done before, give it a name"

For the main Slugcats page, see Slugcat.

Food
12 food pips are required to hibernate, and none can be stored for the next cycle.

Opening
Enot's opening has them crouched down, sheltering from pre-cycle rain in, with a reskinned at their side.

Food: 

Karma: 

Area: (Memory Crypts)

General Changes

 * Enot spawns with, and generates, a reskinned after AndrewFM's profile picture, the "eggzero", every cycle.
 * Some sound effects are changed, notably sounds where Enot is hurt, being replaced with loud, human-like grunts, as well as the "game over" sound effect being replaced with AndrewFM saying variations on "game over, gamer", "good night, gamer", or "rest in peace, gamer".
 * An Applebread voice clip plays after waiting on the main menu for a short period.
 * Occasionally, reskinned after the level editor Big Head tile spawn, behaving as normal except for a special effect on death.
 * When they die, they immediately create an explosion similar to that of a Singularity Bomb, and an additional Singularity Bomb is dropped on the ground after the effect finishes.
 * Enot can eat normally non-edible creatures for 1/2 their normal food pips, like the.
 * Enot can "bite" enemies to deal damage by holding shift while holding them, like the.

World Changes

 * Shelter failures occur 100% of the time, even on cycle 0.
 * This gives a tremendously long time between cycles that could be taken advantage of
 * Every region accessible to any has had major changes to make them harder, sillier, more unfair, or any combination of the three.
 * Many of these regions have had their names changed as well.
 * Many instances of graffiti that are normally found around the world have been replaced with different arts, some being previously unused, and some completely new.

Region Specific Changes

 * Renamed to "we forgot to render this one sorry".
 * All rendering and shading has been turned off, making everything look red and flat.
 * Has a much higher quantity of enemies, most of which are and.


 * Filled with a large amount of, a unique lizard variant that is as fast as an , can climb poles, and has an insanely fast bite with a 100% lethality rate.


 * Renamed to "Painage System".
 * Snails spawn in randomly, and create lethal explosions rather than their typical shockwaves.
 * Large quantities of  lurk the area
 * Shockingly, the have remained relatively unchanged.


 * Every time Enot leaves a pipe, a spawns.
 * Enot can become exhausted after jumping for too long, and energy can only be regained by standing still (similarly to ). This means that Yeeks are almost essential for movement.


 * Renamed to "Nachos Will Never Be The Same".
 * Water is now orange and can kill Enot.
 * Along with the 100% shelter failure chance, this means Enot will likely die upon waking up in a shelter, soft-locking them in all the shelters except the two close to the Industrial Complex gate.
 * The foreground is much darker, while the background has a bright orange filter placed over it.


 * Relatively unchanged aside from the global increase in powerful enemy spawning.


 * Renamed to "TOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOBS".
 * A filter that fades into different colors in ROYGBIV order is placed over the foreground and background.


 * Water is flipped upside-down, causing controls in water to be reversed and NPC AI to break.
 * This currently is not working and water works normally.
 * Looks to the Moon
 * Green electricity effects happen randomly around the screen.
 * Many objects that would normally be found in Five Pebbles can be found.
 * herself is unconscious, similarly to how the finds her in their campaign.
 * This implies that Moon's collapse was somewhat recent.


 * Has had many changes to it to make it similar to the Unfortunate Development subregion of.
 * Proto Long Legs can be found on many surfaces.
 * Gravity changes on and at the sections near the Communication Array
 * If the player is in a room effected by the gravity disuptor and reaches the edge of a screen, they are teleported to the other side of the room, meaning the player cannot float off away infinitely.
 * This also allows the player to skip certain obstacles by teleporting to the other side of the screen
 * Many objects from Five Pebbles have been placed around the region.
 * Communication Array
 * Has a moderate amount of
 * Proto Long Legs are more prevalent in this subregion
 * At the top of the array you can will find the gravity disruptor that is causing the change in gravity


 * is a lot more plentiful. Almost every room has at least one new patch of it, and where there was already Worm Grass, it's larger and even more plentiful.


 * Electric zones, similar to the zappers inside of Five Pebbles (Recursive Transform Array), can be found scattered around the region, killing Enot on contact.
 * Proto Long Legs are found in incredibly high quantities.
 * In a rare act of mercy, food in the form of is very plentiful, as well as  and.
 * The Leg
 * Renamed to "Tower of Gains".
 * Underhang
 * Renamed to "Uberhang".
 * The Wall
 * Made impossible to climb up without a large amount of to stick into walls by Proto Long Legs.
 * It is recommended that you bring a grapple worm for this section in order to get past seemingly impossible gaps


 * All gravity effects have been disabled in most rooms.
 * Large amounts of water as well as are found wherever there isn't gravity, allowing Enot to progress without anti-gravity.
 * Unfortunate Development
 * Water quickly fills and empties in some rooms, simulating the typical alternation of gravity found in the subregion.
 * Later parts of the subregion have the water removed in favor of the normal alternating gravity effects.
 * Memory Conflux
 * Water is removed in some rooms in favor of the anti-gravity normally found in Five Pebbles.
 * General Systems Bus
 * Water is completely removed from the subregion, making it almost identical to the General Systems Bus found in most other campaigns.
 * The background track ("Random Gods") is slowed and pitched down.
 * himself has new dialogue, and his room is considerably darker.


 * "Hello creature. You've come at the perfect time."
 * "The solution has been found."
 * "The solution is portable."
 * "The solution has been implemented."
 * "And it comes in three delicious flavors."
 * "Five Pebbsi: Triple Affirmative"
 * "Would you like to try a sample?..."
 * After this Five Pebbles enacts a game over.
 * After this Five Pebbles enacts a game over.


 * Upon entering any room, the lighting slowly gets darker until it's completely black outside of light sources.
 * Depths
 * Uniquely, has very few changes.

While technically being accessible to Enot, has received no changes.

Trivia

 * Enot's colors, as well as much of their in-game art, are derived from art of the with their colors inverted.
 * This is also why the community refers to them as "Inv", short for "inverted".
 * Despite not being canon, Enot would have a place on the timeline. Seeing the state of during the campaign, we can infer that it would happen after, and before.