Endings

Each 's journey ends in Depths, where they Ascend in the Void Sea. Downpour introduces a new, optional ending for and. All Downpour Slugcats have an ending that serves as a conclusion to their storyline, but they may also Ascend for the default ending. The exceptions are, who has a unique Ascension ending, and , whose only ending is a unique Ascension.

Mechanics
All endings play out in two parts. First, the player enters the final room while in control of Slugcat, and carries out the plot-relevant actions to trigger a loss of player control. Often this simply means moving in a direction until reaching a certain point. Slugcat may continue to move or act for a while, independently of the player, before the screen fades to the ending cutscene. Ending cutscenes comprise of several artworks or environments displayed in a sequence, accompanied by music. Sometimes, broadcasts are incorporated into an ending. These are functionally identical to Spearmaster's Broadcasts. After any ending, the Slugcat selection screen changes to reflect the nature of the ending, including any variations within an ending. Ascension renders a file unplayable, as the 'Continue' button is replaced by the 'Statistics' button. Other endings allow Slugcat to continue after the events of the ending. Waking up immediately after an ending is treated as a save point, similarly to the beginning of a campaign; however, the implied time gap between an ending and the first player-controlled cycle varies.

Base game - Depths
The Ascension ending occurs upon reaching the Void Sea. Swimming down, a large number of s are seen. One of them takes an interest in Slugcat and swims closer to watch its descent. It then reaches out a 'tentacle', hooking onto Slugcat and dragging them down at an incredibly high speed before releasing them and swimming away. After some time, a bright glow appears, prompting Slugcat to swim towards it. Soon after, other identical Slugcats that follow the player's movement join them. Upon reaching the source of the light, the ending cutscene is triggered. The achievement Ascension is awarded after the cutscene.

Awards the achievement Within Time.

Upon reaching Journey's End, Gourmand finds several Slugcats heading in the same direction. The player loses control of Gourmand as they approach the base of the Slugtree, where they stand for a moment before triggering the ending cutscene. The achievement Migration is awarded after the cutscene.

The following endings are achievable after completing Gourmand's campaign, which permanently unlocks the Outer Expanse Gate for both Survivor and Monk.

This ending is achieved by reaching Journey's End. The Survivor arrives at the Slug Tree, finding it abandoned. The ending cutscenes are dependent on the number of s Survivor has.

Monk finds the Survivor in the Slugtree along with two Slugpups, regardless of whether Survivor has been beaten or how many Slugpups they had.

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Artificer's first ending takes place in Metropolis, ' city. Tasked with ridding the city of its Scavenger infestation, Artificer makes their way to the center, where they find a wide hall next to a Treasury. Inside the hall is a tall, climbable 'throne' upon which sits a wearing a heavily carved and decorated.

The Scavenger Chieftain is initially neutral and simply turns to follow and react to Artificer's movements. A brown Citizen ID Drone, presumably belonging to the Chieftain, intermittently flashes the Danger symbol while pointing at Artificer.

Upon attempting to gift or antagonise the Chieftain, it becomes aggressive and jumps off the throne. Artificer must knock off its plated armor and kill it while avoiding its attacks, as well as those of the Scavengers that spawn throughout the fight. Once the Chieftain has been killed, its mask may be picked up, triggering the ending cutscene.

Other
All cutscene art remains the same as 's Ascension ending, except the Slugcat-face art, which is modified for each Slugcat. The menu selection art is also modified.