Metropolis

Metropolis is a late-game region exclusive to the Downpour DLC, with being the only Slugcat that can access it. It is a sprawling city-like complex, filled with primed machinery and a surplus of s. It is located at the top of the complex.

Overview
Metropolis is an ancient city built on top of ' superstructure. After the Ancients ascended and left the world behind, the city became abandoned and derelict, with wildlife like the s settling in it. The city entrance's Karma gate is restricted to citizens only, requiring an ID drone to enter. Because of this, the Artificer is the only that can enter Metropolis thanks to their drone, Sofanthiel.

The upper and middle levels of Metropolis consist of vast open-air rooms facing a desert scenery shared by the top of. Apart from the hordes of Scavengers that occupy them, the Slugcat can be surrounded by major aerial menaces, especially s, as well as terrestrial predators, such as and s, making them very challenging to pass. Some rooms feature crevices that require large horizontal or vertical traversal, making Artificer's ability and utilization of s or s invaluable. The lower sections of the region have various decrepit shafts and dilapidated subway tunnels resembling and is home to small populations of s, Lizards, and s.

s are very common in this region, often projecting advertisements of different products used by the Ancients. This is paired with various holographic displays of karma symbols in the interior chambers of the structure, indicating that the structure retains power even in its current state.

Creatures
Instead of raining, the end of a cycle transitions day into night. This changes the threat music to a different track and increases the difficulty of spawns.

Points of Interest

 * Pearl_LC.png Deep Green Pearl
 * Pearl_LC_second.png Orange Pearl

Atop the Tallest Tower
Atop the Tallest Tower is a lofty spike structure at the center of the Metropolis, similar to other towers seen above the clouds while climbing, with the tower giving a clear view over the city and stretch of clouds below. The subregion houses no creatures, excluding few at the bottom of the spire, therefore scaling the structure itself is the only present hazard.

This subregion is home to an, who discusses with the Artificer about the cycle of violence, and how it has condemned them, and soon Artificer themselves to this fate.

The Floor
The Floor is a large, dim slum mainly home to Lizards and Scavengers located on the middle and lower layers. It provides several safer yet more winding routes leading to the eastern subregion.

12th Council Pillar, the House of Braids
This large complex is at the east of Metropolis, containing grand architecture and possibly functional parts of. Technology used in Iterators such as low gravity,, and s can be found here. Various primed Gravity Disruptors, red emergency lighting, and gold luminescent glyphs engraved on the walls accommodate the subregion, paired with enclosed hallways. Small swarms of s wander among them.

Above this architecture is home of the, a magnificent dome-shaped hall reminiscent of a colosseum. Its entrance can be accessed from the left through a heavily-guided or from the right after ascending a long elevator shaft.

Trivia

 * Although it does not rain, rainbows can still appear in the start of a cycle.
 * Metropolis has the acronym LC in game files, which stands for Lost City.
 * Metropolis is not completely removed outside of Artificer's campaign, and can be accessed by, , and during Expeditions. Because the player's initial spawn is random, there is a chance that they begin in Metropolis.
 * There have actually been several changes to make Metropolis easier and safer to navigate as these Slugcats.
 * If Metropolis is entered on any campaign other than the Artificer's, via the usage of dev tools, s and s are entirely absent from the area, and only spawn in the large horizontal room adjacent to the boss room that would usually contain the . Notably, said Chieftain Scavenger is also absent. The, however, is still present, and has the same dialogue as the Artificer's campaign, as well as granting the same benefits as a normal Echo, and counting towards both Echo-associated Passages.
 * Bringing [[File:Metropolis pearl icon.png]] Metropolis Pearls to  yields unique dialogue.
 * As Looks to the Moon is not accessible in Artificer's campaign, and Metropolis' entrance is locked in other campaigns, the only way to get this dialogue is to spawn inside Metropolis in Expedition mode.

Interactive Map
Interactive map ported by Dual, Original by Henpemaz.