Eel Lizard

Eel Lizards are a type of semi-aquatic variant introduced in  Downpour. They can be identified by their long spiny tail and slender frame and are the second aquatic lizard after Salamanders, with which they share similarities.

Appearance
Eel Lizards are an aquatic, long-tailed lizard. They possess a green or turquoise oval-shaped head with small spines behind their neck. The Eel Lizard has a distinctively slender, lengthy tail that moves in a wave-like pattern while swimming. The tail is adorned with various spines, which flare outward underwater.

The Eel Lizard inherits similar facial features to Salamanders, tending towards narrower faces. Another unique feature of Eel Lizards is that they only possess two legs, unlike other Lizards, which have four. These qualities make Eel Lizards most agile when immersed in water, though is also detrimental to its survival upon land.

Combat
Eel Lizards tend to lurk like Salamanders which can make them very difficult to distinguish underwater, but the glow of their head can give away their location. They are often lethal to a in water, who by comparison lacks a mobility. Fighting them in water is very dangerous, as all weapons underwater quickly lose their velocity and cannot be used beyond short distances. Attempting to lure one out of the water to strike it may be difficult but rewarding due to their inherent vulnerability upon land.

Despite being slower and clumsier on land, they are able to crawl on backgrounds similarly to s, which makes them a formidable threat even if not submerged. can be used to flip them over, exposing their soft body for a hit with a. They take about 2-3 Spears before they die.

Stealth
Eel Lizards don't have great vision or hearing when a creature is on land, so avoiding entering bodies of water near them is recommended if possible. It is possible to throw an object or creature in the water to distract them or make them leave a specific area, allowing passage through pipes that were previously blocked by them.

Evasion
Eel Lizards are nimble in water and can quickly close the distance between them and their prey. They have trouble precisely biting s, so using sharp maneuvers or jumping on the surface of the water is an effective way to dodge and get past them entirely. They cannot catch up to Slugcat when on land, but while in the water are one of the few creatures that move faster than Slugcat does.

Swimming
Eel Lizards are able to breathe and dive underwater similarly to the. They remain stationary underneath bodies of water, but immediately lunge at any creatures that fall in, surprising them with their quick reaction time and mobility.

Eel Lizards are much more mobile in comparison to the Salamander, capable of closing the distance between either prey, or easily evading predators such as the, though this comes at the cost of their agility upon land, meaning they oftentimes do not pursue prey above land.

Water Vision
Another quality shared by Salamanders is its proficient vision underwater, enabling Eel Lizards to more easily track prey.

Wall Crawl
Eel Lizards can crawl on walls, though they very rarely use this capability due to them being most prominently underwater. This ability can occasionally aid traversal in water.

Taming
Eel Lizards are moderately difficult to tame, needing 2-4 feedings.

Eel Lizards are most helpful within aquatic regions such as Shoreline, but their wall-climbing ability enables them to travel through Karma Gates. It should be noted that having an Eel Lizard as a companion is risky, as the lizard is commonly inept at combat. Their clumsy biting can make certain combat with lizards or other predators possibly fatal.

Variants and Attributes
Eel Lizards have a distinctively turquoise hue, though this can differ between individuals, as some can have colour schemes alike to lime, or forest green.

Eel Lizards can individually have their own uniquely long neck spines, which can be longer or shorter. Their tails can also have more frequent, or pronounced protrusions.

Trivia

 * Eel Lizards are one of few lizard variants that do not predate upon the.
 * Like Salamanders, killing an Eel Lizard does not give progress towards the Dragon Slayer Passage.