Endings

Each 's journey ends in Depths, where they Ascend in the Void Sea. Downpour introduces a new, optional ending for and. All Downpour Slugcats have an ending that serves as a conclusion to their storyline, but they may also Ascend for the default ending. The exceptions are, who has a unique Ascension ending, and , whose only ending is a unique Ascension.

All endings play out in two parts. First, the player enters the final room while in control of Slugcat, and carries out the plot-relevant actions to trigger a loss of player control. Often this simply means moving in a direction until reaching a certain point. Slugcat may continue to move or act for a while, independently of the player, before the screen fades to the ending cutscene. Ending cutscenes comprise of several artworks or environments displayed in a sequence, accompanied by music and sometimes text.

Survivor’s ending occurs upon reaching the Void Sea. Swimming down, a large number of s are seen. One of them takes an interest in Slugcat and swims closer to watch its descent. It then reaches out a 'tentacle', hooking onto Slugcat and dragging them down at an incredibly high speed before releasing them and swimming away. After some time, a bright glow appears, prompting Slugcat to swim towards it. Soon after, other identical Slugcats that follow the player's movement join them. Upon reaching the source of the light, a cutscene is triggered, showing Survivor swimming through the Void Sea, then floating up before a glowing Slugtree.

Monk's ending is identical to Survivor's until the ending cutscene, which shows the Monk reaching their hand out towards Survivor.

Hunter's Ascension ending is identical to Survivor's and Monk's until the ending cutscene, which shows Hunter falling in the Void Sea. A dark substance spills from their chest, surrounded by green sparks. The following scene shows Hunter cupped in an Iterator's hands, possibly No Significant Harassment.

Upon reaching Journey's End, Gourmand finds several Slugcats heading in the same direction. The player loses control of Gourmand as they approach the base of the Slugtree, where the screen fades and the ending cutscene plays. After the credits, the achievement Migration is awarded.

The following endings are achievable after completing Gourmand's campaign, which permanently unlocks the Outer Expanse Gate for both Survivor and Monk.

This ending is achieved by reaching Journey's End as Survivor. The Survivor arrives at the Slug Tree, finding it abandoned. The ending cutscenes are dependent on the number of s Survivor has.

Similarly to Survivor, this ending is achieved at Journey's End. Depending on whether Survivor's Outer Expanse ending has been achieved beforehand, the Monk either finds the Slug Tree empty, or the Survivor along with any Slugpups in their ending.