Health

Every creature in Rain World, including the slugcat, has a health value, also known as the creature's resistance. This value determines how much damage that creature can take before dying.

Most of the time, damage is dealt by spears, and the damage dealt varies on many things, but most noticeably the slugcat throwing it.

The Monk (Yellow slugcat) deals approximately 0.8 damage per spear hit.

The Survivor (White slugcat) deals 1 damage per spear hit.

The Hunter (Red slugcat) deals about 1.2 damage per spear hit.

Although the damage difference is small between the three slugcats, the increased or decreased number of spears that must be used to kill certain enemies can greatly change how the player must approach combat.

Explosives deal deal somewhere between 5 and 8 damage, though the exact amount has not yet been determined.

Rocks deal very little damage, and most creatures reduce the damage taken by rocks to an insignificant amount.

The following is a rough list of the health values of each creature in the game:

Leech    0.1

Spider    0.1

Batfly    0.15

Centipede (Infant)    0.15

Sea Leech    0.2

Grapple Worm    0.3

Vulture Grub    0.3

Snail    0.4

Lantern Mouse    0.5

Squidcada    0.8

Pole Plant    0.9

Centipede (Young)    0.9

Jet Fish    0.95

Lizard (Blue)    1

Slugcat    1

Scavenger    1.1

Lizard (Black)    2

Lizard (White)    2

Monster Water Kelp    2.5

Lizard (Orange)    2.5

Salamander    2.5

Centipede (Adult)    3

Centiwing    3

Lizard (Magenta)    3.5

Lizard (Green)    5.5

Miros Bird    7

Centipede (Overgrown)    7

Lizard (Red)    7.5

Vulture    8.5

Brother Longlegs    100

Rain Deer    200

Daddy Longlegs    200

Leviathan    1,000

Guardian    10,000,000

King Vulture: 12.5

Eggbug: 0.15

Wolf Spider: 0.6

Spitter: 1.1

Needleworm: 0.4

Small needleworm: 0.2

Dropwig: 0.95