Outskirts

Outskirts is the first region in the game, as it is the starting area for both the Monk and the Survivor.

Overview
Outskirts is a very player-friendly region which is the starting region for the Monk and Survivor. It features many poles and pipes that allow evasion of predators, and most routes through the region loop back to where they came from, making it hard to get lost. It is devoid of most of the game's predators, prominently featuring Green and Magenta Lizards as well as smaller Centipedes. It appears to be the ruins of an ancient city, and despite not having a gate connecting it to Subterranean, the two regions appear to be very close. Rainbows have a chance to appear in certain rooms at the start of a cycle.

Creatures
The following are creatures that can be found natively in Outskirts on easy and medium difficulties: Additionally, the following creatures can be found natively in the region on hard difficulty:
 * Batflies
 * Centipedes (infant)
 * Lizards
 * Green
 * Magenta
 * Noodleflies
 * Pole Plants
 * Squidcadas
 * Eggbugs
 * Scavengers
 * Worm Grass
 * Lizards
 * Blue
 * White
 * Red
 * Centipedes (infant to overgrown)
 * Dropwigs
 * King Vultures
 * Monster Kelp
 * Vultures

Food
Food that can be found in Outskirts include:
 * Batflies
 * Blue Fruit
 * Centipedes
 * Eggbugs

List of Karma Gates to other regions

 * Gate to Industrial Complex - Requires Level 3 Karma. Located above and slightly to the left from the starting area of Outskirts.
 * Gate to Drainage System - Requires Level 4 Karma. Located at the bottom left side of Outskirts.
 * Gate to Farm Arrays - Requires Level 5 Karma. Located at the upper left side of Outskirts. You'll need a pearl to pass the Scavenger Toll blocking the route to the Karma Gate. If the player attempts to pass without paying the toll, the scavengers will become aggressive and attack the player. Be aware that the only pearl present in this region may have another use.

Tips

 * After a few cycles, the player's Overseer will direct them towards the Industrial Complex gate, as this is the intended path of progression in the game. The other regions are much more difficult for newer players to adapt to.
 * The rightmost area of the map has no apparent features of interest, as it does not connect to any additional area and has no unique unlockables.

Map in Game

 * Download all .png in-game maps here.

Trivia

 * The Hunter is the only of the three slugcats not to start in this region. Rather, the Hunter starts in Farm Arrays.
 * The game's files contain a region referred to as "Suburbs" which eventually split into Subterranean and Outskirts, explaining the regions' similarities to one another.
 * Outskirts appears to be the ruins of a city or some other populated area, and its proximity to the Farm Arrays and Industrial Complex would allow it to be entirely self-sufficient, adding credence to this theory.
 * Despite the fact that the player begins the game by traveling through a small pipe at an inaccessible height, the map does not show anything behind this pipe.