Achievements

Achievements are objectives that may be completed by the player in order to obtain passages or corresponding achievements on platforms such as Steam or PSN. Many are only for completion's sake, but some achievements (such as passage achievements) can provide a benefit to the player.



Passage Achievements
Passage achievements are awarded for specific in-game actions, and allow the player to teleport to any shelter previously visited and gain their current maximum karma. The Survivor is the first passage achievement, and must be completed before progress can be gained towards any of the other passage achievements.

Progress toward passages is shown on the hibernation screen if enough time passes before the next cycle begins. Certain passage achievements progress with a list of dots that show current progress, and others progress with a sliding bar that can increase or decrease depending on certain conditions. As soon as a certain amount of progress is achieved towards the quest, the achievement's symbol and its progress path will be revealed, and will stay visible unless an achievement's progress bar drops to zero again.

Choosing the "Passage" option on the hibernation screen (if the player has any passages available) will show a unique illustration for the particular passage, at which point they can either use the passage, with the option to pick a specific shelter that was previously visited by holding the map button down and selecting the desired shelter; or pressing the pause button to return to the main menu (in case the passage was accidentally selected). If the player uses a passage, they will wake up in the shelter they selected with their current maximum karma level. Objects stored in the player's stomach will travel with them, but any items in the previous shelter will be left behind.

Once the player wakes up after using a Passage, the cycle count will have been increased by 5; this implies that a Passage is not a teleportation but simply an omission of time during which the slugcat travels to the new shelter. Although this could also be the reason for the karma gain (assuming the 5 cycles to be deathless), the maximum is always reached even if the current karma is more than 5 levels lower.

Passages can only be earned once during each playthrough, and each can only be used once; resetting a campaign or the save slot will also reset all passages, allowing them to be earned again (this does not apply to external achievement trackers like Steam).

Passages earned while playing only provide a score multiplier and cannot be used to fast-travel.

[[File:The Survivor Achievement.png]] The Survivor
"'This land has become your home'" This achievement is awarded by spending five cycles at their current maximum karma level, which shares the same symbol as this passage assuming that the player has not raised it. These five cycles do not need to be consecutive; once gained a survivor pip cannot be lost. This achievement awards a passage, and is a prerequisite for unlocking all other passage achievements. The player cannot progress towards or use other passages until this passage is unlocked.

[[File:The Monk Achievement.png]] The Monk
"'Path of the vegetarian'" This achievement can be obtained by eating only, s, , , and for five cycles. Surviving for one cycle this way increases the player's achievement progress by 1/5th of the bar, while dying causes the player to lose half a cycle's worth of progress, 1/10th of the bar. If the player eats any meat (such as Batflies, Centipedes, or Jellyfish) and then hibernates, their progress towards this passage will be set to zero unless it has already been earned.

[[File:The Hunter Achievement.png]] The Hunter
"'Path of the carnivore'" This achievement requires the player to survive for five cycles eating only living creatures, such as, , , and s. Similarly to "The Monk", surviving for a cycle this way increases progress by 1/5th of the bar, while death removes half a cycle of progress. Eating any fruit or fungi and hibernating will reset the player's progress to zero unless the passage has already been earned. Neuron Flies do not give progress towards this achievement.

[[File:The Saint Achievement.png]] The Saint
"'Path of the pacifist'" This achievement can be obtained by avoiding harming any creatures with spears or rubbish for four cycles. Eating creatures such as batflies or jellyfish does not hinder progress towards this passage. If the player harms any creature, including predators such as or s, the progress bar for this achievement will be set to zero unless the passage has already been earned. If the player dies with progress towards this passage earned, they will lose half a cycle's worth of progress.

[[File:The Outlaw Achievement.png]] The Outlaw
"'Path of aggression'" This achievement is obtained by killing creatures whose carcasses cannot be eaten as or, including neutral creatures like , s, s, and , as well as predators such as. The list of qualifying creatures is unchanged when playing as. All progress for this achievement is lost if the player goes a cycle without killing any valid creatures.

[[File:The Chieftain Achievement.png]] The Chieftain
"'Embraced by a new tribe'" This achievement requires you to maximize your global reputation with s. Progress can be gained by giving the scavengers gifts (such as s and s) or by helping them fight off attackers. If the player steals from the scavengers, runs through a Scavenger Toll without paying, or otherwise harms scavengers, their progress towards the achievement will decrease. Unlike other passages, this achievement can be revoked after it is earned if the player's reputation decreases below the required threshold. The associated passage can also be revoked in this way if unused. The achievement progress bar can also be used to gauge global scavenger reputation; once is earned, scavengers allow the player to pass freely through tolls without paying.

[[File:The Wanderer Achievement.png]] The Wanderer
      "'Your travels have taken you far'" This achievement requires you to sleep at least once in each region. It is tracked by pips corresponding to a given region. The player cannot earn any progress towards this achievement until "The Survivor" passage is completed, so may need to revisit regions visited before "The Survivor" was earned. After earning "The Survivor" the player must also move to a new shelter to gain a Wanderer pip.

[[File:The Dragon Slayer Achievement.png]] The Dragon Slayer
"'Predator has become prey'" This achievement can be obtained by killing at least one of each breed of Lizards:, , , , , and. s and s are not required for this achievement due to their rarity, and s are not considered "lizards" for the purpose of this achievement. Progress is tracked via colored dots corresponding to each lizard. If you kill a lizard and die before hibernating, it will not count towards your progress.

[[File:The Friend Achievement.png]] The Friend
"'One need not travel alone'" This achievement is earned by sleeping in a hibernation chamber with a lizard for three cycles in a row. A lizard can be tamed by repeatedly feeding it viable food, such as s,, or. After feeding a lizard enough prey, it will eventually follow the player around and even join them in a shelter. Note that it may be wise to do this with a or, as other lizards may be unable to follow the player into wall- or ceiling-based shelters. Unfriendly or hostile lizards can follow the player into a shelter and sleep there, which does count towards the passage. Repeating this consistently is difficult however.

[[File:The Scholar Achievement.png]] The Scholar
"'History lessons'" This achievement is tied to the s that are found throughout the game. Progress towards this passage can only be acquired after visiting both and, and is earned by touching one of the unique colored pearls. Each unique variety of pearl will yield one dot with the associated color. The player only needs to earn three dots to earn the achievement, although many more colored pearls can be found. When playing as, the achievement only requires visiting Five Pebbles to begin earning progress. The achievement's name is indicative of their value when given to Moon, who can read the data stored within and reveal some lore associated with the area in which it was found. Doing this is not required to earn the achievement, however.

Echo Achievements
achievements are awarded upon finding the corresponding echo hidden somewhere in the world. There are six echoes to be encountered in the world, and meeting each one will grant an achievement corresponding to its name. Note that for most of the Echoes, you must visit their location twice and be at or near your maximum karma on your second visit in order to see them. If the player does not already have the highest max karma level, finding an echo will also increase their max karma. They will also be transported back to their previous shelter on a new cycle with max karma. A playlist showing the location of echoes can be found here.

[[File:Four Needles under Plentiful Leaves Achievement.png]] Four Needles under Plentiful Leaves
"'You encountered the echo of Four Needles under Plentiful Leaves'" Four Needles under Plentiful Leaves is located in Shaded Citadel, below the near end of the eastern bridge close to Shoreline.

[[File:Six Grains of Gravel, Mountains Abound Achievement.png]] Six Grains of Gravel, Mountains Abound
"'You encountered the echo of Six Grains of Gravel, Mountains Abound'" Six Grains of Gravel, Mountains Abound is located in The Exterior, at the top of The Wall
 * Six Grains of Gravel, Mountains Abound can be visited the first time that the player reaches its location.

[[File:Nineteen Spades, Endless Reflections Achievement.png]] Nineteen Spades, Endless Reflections
"'You encountered the echo of Nineteen Spades, Endless Reflections'" Nineteen Spades, Endless Reflections is located at the top middle area of Chimney Canopy, in between the Karma Gates to Sky Islands on the left and The Wall on the right.

[[File:Droplets upon Five Large Droplets Achievement.png]] Droplets upon Five Large Droplets
"'You encountered the echo of Droplets upon Five Large Droplets'" Droplets upon Five Large Droplets is located in the lower left area of Sky Islands, near the gate to Farm Arrays.

[[File:A Bell, Eighteen Amber Beads Achievement.png]] A Bell, Eighteen Amber Beads
"'You encountered the echo of A Bell, Eighteen Amber Beads'" A Bell, Eighteen Amber Beads is located in the lower right area of Farm Arrays, near the gate to Outskirts.

[[File:Two Sprouts, Twelve Brackets Achievement.png]] Two Sprouts, Twelve Brackets
"'You encountered the echo of Two Sprouts, Twelve Brackets'" Two Sprouts, Twelve Brackets is located in Subterranean, on the right side of the ravine next to the gate to Farm Arrays.
 * Two Sprouts, Twelve Brackets can be visited the first time that the player reaches its location. This is probably due to the fact that Subterranean's ravine would be unnecessarily difficult to climb back up without extensive preparation.

Story Achievements
Story achievements are awarded for reaching specific points in the game's story or performing certain tasks related to the game's plot. They do not inherently reward the player with anything in-game (although some, such as "Stolen Enlightenment" or "The Journey", are tied to a point where the player can receive significant rewards) but instead simply track the player's progress through the game.

[[File:A New Friend Achievement.png]] A New Friend
"'You are not the only lost soul in this world..'" This achievement is rewarded after the player meets, and will be earned upon hibernating. The player will see a vision of Moon in their sleep, and the achievement will be given. However, if the player steals a neuron fly, they will not receive this achievement, and instead earn "Stolen Enlightenment".

[[File:Stolen Enlightenment Achievement.png]] Stolen Enlightenment
"'A significant gain, but at what cost?'" This achievement is rewarded if the player steals at least one of 's neuron flies and then hibernates. The player will see a vision of Moon injured in their sleep, and the achievement will be given. Notably, the achievement can only be earned if the player steals a neuron fly upon their first visit to Moon. Stealing a neuron fly on subsequent visits will cause the vision to be seen upon next hibernation, but will not grant you the achievement. If the player does not eat the neuron fly they have taken, and hibernates with full food, they will still get the achievement and be able to return the neuron fly to Looks to the Moon the next cycle.

[[File:The Journey Achievement.png]] The Journey
"'Go west, past the Farm Arrays and then down deep into the earth...'" This achievement is rewarded after the player meets in the center of his complex. Five Pebbles will explain where you should go next, and then send you on your way. After the player hibernates, they will see a vision and earn the achievement.

[[File:Pilgrimage Achievement.png]] Pilgrimage
"'The highest enlightenment, achieved by the hardest path. A feat even guardians must respect'" This achievement requires the player to raise their maximum karma to the highest level without visiting Five Pebbles. To do this, the player must find four out of the six Echoes, each of which will raise the player's maximum karma by a small amount. All four echoes must be found before visiting Five Pebbles. The achievement will be earned as soon as the last echo raises the player's karma level to the maximum of 10.

While playing as The Hunter, Five Pebbles may contribute to the achievement, as long as he does not provide the final karma increase.

[[File:Ascension Achievement.png]] Ascension
"'You have left this world behind'" This achievement is awarded for reaching the end of the game, deep within The Depths. The achievement will be given when the ending credits start scrolling.