UserWiki:Wagoogusjr

'''None of this content is actually ingame. It is FANMADE! Feel free to read this garbage region concept I came up with if you wish. If you desire actual information, then this isn't the place to be.'''

The Swamped Sprawl is a late-game region that is primarily accessed in the lowermost areas of the superstructure―through Unfortunate Development. It is characterised by the various lush growths it has, abundance of creatures, and a starkly contrasting sub-region. It is divided into three distinct sub-regions.

Cloud Line
One of the several Legs on can. It is reminiscent of the Leg, sharing a nigh identical vertical, however no longer cast in dark. It is in the midst of cloud cover, as various massive grey clouds swell around the structure. The region has a palette of various shades of black, grey and white. While lacking an inherent abundance of foes, the Cloud Line has difficult

Drenched Swamplands
The Drenched Swamplands is the primary area of the Swamped Sprawl. It is a lush subregion that primarily consists of a linear open amount of terrain, inhabited by various swathes of turquoise coloured vines, pools of water, and twisting tree-like formations. Various hanging emerge from the surrounding floral growth, paired with arrays of  that are segmented on sprawling linear fields. This abundance of resources makes obtainment of food an otherwise trivial task.

The region is reminiscent of, only sharing much more swamped characteristics, with its entire background encompassed by various grey clouds. Various silhouettes of massive cooling and water towers dot the background, as well as appearing in closer proximity. These structures are dilapidated by entropy, occasionally leaking out rainwater upon the ground below. This leads to plots of terrain being entirely submerged, making traversal difficult.

The lower area of the region is accommodated by various caverns―which are acutely illuminated by s. These areas are most frequently inhabited by s, s and, meaning these areas can provide minimal threat in dimmer sections. Though these cavernous areas also provide an abundance of and s, making the choice of traversing this area being a beneficial endeavour if willing to trade with  groups.

Various vacant merchants can also be encountered in the caverns. Exclusively to and, these harbour various s and s. These items do not spawn as any other , as they are either replaced by s and , or simply do not contain anything at all. This is not applicable to, as s take residence in these, most frequently trading more miscellaneous items such as s.

Suburban
Suburban is a sub-region that starkly contrasts Drenched Swamplands. The region has a foggy, white background, accompanied by a now increased amount of towers in the background. The overgrowth is wilted and coloured a pure black, making the region obtain a monochromatic hue of white, grey and black.

The sub-regions proximity is indicated by the subtle altering of palette as one progresses through the region, with a majority of flora becoming less abundant and the cathedral-like structures growing more prominent in the background.

Suburban Sprawl lacks any abundant food source, with only and  being present, paired with occasional inactive variants of the, reminiscent of those in the  campaign.

The sub-region is defined by a newly introduced mechanic, which only becomes apparent if within the presence of a 'Deprivation Cell'―as refers to them as. Deprivation Cells appear as oval-shaped objects covered in a dark bronze hued metal, with a tangerine hued circular engraving in its epicentre, appearing somewhat reminiscent to the Gravity Disruptors in.

If the is within adequate proximity of a Deprivation Cell, it will―in similar manners to a ―intermittently drain the Slugcats food pips by 1. The amount of time it takes for each intermittent sapping is around 15 seconds, though the proximity it occurs is highly vast, with it capable of occurring 3 rooms away. The extraction of food pips will cease should the Slugcat have all food pips removed or has exited its radius.

Each Deprivation Cell is interspersed 8 rooms away from eachother, with 3 Sappers being present in the sub-region. Their presence, paired with the rarity of any resources, makes it likely for a Starve Cycle to occur, meaning exiting the sub-region should be a high priority, as residing long-term does not harbour any benefits, excluding an exclusive Grayscale Pearl.

The cavernous sections are a more safer, albeit longer alternative route, due to their quantities of and, as well as mitigating the effect posed by Deprivation Cells. Consequently, the caverns are far more labyrinthine and confusing to traverse, due to lack of any light, paired with few populations of s and s.

Present
Available to Monk, Survivor, Hunter and Gourmand. Excluding various creature spawn changes, as well as visual alterations, Drenched Swamplands remains relatively consistent throughout its iterations, albeit with fluctuations in Suburban Sprawl and its size. This excludes, and , in which the caverns are moderately flooded in the lower levels, as well as harbouring aquatic predators.

Past
Available to Spearmaster and Artificer. The region remains primarily unchanged. However, in Suburban Sprawl, due to the Deprivation Cells being in better integrity, they remove 1 food pip every 5 seconds. This is paired with much less creatures and resources, making traversing the region a far more gruelling task.

Large pools of water are interspersed in the upper section of the region, with the cave systems exceedingly flooded. Due to these vast pools, s and s congregate in these areas. Nearby the karma gate of the region, various mobile  are present. While swaying other predatory creatures, this makes the region more difficult to navigate at its beginning. The presence of the diminishes the further one strays from Five Pebbles (region).

An additional quality stems from the collapse of the cells in Suburban Sprawl. Due to the absence of these objects, swathes of overgrowth have subtly overtaken the background of the region, tinting it a lime green. As such, the sub-region is renamed to Decrepit Regrowth.

While inherently ridding of any threat posed by the Deprivation Cells, the collapse of them results in the upper part of the region being rendered inaccessible due to blockage of debris, meaning the cavernous sections must be traversed in order to exit the region.

The caverns in Decrepit Regrowth have far more resources than their previous iterations―though consequently have an abundance of creatures―typically aquatic due to its partial submergence. These caverns are frequently waterlogged―occasionally entirely submerged. These pools of water have a tide effect, making the water oscillate up and down, risking drowning if in lower areas of the caverns or being attacked by aquatic predators.

This risk is amplified by the uneven terrain and inherent darkness, making the region extremely difficult to traverse when paired with the shortened cycles. Fortunately, due to the abundance of, this can provide ample time for escaping into shelters or untouched land.

The Drenched Swamplands, now renamed to the Tattered Tundra, exists as the same linear plot of land in various iterations, only contrasting due to a lack of any water or floral growth, excluding the remnants of a treeline. Various remnants of the superstructure litter the terrain, including various flux condensers that occasionally flicker to life, providing warmth.

These dislodged debris can harbour Proto Daddy Long Legs, though rarely do these remnants pose any threat. Only a singular remains, paired with an occasional  which dominate the desolate upper areas of the region. The open areas of terrain lack any resources, excluding occasional instances of, making the caverns preferable for travel.

The underground section of the Tattered Tundra is abundant with various overgrowth and aquatic creatures. It is filled with various populations and. The water levels have depleted, only covering a quarter of the region, making aquatic predators less abundant. reside in the darker, submerged sections.

The Suburban Sprawl still retains the moniker of Decrepit Regrowth. Various lush cyan growths, paired with large pine-tree esque extrusions dominate the upper sections. s and squadrons of s navigate these upper areas. The remnants of the Deprivation Cells have been overgrown and eroded, resulting in them being capable of being traversed and giving access to the lush surface. Despite the surface being abundant with resources and items of interest, it provides the least protection from the cold unless willing to trade, aggress, or steal from s equipped with s.

The caverns of Decrepit Regrowth are

Trivia

 * Deprivation Cells, as stated by when given the Grayscale Pearl, were constructed by the Ancients as to enhance their rituals of starvation―proving to have an inadvertent impact on the surrounding environment.

Maps
N/A