Gourmand

''An indulger of the simpler pleasures in life. Carrying the world in your stomach gives many tactical advantages, but comes at an increased cost of sustainability.''

The Gourmand is one of five playable Slugcats in the Downpour DLC. They begin the game in Shaded Citadel, and have a variety of unique mechanics, including dealing contact damage when sliding and falling, crafting items, and regurgitating random objects in exchange for food pips.

For the main Slugcats page, see Slugcat.

Food
7 food pips are required to hibernate, while up to 4 may be stored for the next cycle.

Food quest
The food quest is an optional objective for the Gourmand where it must eat a list of randomly selected food items and creatures requiring the player to go through multiple regions. The list of food is found above your food pips. When the required food is eaten a new food item will appear, this continues until the quest is complete. Upon Completion of the food quest and achieving one of the Gourmand's endings, the player will unlock slugcat pups in sandbox mode and story mode where they'll randomly spawn in shelters.

=Opening= The Gourmand's opening cutscene shows an illustration of Gourmand surrounded by, which then fades to show Gourmand in-game, holding Slime Mold in Shaded Citadel.

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Exhaustion
Gourmand has a hidden exhaustion bar similar to that present for other characters when starving, causing a significant slow in movement speed, making slides virtually nonfunctional, and slowing Gourmand's climb to a snail's pace. This bar recovers on its own when standing still, with 3 slides or 1 spear throw being enough to fully exhaust Gourmand.

Sliding
Gourmand has a very powerful slide, being able to slide ~2/3rds of a screen at will. This is ideal for traversing flat areas quickly.

Rolling
Gourmand can roll for unlimited periods of time, even out of a backflip, making it another great option for traversing flat areas.

Spearing
Dealing ~3 damage on hit, throwing a spear instantly exhausts Gourmand. When in the exhausted state spears become much more weak when thrown, having a decreased throw trajectory, dealing ~0.5 damage, not sticking to walls, and having a curved throw trajectory.

Slamming
landing or pouncing into creature at a quick enough speed causes Gourmand to slam them, dealing ~1.5 damage to the creature and launching Gourmand in the opposite direction.

Crafting
Crafting can be done by pressing and holding Up and Shift while standing still. Combining 2 foods causes Gourmand to consume both and gain their pip amount +1 bonus pip, while combining objects or objects with foods has varied results.