Garbage Wastes


 * "In between the Drainage System and the Urban areas, lies an entire wasteland ecosystem of refuse, junk and garbage, among other things."

Garbage Wastes is an early game region covered in piles of junk and pools of green water filled with. It is the third region visited as and  when following your, while also being 's starting region. This place is home to a large population.

Overview
Garbage Wastes is a wide region divided into three main horizontal sections. The central section leads from Industrial Complex in the west to Shoreline in the east. Passing a is required to reach the Shoreline gate. The upmost section leads to a unique Scavenger Stronghold containing two arena unlocks and a large number of scavengers, guarded by a second scavenger toll. Both of these sections are above ground, exposing the player to s. The lower section of the map is underground and infested with at the eastern end.

Garbage Wastes has the largest population of any region, as well as a. The high number of s found in the region makes and  theft common.

Creatures
* Karma Flowers do not appear as Hunter

Points of interest

 * Two s, one before the Shoreline gate and one before the Scavenger stronghold.
 * Two s, one in the stronghold behind a Toll and the other in a hidden room near it.
 * Pearl_GW.png Turquoise Pearl
 * Pearl_MS.png Lime Pearl* (Past)
 * Pearl_MS.png Lime Pearl* (Past)

* Downpour exclusive

Present
Available to Monk, Survivor, Hunter, Gourmand, Rivulet, and Saint. Apart from various changes in appearance, creature spawns, and placement of The Rot throughout the timeline, Garbage Wastes Remains relatively consistent with a large Scavenger and pearl presence interspersed within the entangled garbage heaps and bodies of water.

Past
Available to Artificer and Spearmaster. The Downpour DLC adds a variant of Garbage Wastes, Garbage Wastes (Past), Five Pebble's waste disposal facility around the time of Looks to the Moon's Collapse, featuring a much more industrial like architecture with numerous pools of acid lining almost every remaining structure.

Trivia

 * Rainbows have a chance to appear in certain rooms at the start of a cycle.
 * In GW_A14, (the unlock room), the water level does not actually cover the entire room, making it possible to sit inside the pipe connection at the top without drowning.
 * The two collectibles on the ceiling of the lower area can be collected by using spears as poles, or grabbing a squidcada from GW_E01.
 * Now there is a route from GW_A24 (the top-right room with two collectibles) to Shaded Citadel, which finally connects to named rooms SH_B11 and SH_A17 in current-version map.

Maps

 * -|Graphical=
 * -|Visual=


 * Download all full sized .png visual maps here.

Interactive Map
Made by Henpemaz

Downpour Maps

 * -|Pre Hunter=
 * -|Post Hunter=

Interactive Map
Interactive map ported by Dual, Original by Henpemaz.