Gourmand

''An indulger of the simpler pleasures in life. Carrying the world in your stomach gives many tactical advantages, but comes at an increased cost of sustainability.''

The Gourmand is one of five playable Slugcats in the Downpour DLC. They begin the game in Shaded Citadel, and have a variety of unique mechanics, including dealing contact damage when sliding and falling, crafting items, and regurgitating random objects in exchange for food pips.

For the main Slugcats page, see Slugcat.

Food
7 food pips are required to hibernate, while up to 4 may be stored for the next cycle.

Opening
The Gourmand's opening cutscene shows an illustration of Gourmand surrounded by, which then fades to show Gourmand in-game, holding Slime Mold in Shaded Citadel. The Slime Mold items in Gourmand's starting area are a unique larger variant, providing two food pips when consumed rather than just one.

====Food:           ====

World Changes

 * Predators are more common and difficult.
 * is more dangerous, containing more rot than usual but less than Hunter.
 * The Unfortunate Development part of Five Pebbles contains less rot than usual, but more than Hunter.

Exhaustion
Gourmand has a hidden exhaustion bar similar to that present for other characters when starving, causing a significant slow in movement speed, making slides virtually nonfunctional, making spear throws do far less damage as well as making it harder to throw them farther, and slowing Gourmand's climb to a snail's pace. This bar recovers on its own when standing still and recovers faster when crouching, with 3 slides or 1 spear throw being enough to fully exhaust Gourmand.

Sliding
Gourmand has a very powerful slide, being able to slide ~2/3rds of a screen at will. This is ideal for traversing flat areas quickly and can be also used to damage other creatures.

Rolling
Gourmand can roll for significantly longer periods of time than normal, even out of a backflip, making it another great option for traversing flat areas.

Spearing
Dealing ~3 damage on hit, throwing a spear instantly exhausts Gourmand. When in the exhausted state spears become much more weak when thrown, having a decreased throw trajectory, dealing ~0.5 damage, not sticking to walls, and having a curved throw trajectory.

Slamming
Landing or pouncing into creature at a quick enough speed causes Gourmand to slam them, dealing ~1.5 damage up to ~12.0 damage to the creature and launching Gourmand in the opposite direction.

Swimming
Gourmand has ~1.5 times the lung capacity of Survivor, but becomes nearly useless in water when exhausted, only able to barely tread surface water.

Weight
Gourmand is much heavier than other Slugcats, granting them greater knockback resistance but giving less lift when riding Squidcadas or speed when riding Jetfish. This can be bypassed by starving, allowing Gourmand to go to areas they otherwise couldn't reach.

Crafting
Crafting can be done by pressing and holding Up and Grab while standing still. Combining 2 foods causes Gourmand to consume both and gain their pip amount +1 bonus pip, while combining objects or objects with foods has varied results.

Regurgitating Items
By holding pickup while standing still and with no item stored in your stomach, Gourmand will regurgitate up a random item. If you attempt to regurgitate an item while on an empty stomach, Gourmand will briefly fall over and no item will spawn. Gourmand can regurgitate the following items:



Food Quest
The food quest is an optional objective for the Gourmand where it must eat a set list of food items and creatures requiring the player to go through multiple regions. The list of food is found above your food pips.

Quest foods can be eaten in any order, adding to 22 total. These foods are:

Orange Mold, Dangle Fruit, Batfly, Mushroom, Black Lizard, Bubble Fruit, Jellyfish, Jetfish, Glow Weed, Axolotl, Snail, Hazer, Eggbug, Lilypuck, Yellow Lizard, Grapple Worm, Neuron, Flying Centipede, Dandelion Peach, Cyan/Red Lizard, Gooiduck, Water/Red Centipede.

When the required food is eaten a new flashing food item will appear; this continues until the quest is complete. Upon Completion of the food quest and achieving one of the Gourmand's endings, slugpups are unlocked in sandbox mode and story mode, where they randomly spawn in shelters.