Monk

''Weak of body but strong in spirit. In tune with the mysteries of the world and empathetic to it's creatures, your journey will be a significantly more peaceful one.''

The Monk serves as Rain World's easy mode, and begins the game in after the opening cutscene, which implies that they dove after their sibling, the.

For the main Slugcats page, see Slugcat.

Food
3 food pips are required to hibernate, while up to 2 may be stored for the next cycle.

Opening
The Monk's opening cutscene is near identical to that of the Survivor, with the ending diverging slightly to show the Monk diving after the Survivor when the latter slips and falls.

General Changes

 * Predators are less common and slightly less aggressive.
 * Karma gates have their Karma level requirements removed permanently after the first use.
 * The yellow can light up dark areas within the.
 * Creatures are much quicker to befriend or forgive.
 * Thrown s do less damage and have a lower velocity.
 * Breath capacity and weight are both lowered.
 * are replaced with dark gray "blank" Pearls.
 * This is not the case if the More Slugcats Expansion is enabled.
 * Monk always leaves a on death.
 * Monk is less visible to creatures, is quieter and gets a larger stealth bonus when crouching.

Stats
[*] lungsFac determines how much air is drained per frame. This means lower values grant a larger lung capacity. When the Remix option 'Monk Extended Breath' is enabled, their lung capacity increases to 0.8 (1.25x standard).

[†] Throwing skill affects velocity and trajectory.

[‡] Damage value is randomized on throw between 0.6 and 0.9, with a bias towards 0.9.

World Changes

 * Unfortunate Development is more difficult.
 * One more is available in upper eastern  (SL_S11).
 * Significantly more in  and Shoreline.
 * One extra white Pearl in top central Filtration System (SB_C06).
 * Five additional :
 * Two in lower right (CC_C11).
 * Three in the indoor room of ' eastern hub (SI_A27).
 * One less in upper left central  (HI_B03).