Five Pebbles (region)

Five Pebbles is one of twelve regions in Rain World. Five Pebbles is the largest region in the game and is divided into several different sub-regions. Five Pebbles is unique for a few reasons; in addition to being a much more mechanical region compared to the rest of the world, virtually untouched by nature, much of the region is under the influence of gravitational distortion engines, which create a zero-gravity effect.

Creatures
The creatures that can be found in Five Pebbles include:
 * Daddy Long Legs
 * Proto Daddy Long Legs (An infestation of small, immobile variants of the Daddy Long Legs, fixed to many surfaces.)
 * Five Pebbles (iterator)

Food

 * Neuron Flies

Sub-regions

 * Recursive Transform Arrays: Recursive Transform Arrays consists of a collection large, long rooms consisting of high voltage transformers that will kill the player if they touch one.
 * Unfortunate Development: Unfortunate Development is a dangerous, Daddy Long Legs-infested climb, and is also the fastest way from the bottom to the top of Five Pebbles. Unfortunate Development contains Proto Daddy Long Legs that cover nearly all surfaces, requiring the player to use the Proto Daddy Long Legs' safe interconnecting tentacles to traverse the area. Unfortunate Development is made only more dangerous by the malfunctioning gravity distortion engine in the sub-region, which will turn on and off again periodically.
 * Memory Conflux: Memory Complex is a grid of inspection chambers actively processing plastic neural tissue samples in parallel. Despite its alien appearance, the subregion lacks any lethal threats until the player approaches Unfortunate Development.
 * General Systems Bus: General Systems Bus contains the facility's iterator. General Systems Bus contains no lethal threats, and is plot-relevant.

Zero-Gravity Controls
The Five Pebbles region features zero-gravity movement, which can be awkward to control. Unlike when swimming, the player is unable to directly accelerate in zero-gravity using the arrow keys, instead only being able to reorient themselves as they propel around from large leaps. Movement is largely dependent on leaping off of poles or walls, although the player can maintain some slight influence on their momentum through rotation. Players may wish to look at the overall page for Controls for more details.
 * Pole-grab: Unlike with standard controls, the player can grab onto poles if they press a button parallel to the pole's direction (i.e. up or down for vertical poles, and left or right for horizontal ones). The player will not climb onto or let go of the pole when using the up/down arrow keys.
 * Rope-grabbing: Several rope-like objects can be grabbed onto much like poles in regular controls, by holding up while going past. Just as with poles, the player will not let go of these if they press the down arrow key.
 * Leap: If the player is touching a wall or holding onto a pole or other object, pressing the jump button while holding a given direction will cause the player to leap in that direction.
 * Crawl: The player can press up against a wall by holding the button towards it and crawl along it. The player can even round corners this way if they is careful. The player's speed will be very low while doing this, however.
 * Throwing: Throwing rocks or spears will slightly boost the player's speed in the direction that the object is thrown. This can be especially useful for avoiding last-minute hazards while moving quickly. Note that objects can still only be thrown left or right, regardless of the player's orientation.
 * Tail-Boosting: The player can influence their momentum by a small amount by throwing their tail about via rotation. Though this tends to be a slow and clumsy way of adjusting one's trajectory, it remains useful, for instance, if the player loses all momentum in midair. By rotating quickly and then stopping, the player will whip the slugcat's tail and gain some slight momentum in the direction their tail was moving. Other methods of tail-boosting exist, such as wriggling back and forth repeatedly.

List of Karma Gates to other regions

 * Gate to The Exterior - The Underhang - Requires 1 Karma. Located at the bottom of Recursive Transform Arrays.
 * Gate to The Exterior - The Wall - Requires 1 Karma. Located at the top and to the left of General Systems Bus.

Map in Game

 * Download all .png in-game maps here.