Lore of Rain World

UNDER CONSTRUCTION.

This page contains the lore and backstory of Rain World. Sufficient evidence has been found to support a logical explanation of the sequence of events that led to the current state of the world and its implications.

This lore may not be perfect. The following explanation is supported by evidence from texts and excerpts found in the game, but if more evidence should arise or a better explanation is provided, the lore is subject to change.

You are welcome to add or alter content of this page, but I ask of you to discuss it first in the page talk to ensure your evidence is valid and an agreement is reached. Please do not alter or add content without providing relevant evidence.

Evidences regarding Moon's translation of pearls.

The events that transpired from the start to the end of the Rain World universe is complicated and entangled. The Slugcat's journey across the world is also riddled with clues and subtle messages of the past. Far more than just finding a home and a return to its family, its adventure is also a search for truth.

A number of evidences and excerpts acquired over the course of the game's storyline offer a logical and supported explanation in regards to the cause of the realm's current state of decay and disrepair.

Summary Of Background Lore
Eons ago, an ancient civilisation inhabited the Earth. Intelligent and capable, they ruled supreme over the realm. However, even such a developed society could not escape the grasp of the Great Cycle that impacted all living creatures. Birth, death and rebirth were connected to each other like a ring, and try as they might, none could truly die. Death would simply result in a new awakening—a restart, a repeat. Stuck within a deathless loop of agonising longevity, it had long been this civilisation's goal to break free of this cycle—a process known as transcendence.

Even far before the storyline of Rain World began, methods and spiritual instructions were devised by beings such as monks to rid oneself of their natural urges were practiced in an effort to escape the Great Cycle. However, there is no indication that these instructions were able to output any success.

The situation changed drastically, however, with the Void Fluid Revolution.

At some point in their history, the ancient civilisation discovered what later came to be known as Void Sea far below the surface in the Depths. The Void Sea was comprised entirely of Void Fluid. While it was difficult to harvest the fluid due to its nature of dissolving anything that comes into contact, devices known as Void Drills were invented to gather up small amounts Void Fluid embedded in rocks slightly above the Void Sea, where its concentration is lower and wouldn't pose a risk. The impurities such as rock and sediments were then filtered out to obtain a sample of the pure liquid. Soon after, the fluid was found to be an outstanding source of energy. Armed with the potential of the Void Fluid, technological advancement boomed, and the ancient civilisation reached the height of its power.

After further studies, it was found that the Void Fluid does not just dissolve objects, it also removes them from the physical realm. Attempts were made to dig even deeper into the Depths to find higher concentrations of Void Fluid as well as uncover more information about it, but the ancients' equipment simply broke or dissolved. As later described, no one returns if they venture too deep into the Depths. However, this property of the Void Fluid did coincide with what the ancients thought to be the solution to escaping the Great Cycle. The civilisation believed that the ability of the Void Fluid to remove one from the physical world was the transcendence they had longed for. As whoever came in contact did not return, it was inferred that they must have broken free of the cycle.

However, a risk was associated with taking the plunge into Void Sea to escape the world. Not even Void Fluid was enough to remove those with sufficiently large egos from the physical realm. This resulted in some "horror stories" in regards to semi-transcended abominations. The ancients once again turned to archaic methods to rid of one's earthly desires and ego before deciding to use Void Fluid to avoid such a fate. However, this seemed not to be an entirely perfect solution.

It was around this time that the height of the civilisation's power had passed and they fell into an age of decline. The cause for this decay has not yet been revealed. Believing there to be an alternative method to transcend without the risks associated with Void Fluid, the ancient civilisation used their technological prowess to create and construct the iterators. Iterators were the name given to supercomputers or artificial intelligence that were constructed by the ancient civilisation to solve the “Great Problem”—to find the method of breaking free of the Great Cycle. Each was of a colossal size and held incredible power, and it was their purpose to think of and uncover a method to transcend without the use of Void Fluid.

Six iterators have been named, but it is highly likely more were constructed. The six are:
 * Five Pebbles
 * Big Sis Moon
 * Sliver Of Straw
 * Seven Red Suns
 * Chasing Wind
 * Unparalleled Innocence

An issue regarding the operation of iterators was the absolute gargantuan amount of water each had to consume as a coolant to function. The iterators stripped their nearby ecosystems of water and pumped water vapour back into the atmosphere, where it would condense into rain and used again. Due to this process and the sheer number of iterators built, the equilibrium of the world's ecosystems was severely disrupted or even destroyed. The ancient civilisation compensated for this by moving into secure locations underground, unwilling to switch off the iterators as they were computing the solution to the Great Problem of transcendence they required. The iterators were tasked with providing regular shipments of food, water, equipment and Void Fluid for energy to these colonies underground.

Unfortunately, the ancient civilisation disappeared and collapsed before the iterators computed the solution to the Great Problem due to an as-of-yet unknown reason. However, the iterators were left turned on, their final command being to continue working towards a method to transcend without using Void Fluid and guide lesser creatures on the path to the realm beyond should the solution ever be discovered. Over the next indeterminate amount of cycles up until the start of the game, the iterators did not achieve any major breakthroughs. Only Sliver Of Straw claimed to have uncovered the solution, but she "died" almost simultaneously as the confirmation of success was broadcasted to the other iterators, causing the methods in which she attained this positive result being lost.

Unable to find the solution after Sliver Of Straw's death and growing increasingly frustrated, another iterator—Five Pebbles—ultimately descended into madness. On his first fit of corruption, he dumped a large amount of toxic material from his computer, which formed the Garbage Wastes region. After some time, he began drawing an immense amount of water from Big Sis Moon to work even harder on the solution, causing Moon to descend into a amnesic, near-death state. Pebbles now utilises four times the normal water consumption. The massive amount of used water vapour pumped out from the computer condenses into a huge amount of clouds, and ultimately is what creates the Rain. The fate of the other three iterators—Seven Red Suns, Chasing Wind and Unparalleled Innocence is unknown.

As violent as The Rain is, an ecosystem has developed under the bullet-like droplets. It is in this decaying and crumbling world of mysteries the Slugcat's adventure commences.