Talk:Looks to the Moon (Disambiguation)

Detailed Maps
Is there any news on the interactive map site? currently on this page its just seems like a screenshot of the in-game map that was seemingly explored manually rather then using the dev tools or another cheat to map out the entire thing, I couldn't find where LTTM is because it didn't detail any locations, I had trouble with my artificer run too as Metropolis's page suffered the same issue. SlugMaple653 (talk) 05:12, 6 February 2023 (UTC)


 * The short answer is that better maps are in progress, but it takes a *lot* of time and work to get them off the ground. The maps you see here are the source files used for those projects. WIPs can be seen on our discord. I can't give you an ETA because I'm not personally part of the team working on them (not my skillset), but if you read the discord, you should get a sense of how long it'll take. As far as Henpemaz's map site - same deal. Downpour having regions change based on player character means that the current version of the site needs code changes so it can show different versions of regions for different slugcats even before the thousands of screenshots needed to make the maps, even before the work of piecing those screenshots togethre and connecting rooms, etc. It's a huge task. So for now, if you need maps that better show room links, the dev tools are your answer. Press O to enable them once the mod is enabled - if they're enabled, you'll see a notification in yellow text at the top of the screen. Then press "H" to look at room info, and there's a UI at the top of the screen that will let you see a map. Some tips to make it less painful. You can use the devtools map while the game is paused. If you need a hint as to where plot objectives are, I reccomend looking at room names: puppets are invariably in rooms labled REGIONCODE_AI (i.e. SS_AI, LM_AI, etc), and other plot-significant rooms are also helpfully named, almost all of the time. The discord also has a list of region codes, so you can open up maps of the regions you're in to look for gates to the region you need. Gates use a naming convention of GATE_REGION1_REGION2, so their names will always help show you the way. It's not perfect, but you can also look at screenshots of whatever objective you're trying to reach, and the level geometry in the editor will be similar. Sorry for the longwinded "not yet". --Caeda (talk) 11:35, 6 February 2023 (UTC)