Yellow Lizard



The Yellow Lizard (also referred to as Orange Lizard) is one of the species of lizard. Characterised by their long antennae and ability to coordinate and hunt in packs of 2-5, they are a common mid- to end-game threat.

Yellow Lizards have a 25.0% or 1/4 bite lethality rate.

Appearance
Yellow Lizards can come in pale yellows to reddish-oranges. They have black bodies and striped antennae of varying lengths, which glow and quiver when communicating. They frequently have back scales, and may also feature small back spikes, quills and tail frills.

Combat
Yellow Lizards are not particularly strong individually, typically only taking 3-6 Spears, and are clumsy, but have strength in numbers and can quickly surround or corner prey; having to consider positioning and movement in relation to so many creatures can quickly become complicated. It's best to try to single out one and dispatch of it quickly before the rest of the pack can arrive to help it out. Killing the alpha disrupts their ability to coordinate, but it may be hard to distinguish them from normal pack members.

Vulture Masks are somewhat of a double-edged sword when it comes to Yellow Lizards - when a Yellow Lizard is affected by one, the entire pack panics and flees, potentially scattering a group of them and allowing for clear passage. However, this means that their cooldowns also all wear off at the same time and individuals can no longer be affected by it again even if they didn't personally see the mask, rendering it useless if one who has already experienced the effects is encountered.

Stealth
Whilst Yellow Lizard packs have many eyes, they do not have the best vision or hearing. They are also frequently found in places with many tunnels and alternative routes, providing plenty of options to sneak around them. However, once a single Yellow Lizard spots prey, every one begins making its way to that location.

Evasion
Outrunning Yellow Lizards is mainly a task of avoiding being cornered as they are not particularly fast. In the case of getting surrounded, it's possible to backflip or jump above their heads due to their slow reflexes. Additionally, they are very commonly found around vertical places with death pits - combined with their clumsiness, they frequently fall to their deaths whilst giving chase.

Telepathy/Pack Hunting
Yellow Lizards can telepathically communicate with their fellow packmates - when one Yellow Lizard sees prey, every single member of the pack is informed of its location. With this, they coordinate to surround and corner whichever creature they've set their sights on.

Each pack has an alpha, typically assigned based on the dominance personality value, and tend to have the longest antennae out of their entire pack. When the alpha is killed, the entire pack loses its ability to communicate with one-another.

Taming
Yellow Lizards have higher than average taming difficulty, typically requiring 2-4 feedings.

Taming Yellow Lizards is not particularly different from taming Pink Lizards in terms of difficulty. When tamed, they are separated from their pack and become aggressive towards any other lizard - including former packmates. Tamed Yellow Lizards will not communicate with other Yellow Lizards either. Note that taming an alpha does not tame the entire pack, and will simply separate it from the group instead, like with any other Yellow Lizard. However, while a tamed Yellow Lizard will not remain part of its original pack, and this can be considered a demerit towards taming them over other kinds of lizard, it must be considered that Yellow Lizards have no rivalry with their own kind. Therefore, one may tame an entire pack's worth of yellow lizards without any fear of losing part of the tamed unit to rivalry bites, or even health lost to rivalry bites. This, combined with their decent mobility, provides an arguably superior lizard to the Pink.

Trivia

 * Yellow Lizards, as pack hunters, naturally have no inner-species rivalry.
 * If a Yellow Lizard thinks it is in a pack of 0 lizards, it crashes the game.