Saint

''Frail and armed with a long tongue. Your journey will be one of perfect enlightenment, but walking this path requires patience, caution and complete attunement with the world.''

The Saint is one of five playable Slugcats in the Downpour DLC. They begin the game in Windswept Spires, and have a variety of unique mechanics, including the ability to grapple and swing from walls and ceilings with their long tongue, which can be extended and retracted by pressing up and down. Saint is unable to throw spears. To compensate, they have an enormous hidden power, which can only be awakened at the end of their pilgrimage.

Food
4 food pips are required to hibernate, while only 1 may be stored for the next cycle.

General Changes

 * Eating meat gives no Food Pips, and slightly stuns Saint.
 * Saint immediately dies to any danger, including ones that are normally randomized like bites.
 * Also having a more intense reaction to being stunned.
 * s cannot be properly thrown. Instead, they spin in the air and fall after a short distance. Other throwables like s and s still work, however.
 * [[File:Echo_icon.png]]Echoes can be met with any Karma level, and they will raise Saint's Karma by one. Meeting one while having 5 maximum Karma raises Saint's maximum Karma by 2 instead.
 * Saint starts with a maximum Karma level of two, and must meet seven Echoes to fully maximize their Karma.
 * Rain is not present. Instead, snowfall gradually increases into a blizzard, decreasing your temperature until you hibernate or freeze.
 * The Rain timer is removed, and instead a temperature bar is found below your food bar. Saint changes color depending on temperature.
 * Nearly all Colored Pearls have been "blanked" by the passage of time. Only two remain readable: The Pink Pearl at Farm Arrays and a pearl that's special to.

Tongue
Saint possesses a long tongue they can use to grapple onto walls or ceilings, much like a Grapple Worm. This tongue can be extended or retracted by holding Up or Down. Jumping while grappled de-attachs the tongue from the surface, and gives Saint upward momentum.

World Changes

 * Snow falls all over the surface.
 * Almost every area is renamed to reflect the passage of time.
 * 's name has uniquely not been changed.
 * Water becomes dangerous when the snow grows intense enough, freezing the Saint faster.
 * s have spread all over the world and can be found in several regions, in greater numbers than before.
 * packs are now widespread across most regions.
 * All Lizards except for s can have horns in their snouts and hair, most commonly seen in Yellow and lizards.
 * has collapsed, and has fallen on top of the, crushing it. As such, and  no longer exist and cannot be accessed. What remains of the regions that comprised the Shaded Citadel and ' superstructure is now known as the
 * has transformed into, a humid jungle environment unaffected by the cold. An Echo can be found there.
 * The Rot in (Glacial Wasteland) is completely gone.
 * (Frigid Coast)'s waters are now fully clean. Fauna and flora from the like es and s have expanded into the region. Due to this, the lack of  and the presence of s, the region is much more dangerous than before.
 * The Leg and the part of the Underhang that contained the lower entrance to Five Pebbles has crushed the Shaded Citadel-Shoreline Karma gate, replacing it with a connection to the Silent Construct.
 * has gravity fluctuations due to Moon's partial reactivation. The original upper entrance to her superstructure can be reached while there's low gravity. There's an Echo at the western dead end, beyond the Five Natural Urges' representations.


 * has a few changes to make it easier to reach The Heart, and the Saint can find an additional, optional Echo inside of Bitter Aerie. Even with the changes, reaching The Heart is incredibly difficult without 10 maximum Karma.
 * (Ancient Labyrinth) is larger, and instead of leading to the Depths, it connects to . Rubicon cannot be accessed without 10 maximum Karma.

Attunement
Once Saint meets 7 of the 8 echoes available, and reaches a maximum Karma level of ten, they unlock the ability to fly and ascend creatures, instantly killing them. Saint can take flight by pressing Grab and Jump while airborne. Pressing Throw gives you an aiming reticle controlled by the movement keys. After some time, an explosion appears at the aiming reticle, killing anything in a slight area of effect. These kills do not count for the score tally after finishing the campaign.

The ascension attack works on any creature in the game, including s, s, s,, and. Unlike everyone else, Guardians can survive up to three attacks before dying.

Trivia

 * in Saint's campaign have hair growing from their heads, this is presumably an evolved adaptation to survive the winter environment.
 * Saint is the only slugcat whose body is covered in fur, although it is unknown why this is so, their fur must have been helpful in surviving the harsh cold environment that is in their campaign.
 * One can assume that similar to the Lizards, the fur is an evolved adaptation.
 * This would make sense as Saint is the furthest slugcat in the timeline.
 * The game actively takes screenshots of Saint at each karma cap increase, which are used to make each playthrough unique.