Expedition/Manual

This is a recreation of the in-game Expedition manual, which is organized into the following tabs: Introduction, Gameplay Changes, Slugcat Select, Challenge Select, Quests, Missions, Perks, Burdens, and Jukebox.

INTRODUCTION
-- 

Expedition is a challenge oriented game mode featuring permadeath and progression. Pick a character and prepare for an expedition by selecting which challenges to undertake.

A successful expedition will grant points and varying rewards depending on what was accomplished, these can range from new Perks to use in future runs, Burdens to increase the difficulty in interesting ways, and music tracks that can be played in the Jukebox menu.

GAMEPLAY CHANGES
-- 

Whilst undertaking an expedition, certain gameplay elements are changed:

Players start the Expedition in a randomly selected shelter. All characters start with two karma and have a maximum karma limit of five. The Survivor achievement is completed by default, and other achievements are not gated by it. Passages are disabled by default, instead being unlocked by a Perk. Echoes will not spawn on the first cycle. There is no cycle limit for The Hunter in Expedition. Collectable tokens will not appear.

SLUGCAT SELECT
-- 

Select a slugcat to use for the duration of the expedition. The expedition will take place in the same world as their campaign but with story elements removed. If Jolly Co-op is enabled, you can also configure the number of additional players at any time.

UNLOCKING SLUGCATS
Monk and Survivor - Unlocked by default Hunter - Unlocked once Monk or Surivor's campaign is beaten Others - Unlocked once their campaign is beaten

CHALLENGE SELECT
-- 

The challenge select page is where you craft your expedition. Adjust the number and types of challenges you will aim to complete and see how many points you will earn once the expedition is completed.

Challenges can be re-rolled for new ones by selecting them. The difficulty of the new challenge can be adjusted by dragging the difficulty slider, more difficult challenges award more points.

Toggles whether or not the selected challenge is hidden. Hidden challenges are completely random and their requirements are only revealed once all regular challenges have been completed. Hidden challenges are worth twice as many points. An expedition must have at least one non-hidden challenge.

Controls how many challenges the expedition will have, up to a maximum of five. A point bonus is applied for multiple challenges.

Randomizes all challenges at once. Can only be used if no challenge filters are applied.

Opens the challenge filter menu, allowing you to toggle which types of challenges can appear when re-rolling.



Indicates your progress to the next level and how much the current expedition will award. If the bar blinks rapidly, then completing the expedition will grant a level. The number at the end of the bar displays how many levels will be granted.

QUESTS
-- 

Complete quests to unlock additional content such as perks, burdens and music tracks. 'Expedition' quests are completed by undertaking an expedition that meets certain requirements, whilst 'Milestone' quests are completed after reaching a specific goal across multiple expeditions.

Highlight a quest to see all of its requirements and rewards. Try to put together an expedition that completes multiple quests at once!

MISSIONS
-- 

Missions are hand-crafted expeditions with specific challenges and starting locations. Some missions may also require you to use a certain Perk or Burden. While these cannot be removed, additional Perks and Burdens can be enabled if desired.

In order to select a mission, you must first unlock all of its requirements. Some quests will require that a mission be completed before granting its rewards. You can also repeat a mission at anytime to strive for the fastest time!

PERKS
--  Unlocked via quests, perks can be applied to an expedition to even the odds, granting new tools and abilities for making completing challenges easier. See below for a full list of unlockable perks.

Scavenger Lantern
Start the expedition with a Scavenger Lantern, a portable light source (and for some slugcats a source of vital warmth).

Vulture Mask
Start the expedition with a Vulture Mask, helping to keep hostile creatures at bay, or make them fleeing targets.

Scavenger Bomb
Start the expedition with a Scavenger Bomb, a potential head start for combat related challenges.

Neuron Glow
Start the expedition with a persistent glow around the player, usually granted by consuming a neuron. Useful in dark environments or when using the BLINDED burden.

Back Spear
Grants The Hunter's ability to store spears on their back to other characters. A useful buff for players engaging in combat challenges.

Karma Flower
Start the expedition with reinforced karma. Reinforced karma is the only way to prevent permadeath at the lowest karma level. If the cycle ends in failure, a karma flower will appear at the site of death, which will be permanently lost if not recovered.

Enable Passages
Re-enables the use of passages to travel to previously visited shelters and recover all karma while doing so. Rather than being granted by achievements, a passage is awarded for each completed challenge.

Slow Time
Grants the ability to slow time at will by holding PICK UP and pressing MAP. A visual indicator for the ability's cooldown appears above the cycle timer.

Singularity Bomb
Start the expedition with a Singularity Bomb, a devastating weapon that can eliminate even the toughest of creatures. Just be sure not to get caught in the blast yourself.

Electric Spear
Start the expedition with a charged Electric Spear. The spear is extremely useful for dealing high amounts of damage and stunning creatures. The spear can be recharged by impaling centipedes.

Spear Duel-Wielding
Bestows the Spearmaster's dual-wielding ability to other characters. Being able to carry a spear in each hand greatly increases the speed at which you can deal damage.

Explosion Resistance
Withstand explosive encounters by borrowing The Artificer's explosion immunity. Useful if unfavored by the Scavengers, or for surviving situations where an explosion may be a last resort.

Explosive Jump
Gives The Artificer's explosive double-jump ability to other characters, activated by pressing JUMP and PICK UP whilst in the air. Very useful for traversal and escaping dangerous situations.

Item Crafting
Grants The Gourmand's crafting ability to other characters. Experiment with objects you find by combining them into new ones to help in different situations. Activate by holding UP and PICK UP with an item in each hand.

High Agility
Increases the chosen character's running and jumping abilities by borrowing The Rivulet's high agility, letting you cross great distances with ease. Less effective for larger characters.

Joke Rifle
Start the expedition with the Joke Rifle. Originally shown off as an April Fools joke, the Rifle makes its way into Rain World: Downpour as a useful tool. Experiment by loading different items as ammo by holding the PICK UP button, and fire the Rifle with the THROW button.

BURDENS
--  Burdens are modifiers you can add to your Expedition to increase the difficulty. In return, a multiplier is applied to your final score, increasing the number of points it's possible to earn.

BLINDED + 20%
Shrouds the entire world in an endless night, obscuring danger in every shadow. A light source will be vital for survival.

DOOMED + 75%
Removes the safety net that karma provides, triggering permadeath for any failure. Made only slightly less punishing with the use of the Karma Flower perk.

HUNTED + 50%
Makes the player public enemy number one. All hostile creatures in the region will know your location at all times, making standing still a bad choice.

PURSUED + 35%
Something stalks you through the world, endlessly searching for its target. Though not impossible to defeat, it will always return.

JUKEBOX
-- 

The Jukebox menu lets you listen to your favourite tracks from Rain World and Rain World: Downpour. All music tracks can be unlocked as rewards for completing quests.

CONTROLS


Repeats the currently selected track



Plays unlocked tracks at random



Set a track to play as the menu theme