Sky Islands

Sky Islands (Windswept Spires) is a challenging region made up of decayed and broken mechanical structures high above the ground. The region is optional but is commonly visited in the lategame when playing and. It is the starting region of.

Overview
Sky Islands is a largely aerial region, with open-air rooms and wide gaps to cross. Most rooms in this region have deathpits, making falling while platforming a common hazard. Some especially wide gaps require a to cross. Common threats include s, s and s, which are unique to the area. This region is considered one of the most challenging for first time visitors.

Points of Interest

 * Midnight Blue Pearl
 * Dark Green Pearl
 * Dark Green Pearl

Tips

 * The section to the left of Communications Array, which connects the two halves of the region, features jumps that are too long for the player to complete under normal circumstances. The area before these jumps is full of s, which can help the player traverse the area.
 * If traveling from the other direction (i.e. coming from the shelter on the left most part of the map) the area can be crossed by performing an extended crouch jump.
 * Background-climbing in Sky Islands can easily be made to fall to their death by hitting them with a . This can also cause said lizards to lineage.

Subregions
Communications Array is a subregion located high above Sky Islands, reaching up into the clouds. At the highest point of the region, there is a navy colored pearl. s, s, and s are able to travel to this subregion. As, s can also access this area. The room at the very top of Communications Array only drizzles nonlethal rain at the end of the cycle, making it possible to survive there indefinitely. There are however no s in which to hibernate.

Trivia

 * Rainbows have a chance to appear in certain rooms at the start of a cycle.

Visual Map



 * Download all full sized .png visual maps here.

Interactive Map
Made by Henpemaz