Passages

Passages are awarded for specific in-game actions, and allow the player to teleport to any shelter previously visited and regain their current maximum karma.

Progress toward passages is shown on the hibernation screen after the karma raising animation, which can be speed up by holding the MAP button.

There are two types of passages: Pip-based ones are often utilized for "checklist" types, things naturally experienced in progression; visualized by hollow dots that become filled after certain conditions are met. Whereas Point-based ones are often reserved for "challenge" types, nudging players to play a certain way; visualized by a progress bar that extends or retracts depending on performance.

Earning passages gives the player "passage tokens", displayed beside the Passage button in the bottom-right of the hibernation screen. Selecting this option shows a unique illustration for the highlighted passage token, at which point they can either use the passage token, with the option to pick a specific shelter that was previously visited by holding the MAP button down and selecting the desired shelter; or pressing the PAUSE button to return to the main menu (in case the Passage was accidentally selected). If the player uses a Passage, they wake up in the shelter they selected with their current maximum karma level. Objects stored in the player's stomach travel with them, but any items that aren't considered "key items" in the previous shelter are left behind.

Once the player wakes up after using a Passage, the cycle count increases by 5; this implies that a Passage is not a teleportation but simply an omission of time during which Slugcat travels to the new shelter. Although this could also be the reason for the karma gain (assuming the 5 cycles to be deathless), the maximum is always reached even if the current karma is more than 5 levels lower.

Passage tokens can only be earned once during each playthrough, and each can only be used once; resetting a campaign or the save slot resets all passages, allowing them to be earned again (this does not apply to external achievement trackers like Steam).

Passages also provide a score multiplier at the end of each playthrough, multiplying the total points with the number of passages gained.

Passages earned while playing and  only provide a score multiplier and cannot be used to fast-travel.

[[File:The Survivor_Passage_Icon.png]] The Survivor


This passage is awarded by spending five cycles at their current maximum karma level, which shares the same symbol as this passage assuming that the player has not raised it.

These five cycles do not need to be consecutive; once gained a survivor pip cannot be lost. This achievement awards a passage, and is a prerequisite for unlocking some of the other passage achievements.

The player conventionally cannot progress towards or use other passages until this passage is unlocked, but with Downpour's inclusion of Remix options, this is no longer the case for some passages by default.

[[File:The Monk_Passage_Icon.png]] The Monk


This passage requires the player maintain a vegetarian diet for six cycles. Surviving a cycle this way increases the passage progress, while dying reduces it by half of a cycle of progress. Progress will not appear on the sleep screen until the player reaches 1.5 cycles worth of progress.

Foods that considered as vegetarian are, s, , , and.

Downpour added additional food that is fit for this diet. These are, , , and. Oddly enough, is considered too.

If the player eats any meat (such as or ), hibernating causes all progress towards this passage to be completely reset, unless the passage already been earned.

This achievement requires before progress can be made.

[[File:The Hunter_Passage_Icon.png]] The Hunter


This passage requires the player to maintain a meat-only diet or six cycles. Surviving a cycle this way increases the passage progress, while dying reduces it by half of a cycle of progress. Progress will not appear on the sleep screen until the player reaches 1.5 cycles worth of progress.

Foods considered as meat are, , , s, , s, s, as well as dead corpses if playing as a carnivorous Slugcat.

If the player eats any fruits or vegetables (such as Blue Fruit or ) hibernating causes all progress towards this passage to be completely reset, unless the passage has already been earned.

This achievement requires before progress can be made.

[[File:The Saint_Passage_Icon.png]] The Saint


This passage requires the player to avoid harming any creature for six cycles. Surviving a cycle this way increases the passage progress, while dying reduces it by half of a cycle of progress. Progress will not appear on the sleep screen until the player reaches 1.5 cycles worth of progress.

If the player harms any creature, including predators such as or s, progress is completely reset unless the passage has been fully completed. Attacking a dead creature in this way will also reset progress. However, harming or eating, , , , or will not remove progress towards this passage.

While s are the first thing that comes to mind,, despite seeming harmless, still does a tiny bit of damage, and so, throwing them at creatures is still considered "harming" them. s used in a room with also resets the progress bar, as it kills them.

This achievement requires before progress can be made.

[[File:The Outlaw_Passage_Icon.png]] The Outlaw


This achievement requires the player to kill 7 creatures. However, this passage only builds if the player kills 2 or more creatures in a cycle. This passage can be gained in as little as one cycle, as it is not cycle-based.

This makes this relatively easy to obtain in campaigns of combat-focused Slugcats, such as, due to the sheer number of predators.

Passive creatures such as, s and s still count towards this, and make quick easy prey for the other less capable Slugcats.

Going a cycle without killing a single creature resets progress back to zero.

This achievement requires before progress can be made.

[[File:The Chieftain_Passage_Icon.png]] The Chieftain


This passage requires the player to maximize their global reputation with s. Progress can be gained by giving the Scavengers gifts (such as s and s) or by helping them fight off attackers. The progress bar is tied to this reputation system, and as such can also be used to monitor it.

If the player steals from the Scavengers, runs through a without paying, or otherwise harms Scavengers, their reputation with them decreases accordingly.

At a high enough reputation, Scavengers allow the player to pass freely through tolls without aggravating them, though this costs a tiny amount of reputation.

Unlike the other passages, this one, along with its token, is able to be revoked after it is earned if the player gets their reputation to decrease below the required threshold of 80.

This achievement requires before it can be obtained, though Scavenger reputation is tracked separately.

[[File:The Wanderer_Passage_Icon.png]] The Wanderer


This achievement requires the player to hibernate at least once in each region. They are displayed sequentially, but progress can be made in any order. This Passage tracks progress before the Survivor if the Remix option Passage progress without Survivor is enabled.

It is tracked by pips corresponding to a given region. This includes 12 regions, an extra pip when playing with the More Slugcats Expansion enabled, as well as an extra pip when playing any of the More Slugcats campaigns.

The pips are in this order:, , , , , ,  , , , , , and.

    provides a 13th pip in all campaigns, placed between and. The 14th pip for each of the Downpour campaigns are:,  ,  ,  , and.

The Shoreline pip is replaced by when playing as Artificer or Spearmaster and the Five Pebbles pip is replaced by  when playing as Rivulet.

While Submerged Superstructure is accessible to any Slugcat after Moon's collapse, the progress pip is only available to Rivulet.

Due to the passage of time, the regions in the campaign have different names, however the pips still correspond to the same regions. The and  pips are absent, as the regions have have merged with Shaded Citadel to form. This replaces the Shaded Citadel pip.

[[File:The Dragon Slayer_Passage_Icon.png]] The Dragon Slayer


This achievement requires the player to kill one of each of the following :, , , , ,. Progress is tracked via colored dots corresponding to each lizard. are not considered "lizards" for the purpose of this achievement.

This Passage can track progress before the Survivor if the Remix option Passage progress without Survivor is enabled.

In the Downpour DLC, this passage is changed considerably. Instead of requiring 6 set lizards, the player can kill six of any type of lizard to gain passage progress, including the, , and. and are not considered for this passage.

[[File:The Friend_Passage_Icon.png]] The Friend


This achievement is earned by hibernating with a Lizard for three cycles in a row. This Passage can track progress before the Survivor if the Remix option Passage progress without Survivor is enabled.

A Lizard can be tamed by repeatedly feeding it viable food, such as s,, or. After feeding a Lizard enough prey, it follows the player around and joins them in accessible shelters. Another effective, yet difficult taming method is by saving a Lizard from a, by making the Vulture let go of a captured Lizard by the use of weapons such as s. This instantly tames most Lizards, though the Vulture can fly away at any time denying the chance for rescue. s can be used to intentionally summon Vultures for this method.

Note that it may be wise to do this with a or, who are able to climb background walls, as other Lizards may find it difficult to navigate and enter shelters.

Hibernating without a Lizard in your chamber resets progress back to zero.

[[File:The Scholar_Passage_Icon.png]] The Scholar


This achievement is tied to the s that are found throughout the game. Progress towards this passage can only be acquired after visiting both and, and is earned by touching one of the unique colored pearls. Each unique variety of pearl yields one dot with the associated color.

The player only needs to earn three dots to earn the achievement, although many more colored pearls can be found. When playing as, the achievement only requires visiting Five Pebbles to begin earning progress.

The achievement's name is indicative of their value when given to Looks to the Moon, who can read the data stored within and reveal some lore associated with the area in which it was found. Doing this is not required to earn the achievement, however.

[[File:The Martyr_Passage_Icon.png]] The Martyr


This achievement is earned by entering starve cycles by forcibly hibernating without sufficient food. This Passage can track progress before the Survivor if the Remix option Passage progress without Survivor is enabled. Initiating a starve cycle adds 27% of passage progress, while hibernating with sufficient food removes a mere 2% of progress. Starving does not save the game.

Since starve cycles force the player to hibernate with all food pips, this forces the 2% reduction to trigger once. This amounts to 25% of progress for each successful starve cycle. This means this passage can be earned as little as 8 cycles; four for initiation of the starve cycle and four for surviving it.

Dying at any point halves the total amount of progress in this passage no matter how much or little it is. This does not apply once the passage has already been earned.

[[File:The Nomad_Passage_Icon.png]] The Nomad


This achievement is earned by visiting four regions in a row. While this passage can be earned by travelling to four regions in as little as a single cycle, progress is not lost when dying so it is generally safer to hibernate in between. However, if the player hibernates in the region already tracked in the hibernation screen, all progress is lost.

This achievement requires before progress can be made.

[[File:The Pilgrim_Passage_Icon.png]] The Pilgrim


This achievement requires the player to visit every. They have their own associated achievements that can be found below. This Passage can track progress before the Survivor if the Remix option Passage progress without Survivor is enabled.

Note that has an extra Echo in, and  has extra Echoes in ,  and , but some of Saint's Echoes are completely relocated. The Submerged Superstructure Echo does not contribute to the Passage.

[[File:The Mother_Passage_Icon.png]] The Mother


This achievement is earned by hibernating with s, which are found all over regions as, , or after the completion of Gourmand's Food Quest. This Passage can track progress before the Survivor if the Remix option Passage progress without Survivor is enabled.

After befriending Slugpups through feeding and sheltering them, the player can hibernate with them to earn 20% of passage progress.

While five cycles is conventionally needed, each adopted Pup increases the progress multiplier. This means that resting with two Pups gives 40% worth of progress, and hibernating with three Pups gives 60%. Dying does not reduce progress; however, going a cycle without resting with at least one Slugpup resets progress to 0.