Looks to the Moon (region)

''This page refers to a Spearmaster-exclusive region. For the Shoreline subregion of the same name, see Looks to the Moon (subregion).''

Looks to the Moon is a region exclusive to the Downpour DLC, with being the only Slugcat that can access it. It is the superstructure of prior to its collapse, taking an appearance and layout akin to  combined with, only contrasted by a larger abundance of creatures and prominent visual differences.

Overview
The region is 's superstructure before it collapsed. It consists of an amalgam of open air spaces acting as the exterior of the prime superstructure, spider infested vents, and a sprawling internal complex with fluctuating gravity and various chambers. Looks to the Moon contains various dilapidated chambers, having jutting pieces of rebar and dim red lighting.

Two available Karma Gates to the west connect the region to the rest of the world. The lower one is similar to ' entrance to, while the upper one is reachable via a bridge that connects Looks to the Moon's and Five Pebbles' own can, and collapses along with Looks to the Moon.

Looks to the Moon herself can also be met at the heart of her superstructure, revealing quite a bit of important information. While more aloof than her future self, she's still friendly enough to not kill the Spearmaster, as well as replenishing all necessary and stored food pips.

Similar to environs surrounding Five Pebbles, this region is uniquely affected by Rain. Lower sections become electrified, while the upper structure pose no immediate threats. However, unlike in Five Pebbles, the internal systems within the structure enter a state of dormancy, rendering traversal somewhat unfeasible.

Points Of Interest

 * Pearl_DM.png Bright Yellow Pearl
 * . Looks to the Moon has unique dialogue if these pearls are brought to her in her Pre-Collapse state.
 * Pearl_SL_chimney.png Magenta Pearl
 * Pearl_SI_chat3.png Dark Purple Pearl
 * Pearl_SI_chat4.png Swampy Green Pearl
 * Pearl_GW.png Turquoise Pearl
 * [[File:Pearl_CC.png|Icon of Chimney Canopy gold pearl] pearl]] Gold Pearl
 * Pearl_DM.png Bright Yellow Pearl
 * Pearl_Spearmasterpearl.png Spearmaster's Extracted Dark Red Pearl

Struts
A largely vertical area similar in design to The Leg, but with a different baby-blue colouration of the glyphs paired with an abundance of chartreuse overgrowth. The area is filled with creatures otherwise native to Shaded Citadel, such as s,, and s, paired with populations of s and s. A distinct quality that contrasts The Leg stems from when the Rain mounts, where an audio file begins playing. The audio file is labelled as MOON_SIREN and is a haunting, ominous siren that echoes throughout the Struts, as a forewarning toward the Rain's presence. It plays several seconds before the Rain appears, giving apt time to find.

Likened to, the Rain presents itself as a flux of various lethal lime green electricity, with this quality being applicable to the Vents as well.

Vents
Similar to the Underhang of The Exterior, consisting of horizontal stretches of platforms with poles and shortcuts connecting them, often suspended above death pits. The atmosphere is full of green particles and lightning alongside s that often appear if the player lingers in the open long enough. Both the left and right sides of Vents are connected to the interior facilities, although accessing the entrance on the right side poses considerable challenges due to the scarcity of Shelters.

MOON_SIREN will play in this sub-region likened to the Struts as a forewarning to the Rain.

Abstract Convergence Manifold
A dense and twisted array of angular pathways and pipes that stretch across the western section of the superstructure, with several of these connecting rooms lined with pillars of high voltage flux condensers. When active, these glowing electric conduits instantly kill the player and send flying any object that comes into contact with its surface. Likely due to the deprivation of resources, the area has fluctuating power. This results in the conduits occasionally turning off, becoming silent and safe to pass.

Memory Conflux
A repeating grid of isolated, screen-sized chambers located at the upper right of the superstructure. Each individual room harbours various white spiders that tend to red grids across the large gaping holes of each room. Certain areas seem to sustain decay, indicated by a lack of light and various components of the infrastructure strewn across the flooring of the region. A yellow can be found in the right uppermost of these rooms, which can also be found in the corresponding region within.

This sub-region shares characteristics with Five Pebbles' subregion, both having the same name and intended purpose.

Luna
An outdoor region similar to The Wall, albeit with a much shorter vertical stretch that prominently features a large protruding weather vane-like structure, composed of several spheres stacked upon each other that the player must navigate through to ascend. Past this climb is a portion of the roof of the superstructure that eventually leads to a shrine room of sorts. This room contains a shelter just before a climb to the top of a descending series of five elongated steps, where within the background is a unique mural above each step that depicts the first five levels of karma, similar to the depictions near the top of Five Pebbles. At the end of this staircase is a pipe that connects back into the interior, leading to Neural Terminus.

Neural Terminus
The central hub of the superstructure, with Looks to the Moon's chamber at its core. The chamber is connected to the roof by a shaft that encloses the chamber from the rest of the room and creates a 'U' formation out of the current space. Meeting Looks to the Moon requires first exiting this area and traveling through one of two other subregions, Memory Conflux and Luna; then returning to Neural Terminus at a separate collection of shafts, which is the pathway isolated from the other side of the central room that leads to Looks to the Moon's chamber.

Visually, the Neural Terminus appears as a linear array of vertical, or horizontal chambers. Ambiguously shaped holographic displays, swarms of, undulating scarlet tendrils, and irregularly placed platforms can be found. At the centre of the subregion is Looks to the Moon's chamber. Much likened to the General Systems Bus, a soundtrack of escalating volume begins playing the closer one approaches the chamber of Looks to the Moon, albeit with a more grandiose and less abrasive tone in comparison. A series of rooms that are identical to those found in eastern portions of but maintain functionality leads to Luna.

Despite the cycles of power failure that affect the rest of Looks to the Moon's superstructure, the zero-gravity is notably stable and unwavering in this region, likely due to its proximity to Looks to the Moon and, therefore, the main source of power in this region.

Trivia

 * Looks to the Moon has the acronym DM in game files, which stands for Depths of Moon.

Interactive Map
Interactive map ported by Dual, Original by Henpemaz.