Centiwing

Centiwings are a flying green variant found exclusively in the  region. They are characterized by their green color, ability to fly, and their somewhat passive, shy behavior.

Appearance
Centiwings are long black arthropods with segmented bodies and protective, bright green shells. They have many legs which have a dark green coloration on their ends. Centiwings have two sets of antennae on each end of the body and have shiny, translucent red wings.

Combat
Centiwings start off afraid of creatures, and avoid until they have been in their presence for too long. Their flight means they are able to outpace most creatures once they become aggressive. Like other Centipedes, Centiwings are not stunned by unless injured; however, they always drop held creatures when hit. Despite being unable to hear, Centiwings still drop creatures and flee when a is thrown. Centiwings can be killed with 3 s, but 2 is enough to at least make them flee. When severely injured, Centiwings begin to spasm and attempt to return to their dens. s can also be used to efficiently dispatch them.

Stealth
Centiwings are almost always moving, making sneaking past them very difficult. Their flight combined with their ability to quickly crawl through tunnels and along poles makes them capable of scanning entire rooms in a short amount of time, leaving little room to go unnoticed. However, Centiwings can not see very far, and are incapable of hearing. Crouching and crawling reduces their vision further. Moving swiftly can help to avoid detection, as well as seeking cover beneath level geometry or within tunnels.

Evasion
Centiwings spawn exclusively in one region for most Slugcats, meaning they are avoidable by skipping the Sky Islands region altogether. However, when passing through the region, they are a common threat. A player can take advantage of the short window that Centiwings fear them to pass through rooms without any danger. Centiwings are normally found flying through the upper areas of a room. Taking a lower path through the room, when possible, can help to avoid them.

Grabbing & Electrocution
Centiwings grab on to creatures by their heads. If they manage to latch on with both ends of their bodies, they deliver a shock. Rather than deal a set amount of damage, Centiwing shocks either kill or stun the creature depending on its mass in relation to the Centiwing. If it weighs less than the Centiwing, it dies. When injured and attempting to retreat inside of a den, Centiwings can latch on to creatures and pull them inside of the den, killing them like s and.

Aggression
Centiwings have a unique timer for determining aggression. Upon seeing a creature, they start a countdown in which they consider the creature a threat for 7.5 seconds. They become progressively less afraid as the timer ticks down, and once it reaches 0, they grow progressively more aggressive towards the creature. Once they consider a creature prey, they begin pursuing it in an attempt to kill it. Every individual creature has its own separate timer once noticed. These timers can run at the same time as one another, and do not interrupt each other. This timer can be paused by stunning the Centiwing via use of Spears or Debris, but resumes shortly after.

Vision
Unlike other Centipedes, Centiwings do not have fully movement-reliant vision. While their vision does improve when something nearby moves, they are able to see to an extent constantly. Centiwings can detect Slugcat even when they are crouching and idle. However, crouching still reduces a Centiwing's vision. Centiwings have a small vision cone in comparison to other Centipedes, meaning they are much less likely to notice Slugcat, or other creatures, altogether.

Variants & Attributes
Centiwings do not have a large variety in appearance. Centiwings can be 12 or 13 segments long, and their shell colors have a slight range from a warm to cool green. Their shell colors can be affected by a room's darkness.

Infant Centiwing


Infant Centiwings are not a unique creature, and are merely a recolor of the s. They are typically found in groups, occasionally accompanied by a Centiwing. Infant Centiwings can be picked up and eaten live by Slugcat to restore 2 food pips. Alternatively, they can be killed with one Spear hit.

When an Infant Centiwing is picked up by a creature, they begin emitting an electrical whine. If held for too long, they shock the creature, stunning it and causing it to drop the Infant Centiwing. Dead Infant Centiwings can be picked up and carried without harm.

Variants & Attributes
Infant Centiwings share the same hue values as their adult counterparts. However, they have a higher saturation. They always have 5 segments.

Trivia

 * Centiwings are meant to be able to climb on background walls. However, the code prevents them from doing so because they prefer to fly.
 * The spinning behavior of Centiwings is fully intentional.
 * Centiwings are stunned for twice as long as normal Centipedes.
 * Unlike other Centipedes, Centiwings are devoid of hearing.
 * Centiwings are vulnerable to Jellyfish, whereas other Centipedes are not.
 * The player is able to ride Centiwings with the use of a.