Lantern

Lanterns are orange glowing objects made by, obtained from trading or stealing from them. Most Scavengers carry them in dark regions, mainly in, but sometimes also in.

Utility
Lanterns cannot be thrown as weapons, but can function as a distraction when escaping enemies. Lanterns are extremely useful for traversing dark regions such as Shaded Citadel and Filtration System, as they're the second best light source available, only beaten by eating a, and are almost necessary to platform in dark areas at the beginning of the game and deterring and.

Lanterns have a 20% chance of spawning every cycle in Scavenger Treasuries in Shaded Citadel or Subterranean, and 5% in other regions. Every object held by a Scavenger has a 60% chance of being a Lantern in Shaded Citadel and 42% in Subterranean, as long as this object is not already a.

In the Downpour DLC, Lanterns can also be crafted by, using and , and by , using one food pip  and a Flashbang.

As the, Lanterns increase their internal temperature, staving off the cold and possibly even warming them in certain indoor areas. This effect occurs when a Lantern is swallowed as well as when held. When the blizzard is at full force, a single Lantern will only keep Saint at 3 pips of warmth indoors, even if they gain more from other sources.

Trivia

 * Lanterns generate the same radius of light as having eaten Neuron Flies, so they are the best light source before reaching or eating one from.
 * The map can be used as an inefficient replacement for Lanterns, since the map reveals platforms or paths even if they are in the dark.
 * Going through Shaded Citadel as the allows the yellow  to outline the area around them, letting the player skip the hassle of obtaining a Lantern.