Artificer

''A fierce combatant, master of pyrotechnics and explosives. Keen to move up in the foodchain, your journey will surely be one lined with constant bloodshed and warfare.''

The Artificer is one of five playable Slugcats in the Downpour DLC. She begins the game in Garbage Wastes, and has a variety of unique mechanics, including launching herself through air with controlled explosions, turning s and into  in exchange for food pips, and holding s corpses to temporarily gain higher Karma. She's also accompanied by a small golden and red Citizen ID Drone with a Special name.

For the main Slugcats page, see Slugcat.

Food
6 food pips are required to hibernate, while up to 3 may be stored for the next cycle.

Opening
The Artificer's opening fades in to show Artificer in Garbage Wastes, in the Scavenger Stronghold. After eating a dead Scavenger, Artificer approaches a small floating golden Drone, which activates and begins following them.

====Food:         ====

General Changes

 * Artificer is immune to Explosives damage, but can still be stunned by them.
 * Scavengers attempt to kill Artificer on sight and Scavenger reputation cannot be increased. Kill squads are regularly sent out.
 * Artificer begins with 1 maximum Karma, which can be increased by meeting Echoes. With less than 5 max karma, echoes can only be encountered when at the highest karma level possible and having karma flower protection.
 * Artificer has very low lung capacity and will drown quickly.
 * Predators are more common and more difficult.
 * Any dead creature can be eaten for food (double that of Hunter).
 * Smaller creatures and plants only fill 1/4th of a food pip.

World Changes

 * Predators are more common and difficult.
 * There's a slight chance of a "Shelter Failure", which will partly flood the currently used shelter and start a cycle several minutes early. Rain can be potentially hazardous.
 * is much more dangerous, with blue rot, Daddy Long Legs, and some rooms filled with lethal acid instead of water. Some entirely new rooms can be accessed.
 * Shoreline's structures are in better condition, instead named Waterfront Facility.
 * is inaccessible, but can read colored pearls if they're brought to him.
 * The Precipice is no longer a dead end, instead connected to Pipeyard.
 * The Unfortunate Development part of Five Pebbles contains much less rot.

Walking
Artificer is much faster than Survivor, at around 2x speed.

Bomb Jump
Pressing Jump and Grab while airborne will cause Artificer to get launched in the held direction. Once you perform the bomb jump, you cannot perform it again until in contact with a surface. You can throw objects downward and upward while bomb jumping. If Down is held while initiating a bomb jump, Artificer will instead create a large explosion around herself, stunning creatures and disarms nearby Scavengers. However, as this requires both Down and Grab to be held, you will drop your held item after doing this.

Artificer can perform 10 bomb jumps in succession before dying

Claw
Pressing and holding shift while grabbing onto any non-Squidcada live creature causes the Artificer to claw it, dealing around 0.25 damage. As this move is highly risky and only of situational use against Scavengers, it should only be used to reliably kill Vulture Grubs and Silkworms.

Crafting
Artificer can make spears explosive at the cost of one food pip by holding the grab button. Rubbish turns into bombs when swallowed at 1 or more hunger, consuming 1 food pip in the process.