Shaded Citadel

Shaded Citadel is a early to mid-game region, characterised by dark, decrepit hallways and dangerous infested lower pathways. It is considered a challenging early-game region for new players. While travelling without a light source is not impossible, it is highly recommended for first time visitors. It is the starting region for.

Overview
The middle and lower areas of Shaded Citadel are pitch-black, forcing players to either find a light source or use the map to navigate level geometry. These rooms are often infested with s, but can mostly be avoided by passing through the upper, lighter rooms of the region. A dark and partially submerged sewer-like area inhabited by can be found at the deepest point of the citadel.

s can be bought with a or stolen from s or the  in the region. It is also possible to pick up and carry as a light source, although this weighs  down considerably. s can also be found growing on tall stems in some lower areas which, when picked off the stem and thrown, illuminate the screen and instantly kill or stun any photosensitive creatures nearby.

The deepest parts of the citadel can be accessed with minimal threat from Spiders by heading down and left from the central tower shelter.

Creatures
* Karma Flowers do not appear as Hunter

Points of interest

 * Pearl_SH.png Dark Pink Pearl
 * Pearl_SH.png Dark Pink Pearl

Memory Crypts
"The Memory Crypts were considered sacred ground by my creators. The memories and wealth of entire family houses were laid to rest within, and their destruction or theft by surface creatures was considered abhorrent. As such, the crypts are guarded by extremely durable and aggressive purposed organisms."

- to the

Memory Crypts is a dark, open and linear area accessed from the deepest sewer sections of Shaded Citadel. There are no shelters within this area. Packs of s roam the landscape, attacking whatever they find. This, combined with the length of the area, forces the player to move quickly enough to avoid the end of cycle rain while stopping and hiding from passing Miros Birds. Intermittent flashes of green lightning and thunder punctuate the journey as fireflies drift back and forth above the terrain.

When playing as, the Memory Crypts are different from the usual Slugcat, with water to quickly move around in, and the absence of s, being replaced with  with Rot infesting its surface. however, the frequent rain makes safely traveling the area between tunnels more dangerous

Creatures
* Karma Flowers do not appear as Hunter

Tips

 * Memory Crypts has no threat music, but approaching Miros Birds can be heard from offscreen due to the loud clanking noises they make when moving.
 * s spawn randomly and have a few guaranteed spawn points across the sub-region. These can be embedded in walls to travel over terrain more quickly than going in the tunnels underneath.
 * s also spawn at set points through the sub-region and blind Miros Birds for up to 10 seconds when thrown in their vicinity.
 * Discarding or swallowing s in favor of other more useful items is recommended as Memory Crypts is light enough to travel without one.

Gallery
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Trivia

 * Shaded Citadel was originally called Shadow Urban. The region acronym in game files is SH.
 * In room SH_B11, there are 20 s that cannot reach the player due to level geometry.

Visual Map

 * Download all full sized .png visual maps here.

Interactive Map
Made by Henpemaz