Achievements

Achievements are objectives that may be completed by the player in order to obtain passages or corresponding achievements on platforms such as Steam or PSN. Many are only for completion's sake, but some achievements (such as passage achievements) can provide a benefit to the player.



Passage Achievements
Passage achievements are awarded for specific in-game actions, and allow the player to teleport to any shelter previously visited and regain their current maximum karma.

Progress toward passages is shown on the hibernation screen after the karma raising animation, which can be speed up by holding the MAP button.

There are two types of passages: Pip-based ones are often utilized for "checklist" types, things naturally experienced in progression; visualized by hollow dots that become filled after certain conditions are met. Whereas Point-based ones are often reserved for "challenge" types, nudging players to play a certain way; visualized by a progress bar that extends or retracts depending on performance.

Earning passages gives the player "passage tokens", displayed beside the Passage button in the bottom-right of the hibernation screen. Selecting this option shows a unique illustration for the highlighted passage token, at which point they can either use the passage token, with the option to pick a specific shelter that was previously visited by holding the MAP button down and selecting the desired shelter; or pressing the PAUSE button to return to the main menu (in case the Passage was accidentally selected). If the player uses a Passage, they wake up in the shelter they selected with their current maximum karma level. Objects stored in the player's stomach travel with them, but any items that aren't considered "key items" in the previous shelter are left behind.

Once the player wakes up after using a Passage, the cycle count increases by 5; this implies that a Passage is not a teleportation but simply an omission of time during which Slugcat travels to the new shelter. Although this could also be the reason for the karma gain (assuming the 5 cycles to be deathless), the maximum is always reached even if the current karma is more than 5 levels lower.

Passage tokens can only be earned once during each playthrough, and each can only be used once; resetting a campaign or the save slot resets all passages, allowing them to be earned again (this does not apply to external achievement trackers like Steam).

Passages also provide a score multiplier at the end of each playthrough, multiplying the total points with the number of passages gained.

Passages earned while playing and  only provide a score multiplier and cannot be used to fast-travel.

[[File:The Survivor Achievement.png]] The Survivor
"'This land has become your home'" This achievement is awarded by spending five cycles at their current maximum karma level, which shares the same symbol as this passage assuming that the player has not raised it.

These five cycles do not need to be consecutive; once gained a survivor pip cannot be lost. This achievement awards a passage, and is a prerequisite for unlocking some of the other passage achievements.

The player conventionally cannot progress towards or use other passages until this passage is unlocked, but with Downpour's inclusion of Remix options, this is no longer the case for some passages by default.

[[File:The Monk Achievement.png]] The Monk
"'Path of the vegetarian'" This achievement requires the player maintain a vegetarian diet for six cycles. Surviving a cycle this way increases the passage progress, while dying reduces it by half of a cycle of progress. Progress will not appear on the sleep screen until the player reaches 1.5 cycles worth of progress.

Foods that considered as vegetarian are, s, , , and.

Downpour added additional food that is fit for this diet. These are, , , and. Oddly enough, is considered too.

If the player eats any meat (such as or ), hibernating causes all progress towards this passage to be completely reset, unless the passage already been earned.

This achievement requires before progress can be made.

[[File:The Hunter Achievement.png]] The Hunter
"'Path of the carnivore'" This achievement requires the player to maintain a meat-only diet or six cycles. Surviving a cycle this way increases the passage progress, while dying reduces it by half of a cycle of progress. Progress will not appear on the sleep screen until the player reaches 1.5 cycles worth of progress.

Foods considered as meat are, , , s, , s, s, as well as dead corpses if playing as a carnivorous Slugcat.

If the player eats any fruits or vegetables (such as Blue Fruit or ) hibernating causes all progress towards this passage to be completely reset, unless the passage has already been earned.

This achievement requires before progress can be made.

[[File:The Saint Achievement.png]] The Saint
"'Path of the pacifist'" This achievement requires the player to avoid harming any creature for six cycles. Surviving a cycle this way increases the passage progress, while dying reduces it by half of a cycle of progress. Progress will not appear on the sleep screen until the player reaches 1.5 cycles worth of progress.

If the player harms any creature, including predators such as or s, progress is completely reset unless the passage has been fully completed. Attacking a dead creature in this way will also reset progress. However, harming or eating small creatures that award no points–such as or –will not remove progress towards this passage.

While s are the first thing that comes to mind,, despite seeming harmless, still does a tiny bit of damage, and so, throwing them at creatures is still considered "harming" them. s used in a room with also resets the progress bar, as it kills them.

This achievement requires before progress can be made.

[[File:The Outlaw Achievement.png]] The Outlaw
"'Path of aggression'" This achievement requires the player to kill 7 creatures. However, this passage only builds if the player kills 2 or more creatures in a cycle. This passage can be gained in as little as one cycle, as it is not cycle-based.

This makes this relatively easy to obtain in campaigns of combat-focused Slugcats, such as, due to the sheer number of predators.

Passive creatures such as, s and s still count towards this, and make quick easy prey for the other less capable Slugcats.

Going a cycle without killing a single creature resets progress back to zero.

This achievement requires before progress can be made.

[[File:The Chieftain Achievement.png]] The Chieftain
"'Embraced by a new tribe'" This achievement requires the player to maximize their global reputation with s. Progress can be gained by giving the Scavengers gifts (such as s and s) or by helping them fight off attackers. The progress bar is tied to this reputation system, and as such can also be used to monitor it.

If the player steals from the Scavengers, runs through a without paying, or otherwise harms Scavengers, their reputation with them decreases accordingly.

At a high enough reputation, Scavengers allow the player to pass freely through tolls without aggravating them, though this costs a tiny amount of reputation.

Unlike the other passages, this one, along with its token, is able to be revoked after it is earned if the player gets their reputation to decrease below the required threshold of 80.

This achievement requires before it can be obtained, though Scavenger reputation is tracked separately.

[[File:The Wanderer Achievement.png]] The Wanderer
   "'Your travels have taken you far'" This achievement requires the player to hibernate at least once in each region. They are displayed sequentially, but progress can be made in any order. This Passage tracks progress before the Survivor if the Remix option Passage progress without Survivor is enabled.

It is tracked by pips corresponding to a given region. This includes 12 regions, an extra pip when playing with the More Slugcats Expansion enabled, as well as an extra pip when playing any of the More Slugcats campaigns.

The pips are in this order:, , , , , ,  , , , , , and.     provides a 13th pip in all campaigns, placed between and. The 14th pip for each of the Downpour campaigns are:,  ,  ,  , and.

The Shoreline pip is replaced by when playing as Artificer or Spearmaster and the Five Pebbles pip is replaced by  when playing as Rivulet.

While Submerged Superstructure is accessible to any Slugcat after Moon's collapse, the progress pip is only available to Rivulet.

Due to the passage of time, the regions in the campaign have different names, however the pips still correspond to the same regions. The and  pips are absent, as the regions have have merged with Shaded Citadel to form. This replaces the Shaded Citadel pip.

[[File:The Dragon Slayer Achievement.png]] The Dragon Slayer
"'Predator has become prey'" This achievement requires the player to kill one of each of the following :, , , , ,. Progress is tracked via colored dots corresponding to each lizard. are not considered "lizards" for the purpose of this achievement.

This Passage can track progress before the Survivor if the Remix option Passage progress without Survivor is enabled.

In the Downpour DLC, this passage is changed considerably. Instead of requiring 6 set lizards, the player can kill six of any type of lizard to gain passage progress, including the, , and. and are not considered for this passage.

[[File:The Friend Achievement.png]] The Friend
"'One need not travel alone'" This achievement is earned by hibernating with a Lizard for three cycles in a row. This Passage can track progress before the Survivor if the Remix option Passage progress without Survivor is enabled.

A Lizard can be tamed by repeatedly feeding it viable food, such as s,, or. After feeding a Lizard enough prey, it follows the player around and joins them in accessible shelters. Another effective, yet difficult taming method is by saving a Lizard from a, by making the Vulture let go of a captured Lizard by the use of weapons such as s. This instantly tames most Lizards, though the Vulture can fly away at any time denying the chance for rescue. s can be used to intentionally summon Vultures for this method.

Note that it may be wise to do this with a or, who are able to climb background walls, as other Lizards may find it difficult to navigate and enter shelters.

Hibernating without a Lizard in your chamber resets progress back to zero.

[[File:The Scholar Achievement.png]] The Scholar
"'History lessons'" This achievement is tied to the s that are found throughout the game. Progress towards this passage can only be acquired after visiting both and, and is earned by touching one of the unique colored pearls. Each unique variety of pearl yields one dot with the associated color.

The player only needs to earn three dots to earn the achievement, although many more colored pearls can be found. When playing as, the achievement only requires visiting Five Pebbles to begin earning progress.

The achievement's name is indicative of their value when given to Looks to the Moon, who can read the data stored within and reveal some lore associated with the area in which it was found. Doing this is not required to earn the achievement, however.

The Martyr Achievement.png The Martyr
"'Path of self-sacrifice'" This achievement is earned by entering starve cycles by forcibly hibernating without sufficient food. This Passage can track progress before the Survivor if the Remix option Passage progress without Survivor is enabled. Initiating a starve cycle adds 27% of passage progress, while hibernating with sufficient food removes a mere 2% of progress. Starving does not save the game.

Since starve cycles force the player to hibernate with all food pips, this forces the 2% reduction to trigger once. This amounts to 25% of progress for each successful starve cycle. This means this passage can be earned as little as 8 cycles; four for initiation of the starve cycle and four for surviving it.

Dying at any point halves the total amount of progress in this passage no matter how much or little it is. This does not apply once the passage has already been earned.

The Nomad Achievement.png The Nomad
"'Great strides have been made'" This achievement is earned by visiting four regions in a row. While this passage can be earned by travelling to four regions in as little as a single cycle, progress is not lost when dying so it is generally safer to hibernate in between. However, if the player hibernates in the region already tracked in the hibernation screen, all progress is lost.

This achievement requires before progress can be made.

The Pilgrim Achievement.png The Pilgrim
"'Listened to the conflation of echoes'" This achievement requires the player to visit every. They have their own associated achievements that can be found below. This Passage can track progress before the Survivor if the Remix option Passage progress without Survivor is enabled.

Note that has an extra Echo in, and  has extra Echoes in ,  and , but some of Saint's Echoes are completely relocated. The Submerged Superstructure Echo does not contribute to the Passage.

The Mother Achievement.png The Mother
"'Followed your parental instincts'" This achievement is earned by hibernating with s, which are found all over regions as, , or after the completion of Gourmand's Food Quest. This Passage can track progress before the Survivor if the Remix option Passage progress without Survivor is enabled.

After befriending Slugpups through feeding and sheltering them, the player can hibernate with them to earn 20% of passage progress.

While five cycles is conventionally needed, each adopted Pup increases the progress multiplier. This means that resting with two Pups gives 40% worth of progress, and hibernating with three Pups gives 60%. Dying does not reduce progress; however, going a cycle without resting with at least one Slugpup resets progress to 0.

Echo Achievements
achievements are awarded upon finding the corresponding Echo hidden somewhere in the world. There are six Echoes to be encountered in the world, and meeting each one grants an achievement corresponding to its name. Note that for most of the Echoes, you must visit their location twice and be at or near the current maximum karma on the return visit in order to see them. If the player does not already have the highest maximum karma level, finding an Echo increases their maximum karma. They are also transported back to their previous on a new cycle with maximum karma. A playlist showing the location of Echoes can be found here.

[[File:Four Needles under Plentiful Leaves Achievement.png]] Four Needles under Plentiful Leaves
"'You encountered the echo of Four Needles under Plentiful Leaves'" Four Needles under Plentiful Leaves is located in, below the near end of the eastern bridge close to.

[[File:Six Grains of Gravel, Mountains Abound Achievement.png]] Six Grains of Gravel, Mountains Abound
"'You encountered the echo of Six Grains of Gravel, Mountains Abound'" Six Grains of Gravel, Mountains Abound is located in, at the top of The Wall
 * Six Grains of Gravel, Mountains Abound can be visited the first time that the player reaches its location.

[[File:Nineteen Spades, Endless Reflections Achievement.png]] Nineteen Spades, Endless Reflections
"'You encountered the echo of Nineteen Spades, Endless Reflections'" Nineteen Spades, Endless Reflections is located at the top middle area of, in between the Karma Gates to on the left and The Wall on the right.

[[File:Droplets upon Five Large Droplets Achievement.png]] Droplets upon Five Large Droplets
"'You encountered the echo of Droplets upon Five Large Droplets'" Droplets upon Five Large Droplets is located in the lower left area of, near the gate to.

[[File:A Bell, Eighteen Amber Beads Achievement.png]] A Bell, Eighteen Amber Beads
"'You encountered the echo of A Bell, Eighteen Amber Beads'" A Bell, Eighteen Amber Beads is located in the lower right area of, near the gate to.

[[File:Two Sprouts, Twelve Brackets Achievement.png]] Two Sprouts, Twelve Brackets
"'You encountered the echo of Two Sprouts, Twelve Brackets'" Two Sprouts, Twelve Brackets is located in, on the right side of the ravine next to the gate to.
 * Two Sprouts, Twelve Brackets can be visited the first time that the player reaches its location. This is probably due to the fact that Subterranean's ravine would be unnecessarily difficult to climb back up without extensive preparation.

Story Achievements
Story achievements are awarded for reaching specific points in the game's story or performing certain tasks related to the game's plot. They do not inherently reward the player with anything in-game (although some, such as "Stolen Enlightenment" or "The Journey", are tied to a point where the player can receive significant rewards) but instead simply track the player's progress through the game.

[[File:A New Friend Achievement.png]] A New Friend
"'You are not the only lost soul in this world..'" This achievement is rewarded after the player meets, and is earned upon hibernating. The player sees a vision of Looks to the Moon in their sleep, and the achievement is given. However, if the player steals a, they do not receive this achievement, and instead earn "Stolen Enlightenment".

[[File:Stolen Enlightenment Achievement.png]] Stolen Enlightenment
"'A significant gain, but at what cost?'" This achievement is rewarded if the player steals at least one of 's and then hibernates. The player sees a vision of Looks to the Moon injured in their sleep, and the achievement is given. Notably, the achievement can only be earned if the player steals a Neuron Fly upon their first visit to Looks to the Moon. Stealing a Neuron Fly on subsequent visits causes the vision to be seen upon next hibernation, but does not grant the achievement. If the player does not eat the Neuron Fly they have taken, and hibernates with full food, they still get the achievement and are able to return the Neuron Fly to Looks to the Moon the following cycle.

[[File:The Journey Achievement.png]] The Journey
"'Go west, past the Farm Arrays and then down deep into the earth...'" This achievement is rewarded after the player meets in the center of his complex. Five Pebbles explains where you should go next, and then send you on your way. After the player hibernates, they see a vision and earn the achievement.

[[File:Pilgrimage Achievement.png]] Pilgrimage
"'The highest enlightenment, achieved by the hardest path. A feat even guardians must respect'" This achievement requires the player to raise their maximum karma to the highest level without visiting. To do this, the player must find four out of the six es, each of which raise the player's maximum karma by a small amount. All four Echoes must be found before visiting Five Pebbles. The achievement is earned as soon as the last Echo raises the player's karma level to the maximum of 10. While playing as The, Five Pebbles may contribute to the achievement, as long as he does not provide the final karma increase.

[[File:Ascension Achievement.png]] Ascension
"'You have left this world behind'" This achievement is awarded for reaching the end of the game, deep within The Depths. The achievement is given when the ending credits start scrolling.

A Helping Hand Achievement.png A Helping Hand
"'A final charitable act'" This achievement is given for delivering the green neuron fly to or  as.

Within Time Achievement.png Within Time
"'You have found another way out'" This achievement is given for ascending as.

Migration Achievement.png Migration
"'You return from scouting a new land'" This achievement is awarded for reaching Journey's End in as.

Closure Achievement.png Closure
"'The consequences of your journey have caught up with you'" This achievement is awarded for either defeating the at the end of  or attempting to ascend as.

An Old Friend Achievement.png An Old Friend
"'Fates have been flipped'" This achievement is awarded for helping by taking his  and using it to help.

Messenger Achievement.png Messenger
"'You have delivered your most important message'" This achievement is awarded by delivering 's overwritten pearl atop the Communications Array.

The Cycle Achievement.png The Cycle
"'Everything comes full circle'" This achievement is awarded by "ascending" through the tops of.

Champion Achievement.png Champion
"'You have completed every challenge laid before you'" This achievement is awarded for completing every Challenge in Arena.

Expedition Leader Achievement.png Expedition Leader
"'You have completed every expedition laid before you'" This achievement is awarded for completing every quest in Expedition.