Gourmand

''An indulger of the simpler pleasures in life. Carrying the world in your stomach gives many tactical advantages, but comes at an increased cost of sustainability.''

The Gourmand is one of five playable Slugcats in the Downpour DLC. They are unlocked as a playable character after completing the main story as either The Monk or The Survivor. They begin the game in Shaded Citadel, and have a variety of unique mechanics, including dealing contact damage when sliding and falling, crafting items, and regurgitating random objects in exchange for food pips.

For the main Slugcats page, see Slugcat.

Food
7 food pips are required to hibernate, while up to 4 may be stored for the next cycle.

Opening
The Gourmand's opening cutscene shows an illustration of Gourmand surrounded by, which then fades to show Gourmand in-game, holding Slime Mold in Shaded Citadel. The Slime Mold items in Gourmand's starting area are a unique larger variant, providing two food pips when consumed rather than just one.

====Food:           ====

World Changes

 * Predators are more common and difficult.
 * is more dangerous, containing more rot than usual but less than Hunter.
 * The Unfortunate Development part of Five Pebbles contains less rot than usual, but more than Hunter.

Food Quest
Gourmand also has the optional objective of completing their food tracker with 22 different types of food, which awards an alternate ending and unlocks Slugpups in both the Arena mode and all subsequent campaigns, where they randomly spawn in shelters.

The food tracker is found above your food bar, and will show any items you may have eaten so far, and a flashing icon of the next suggested food, though foods may be eaten in any order.

The list of foods, in suggested order (entries marked with "or" require only one of the two to be eaten): * *  *  *  *  or  *  *  *  *  or  *  *  *  *  *  *  *  *  *  *  *  *  or

Exhaustion
Gourmand has a hidden exhaustion bar similar to that present for other characters when starving, causing a significant slow in movement speed, making slides virtually nonfunctional, making spear throws do far less damage as well as making it harder to throw them farther, and slowing Gourmand's climb to a snail's pace. This bar recovers on its own when standing still and recovers faster when crouching, with 3 slides or 1 spear throw being enough to fully exhaust Gourmand.

Sliding
Gourmand has a very powerful slide, being able to slide ~2/3rds of a screen at will. This is ideal for traversing flat areas quickly and can be also used to damage and stun other creatures.

Rolling
Gourmand can roll for significantly longer periods of time than normal, even out of a backflip, making it another great option for traversing flat areas.

Spearing
Dealing ~3 damage on hit, throwing a spear instantly exhausts Gourmand. When in the exhausted state spears become much more weak when thrown, having a decreased throw trajectory, dealing ~0.5 damage, not sticking to walls, and having a curved throw trajectory.

Slamming
Landing or pouncing into creature at a quick enough speed causes Gourmand to slam them, dealing ~1.5 damage up to ~12.0 damage to the creature (Depending on height) and launching Gourmand in the opposite direction. It's important to be careful with this, as Gourmand can do damage this way to both enemies and allies, meaning traversing cramped spaces with Scavengers and tamed Lizards is more difficult.

Swimming
Gourmand has ~1.5 times the lung capacity of Survivor, but becomes nearly useless in water when exhausted, only able to barely tread surface water.

Weight
Gourmand is much heavier than other Slugcats, granting them greater knockback resistance but giving less lift when riding Squidcadas or speed when riding Jetfish. This can be bypassed by starving, allowing Gourmand to go to areas they otherwise couldn't reach. Additionally, Gourmand's weight and fat grant them resistance to damage, reducing the chance that a lizard bite or thrown spear is instantly fatal.

Crafting
Crafting can be done by pressing and holding Up and Grab while standing still. Combining 2 foods causes Gourmand to consume both and gain their pip amount +1 bonus pip, while combining objects or objects with foods has varied results.

Regurgitating Items
By holding pickup while standing still and with no item stored in your stomach, Gourmand will regurgitate up a random item from the following list. Attempting this without any food pips briefly stuns Gourmand, and no item spawns.


 * 32.89% -
 * 10.53% -
 * 9.87% -
 * 7.89% -
 * 6.58% -
 * 6.58% -
 * 6.58% -
 * 5.92% -
 * 5.26% -
 * 3.29% -
 * 1.97% -
 * 1.97% -
 * 0.66% -