Trivia

Trivia is transcluded from this page and used on the main page "Did you know" Section.

Did You Know?

 * 's shock deals 0.1 damage to creatures.
 * There is a 1/10,000,000 (one in ten million) chance that a bite may fail.
 * s always have 18 segments.
 * The cooldown before a can be picked up again lasts exactly 15 frames.
 * Unheld floats to the top of a region gate during the heating part of the gate sequence.
 * Each insect deals a minuscule amount of damage to non-player creatures.

Outskirts

 * Outskirts was originally called Suburban.
 * Early alpha versions of the game had 4 regions: Outskirts, Drainage System, Industrial Complex, and Chimney Canopy.
 * It is possible for to reach the tutorial area.
 * There are numerous known methods to revisit the tutorial area after first leaving.

Industrial Complex

 * Industrial Complex was originally called Heavy Industrial.
 * With 4 gates, Industrial Complex has the highest number of unique region connections in the base game.

Garbage Wastes

 * It is possible to sit inside the pipe connection at the top of the unlock room without drowning.

Shoreline

 * It is possible to bring s into Shoreline by loading the region while in a Karma Gate room with them. They can then be found in Looks to the Moon.
 * s can eat s.

Shaded Citadel

 * Shaded Citadel was originally called Shadow Urban.
 * In room SH_B11, there are 20 s that cannot reach the player due to level geometry.

Five Pebbles

 * When playing, Unfortunate Development is more challenging due to increased amounts of proto DLLs.
 * Unfortunate Development is an entirely optional subregion.
 * It is possible to avoid Recursive Transform Array by taking a shortcut through the center of the map.
 * Creatures inside Five Pebbles return to shelters once the timer runs out, which can be exploited to travel through the region without encountering hazards.

Subterranean

 * It is possible to scale the western fissure in Subterranean with s, a or.
 * It is possible to return to Filtration System after reaching the Depths.

Lizards

 * were the first creatures designed for the game, and originally the only predator present.
 * were called "crocs" very early on in development.
 * Some alpha builds of the game have the player stealing Lizard Eggs.
 * have an advanced rivalry system which causes them to get into territorial fights.
 * When hit by a dart, anything incapacitated in a Lizard's mouth stays there even whilst the Lizard is paralysed.
 * emit particles from their head when they hear noise nearby.
 * become more and more aggressive toward investigating sounds the more noise any creature emits in rapid successions.
 * have 71 shared code profile parameters, most of which are used in calculations with other values.

Green Lizard

 * s are relatively fast swimmers and are much quicker over water, but are rarely found near it.
 * s have the highest inter-species aggressiveness in the game.
 * s are immune to bites, unless the Red is tamed.
 * s cannot be eaten by.
 * s only pacify s instead of scaring them.
 * s cannot be killed by direct shocks. They can still be killed by shocks in water.
 * s are immune to.
 * s are strong enough to escape s.
 * Hitting a with Rubbish while they are preparing to charge can cause them to flip and charge in the other direction.
 * Creatures that are directly in front of a face cannot be bitten by them.
 * When falling, s try to cling on to poles in an attempt to save themselves.
 * Certain s may be observed attempting to climb poles when chasing prey, though they will be unable to.

Blue Lizard

 * s have the lowest toughness and bite lethality of all lizard species.
 * s can be hunted and eaten by and  s.
 * s have the ability to walk on ceilings, unlike s.

Salamander

 * s have the same movement speed in water as, and  Lizards.
 * Neither variety of attack s.
 * s can snap and kill [[File:Batfly icon.png]] Batflies.

Black Lizard

 * Some s have vestigial eyes that are visible when their heads light up.

Yellow Lizard

 * s have no intra-species rivalry.
 * If a thinks it is in a pack of 0 lizards, the game crashes.

Vulture

 * s and s ignore each other unless the latter has been tamed.
 * s can rarely travel through pipes, though this is an unintended behavior.
 * The mandibles on s' faces are called "tusks" in the files.

Pole Plant

 * s and Monster Kelp cannot be tranquilized by Dart Maggots.
 * s can be found facing sideways (in Sky Islands) and downwards (in one room in Farm Arrays).
 * Certain s can lineage into after being killed enough times.
 * The insects released by do not attack s. Pole Plants also do not block thrown beehives.
 * While dying, s can sometimes grab on to nearby creatures and pull them in. This can softlock the player.

Monster Kelp

 * can grab and consume held objects such as s instead of the player.

Leeches

 * and s hunt Leeches for food.

Centipedes

 * have a small chance to spawn missing a section of their shell.
 * cannot be stunned by rocks unless injured.
 * can kill the player by retreating into a den while being grabbed.
 * shocks in water affect all creatures in that body of water.
 * shocks in water can kill creatures that would otherwise be stunned, such as or s.
 * s can have 12 or 13 segments.

Coalescipede

 * A low ambient drone plays in some areas where s are often present.

Big Spider

 * s and s slowly regenerate health over time.
 * fangs are visible when bared even in complete darkness.
 * Like other -sized creatures, s' corpses can boost the player's speed in tunnels when held.

Dropwig

 * Multiple s are able to perch on the same spot, but prefer not to.
 * Lower dominance s will give up spots to higher dominance Dropwigs.
 * Like other -sized creatures, s' corpses can boost the player's speed in tunnels when held.
 * s are capable of grabbing and may even move them from their spawn point.
 * s can rarely spawn with a.

Brother Long Legs

 * are unable to eat creatures that exceed their own mass, such as s or s.

Leviathan

 * s can eat all other creatures, including other Leviathans.
 * s are functionally immortal but can be killed with an incredibly large stockpile of and enough time.
 * A single albino spawns in the western lake in Subterranean.
 * s can be eaten by.
 * The metal plate asset on the front of s can also be seen on the upper bodies of s.

Miros Bird

 * s run away from &.
 * s are inspired by the paintings of Joan Miró.

Daddy Long Legs

 * are temporarily deafened by loud noises produced by or thunder.
 * are aggressive towards and attempt to consume them.

Worm Grass

 * s are uniquely coded to be immune to.
 * hunts by sight and is insensitive to sound and movement.
 * Some patches of in Farm Arrays can appear white due to a rendering error.
 * s, s and s hover above instead of getting pulled into it. This is a bug.
 * s killed by often have broken physics.

Bugs

 * A swarm of Water Glow-Worms spawns in one room where there is no water and so can never be seen.
 * Ants are often obscured by the foreground due to a likely bug in their code.

Overseer

 * s can communicate and touch tendrils with each other.
 * The will always return when killed.

Squidcada

 * It is possible to bring multiple s from one region to another, starting with a white one and then bringing multiple black ones, resulting in a "colony".

Noodlefly

 * die being grabbed even if immediately released.
 * It's possible for two  to stab each other and die simultaneously.
 * When an cries out, the nearest adult attacks the closest creature to the offspring.
 * cannot kill s but can still aggro onto them.

Garbage Worm

 * s don't flee when the rain arrives.

Snail

 * s give a burst of range and speed to certain moves when held including backflips, longjumps, and walljumps. This is likely a quirk of the physics engine.
 * pops are much stronger in water.

Scavenger

 * s were originally intended to glide, but this feature was scrapped due to pathfinding issues.
 * s are hostile towards s and throw spears at them.
 * s have three slots for holding items (two hands and a "pocket slot" on their side) and can hold extra spears on their back.
 * Garbage Wastes has the highest number of spawns, at 26 on all difficulties.
 * Like other -sized creatures, s' corpses can boost the player's speed in tunnels when held.

Lantern Mouse

 * cannot move in bodies of water.
 * and s ignore each other.
 * have a 1/17 chance of facing the opposite way and a 1/8 chance of hanging their hands down when sleeping.
 * There is a 1/100 chance that any individual has a completely random hue.

Jetfish

 * are immune to, and extend this immunity to when riding one.
 * In v1.5, reputation can only be decreased.
 * do a small amount of damage when ramming, and can accidentally kill each other when harassing other creatures.
 * All Jetfish in and  are albino.
 * and reflect thrown s.

Grappling Worm

 * s used to be much heavier prior to update 1.5.

Rain Deer

 * Decorated skulls of can be found at s.
 * Damaging with s pushes them forward.

Batfly

 * s,, s, and actively hunt

Eggbug

 * s can fling themselves off edges when trying to evade creatures and projectiles.

Vulture Grub

 * There is a single live in Chimney Canopy that never respawns.

Hazer

 * s do not spawn in water, only on land nearby.
 * When regurgitated, live s have a 40% chance to copy color.

Jellyfish

 * 's shock deals 0.1 damage to creatures.
 * In water, may grab onto creatures below them with their tentacles, delivering a much weaker shock.
 * are immune to the 's shock.
 * can grab and hold onto even while they're flashing white.
 * are capable of stunning creatures even when partially eaten.

Red Lizard

 * s have the highest visual range, swimming speed, and water vision of any.
 * s attack other s on sight. They are mostly neutral towards other.
 * s can easily kill s.
 * s can still fire projectiles even when holding a corpse in their mouths
 * s are capable of biting every frame.
 * There is a 1/10,000,000 (one in ten million) chance that a bite may fail.

King Vulture

 * s shoot at s with their harpoons.

Spitter Spider

 * s cannot be killed by s.
 * s do not attempt to tranquilize s even when threatened.

Red Centipede

 * has an 40% chance on average to knock a 's Shell segment off with a.
 * s take only 1/29th of base damage when shielded segments are hit.
 * s are always stunned when hit by rubbish on de-shelled segments.
 * s always have 18 segments.

Popcorn Plant

 * s are the only food item that automatically eats within range.

Bubble Fruit

 * Holding as it swells up causes it to fall out of  hand.

Rubbish

 * is the only object that has multiple unique sprites in the base game.
 * s can't be flipped over or stunned by Rubbish.

Spear

 * s can collide and deflect each other mid-air.
 * The cooldown before a can be picked up again lasts exactly 15 frames.
 * s embedded into surfaces fall out after 3-6 cycles. They can be found again near the spot where they were embedded.

Explosive Spear

 * The length of the red cloth on s is randomized.
 * Creatures hit by an spawn a thin stream of smoke from their wound, and creatures hit by s leave a trail of smoke behind them as they are launched.

Bubble Weed

 * Holding two stalks of underwater drain both reserves with no added benefit.
 * Unheld floats to the top of a region gate during the heating part of the gate sequence.

Vulture Mask

 * Maskless s are attacked by other Vultures with masks.
 * s rapidly darken and saturate in color after being removed from their.

Lantern

 * s generate the same radius of light as.

Beehive

 * It is possible to be killed by s through a glitch.
 * Each insect deals a minuscule amount of damage to non-player creatures.

Miscellaneous Trivia

 * The song "Grumblebum" samples a short voice recording of James and Joar talking at PAX.