UserWiki:Wagoogusjr

'''None of this content is actually ingame. It is FANMADE! Feel free to read this garbage region concept I came up with if you wish. If you desire actual information, then this isn't the place to be.'''

Skyline Spires is a large region consisting of various, open air rooms dominated by a thick fogline, and a vast lower plot of land. It is primarily accessed via or alternatively, meaning it can range from early-game, to late-game.

It harbours various mobile predators and deep pits, making it a dangerous region to traverse. This difficulty is contributed to with a distinctively higher risk of shelter failure and a unique event that has the probability of occurring on precycle Rain.

Overview
Skyline Spires is a vast conglomerate of various uneven platforms, open air rooms, and enclosed interior spaces. The region has several city-like structures, harbouring glyphs and Karma symbols in various shades of yellow. The outdoor spaces are somewhat reminiscent of, having various platforms and towering structures, as well as having an abundance of s and s. It is accommodated with a thick, light orange haze in the background.

Uniquely, the Skyline Spires have an increased probability of shelter failure, with the probability being twice as frequent ( and ) or exceedingly common as, likely a result of being in close proximity of the cloud line. This property does not apply to the Exurbs subregion within Skyline Spires, with the percentage of shelter failures decreasing to normal levels due to it being at ground level.

The Skyline Spire features 2 subregions, being the Edifice and Exurbs.

Edifice
An enclosed space taking place in the arrays of towers and structures within the Skyline Spires. It is highly reminiscent of 12th Council Pillar, the House of Braids, having various cramped chambers and luminescent engravings of Karma symbols across the walls. Various alignments of s can be found in certain rooms, segmented across the walls and nearby surfaces neatly, though a vast majority of all of these shelters remain inactive. Each individual tower is interspersed by large catwalks and scaffolding, allowing one to navigate each individual tower of the region.

Various and s inhabit the more dimmer and lower sections of the Edifice, though barely any creatures can be found within the upper portion of the subregion, excluding s. This is contrasted by a stark lack in resources or food, meaning travelling through the deeper areas of the Edifice is integral to sate the.

Exurbs
The suburban area below the Skyline Spires, overshadowed by the large structures above. The Exurbs consist of various square-shaped structures and linear swathes of land. The interior of the structures of the Exurbs have various inactive Gravity Disruptors and illuminated, gold-coloured Karma symbols which dispel an acute amount of darkness. The linear fields have various floodlights and s dotted around, paired with small growth of grey flora. Compact populations of s, s and inhabit the Exurbs.

The Exurbs serve as the primary entrance into. The subregion is accessible throughout the lower areas of the Edifice, or alternatively various pipe systems in the Skyline Spires.

Haze
The Haze is an environmental event that has the probability to occur in the duration of Precycle Rain, or alternatively at the beginning of an individual cycle. Its appearance is not preceded by any forewarning, and therefore is unpredictable. Generally the Haze is characterised by a dense fog that accumulates in outdoor spaces of the Skyline Spires.

Trivia

 * In the campaign, the Skyline Spires is referred to as 'Howling Urban'.
 * Exurbs and Edifice are unchanged, due to the subregions themselves being relatively un-altered.

Maps
N/A