UserWiki:Wagoogusjr

'''None of this content is actually ingame. It is FANMADE! Feel free to read this garbage region concept I came up with if you wish. If you desire actual information, then this isn't the place to be.'''

The Stygian Depths is an endgame region, found exclusively in s campaign. It is accessed purely through. The region is a gauntlet of land and aerial predators, paired with bizarre geometry crudely reminiscent of separate regions.

Overview
Stygian Depths is a crude amalgam of various regions conglomerated with the Depths. Various towering structures and gold coloured glyphs dot the landscape. The Stygian Depths can vary from open air, linear spaces, to enclosed dark caverns. Any open spaces have a purely scarlet sky, paired with various crimson coloured clouds. Specific rooms inherit qualities similar to separate regions, including the darkness from and subtle zero-gravity from, which enhances jump height while not inhibiting movement heavily.

Stygian Depths has a vast quantity of creatures, as various Spiders and reside in the deeper, oppressively darker sections of the region, while the uppermost parts of the region harbour  and aerial creatures such as  and s. Various s inhabit a dynamic variety of areas in the region, in which they can be utilised as either a weapon, or food source.

Large reservoirs of Void Fluid pour down from various crevices, posing as a prominent environmental hazard. This form of Void Fluid isn't as potent, and will only kill if fully submerged in it, making it somewhat feasible to skip across the Void Fluid in rapid succession if in need to travel across it. Void Fluid only partially submerges rooms however, meaning using this method of travel is an optional choice.

s can be found idling in various open spaces, naturally generating zero-gravity. Guardians only respond aggressively if attacked, in which they haphazardly throw the assailant with similar strength to an Inspector via their telekinetic powers. The Guardian will usually not persist in this attack any further, though the zero-gravity may render the creature thrown susceptible to pools of Void Fluid or other predators.

Following up with a secondary attack will cause the Guardian to cease zero-gravity and proceed to relentlessly attack the assailant in similar manners to its previous behaviours. This can be utilised as a method to ward away predatory creatures, or make areas easier to navigate by the removal of zero-gravity, by making creatures unintentionally attack or harm the Guardian.

At the peak of the Stygian Depths is an area akin to an Iterator can, having various meshed metallic walling, Gravity Disruptors, and subtly low gravity. Few s traverse this area, paired with swarms of, although as one progresses, various Proto Daddy Long Legs and become present. At the centre is a quiet, dilapidated chamber, supposedly meant to house an Iterator. This is followed by a vertical, enclosed shaft upward, composed of various gold hued projections, biomechanical fronds and emergency lighting, reminiscent of the General Systems Bus. This shaft leads to the Void Sea.

Trivia

 * Some of the creatures and objects when spawned in Rubicon have a golden hue instead of their normal color. This has been seen with, , , , , , and s.
 * Stygian Depths has the acronym MM in the game files, which stands for Midas' Monument.
 * 'Stygian Depths' was the early development name for Rubicon itself.
 * Stygian Depths has various qualities derivative of, including placement of rooms and layout of the region, including more dulled variants of its mechanics.
 * This implies that Stygian Depths may be a partial manifestation of Rubicon itself.
 * Likened to Rubicon, reputation with other creatures is initially set to -500, until it eventually retracts back to 0.
 * At the peak of Stygian Depths, within the Iterator can, a more sombre version of the soundtrack Reflection of the Moon plays in the background.
 * Random Gods can be quietly heard in the background, audibly sounding more hushed and quiet.

Maps
N/A