Shaded Citadel

Shaded Citadel is an early to mid-game region, characterized by dark, decrepit hallways and dangerous, spider infested lower pathways. It is considered a challenging early-game region for new players. While traveling without a light source is not impossible, it is highly recommended for first time visitors. It is the starting region for.

Overview
The middle and lower areas of Shaded Citadel are pitch-black, only acutely illuminated by swarming Fireflies, forcing players to either find a light source or use the map to navigate level geometry. These rooms have an abundance of predators, which can mostly be avoided by passing through the upper, lighter rooms of the region.

A dark and partially submerged sewer-like area inhabited by can be found at the deepest point of the citadel. In the Downpour DLC, this area features an abundance of s. These lower areas of the region double as an entrance point to the Memory Crypts, and in turn.

s can be bought with a or stolen from s or the  in the region. It is also possible to pick up and carry as a light source, although this weighs  down considerably. s can also be found growing on tall stems in some lower areas which, when picked off the stem and thrown, illuminate the screen and instantly kill or stun any photosensitive creatures nearby.

The deepest parts of the citadel can be accessed with minimal threat from Spiders by heading down and left from the central tower shelter.

Creatures

 * -|Vanilla=


 * -|Downpour=

Points of interest

 * Pearl_SH.png Dark Pink Pearl
 * Pearl_SH.png Dark Pink Pearl

Memory Crypts
Memory Crypts is a dark, open and linear area accessed from the deepest sewer sections of Shaded Citadel. There are no shelters within this area. Packs of s roam the landscape, attacking whatever they find. This, combined with the length of the area, forces the player to move quickly enough to avoid the end of cycle rain while stopping and hiding from passing Miros Birds. Intermittent flashes of green lightning and thunder punctuate the journey as fireflies drift back and forth above the terrain.

Creatures

 * -|Vanilla=


 * -|Downpour=

Tips

 * Memory Crypts has no threat music, but approaching Miros Birds can be heard from offscreen due to the loud clanking noises they make when moving.
 * s spawn randomly and have a few guaranteed spawn points across the sub-region. These can be embedded in walls to travel over terrain more quickly than going in the tunnels underneath.
 * s also spawn at set points through the sub-region and blind Miros Birds for up to 10 seconds when thrown in their vicinity.
 * Discarding or swallowing s in favor of other more useful items is recommended as Memory Crypts is bright enough to travel without one.

Gallery

 * -|SH_C04=

Arena mode unlockables

 * -|Vanilla=


 * -|Downpour=

Trivia

 * Early in development Shaded Citadel was originally called Shadow Urban.
 * In room SH_B11, there are 20 s that cannot reach the player due to level geometry.

Maps

 * -|Vanilla Graphical=
 * -|Vanilla Visual=
 * -|Downpour Graphical=
 * Download all full sized .png visual maps here.

Interactive Map
Made by Henpemaz, ported by Dual