Achievements

Achievements are objectives that may be completed by the player in order to obtain passages or corresponding achievements on platforms such as Steam or PSN. Many are only for completion's sake, but some achievements (such as passage achievements) can provide a benefit to the player.



Passage Achievements
Passage achievements are awarded for specific in-game actions, and allow the player to teleport to any shelter previously visited and regain their current maximum karma.

Progress toward passages is shown on the hibernation screen after the karma raising animation, which can be speed up by holding the MAP button.

There are two types of passages: Pip-based ones are often utilized for "checklist" types, things naturally experienced in progression; visualized by hollow dots that becomes filled after certain conditions are met. Whereas Point-based ones are often reserved for "challenge" types, nudging players to play a certain way; visualized by a progress bar that extends or retracts depending on performance.

Earning passages will give the player "passage tokens", displayed beside the Passage button in the bottom-right of the hibernation screen. Selecting this option will show a unique illustration for the highlighted passage token, at which point they can either use the passage token, with the option to pick a specific shelter that was previously visited by holding the MAP button down and selecting the desired shelter; or pressing the PAUSE button to return to the main menu (in case the Passage was accidentally selected). If the player uses a Passage, they will wake up in the shelter they selected with their current maximum karma level. Objects stored in the player's stomach will travel with them, but any items that aren't considered "key items" in the previous shelter will be left behind.

Once the player wakes up after using a Passage, the cycle count will have been increased by 5; this implies that a Passage is not a teleportation but simply an omission of time during which the slugcat travels to the new shelter. Although this could also be the reason for the karma gain (assuming the 5 cycles to be deathless), the maximum is always reached even if the current karma is more than 5 levels lower.

Passage tokens can only be earned once during each playthrough, and each can only be used once; resetting a campaign or the save slot will also reset all passages, allowing them to be earned again (this does not apply to external achievement trackers like Steam).

Passages also provides a score multiplier at the end of each playthrough, multiplying the total points with the number of passages gained.

Passages earned while playing and  only provide a score multiplier and cannot be used to fast-travel.

[[File:The Survivor Achievement.png]] The Survivor
"'This land has become your home'" This achievement is awarded by spending five cycles at their current maximum karma level, which shares the same symbol as this passage assuming that the player has not raised it.

These five cycles do not need to be consecutive; once gained a survivor pip cannot be lost. This achievement awards a passage, and is a prerequisite for unlocking some of the other passage achievements.

The player conventionally cannot progress towards or use other passages until this passage is unlocked, but with Downpour's inclusion of Remix options, this is no longer the case for some passages by default.

[[File:The Monk Achievement.png]] The Monk
"'Path of the vegetarian'" This achievement requires the player maintain a vegetarian diet for five cycles. Surviving a cycle this way increases the passage progress by 20%, while dying reduces it by 10%, equivalent to half a cycle's worth of progress.

Foods that considered as vegetarian are, s, , , and.

Downpour added additional food that is fit for this diet. These are, , , and. Oddly enough, is considered too.

If the player eats any meat (such as Batflies or Centipedes), hibernating will cause all progress towards this passage to be completely reset to zero, unless the passage already been earned.

This achievement requires before progress can be made.

[[File:The Hunter Achievement.png]] The Hunter
"'Path of the carnivore'" This achievement requires the player maintain a meat-only diet for five cycles. Surviving a cycle this way increases the passage progress by 20%, while dying reduces it by 10%, worth half a cycle of progress.

Foods considered as meat are, , , s, , s, s, as well as dead corpses if playing as a carnivorous slugcat.

Breaking the diet by eating any of the vegetarian foods, will completely reset the progress to zero, unless the passage has already been earned. Neuron Flies do not give progress towards this achievement.

This achievement requires before progress can be made.

[[File:The Saint Achievement.png]] The Saint
"'Path of the pacifist'" This achievement requires the player to avoid harming any creature for four cycles. Surviving a cycle with this handicap gives 25% of passage progress, while dying reduces it by 12.5%, worth half a cycle of progress.

If the player harms any creature, including predators such as or s, the progress bar will be reset to zero, unless the passage has already been earned.

Eating small creatures creatures, such as and  without the use of violence does not hinder progress towards this passage.

While s are the first thing that comes to mind,, despite seeming harmless, still does a tiny bit of damage, and so, throwing them at creatures is still considered "harming" them.

This achievement requires before progress can be made.

[[File:The Outlaw Achievement.png]] The Outlaw
"'Path of aggression'" This achievement is requires the player to kill a lot of creatures. The specifics are still a bit unknown, but after a certain point, killing creatures will give "outlaw points". This passage can be gained in as little as one cycle, as it is not cycle-based.

This makes this relatively easy to obtain in campaigns of combat-focused slugcats, such as, due to the sheer number of predators.

Passive creatures such as, s and still count towards this, and make quick easy prey for the other slugcats.

Going a cycle without killing a single creature will reset progress back to zero.

This achievement requires before progress can be made.

[[File:The Chieftain Achievement.png]] The Chieftain
"'Embraced by a new tribe'" This achievement requires the player to maximize their global reputation with s. Progress can be gained by giving the scavengers gifts (such as s and s) or by helping them fight off attackers. The progress bar is tied to this reputation system, and as such can also be used to monitor it.

At a high enough reputation, Scavengers allow the player to pass freely through tolls without aggravating them, though this will cost a tiny amount of reputation.

If the player steals from the scavengers, runs through a without paying, or otherwise harms scavengers, their reputation with them will decrease.

Unlike the other passages, this passage, along with its token, is able to be revoked after it is earned if the player get their reputation to decrease below the required threshold.

This achievement requires before it can be obtained, though Scavenger reputation is tracked separately.

[[File:The Wanderer Achievement.png]] The Wanderer
      "'Your travels have taken you far'" This achievement requires the player to hibernate at least once in each region. It is tracked by pips corresponding to a given region.

Apart from having regions associated with this passage renamed in the campaign, they are also missing two pips present in the other slugcats. These are and, as they have since collapsed and merged together with Shaded Citadel, forming the , which replaces the Shaded Citadel pip.

[[File:The Dragon Slayer Achievement.png]] The Dragon Slayer
"'Predator has become prey'" This achievement requires the player to kill any of the following Lizard types:, , , , , , , ,  and. Only requiring six differing types, at least once.

s and s are not considered "lizards" for the purpose of this achievement, as well as the secret lizard.

Progress is tracked via colored dots corresponding to each lizard.

Any lizard killed in a cycle died to, will not save, and in turn, will not count towards progress.

[[File:The Friend Achievement.png]] The Friend
"'One need not travel alone'" This achievement is earned by hibernating with a lizard for three cycles in a row. A lizard can be tamed by repeatedly feeding it viable food, such as s,, or. After feeding a lizard enough prey, it will eventually follow the player around and even join them in a shelter.

Another effective, yet difficult taming method is by saving a lizard from a, by making the Vulture let go of a captured lizard by the use of weapons such as Spears. This will instantly tame most lizards, though, the Vulture can fly away at any time denying the chance for rescue. One could intentionally summon Vultures with s.

Note that it may be wise to do this with a or, who are able to climb background walls, as other lizards may find it difficult to navigate and enter shelters.

Unfriendly or hostile lizards can follow the player into a shelter and sleep there, which does count towards the passage. Repeating this consistently is difficult however.

Hibernating without a lizard in your chamber resets progress back to zero.

[[File:The Scholar Achievement.png]] The Scholar
"'History lessons'" This achievement is tied to the s that are found throughout the game. Progress towards this passage can only be acquired after visiting both and, and is earned by touching one of the unique colored pearls. Each unique variety of pearl will yield one dot with the associated color.

The player only needs to earn three dots to earn the achievement, although many more colored pearls can be found. When playing as, the achievement only requires visiting Five Pebbles to begin earning progress.

The achievement's name is indicative of their value when given Moon, who can read the data stored within and reveal some lore associated with the area in which it was found. Doing this is not required to earn the achievement, however.

The Martyr Achievement.png The Martyr
"'Path of self-sacrifice'" This achievement is earned by entering starve cycles by forcibly hibernating with not enough food. Initiating a starve cycle adds 27% of passage progress, while hibernating with sufficient food removes a mere 2% of progress. Starving does not save the game.

Since starve cycles force the player to hibernate with all food pips, this forces the 2% reduction to trigger. This amounts to 25% of progress for each successful starve cycle. This means this passage can be earned as little as 8 cycles; four for initiation of the starve cycle and four for surviving it.

Dying at any point will completely halve the total amount of progress in this passage no matter how much or little it is. This does not apply once the passage has already bean earned.

The Nomad Achievement.png The Nomad
"'Great strides have been made'" This achievement is earned by vising four regions in a row. While this passage can be earned by travelling to four regions in as little as a single cycle, progress is not lost when dying so it is generally safer to hibernate in between. However, if the player hibernates in the region already tracked in the hibernation screen, all progress will be lost.

This achievement requires before progress can be made.

The Pilgrim Achievement.png The Pilgrim
"'Listened to the conflation of echoes'" This achievement requires the player to visit every. They have their own associated achievements that can be found below. Do note that has an extra echo in Metropolis, as well as, but some of their echos are completely relocated.

The Mother Achievement.png The Mother
"'Followed your parental instincts'" This achievement is earned by hibernating with, which are found all over regions as , , , or after the completion of Gourmand's Food Quest.

Slugpups are initially afraid of the player but once their hand is held and hibernate with them, they will be considered adopted. This is indicated by the extra food bar above the normal one. Each cycle hibernated with the pup after this point will give 20% passage progress.

While five cycles is conventionally needed, each adopted pup increases the progress multiplier. This means that resting with two pups gives 40% worth of progress, and hibernating with three pups gives 60%. Dying does not reduce progress, however, going a cycle without resting with at least one slugpup will completely reset the progress back to zero.

With this in mind, it is important to note that Slugpups cannot be revived in any way other than the player dying or quitting to be able to reset to the beginning of the cycle, where they are still alive. Committing acts of assault against Slugpups will reset progress towards his achievement. Some notable examples are :
 * Eating or Killing Slugpups as Hunter
 * Mauling Slugpups as Artificer
 * Throwing Slugpups into death pits

Echo Achievements
achievements are awarded upon finding the corresponding echo hidden somewhere in the world. There are six echoes to be encountered in the world, and meeting each one will grant an achievement corresponding to its name. Note that for most of the Echoes, you must visit their location twice and be at or near the current maximum karma on the return visit in order to see them. If the player does not already have the highest max karma level, finding an echo will also increase their max karma. They will also be transported back to their previous shelter on a new cycle with max karma. A playlist showing the location of echoes can be found here.

[[File:Four Needles under Plentiful Leaves Achievement.png]] Four Needles under Plentiful Leaves
"'You encountered the echo of Four Needles under Plentiful Leaves'" Four Needles under Plentiful Leaves is located in Shaded Citadel, below the near end of the eastern bridge close to Shoreline.

[[File:Six Grains of Gravel, Mountains Abound Achievement.png]] Six Grains of Gravel, Mountains Abound
"'You encountered the echo of Six Grains of Gravel, Mountains Abound'" Six Grains of Gravel, Mountains Abound is located in The Exterior, at the top of The Wall
 * Six Grains of Gravel, Mountains Abound can be visited the first time that the player reaches its location.

[[File:Nineteen Spades, Endless Reflections Achievement.png]] Nineteen Spades, Endless Reflections
"'You encountered the echo of Nineteen Spades, Endless Reflections'" Nineteen Spades, Endless Reflections is located at the top middle area of Chimney Canopy, in between the Karma Gates to Sky Islands on the left and The Wall on the right.

[[File:Droplets upon Five Large Droplets Achievement.png]] Droplets upon Five Large Droplets
"'You encountered the echo of Droplets upon Five Large Droplets'" Droplets upon Five Large Droplets is located in the lower left area of Sky Islands, near the gate to Farm Arrays.

[[File:A Bell, Eighteen Amber Beads Achievement.png]] A Bell, Eighteen Amber Beads
"'You encountered the echo of A Bell, Eighteen Amber Beads'" A Bell, Eighteen Amber Beads is located in the lower right area of Farm Arrays, near the gate to Outskirts.

[[File:Two Sprouts, Twelve Brackets Achievement.png]] Two Sprouts, Twelve Brackets
"'You encountered the echo of Two Sprouts, Twelve Brackets'" Two Sprouts, Twelve Brackets is located in Subterranean, on the right side of the ravine next to the gate to Farm Arrays.
 * Two Sprouts, Twelve Brackets can be visited the first time that the player reaches its location. This is probably due to the fact that Subterranean's ravine would be unnecessarily difficult to climb back up without extensive preparation.

Story Achievements
Story achievements are awarded for reaching specific points in the game's story or performing certain tasks related to the game's plot. They do not inherently reward the player with anything in-game (although some, such as "Stolen Enlightenment" or "The Journey", are tied to a point where the player can receive significant rewards) but instead simply track the player's progress through the game.

[[File:A New Friend Achievement.png]] A New Friend
"'You are not the only lost soul in this world..'" This achievement is rewarded after the player meets, and will be earned upon hibernating. The player will see a vision of Moon in their sleep, and the achievement will be given. However, if the player steals a neuron fly, they will not receive this achievement, and instead earn "Stolen Enlightenment".

[[File:Stolen Enlightenment Achievement.png]] Stolen Enlightenment
"'A significant gain, but at what cost?'" This achievement is rewarded if the player steals at least one of 's neuron flies and then hibernates. The player will see a vision of Moon injured in their sleep, and the achievement will be given. Notably, the achievement can only be earned if the player steals a neuron fly upon their first visit to Moon. Stealing a neuron fly on subsequent visits will cause the vision to be seen upon next hibernation, but will not grant the achievement. If the player does not eat the neuron fly they have taken, and hibernates with full food, they will still get the achievement and be able to return the neuron fly to Looks to the Moon the next cycle.

[[File:The Journey Achievement.png]] The Journey
"'Go west, past the Farm Arrays and then down deep into the earth...'" This achievement is rewarded after the player meets in the center of his complex. Five Pebbles will explain where you should go next, and then send you on your way. After the player hibernates, they will see a vision and earn the achievement.

[[File:Pilgrimage Achievement.png]] Pilgrimage
"'The highest enlightenment, achieved by the hardest path. A feat even guardians must respect'" This achievement requires the player to raise their maximum karma to the highest level without visiting Five Pebbles. To do this, the player must find four out of the six Echoes, each of which will raise the player's maximum karma by a small amount. All four echoes must be found before visiting Five Pebbles. The achievement will be earned as soon as the last echo raises the player's karma level to the maximum of 10.

While playing as The Hunter, Five Pebbles may contribute to the achievement, as long as he does not provide the final karma increase.

[[File:Ascension Achievement.png]] Ascension
"'You have left this world behind'" This achievement is awarded for reaching the end of the game, deep within The Depths. The achievement will be given when the ending credits start scrolling.

A Helping Hand Achievement.png A Helping Hand
"'A final charitable act'" This achievement is given for delivering the green neuron fly to Looks to the Moon or Five Pebbles as Hunter.

Within Time Achievement.png Within Time
"'You have found another way out'" This achievement is given for ascending as Hunter.

Migration Achievement.png Migration
"'You return from scouting a new land'" This achievement is awarded for making your way home in Outer Expanse.

Closure Achievement.png Closure
"'The consequences of your journey have caught up with you'" This achievement is awarded for defeating the at the end of Metropolis.

An Old Friend Achievement.png An Old Friend
"'Fates have been flipped'" This achievement is awarded for helping Five Pebbles by taking his and using it to help Looks to the Moon.

Messenger Achievement.png Messenger
"'You have delivered your most important message'" This achievement is awarded by delivering Looks to the Moon's overwritten pearl atop the Communications Array.

The Cycle Achievement.png The Cycle
"'Everything comes full circle'" This achievement is awarded by "ascending" through the tops of Rubicon.

Champion Achievement.png Champion
"'You have completed every challenge laid before you'" This achievement is awarded for completing every challenge in Arena.

Expedition Leader Achievement.png Expedition Leader
"'You have completed every expedition laid before you'" This achievement is awarded for completing every quest in Expedition.