Expedition

Expedition is a mode introduced in Downpour where the player is given a set of tasks to complete in the world, use perks to give their different items and abilities to make the challenge easier, as well as apply burdens to themself to make the challenge harder.

Completing certain tasks, such as gaining a certain amount of points, completing runs in the mode as certain Slugcats, or using specific settings in the mode can reward the player with additional perks, burdens, perk slots, and music that can be played in-game through the Jukebox.

and are able be selected for Expedition at any time, however  must be unlocked by completing the game with either of the previous two Slugcats, and the other five Slugcats are unlocked by completing their respective campaigns.

Expedition also comes with a built-in manual for the mode, giving much of the information seen here.

= Perks =

Perks can be unlocked in a variety of ways and make Expeditions easier for Slugcats. There are currently 16 Perks, with 8 available in vanilla and an additional 8 available if the More Slugcats portion of the Downpour DLC is enabled.

Vanilla Perks
These perks are always unlockable.

Start the expedition with a Scavenger Lantern, a portable light source -- and for some slugcats -- a source of vital warmth.

Start the expedition with a Vulture Mask, helping to keep hostile creatures at bay, or make them fleeing targets.

Start the expedition with a Scavenger Bomb, a potential head start for combat related challenges.

Start the expedition with a persistent glow around the player, usually granted by consuming a neuron. Useful in dark environments or when using the BLINDED burden.

Gain the ability to store an extra Spear on Slugcat's back.

Start the expedition with reinforced karma. Reinforced karma is the only way to prevent permadeath at the lowest karma level. If the cycle ends in failure, a karma flower will appear at the site of death. Will be permanently lost if not recovered.

Re-enables the use of passages to travel to previously visited shelters and recover all karma while doing so. Rather than being granted by achievements, a passage is awarded for each completed challenge.

Grants the ability to slow time at will by holding PICK UP and pressing MAP. A visual indicator for the ability's cooldown appears above the cycle timer.

Downpour Perks
These perks require the More Slugcats portion of the Downpour DLC be enabled in order to become unlockable.

Start the expedition with a Singularity Bomb, a devastating weapon that can eliminate even the toughest of creatures, just make sure not to get caught in the blast.

Start the expedition with a charged Electric Spear. The spear is extremely useful for dealing high amounts of damage and stunning creatures. The spear can be recharged by impaling centipedes.

Bestows the Spearmaster's dual-wielding ability to other characters. Being able to carry a spear in each hand greatly increases the speed at which you can deal damage.

Withstand explosive encounters by borrowing The Artificer's explosion immunity. Useful if unfavored by the Scavengers, or for surviving situations where an explosion may be a last resort.

Gives The Artificer's explosive double-jump ability to other characters, activated by pressing JUMP and PICK UP whilst in the air. Very useful for traversal and escaping dangerous situations.

Grants The Gourmand's crafting ability to other characters. Experiment with objects you find by combining them into new ones to help in different situations. Activate by holding UP and PICK UP with an item in each hand.

Increases the chosen characters running and jumping abilities by borrowing The Rivulet's high agility, letting you cross great distances with ease. Less efective for larger characters.

Start the expedition with the Joke Rifle. Originally shown off as an April Fools joke, the Rifle makes its way into Rain World: Downpour as a useful tool. Experiment by loading different items as ammo by holding the PICK UP button, and fire the Rifle with the THROW button.

= Burdens =

Burdens are an unlockable that, if applied, make Expeditions harder for the Slugcat in various ways.

Blinded
Adds a +20% bonus to all points gained that Expedition.

Shrouds the entire world in an endless night, obscuring danger in every shadow. A light source will be vital for survival.

Doomed
Adds a +75% bonus to all points gained that Expedition.

Removes the safety net that karma provides, triggering permadeath for any failure. Made only slightly less punishing with the use of the Karma Flower perk.

Hunted
Adds a +50% bonus to all points gained that Expedition.

Makes the player public enemy number one. All hostile creatures in the region will know your location at all times, making standing still a bad choice.

Pursued
Adds a +35% bonus to all points gained that Expedition.

Something stalks you through the world, endlessly searching for its target. Though not impossible to defeat, it will always return.

= Missions =

Missions are pre-made Expeditions, with one for each Slugcat, with a focus on their individual abilities and traits. Starting them may require specific Perks or Burdens to be unlocked, and completing them rewards the player with perks, usually ones related to the mission completed.

Unlike normal expeditions, the location of a Vista Point is always the same for Missions.

Nature's Friend ()

 * Earn The Saint passage
 * Earn The Friend passage
 * Earn The Chieftain passage

Guiding Light ()

 * Deliver 1 Neurons to Looks to the Moon
 * Reach the Vista Point in The Exterior
 * Reach the Vista Point in Industrial Complex
 * Reach the Vista Point in Shoreline
 * Burdens: BLINDED

Birdwatching ()

 * Kill 3 Vultures
 * Kill 1 King Vulture
 * Reach the Vista Point in Chimney Canopy

Food Tour ()

 * Reach the Vista Point in Outer Expanse
 * Earn The Hunter passage
 * Earn The Monk passage
 * Reach the Vista Point in Shoreline

Scavenger Hunt ()

 * Kill 15 Scavengers
 * Kill 5 Elite Scavengers

Hunter Gatherer ()

 * Store 2 Jellyfish in the same shelter
 * Store 2 Flare Bombs in the same shelter
 * Store 2 Puff Balls in the same shelter
 * Store 2 Mushrooms in the same shelter
 * Store 2 Fly Lures in the same shelter
 * Burdens: PURSUED

Apex Predator ()

 * Kill 1 Red Lizard
 * Kill 1 Daddy Long Legs
 * Kill 1 Miros Vulture
 * Kill Red Centipede
 * Earn 300 points from creature kills

Change of Heart ()

 * Earn 200 points from creature kills
 * Earn The Nomad passage
 * Perks: Joke Rifle

= Challenges =

Challenges are the individual goals that make up Expeditions, and outline the requirements the Slugcat must meet in order to win the Expedition.


 * Passage: Obtain a specific Passage.
 * Cycle Score: Obtain a certain amount of points in a single cycle.
 * Echo: Meet a specific Echo.
 * Overall Score: Obtain a certain amount of points in the whole run.
 * Hunting: Kill a certain amount of a specific hostile or neutral creature.
 * Item Collecting: Store a certain amount of a specific item in a shelter.
 * Neuron Gifting: Bring a certain amount of to.
 * Pearl Delivery: Bring a from a specific Region to Looks to the Moon.
 * Pearl Hoarding: Store a certain amount of Colored Pearls in a shelter.
 * Spear Pinning: Pin a certain amount of creatures to the wall/floor/ceiling.
 * Vista Visiting: Go to one of three rooms in a specific Region and collect a special object.

Challenge Restrictions
Certain Slugcats cannot do certain challenges/have changes to their challenges due to the specifics of their campaigns.


 * ,, and cannot do Neuron Gifting.
 * Artificer brings Colored Pearls to instead of Looks to the Moon for Pearl Delivery.
 * Saint cannot do Pearl Delivery.