Expedition

Expedition is a mode introduced in Downpour where the player is given a set of tasks to complete. Completing all of these tasks rewards the players with points, allowing them to level up to a maximum of 75. The player is also tasked with completing 75 additional quests throughout multiple Expeditions that require specific conditions to be met, such as reaching a certain level or playing as a specific. These quests reward the player with perks and perk capacity, burdens, and music tracks that can be played via the in-game Jukebox or set as the main menu theme for Expedition mode.

and are able be selected for Expedition at any time, however  must be unlocked by completing the game with either of the previous two Slugcats, and the other five Slugcats are unlocked by completing their respective campaigns.

Expedition also comes with a built-in manual for the mode, giving much of the information seen here.

Challenges
Challenges are the individual goals that make up Expeditions, and outline the requirements the Slugcat must meet in order to win the Expedition.


 * Passage: Obtain a specific Passage.
 * Cycle Kill Score: Obtain a certain amount of points from creature kills in a single cycle.
 * Echo: Meet a specific Echo.
 * Overall Kill Score: Obtain a certain amount of points from creature kills in the whole run.
 * Hunting: Kill a certain amount of a specific hostile or neutral creature.
 * Item Collecting: Store a certain amount of a specific item in a shelter.
 * Neuron Gifting: Bring a certain amount of to.
 * ,, and cannot receive this challenge.
 * Pearl Delivery: Bring a from a specific Region to Looks to the Moon
 * Artificer brings Colored Pearls to.
 * Saint cannot receive this challenge.
 * Pearl Hoarding: Store a certain amount of Colored Pearls in a shelter.
 * If playing as Saint, these will be common pearls.
 * Spear Pinning: Pin a certain amount of creatures to the wall/floor/ceiling.
 * Vista Visiting: Go to one of three predetermined rooms in a specific Region and collect a special floating hologram.
 * Being in the same room as a vista point will signal the player with a message in the bottom left, stating "You feel the presence of a Vista..."

Perks
Perks can be unlocked in a variety of ways and make Expeditions easier and more versatile for Slugcats. There are currently 16 Perks, with 8 available in vanilla and an additional 8 available if the More Slugcats portion of the Downpour DLC is enabled.

Vanilla Perks
These perks are always unlockable.

Start the expedition with a Scavenger Lantern, a portable light source -- and for some slugcats -- a source of vital warmth.

Start the expedition with a Vulture Mask, helping to keep hostile creatures at bay, or make them fleeing targets.

Start the expedition with a Scavenger Bomb, a potential head start for combat related challenges.

Start the expedition with a persistent glow around the player, usually granted by consuming a neuron. Useful in dark environments or when using the BLINDED burden.

Gain the ability to store an extra Spear on Slugcat's back.

Start the expedition with reinforced karma. Reinforced karma is the only way to prevent permadeath at the lowest karma level. If the cycle ends in failure, a karma flower will appear at the site of death. Will be permanently lost if not recovered.

Re-enables the use of passages to travel to previously visited shelters and recover all karma while doing so. Rather than being granted by achievements, a passage is awarded for each completed challenge.

Grants the ability to slow time at will by holding PICK UP and pressing MAP. A visual indicator for the ability's cooldown appears above the cycle timer.

Downpour Perks
These perks require the More Slugcats portion of the Downpour DLC be enabled in order to become unlockable.

Start the expedition with a Singularity Bomb, a devastating weapon that can kill every creature, up to and including. This weapon causes all nearby creatures to gravitate towards it, so throwing it from a distance is essential.

Start the expedition with a charged Electric Spear. The spear is extremely useful for dealing high amounts of damage and stunning creatures. The spear can be recharged by impaling centipedes.

Bestows the Spearmaster's dual-wielding ability to other characters. Being able to carry a spear in each hand greatly increases the speed at which you can deal damage.

Withstand explosive encounters by borrowing The Artificer's explosion immunity. Useful if unfavored by the Scavengers, or for surviving situations where an explosion may be a last resort.

Gives The Artificer's explosive double-jump ability to other characters, activated by pressing JUMP and PICK UP whilst in the air. Very useful for traversal and escaping dangerous situations.

Grants The Gourmand's crafting ability to other characters. Experiment with objects you find by combining them into new ones to help in different situations. Activate by holding UP and PICK UP with an item in each hand.

Essentially imparts Rivulet's movement onto whatever character is chosen, making characters like Gourmand a lot more agile. This also gives the player the greatly increased lung capacity that Rivulet sports.

Start the expedition with the Joke Rifle. Originally shown off as an April Fools joke, the Rifle makes its way into Rain World: Downpour as a useful tool. Experiment by loading different items as ammo by holding the PICK UP button, and fire the Rifle with the THROW button.

Burdens
Burdens are an unlockable option that when applied, add extra difficulty to any given expedition; this rewards a skilled player with an additional point multiplier if completed.

Blinded
Adds a +20% bonus to all points gained that Expedition.

''Shrouds the entire world in an endless night, obscuring danger in every shadow. A light source will be vital for survival.''

As the description implies, this option makes the world essentially pitch black. All direct and most ambient light is removed, and only light sources from a, , or light emanated by other creatures will reveal the surrounding area. This makes platforming especially dangerous, as you're not able to efficiently gauge distances and risk leaping into a death pit. Ambush predators, such as, are completely obscured, so the player must remain ready to react with zero notice.

Doomed
Adds a +75% bonus to all points gained that Expedition.

''Removes the safety net that karma provides, triggering permadeath for any failure. Made only slightly less punishing with the use of the Karma Flower perk.''

This burden makes it so that if the Slugcat dies without reinforced Karma, the expedition will immediately fail and the player will either have to retry or abandon the expedition all together. Reinforced Karma can be obtained only as one of the perks listed above.

Hunted
Adds a +50% bonus to all points gained that Expedition.

''Makes the player public enemy number one. All hostile creatures in the region will know your location at all times, making standing still a bad choice.''

As the description implies, all aggressive creatures in the area will know your location and begin making their way to you. They can still get distracted, either by prey or picking a fight with another creature— and are not immune to their pathfinding going wrong— but given enough time staying in one room, the player will eventually be surrounded by every hostile creature in the current region. Taking a perk like High Agility for quick escapes or Explosive Jump for crowd control may be beneficial.

Pursued
Adds a +35% bonus to all points gained that Expedition.

''Something stalks you through the world, endlessly searching for its target. Though not impossible to defeat, it will always return.''

This burden occasionally causes a (Colored as if it were in ) to spawn in a nearby room and relentlessly hunt the player down. The approach of the Centipede will be signaled with a message in the bottom left of the screen, stating "You are being pursued". If the Centipede strays too far away from the player, it will despawn, signaled by the message "The pursuer retreats". Killing the pursuer will act as if it were a normal Red Centipede, giving +25 points, though as the description states, it will inevitably come back.

Missions
Missions are pre-made Expeditions, with one for each Slugcat, with a focus on their individual abilities and traits. Starting them may require specific Perks or Burdens to be unlocked, and completing them rewards the player with perks, usually ones related to the mission completed.

Unlike normal expeditions, the starting shelter, as well as the location of a Vista Point is always the same for Missions.

Toggle for colored text is found under the Burdens heading

Challenges

 * Earn The Saint passage
 * Earn The Friend passage
 * Earn The Chieftain passage

Rewards

 * Perk: Karma Flower

Requirements

 * Burdens: BLINDED

Challenges

 * Deliver 1 Neuron Fly to Looks to the Moon
 * Reach the Vista Point in The Exterior
 * Reach the Vista Point in Industrial Complex
 * Reach the Vista Point in Shoreline

Rewards

 * Perk: Neuron Glow

Challenges

 * Kill 3 Vultures
 * Kill 1 King Vulture
 * Reach the Vista Point in Chimney Canopy

Rewards

 * Perk: Vulture Mask

Challenges

 * Reach the Vista Point in Outer Expanse
 * Earn The Hunter passage
 * Earn The Monk passage
 * Reach the Vista Point in Shoreline

Rewards

 * Perk: Item Crafting

Challenges

 * Kill 20 Scavengers
 * Kill 3 Elite Scavengers

Rewards

 * Perk: Electric Spear

Requirements

 * Burdens: PURSUED

Challenges

 * Store 2 Jellyfish in the same shelter
 * Store 2 Flare Bombs in the same shelter
 * Store 2 Puff Balls in the same shelter
 * Store 2 Mushrooms in the same shelter
 * Store 2 Fly Lures in the same shelter

Rewards

 * Perk: Singularity Bomb

Challenges

 * Kill 1 Red Lizard
 * Kill 1 Daddy Long Legs
 * Kill 1 Miros Vulture
 * Kill 1 Red Centipede
 * Earn 300 points from creature kills

Rewards

 * Perk:

Requirements

 * Perks: Joke Rifle

Challenges

 * Earn 200 points from creature kills
 * Earn The Nomad passage

Rewards

 * Perk:

Progression
There are a total of 75 levels for the player to progress through and 75 quests to complete, each unlocking a unique reward upon reaching their specific requirements.

Perks
18-Scavenger Lantern: 2 Wins 21-Scavenger Bomb: 10 Hunting Challenges 24-Vulture Mask: Birdwatching 27-Neuron Glow: Guiding Light 33-Back Spear: 3 Wins as Hunter 36-Enable Passages: 2 Wins as Monk, Survivor, and Hunter each (6 total) 39-Karma Flower: Nature's Friend 42-Slow Time: Complete 30 Challenges 48-Item Crafting: Food Tour 51-Explosion Resistance: 2 Artificer Wins 54-Explosive Jump: Level 10, 4 Artificer Wins 57-Spear Duel-Wielding: Level 5, 2 Spearmaster Wins 63-High Agility: Level 10, 2 Rivulet Wins 66-Electric Spear: Scavenger Hunt 69-Singularity Bomb: Hunter Gatherer 72-Joke Rifle: 1 Win as Gourmand, Artificer, Spearmaster, Rivulet, and Saint each (5 total)

Capacity +1
 * 1-Reach level 3 (2 total)
 * 3-Reach level 5 (3 total)
 * 5-Reach level 7 (4 total)
 * 7-Reach level 10 (5 total)
 * 9-Reach level 13 (6 total)
 * 11-Reach level 15 (7 total)
 * 13-Reach level 20 (8 total)

Burdens
15-BLINDED: Complete an Expedition with 5 challenges 30-DOOMED: Reach level 5, 3 wins as Hunter 45-HUNTED: Complete 20 Quests 60-PURSUED: Complete 10 hidden challenges

Music Tracks
2- 4- 6- 8- 10- 12- 14- 16- 17- 19- 20- 22- 23- 25- 26- 28- 29- 31- 32- 34- 35- 37- 38- 40- 41- 43- 44- 46- 47- 49- 50- 52- 53- 55- 56- 58- 59- 61- 62- 64- 65- 67- 68- 70- 71- 73- 74- 75-

Milestones
This sub menu shows various statistics that the player can use to record their accomplishments and figure out what requirements are remaining to unlock quests.

Jukebox
The jukebox is a menu within Expedition that features a playlist of various tracks that are unlocked as the player levels up and completes certain milestones or objectives. Each track can be played freely once obtained and can be put on repeat, shuffle between all tracks, or a selected track can be set as the menu music for the main Expedition screen.