Version History

This pages covers the major releases of Rain World, noting the smallest and largest of changes and additions between each version, alongside covering aspects of Rain World's development throughout the years.

= Alpha (Pre-Release) = = 1.0.0 (Release) = Released March 28th, 2017, on PC (Steam) and PlayStation. = 1.01 (Patch) = Released April 6th, 2017. Hello friends and slugcats! We present to you patch #1: Rain World v1.01

This quick patch is intended to accommodate some early player feedback and polish assorted rough edges on the various game systems, etc. These were all low-hanging fruit that we think improves the player experience without taking anything away from the concept of the game. Rain World should be an existential experience: unforgiving and even occasionally unfair. But it should be the jaws of a Lizard that gets you or the Rain, not some ragdoll physics wonk or design oversight!

Gameplay improvements:
 * “stuck in holes” fix - disconnected exits will no longer snag you
 * subtle backlit slugcat in low visibility swimming situations
 * quicker turning around in tunnels
 * larger lung capacity while swimming
 * nerfed the more intense waterfalls in Shoreline to prevent repeated drownings
 * more pearls near Scav tolls in Garbage Wastes
 * more food in central Garbage Wastes
 * more food in central Shaded Citadel
 * more karma flowers in world
 * karma gate requirements on the Shaded Citadel, Drainage System and Underhang side were lowered to prevent players becoming stuck in challenging regions
 * food / karma flowers regeneration now ticks forward on deaths (helps eliminate stuck / starvation situations at low karma)
 * players will now keep map progress between deaths (Id say 99.5% of people asked for this)
 * map now features gate karma symbols and shelter icons when locations are discovered
 * karma depletion on game exit removed if done within 30 seconds of sleep cycle
 * full karma drop on exit bug fixed (that was a brutal one, sheesh!)
 * intro cinematic is now skippable by holding start / esc
 * for players having issues with Grey Screen of Death and starting the game from sav files, you can now entirely skip loading the into by holding "s" when pressing "New Game." hopefully this helps until we have a real fix!
 * many many minor room fixes

Stability improvements:
 * map loading bug fixed (was causing the corrupted savs, ugh)
 * gate crashing bug fixed
 * stability improvements

etc.

Next steps: More patches and content is on the way, of course! We would like to see how this current round of bugfixes land before digging into further issues, as we have a feeling that these might solve a lot of the problems we've seen. But of course if you could keep sending in those bug reports and sav files that would be fantastic and hugely beneficial.

Thanks to all for feedback and please keep it coming! Let's all get through this tedious fixing and tweaking so we can get rolling on the fun stuff: new content!

<3 --Rain World team

1.015 (Patch)
Released April 15th, 2017. Version 1.015 patch notes from Joar:

Hi! Just wanted to let you know what's up in this patch - it's a mini patch really, with just two little tweaks:

Undiscovered symbols can't be seen on the regions screen map any more Vulture mask is once again back to not being throwable, instead you release it with the down + pick up button command like in v1.0

Also there's a stability improvement that could help with some of the freeze issues on loading save files. All in all, very minor tweaks and no cause for alarm! Working mainly on stability right now, and have some more fixes of that sort coming up.

-Joar

= 1.5 (Arena, Monk, and Hunter) =

= 1.7 (Development Only) =

= 1.8 (Switch Platform) =

= 1.9 (Rain World: Remix and Rain World: Downpour DLC) =

= 1.9.07b (Patch - Latest PC Version) =