Enot

Thanks, Andrew.

Enot, shown in-game as "???", but typically referred to as "Inv" by the community, is a secret, non-canon Slugcat unlocked by solving the riddle in the #inv-estigation thread on the Rain World Discord. They begin the game in Memory Crypts, and have a variety of changes made to their world to make Rain World more difficult than it already is, such as heavily increased usage of tough enemies such as Red Lizards and Red Centipedes, shelter failures every cycle, and reworked regions with unique gimmicks, which usually make this Slugcat's campaign the most unfair.

For the main Slugcats page, see Slugcat.

Food
12 food pips are required to hibernate, and none can be stored for the next cycle.

Opening
Enot's opening has them crouched down, sheltering from pre-cycle rain in Memory Crypts, with a reskinned Singularity Bomb at their side.

Food: 

Karma: 

Area: Shaded Citadel (Memory Crypts)

General Changes

 * Enot spawns with, and generates, a Singularity Bomb reskinned after AndrewFM's profile picture, the "eggzero", every cycle.
 * Some sound effects are changed, notably sounds where Enot is hurt, being replaced with loud, human-like grunts, as well as the "game over" sound effect being replaced with AndrewFM saying variations on "game over, gamer" or "good night, gamer". An Applebread voice clip plays after waiting on the main menu for a short period.
 * Occasionally, Slugpups reskinned after the level editor Big Head tile spawn, and explode when they die.
 * Enot can eat normally non-edible creatures for 1/2 their normal food pips, similarly to the Gourmand.
 * Enot can "bite" enemies to deal damage by holding shift while holding them, like the Artificer.

World Changes

 * Shelter failures occur 100% of the time, even on cycle 0.
 * Every region accessible to any Slugcat has had major changes to make them harder, sillier, more unfair, or any combination of the three.
 * Many of these regions have had their names changed as well.
 * Many instances of graffiti that are normally found around the world have been replaced with different arts, some being previously unused, and some completely new.

Region Specific Changes
Outskirts:
 * Renamed to "we forgot to render this one sorry".
 * All rendering and shading has been turned off, making everything look red and flat.
 * Has a much higher quantity of enemies, most of which are Red Lizards and Red Centipedes.

Industrial Complex:
 * Filled with a large amount of "Train Lizards", a unique lizard variant that is as fast as an Eggbug, can climb poles, and has an insanely fast bite with a 100% lethality rate.

Drainage System:
 * Renamed to "Painage System".
 * Snails spawn in randomly, and create lethal explosions rather than their typical shockwaves.
 * Shockingly, the Leeches have remained relatively unchanged.

Chimney Canopy
 * Every time Enot leaves a pipe, a Yeek spawns.
 * Enot is made constantly exhausted, and energy can only be regained by standing still. This means that Yeeks are almost essential for movement.

Garbage Wastes
 * Renamed to "Nachos Will Never Be The Same".
 * Water is now orange and can kill Enot.
 * Along with the 100% shelter failure chance, this means Enot will likely die upon waking up in a shelter, soft-locking them in most, if not all shelters.
 * The foreground is much darker, while the background has a bright orange filter placed over it.

Shaded Citadel
 * Relatively unchanged aside from the global increase in powerful enemy spawning.

Pipeyard
 * Renamed to "TOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOBS".
 * A filter that fades into different colors in ROYGBIV order is placed over the foreground and background.

Shoreline
 * Water is flipped upside-down, causing controls in water to be reversed and NPC AI to break.
 * This currently is not working and water works normally.
 * Looks to the Moon
 * Green electricity effects happen randomly around the screen.
 * Many objects that would normally be found in Five Pebbles can be found.
 * Moon herself is unconscious, similarly to how the Hunter finds her in their campaign.
 * This implies that Moon's collapse was somewhat recent.

Sky Islands
 * Has had many changes to it to make it similar to the Unfortunate Development subregion of Five Pebbles.
 * Proto Long Legs can be found on many surfaces.
 * Gravity changes on and off.
 * When the player reaches the edge of a screen, they are teleported to the other side of the room, meaning the player cannot float off away infinitely.
 * Many objects from Five Pebbles have been placed around the region.

Farm Arrays
 * Worm Grass is a lot more plentiful. Almost every room has at least one new patch of it, and where there was already Worm Grass, it's larger and even more plentiful.

Exterior
 * Electric zones, similar to the zappers inside of Five Pebbles (Recursive Transform Array), can be found scattered around the region, killing Enot on contact.
 * Proto Long Legs are found in incredibly high quantities.
 * In a rare act of mercy, food in the form of Slime Mold is very plentiful, as well as Flashbangs and Mushrooms.
 * The Leg
 * Renamed to "Tower of Gains".
 * Underhang
 * Renamed to "Uberhang".
 * The Wall
 * Made impossible to climb up without a large amount of Spears to stick into walls by Proto Long Legs.

Five Pebbles
 * All gravity effects have been disabled in most rooms.
 * Large amounts of water as well as Bubble Weed are found wherever there isn't gravity, allowing Enot to progress without anti-gravity.
 * Unfortunate Development
 * Water quickly fills and empties in some rooms, simulating the typical alternation of gravity found in the subregion.
 * Later parts of the subregion have the water removed in favor of the normal alternating gravity effects.
 * Memory Conflux
 * Water is removed in some rooms in favor of the anti-gravity normally found in Five Pebbles.
 * General Systems Bus
 * Water is completely removed from the subregion, making it almost identical to the General Systems Bus found in most other campaigns.
 * The background track ("Random Gods") is slowed and pitched down.
 * Five Pebbles himself has new dialogue, and his room is considerably darker.


 * "Hello creature. You've come at the perfect time."
 * "The solution has been found."
 * "The solution is portable."
 * "The solution has been implemented."
 * "And it comes in three delicious flavors."
 * "Five Pebbsi: Triple Affirmative"
 * "Would you like to try a sample?..."
 * After this Five Pebbles enacts a game over.
 * After this Five Pebbles enacts a game over.

Subterranean
 * Upon entering any room, the lighting slowly gets darker until it's completely black outside of light sources.
 * Depths
 * Uniquely, has very few changes.

While technically being accessible to Enot, Submerged Superstructure has received no changes.

Trivia

 * Enot's colors, as well as much of their in-game art, are derived from art of the Survivor with their colors inverted.
 * This is also why the community refers to them as "Inv", short for "inverted".
 * Despite not being canon, Enot would have a place on the timeline. Seeing the state of Looks to the Moon during the campaign, we can infer that it would happen after Artificer, and before Hunter.