Gourmand

''An indulger of the simpler pleasures in life. Carrying the world in your stomach gives many tactical advantages, but comes at an increased cost of sustainability.''

The Gourmand is one of five playable Slugcats in the Downpour DLC. They are unlocked as a playable character after completing the main story as either The Monk or The Survivor. They begin the game in, and have a variety of unique mechanics, including dealing contact damage when sliding and falling, crafting items, and regurgitating random objects in exchange for food pips.

For the main Slugcats page, see Slugcat.

Food
7 food pips are required to hibernate, while up to 4 may be stored for the next cycle.

Similarly to, the Gourmand can eat from the bodies of slain creatures, though this gives 1/2 the food pips it normally would (save for centipedes, which all Slugcats can eat).

Holding Up and Grab inputs while holding two different food items eats them as a meal, granting an additional food pip.

Opening
The Gourmand's opening cutscene shows an illustration of Gourmand surrounded by, which then fades to show Gourmand in-game, holding Slime Mold in Shaded Citadel. The Slime Mold items in Gourmand's starting area are a unique larger variant, providing two food pips when consumed rather than just one.

====Food:           ====

World Changes

 * Predators are more common and difficult.
 * is more dangerous, containing more Rot than usual but less than Hunter.
 * The Unfortunate Development part of Five Pebbles contains less rot than usual, but more than Hunter.

Food Quest
Gourmand also has the optional objective of completing their food tracker with 22 different types of food, which awards an alternate ending and unlocks Slugpups in both the Arena mode and all subsequent campaigns for certain Slugcats, where they randomly spawn in s.

The food tracker is found above your food bar, and shows any items you may have eaten so far, and a flashing icon of the next suggested food, though foods may be eaten in any order.

The list of foods, in suggested order (entries marked with "or" require only one of the two to be eaten):
 * or
 * or
 * or
 * or
 * or
 * or
 * or
 * or
 * or
 * or
 * or
 * or
 * or
 * or
 * or
 * or
 * or
 * or
 * or
 * or
 * or
 * or

Stats
[*] lungsFac determines how much air is drained per frame. This means lower values grant a larger lung capacity. [†] Throwing skill affects trajectory and velocity. [‡] 3.0 only when not exhausted - reduced to 0.3 when exhausted.

Exhaustion
Gourmand has an exhaustion mechanic similar to that of Starving. When in this state, Gourmand's speed is significantly reduced, severely limiting the player's ability to get around. When exhausted, Gourmand's spear throws do less damage and travel a shorter distance. Gourmand recovers energy when idle or crouching. Excessive sliding, jumping, and throwing Spears causes Gourmand to enter this state.

Sliding
Gourmand has a very powerful slide, being able to slide ~2/3rds of a screen. This is ideal for traversing flat areas quickly and can be also used to damage and stun other creatures.

Rolling
Gourmand can roll for significantly longer periods of time than normal, even out of a backflip, making it another great option for traversing flat areas.

Spearing
Dealing ~3 damage on hit, throwing a spear instantly exhausts Gourmand. When in the exhausted state spears become much more weak when thrown, having a decreased throw trajectory, dealing ~0.5 damage, not sticking to walls, and having a curved throw trajectory.

Slamming
Landing or pouncing into creature at a quick enough speed causes Gourmand to slam them, dealing from ~1.5 damage to ~12.0 damage to the creature depending on height. This launches Gourmand in the opposite direction. It's important to be careful with this, as Gourmand can do damage this way to both enemies and allies, meaning traversing cramped spaces with s and tamed is more difficult.

Swimming
Gourmand has the same lung capacity as, but becomes nearly useless in water when exhausted, only able to barely tread surface water.

Weight
Gourmand is much heavier than other Slugcats, granting them greater knockback resistance but giving less lift when riding s or speed when riding. This can be bypassed by starving, allowing Gourmand to reach areas they otherwise couldn't. Additionally, Gourmand's weight and fat grant them resistance to damage, reducing the chance that a Lizard bite or thrown Spear is instantly fatal.

Crafting
Crafting can be performed by holding the Up and Grab inputs while standing still. Combining objects with other objects, or foods, produces a new item. Combining two different foods causes Gourmand to consume both, gaining their Food Pips and 1 additional Food Pip.

Regurgitating Items
By holding pickup while standing still and with no item stored in your stomach, Gourmand regurgitates up a random item from the following list at the cost of one food pip. Attempting this without any food pips briefly stuns Gourmand, and no item spawns.


 * 32.89% -
 * 10.53% -
 * 9.87% -
 * 7.89% -
 * 6.58% -
 * 6.58% -
 * 6.58% -
 * 5.92% -
 * 5.26% -
 * 3.29% -
 * 1.97% -
 * 1.97% -
 * 0.66% -

Tips

 * Swimming becomes near useless when exhausted, so take caution to avoid drowning in deeper areas.
 * Throwing a spear deals 3x the normal damage, which can kill creatures such as in a single hit. However, this immediately exhausts Gourmand, so it is safest to attack single targets or at a distance.
 * Sliding, rolling and slamming into enemies are very effective combat tools, stunning most creatures for a considerable amount of time.
 * Throw-boosting with spears is considerably stronger as Gourmand.

Trivia

 * Gourmand appears to be the leader of a colony of Slugcats; their campaign can be viewed as a quest of gathering food for the colony.


 * When the food quest has been fulfilled, additional scenes are added to the ending sequence, showing Gourmand coming back with a bountiful harvest.