UserWiki:Wagoogusjr

The Dilapidated Overgrowth is a late-game region that is primarily accessed in the lowermost areas of the superstructure, through Unfortunate Development. It is characterised by the various lush growths it has, dilapidated ruins of structures, and a starkly contrasting sub-region.

Overview
Dilapidated Overgrowth is a lush region that primarily consists of a linear open amount of terrain, inhabited by various swathes of turquoise coloured vines, and twisting tree-like formations. Various hanging emerge from the surrounding floral growth, paired with arrays of  that are segmented on large linear fields. This abundance of resources makes obtainment of food an otherwise trivial task.

The region is reminiscent of, only sharing much more swamped characteristics, with its entire background encompassed by various grey clouds, paired with large structures that seem to take the form of what can assumed to be cathedrals. These structures are dilapidated and burgeoning with floral growths. They are constructed in a brutalist style, being more monolithic in architect.

The lower area of the region is accommodated by various caverns, which are acutely illuminated by. These areas are most frequently inhabited by, and , meaning these areas can provide minimal threat in dimmer sections. Though these cavernous areas also provide an abundance of and, making the choice of traversing this area being a beneficial endeavour if willing to trade with  groups.

The region is a gauntlet of various land and aerial creatures, paired with nomadic packs of Scavengers that traverse the area. Despite Scavengers being present, no tolls or merchants can be encountered in the region.

Linear Desolation
Linear Desolation is a sub-region that starkly contrasts Dilapidated Overgrowth. The region has a foggy, white background, accompanied by a now increased amount of structures in the background. The overgrowth is wilted and coloured a pure black, making the region obtain a monochromatic hue of white, grey and black.

The sub-regions proximity is indicated by the subtle altering of palette as one progresses through the region, with a majority of flora becoming less abundant and the cathedral-like structures growing more prominent in the background.

Linear Desolation lacks any abundant food source, with only and  being present, paired with barely any creatures that are present in the sub-region.

The sub-region is defined by a newly introduced mechanic, which only becomes apparent if within the presence of a 'Sapper', as names them as. Sappers appear as oval-shaped objects covered in a dark bronze hued metal, with a tangerine hued circular engraving in its epicentre, appearing somewhat reminiscent to the Gravity Disruptors in.

If the is within adequate proximity of a Sapper, it will, in similar manners to a, intermittently drain the Slugcats food pips by 1. The amount of time it takes for each intermittent sapping is around 15 seconds, though the proximity it occurs is highly vast, with it capable of occurring 3 rooms away. The extraction of food pips will cease should the Slugcat be on 3 food pips.

Each Sapper is interspersed 8 rooms away from eachother, with 3 Sappers being present in the sub-region. Their presence, paired with the rarity of any resources, makes it likely for a Starve Cycle to occur, meaning exiting the sub-region should be a high priority, as residing long-term does not harbour any benefits, excluding an exclusive Bronze Pearl.

Trivia
N/A

Maps
TBA