Monk

''Weak of body but strong in spirit. In tune with the mysteries of the world and empathetic to it's creatures, your journey will be a significantly more peaceful one.''

The Monk serves as Rain World's easy mode, and begins the game in Outskirts after the opening cutscene, which implies that they dove after their sibling, the.

For the main Slugcats page, see Slugcat.

Food
3 food pips are required to hibernate, while up to 2 may be stored for the next cycle.

Opening
The Monk's opening cutscene is near identical to that of the Survivor, with the ending diverging slightly to show the Monk diving after the Survivor when the latter slips and falls.

General Changes

 * Predators are less common and slightly less aggressive.
 * Karma gates have their level requirements removed permanently after the first use.
 * The yellow Overseer can light up dark areas within the Shaded Citadel.
 * Creatures are much quicker to befriend or forgive.
 * Thrown Spears do less damage and have a lower velocity.
 * Breath capacity and weight are both lowered.
 * Colored pearls are replaced with by dark gray "blank" pearls.
 * This is not the case if More Slugcats Expansion is enabled.
 * Monk always leaves a Karma flower on death.

World Changes

 * Unfortunate Development is more difficult.
 * One more shelter is available in upper eastern Shoreline (SL_S11).
 * Significantly more Bubble Weed in Drainage System and Shoreline.
 * One extra white pearl in top central Filtration System (SB_C06).
 * Five additional Blue Fruit:
 * Two in lower right Chimney Canopy (CC_C11).
 * Three in the indoor room of Sky Islands' eastern hub (SI_A27).
 * One less Beehive in upper left central Industrial Complex (HI_B03).