Gourmand

''An indulger of the simpler pleasures in life. Carrying the world in your stomach gives many tactical advantages, but comes at an increased cost of sustainability.''

The Gourmand is one of five playable Slugcats in the Downpour DLC. They are unlocked as a playable character after completing the main story as either or. They begin the game in, and have a variety of unique mechanics, including dealing contact damage when sliding and falling, crafting items, and regurgitating random objects in exchange for food pips.

For the main Slugcats page, see Slugcat.

Food
7 food pips are required to hibernate, while up to 4 may be stored for the next cycle.

Similarly to, the Gourmand can eat from the bodies of slain creatures, though this gives 1/2 the food pips it normally would (save for , which all Slugcats except can eat).

Holding Up and Grab inputs while holding two different food items eats them as a meal, granting an additional food pip.

Opening
The Gourmand's opening cutscene shows an illustration of Gourmand surrounded by, which then fades to show Gourmand in-game, holding Slime Mold in Shaded Citadel. The Slime Mold items in Gourmand's starting area are a unique larger variant, providing two food pips when consumed rather than just one.

====Food:           ====

World Changes

 * Predators are more common and difficult.
 * is more dangerous, containing more Rot than usual but less than Hunter.
 * The Unfortunate Development part of Five Pebbles contains less rot than usual, but more than Hunter.

Food Quest
Gourmand also has the optional objective of completing their food tracker with 22 different types of food, which awards an alternate ending and unlocks s in both the Arena mode and all subsequent campaigns for the Gourmand themself, the Survivor and the, where they randomly spawn in s.

The food tracker is found above the Gourmand's food bar, and shows any items they have eaten so far, and a flashing icon of the next suggested food, though foods may be eaten in any order.

The list of foods, in suggested order (entries marked with "or" require only one of the two to be eaten):
 * or
 * (Not an .)
 * or
 * or
 * (Not an .)
 * or
 * or
 * (Not an .)
 * or
 * or
 * (Not an .)
 * or
 * (Not an .)
 * or
 * or
 * or
 * or
 * or
 * or
 * or
 * or
 * or

Stats
[*] Throwing skill affects velocity and trajectory. [†] 3.0 only when not exhausted - reduced to 0.3 when exhausted.

Exhaustion
Gourmand has an exhaustion mechanic similar to that of Starving. When in this state, Gourmand's speed and jump height is significantly reduced. When exhausted, Gourmand's throws do less damage and travel a shorter distance. Gourmand recovers energy when idle or crouching. Excessive sliding, jumping, and throwing Spears cause Gourmand to enter this state.

Sliding
Gourmand has a very powerful slide, able to traverse up to ~2/3rds of the screen, making it ideal for traversing flat areas quickly. Sliding can also be used for defense, dealing 0.25 damage and temporarily stunning creatures. Gourmand is completely immune to spears while sliding.

Rolling
Gourmand can roll for a significantly longer time than other Slugcats, making it another good option for traversing flat areas. Rolling can also be used for defense, dealing 1.0 damage and stunning creatures for 2.4 times as long as sliding. Gourmand is completely immune to spears while rolling.

Spearing
Dealing ~3 damage on hit, throwing a Spear instantly exhausts Gourmand and initiates a roll. This gives Gourmand more forward momentum than a normal throw, allowing them to cross wider gaps than by normal throw-boosting.

When in the exhausted state, Spears have a curved throw speed and trajectory, dealing only 0.3 damage.

Slamming
Landing onto creatures at a quick enough speed causes Gourmand to slam them, dealing between 2.0 and 20.0 damage depending on height. This launches Gourmand in the opposite direction. Caution should be taken when traversing cramped spaces with friendly s and tamed, as this can damage both enemies and allies.

Swimming
Gourmand has the same lung capacity as, but becomes nearly useless in water when exhausted, only barely able to tread surface water.

Weight
Gourmand is much heavier than other Slugcats, granting them greater knockback resistance but giving less lift when riding s, or speed when riding. This can be bypassed by starving, allowing Gourmand to reach areas they otherwise cannot. Additionally, Gourmand's bulk grants them resistance to damage, reducing the chance that a thrown Spear is fatal by 15% and guaranteeing that Lizard bites only incapacitate them (except in the case of s whose bites remain fatal).

Stealth
Gourmand is more visibly noticeable to creatures. They are louder and only gain a slight amount of stealth when crouching. This makes it hard to avoid detection from threats in the open.

Crafting
Crafting can be performed by holding the Up and Grab inputs while standing still. Combining objects with other objects, or foods, produces a new item. Combining two different foods causes Gourmand to consume both, gaining their Food Pips and 1 additional Food Pip.

Regurgitating Items
By holding pickup while standing still and with no item stored in your stomach, Gourmand regurgitates up a random item from the following list at the cost of one food pip. Attempting this without any food pips briefly stuns Gourmand, and no item spawns.


 * 32.89% -
 * 10.53% -
 * 9.87% -
 * 7.89% -
 * 6.58% -
 * 6.58% -
 * 6.58% -
 * 5.92% -
 * 5.26% -
 * 3.29% -
 * 1.97% -
 * 1.97% -
 * 0.66% -

Tips

 * Swimming becomes near useless when exhausted, so take caution to avoid drowning in deeper areas.
 * Throwing a Spear deals 3x the normal damage, which can kill creatures such as s in a single hit. However, this immediately exhausts Gourmand, so it is safest to attack single targets or at a distance.
 * Sliding, rolling and slamming into enemies are very effective combat tools, stunning most creatures for a considerable amount of time.
 * Throw-boosting with Spears is considerably stronger as Gourmand.

Trivia

 * Gourmand appears to be the leader of a colony of Slugcats; their campaign can be viewed as a quest of gathering food for the colony.


 * When harassing Gourmand, may accelerate them enough to trigger body slam damage, killing themselves in the process.


 * Although starving decreases Gourmand's body mass, they are still too heavy to fly indefinitely using s.
 * Gourmand's food quest appears to be leading them to certain key regions based on the order of the food.
 * Slime Mold, Blue Fruit, Batflies, Mushrooms, and Black Lizards can all be easily found near Gourmand's starting area in.
 * Bubble Weed/Bubble Fruit, Jellyfish, Jetfish, Glow Weed, Salamanders/Eel Lizards, Snails, and Hazers can all be found inside of.
 * Eggbugs and Lilypucks are likely meant to be found on a return trip through Shaded Citadel on the way to the next region.
 * Yellow Lizards and Grapple Worms can be found in.
 * Neuron Flies can be found in.
 * Centiwings, Dandelion Peaches, and Cyan Lizards can all be found in.
 * Gooieducks can be found in.
 * Red Centipedes as well as Gooieducks can be found in.
 * From there, Gourmand can go to from Subterranean in order to complete the food quest.


 * When the food quest has been fulfilled, additional scenes are added to the ending sequence, showing Gourmand coming back with a bountiful harvest.
 * after the food quest ending is acheived, returning to the save file will spawn in the maximum amount of s allowed for a campaign, which in normal cases is 2, but if one were to externally modify the pup spawn cap, the game would spawn in pups to the set cap, all the way up to 1,000, which is a hard limit.