UserWiki:Wagoogusjr

''None of this content is actually ingame. It is FANMADE! Feel free to read this garbage region concept I came up with if you wish. If you desire actual information, then this isn't the place to be.''

The Dilapidated Overgrowth is a late-game region that is primarily accessed in the lowermost areas of the superstructure, through Unfortunate Development. It is characterised by the various lush growths it has, abundance of creatures, and a starkly contrasting sub-region.

Overview
Dilapidated Overgrowth is a lush region that primarily consists of a linear open amount of terrain, inhabited by various swathes of turquoise coloured vines, pools of water, and twisting tree-like formations. Various hanging emerge from the surrounding floral growth, paired with arrays of  that are segmented on sprawling linear fields. This abundance of resources makes obtainment of food an otherwise trivial task.

The region is reminiscent of, only sharing much more swamped characteristics, with its entire background encompassed by various grey clouds, paired with large structures that seem to take the form of what can assumed to be cathedrals. These structures are dilapidated and burgeoning with floral growths. They are constructed in a brutalist style, being more monolithic in architect.

The lower area of the region is accommodated by various caverns―which are acutely illuminated by s. These areas are most frequently inhabited by s, s and, meaning these areas can provide minimal threat in dimmer sections. Though these cavernous areas also provide an abundance of and s, making the choice of traversing this area being a beneficial endeavour if willing to trade with  groups.

The region is a gauntlet of various land and aerial creatures, paired with nomadic packs of Scavengers that traverse the area. Despite Scavengers being present, no tolls or merchants can be encountered in the region.

Linear Desolation
Linear Desolation is a sub-region that starkly contrasts Dilapidated Overgrowth. The region has a foggy, white background, accompanied by a now increased amount of structures in the background. The overgrowth is wilted and coloured a pure black, making the region obtain a monochromatic hue of white, grey and black.

The sub-regions proximity is indicated by the subtle altering of palette as one progresses through the region, with a majority of flora becoming less abundant and the cathedral-like structures growing more prominent in the background.

Linear Desolation lacks any abundant food source, with only and  being present, paired with occasional inactive variants of the, reminiscent of those in the  campaign.

The sub-region is defined by a newly introduced mechanic, which only becomes apparent if within the presence of a 'Sapper'―as refers to them as. Sappers appear as oval-shaped objects covered in a dark bronze hued metal, with a tangerine hued circular engraving in its epicentre, appearing somewhat reminiscent to the Gravity Disruptors in.

If the is within adequate proximity of a Sapper, it will, in similar manners to a, intermittently drain the Slugcats food pips by 1. The amount of time it takes for each intermittent sapping is around 15 seconds, though the proximity it occurs is highly vast, with it capable of occurring 3 rooms away. The extraction of food pips will cease should the Slugcat have all food pips removed.

Each Sapper is interspersed 8 rooms away from eachother, with 3 Sappers being present in the sub-region. Their presence, paired with the rarity of any resources, makes it likely for a Starve Cycle to occur, meaning exiting the sub-region should be a high priority, as residing long-term does not harbour any benefits, excluding an exclusive Grayscale Pearl.

The cavernous sections are a more safer, albeit longer alternative route, due to their quantities of and, as well as mitigating the effect posed by Sappers. Consequently, the caverns are far more labyrinthine and confusing to traverse, due to lack of any light, paired with few populations of s and s.

Present
Available to Monk, Survivor, Hunter and Gourmand. Excluding various creature spawn changes, as well as visual alterations, Dilapidated Overgrowth remains quite consistent. This excludes, with the region rendered inaccessible for due to the collapse of.

Cavernous sections of the region are flooded, therefore resulting in various s and s congregating in these areas. An additional quality stems from the collapse of the Sappers in Linear Desolation. While inherently ridding of any threat posed by the Sappers, the collapse of them results in the upper part of the region being rendered inaccessible due to blockage of debris, meaning the cavernous sections must be traversed in order to exit the region.

The caverns in Linear Desolation have far more resources than their previous iterations, though consequently they have much more abundant creatures. Paired with the darkness, this makes travel a quite arduous task especially with shortened cycles.

Past
Available to Spearmaster and Artificer. The region remains primarily unchanged. However, in Linear Desolation, due to the Sappers being in better integrity, they remove 1 food pip every 5 seconds. This is paired with much less creatures and resources, making traversing the region a far more gruelling task.

Trivia

 * Dilapidated Overgrowth is rendered inaccessible in the campaign, as all karma gates that lead to the region have either collapsed, or are blocked off.


 * Sappers, as stated by when given the Grayscale Pearl, were constructed by the Ancients as to enhance their rituals of starvation―proving to have an inadvertent impact on the surrounding environment.

Maps
N/A