Caramel Lizard

Caramel Lizards are one of the new variants of added in the Downpour DLC. They are characterized by their large size, leaping, and ability to spit projectiles.

Appearance
Caramel Lizards are large, bulky white lizards with six legs. Their colors can vary from pale yellows to dark, desaturated oranges. Their bodies may vary in color, but are always pale. They have rectangular heads with knobby spikes along the top.

Combat
Caramel Lizards are a formidable threat as one of the largest lizard variants. Despite being unable to climb poles, their leaps make them capable of attacking the when on poles or elevated platforms. Caramel Lizards have difficulty making it over rugged terrain, however, which can provide an advantage for the player. As with other lizards, they can be flipped over using ; though when charging, throwing rubbish has no effect. They can also be frightened off by the use of s. Caramel Lizards take roughly 5-6 s to kill.

Stealth
Caramel Lizards, similarly to s, have a line of sight that often stays on ground level. They often stand idle until they notice prey or a threat. Like all other lizards, they are capable of hearing and will investigate noise produced by creatures or items. Once a Caramel Lizard has noticed prey, they become difficult to lose. Crawling, avoiding making noise, and avoiding their line of sight can help a player sneak past them.

Evasion
Due to their leaping capabilities, Caramel Lizards can be hard to avoid. However, they are slow and clumsy with their attacks, making it easy to avoid them with backflips. When they leap, they become disoriented for a short duration, giving time to move past them. Aiming for high ground or passing through tunnels below them is the most reliable way of avoiding Caramel Lizards. Additionally, they can be baited into leaping off ledges or deeper into a room, away from the player.

Leaping
Caramel Lizards have a special leaping attack, signaled by a short windup in which they hiss before leaping towards their target. This attack allows them to catch creatures on poles, or even reach platforms off ground level. This attack, however, is clumsy and inaccurate, and they may hit walls or leap off of ledges. When they miss, they are disoriented for a short amount of time, leaving room for a counter-attack.

Projectile Spit
Caramel Lizards, similarly to s, have the ability to spit projectiles at their prey. While they do not deal damage, these projectiles heavily weigh down whatever they strike while also causing a large amount of knockback. Caramel Lizards must stop moving in order to use these projectiles.

Taming
Caramel Lizards have a relatively low taming difficulty, and require only 1-2 feeds. However, due to their leaping, they often have a difficult time picking up their prey. Additionally, their large size can make it difficult to escape especially small shelters if they sleep through a cycle next to Slugcat.

Once tamed, they attempt to fight off threats to the player. However, they will not leap to follow the player onto higher terrain. Their low mobility makes it difficult for them to follow after the player. Their high durability and loyalty, however, can be useful in areas with flatter terrain.

Variants & Attributes
Unlike s and s, Caramel Lizards have a color variation to their bodies. Their markings and heads range in color from pale yellows to deep, dark oranges and ambers. They may have knobs, frills, stripes, and various other scale types. Their horns can vary in size.

Trivia

 * Caramel Lizards are immune to bites from s.
 * Additionally, their bites have no effect on s.
 * Caramel Lizards are immune to
 * Caramel Lizards prey upon s, as well as s.
 * Despite being bigger than s, Caramel Lizards are able to be preyed upon by s.