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The Slugcat head.png Slugcat's controls feature a variety of advanced movements, mostly unexplained in-game. This page exists to detail the variety of moves the Slugcat can perform, and how to do them. Many don't do much on their own and are very situational, but they can be mixed together to save your life many times! It is always good to have even the most useless tricks in your arsenal.

Buttons and basics[edit | edit source]

  • Up: Grabs onto poles and climbs up them. Causes the Slugcat to climb up small ledges and reorient in midair. Also causes the Slugcat to rise up onto two feet when crawling.
  • Down: Causes the Slugcat to duck down and crawl on all fours. When on a vertical pole, causes the Slugcat to crawl down it. When on a horizontal pole or the bottom of a vertical pole, causes the Slugcat to drop off of it. Also causes the Slugcat to drop off of corners.
  • Left/Right: The basic horizontal movement of the game. Also used to cause the Slugcat to grab onto a wall and slide down it.
  • Jump: A basic jump allowing the Slugcat to climb over obstacles, reach poles and leap across gaps.
  • Grab: Picks up an object or grabs certain creatures. If the Slugcat's left hand is free, they grab objects with that hand first.
  • Throw: Throws held objects, often with considerable force. If the Slugcat is holding two objects, the object in their right hand is thrown first. Some objects have an effect when thrown, and others are thrown a much shorter distance.
  • Map: When tapped, briefly pulls up the HUD showing the Slugcat's karma level and hunger. When held slightly longer, brings up a timer depicting when the rain arrives. When held down for about a second, brings up a map from the Slugcat's memory. The Slugcat cannot move while remembering the map, and this does not pause the game.
  • Pause: Opens up the pause menu.

Object management[edit | edit source]

  • Eat: Holding grab causes the Slugcat to eat any food they are holding. If the Slugcat is holding food in both hands, they eat the food in their right hand first. If the Slugcat is already full, they do not eat any more food. Certain food, such as Popcorn Plant icon.png Popcorn Plants, are eaten as soon as they are grabbed.
  • Drop: Pressing down and grab at the same time causes the Slugcat to gently drop an item rather than throw it. Like throwing, the Slugcat drops the item in their right hand first. This can be very useful when the player wants to grab hold of something else without wasting objects in hand such as Spear icon.png Spears or Grenade icon.pngExplosive Spear icon.png Explosives, or when attempting to appear unthreatening around neutral creatures.
  • Swap: Double-tapping grab causes the Slugcat to swap the items held in their left and right hands, letting them throw or drop a different item first.
  • Item Storage/Regurgitation: If the player holds down grab, as if to eat, and is unable to eat the item (due to not holding a consumable item or being full), the Slugcat swallows the object they're holding. If they are holding items in both hands, they store the item in their right hand first. This object can then be regurgitated later on by holding grab again. As long as the Slugcat is not in a tunnel, the object is regurgitated into one of the Slugcat's hands if they have an empty one. If not, the object is spat on the ground. Food and Spears cannot be stored this way, and the Slugcat can only store one item in them at a time.

Jumping[edit | edit source]

Pulling up onto ledge[edit | edit source]

When hitting a wall just below a ledge, holding forwards and pressing jump allows the Slugcat to climb up.

Ledge Climb.gif

Wall-jumping[edit | edit source]

The Slugcat slides down walls when holding into the wall.


Wall-jumping is performed by pressing jump while sliding down a wall (holding into the wall), immediately switching holding direction to the other wall and tapping jump as soon as the Slugcat comes into contact with that wall.

Note: It’s important to switch holding direction as soon as possible after jumping. The aim is to jump as soon as possible while holding into the wall, to minimize height lost to sliding, then immediately hold away from the wall to minimize negative aerial drift.

Walljump Test.gif

Coyote jump[edit | edit source]

It is still possible to jump a few frames after running off an edge. This can be used to maximize horizontal jump distance, or safeguard against tight jumps.


Pole coyote jump[edit | edit source]

This can also be done off of poles.


Charge-pouncing[edit | edit source]

Entering the crouching position and holding jump until the Slugcat’s back is arched, then releasing, allows for a charge-pounce. For almost all pounces the Slugcat is subject to aerial drift, and so holding forwards mid-pounce allows the player to maximize the Slugcat's horizontal range whenever jumping or pouncing.


Crouching to safely position on edges[edit | edit source]

This gif shows the farthest the Slugcat can extend over a ledge while crouched, useful for maximizing charge-pounce distance.


Landing upright out of charge-pounce[edit | edit source]

Tapping up immediately after charge-pouncing puts the Slugcat in an upright position, giving it more height. This can help grab ledges upon landing.


Throw-boosting[edit | edit source]

Throwing Rubbish or Spears during a jump or pounce increases horizontal velocity, allowing the Slugcat to travel further than normal jumps and pounces. This is most effective when done at the start of a jump.

Note: Throw-boosting can be used at the start of any aerial move to increase speed / range.


Optimal throw-boosting[edit | edit source]

This can be done with two objects to further increase speed, optimally either out of a charge-pounce or max length roll-pounce (Explained later in guide).


Turning around[edit | edit source]

Backflipping[edit | edit source]

Backflips are performed by jumping immediately after turning around. Note that the rightwards press near the end of the move is only to prevent the Slugcat from falling off the platform.


Turn-hopping[edit | edit source]

Turn-hopping involves repeatedly jumping after turning to conserve turn momentum and cover ground quickly. Momentum conserved this way only depletes when in contact with the ground, and lasts longer with more precise and better timed jumps.

Tunnel Movement[edit | edit source]

Main article: Tunnel Movement

Slides[edit | edit source]

Main article: Slides

Rolls[edit | edit source]

Main article: Rolls

Pole Movement[edit | edit source]

Main article: Pole Movement

Combat[edit | edit source]

Main article: Combat

Swimming[edit | edit source]

Main article: Swimming

Situational controls[edit | edit source]

The Five Pebbles Safari Icon.png Five Pebbles region features unique controls, which for the sake of spoilers are not listed here. Info on the controls can be found on the page for the region.

Source[edit | edit source]

More detailed gifs and more complete move information can be found on the Rain World Movement Guide