Arena

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SPOILER WARNING: Downpour
This section contains details concerning the Downpour DLC. If you have not yet completed the DLC, then read no further!
SPOILER WARNING
This section contains major plot details. If you have not made significant progress in the game, then it is recommended that you read no further!


Arena is a game mode featuring 4 sub-modes: Sandbox and Competitive in vanilla, and the ✔️DLCDownpour-exclusive Challenge and Safari. These game modes are available from the main menu under the 'Arena' tab, and allow for local multiplayer with up to 4 players in a variety of Arena maps. Most creatures, objects, and maps of these modes are initially unavailable and must be unlocked by finding collectibles spread across the various Slugcat campaigns in Story mode.

The Arena menu presents the player with a variety of options to customize their experience. Game mode is selected at the top, underneath which are a series of icons that allow the player to toggle which players are active. Maps can be set in the sliding menu to the left - only the ones unlocked are available to play on. Immediately next to maps are several sliders that change the number of points rewarded for completing objectives, including slaying of unlocked creatures. Below the character selection are check-boxes to enable PvP (player-versus-player) combat, aggressive enemy AI, and other mode-specific settings.

Sandbox

The interface for editing the arena of Sandbox mode

Sandbox mode allows the player to craft their own arena experience with an arena editing feature and customizable objectives. The menu screen of Sandbox allows for detailed control of the arena rules, such as settings for the rain timer (ranging from 30 seconds to 10 minutes, or forever) and the end-conditions of a given round: playing until a desired score, playing until it rains, or no restriction.

In-game, the player may switch between a spawn editing mode and live play. The locations of creatures, objects, and player spawns can be controlled in the editor. Slugcats can only spawn at tunnels, and spawn randomly if one is not selected. In the bottom right of the editing interface is the option to randomize creature spawns, switch between preset spawn configurations, and to initiate live play. Switching between live play and the editor is also possible via the pause menu.

Competitive

The settings menu of Competitive mode

Competitive mode encourages quick hop-in hop-out sessions where players compete towards objectives including food consumed, time survived, and creatures slain. Competitive mode is set up for the creation of round playlists, wherein several maps can be played sequentially without interruption. A second slider near the map selector allows for customization of that playlist, with the option of randomizing all maps chosen.

A checkbox to the right determines the number of times each map in the playlist is visited. Above that slider are check-boxes to control the ability for players to spear each other and the aggressiveness of AI. Even the length and pacing of a round can be controlled, with duration of cycles able to be set from 30 seconds to 10 minutes and the quantity of creatures ranging from non-existent to overwhelming in quantity.

Unlockables

Throughout the map in each campaign are unlock tokens which make certain maps, creatures, and objects available in Arena mode. Unlocks are shared between Sandbox and Competitive. In the base game, there are 34 playable maps, of which Amphitheater, Frame, Levels, Platforms and Warehouse are always available. There are also 43 Creatures and 17 Objects available, of which the Slugcat (used to set player spawn points), Green Lizard, Pink Lizard, Batfly, Rock, and Spear items are unlocked by default.

Tokens

Location Unlockables
Unlocked by Default

Maps Amphitheater  •  Frame  •  Levels  •  Platforms  •  Warehouse
Creatures Batfly  •  Green Lizard  •  Pink Lizard
Objects Rock  •  Spear
Slugcats Monk  •  Survivor  •  Hunter
Outskirts

Maps Blocks  •  Chamber  •  Stoneheads
Creatures Pole Plant  •  Squidcada
Objects Blue Fruit
Regions ✔️DLC Outskirts
Drainage System
As Monk, Survivor, Hunter, Gourmand, Artificer, Rivulet, Spearmaster

Maps Cistern  •  Filters  •  Water Reactor
Creatures Red Leech  •  Salamander
Snail As Monk, Survivor, Hunter, Artificer, Spearmaster
Hazer
Objects Bubble Weed As Survivor, Hunter, Gourmand, Artificer, Rivulet, Spearmaster
Regions ✔️DLC Drainage System
Industrial Complex

Maps Hole  •  Shafts  •  Stove Pipes
Creatures Blue Lizard  •  Infant Centipede  •  Mature Centipede  •  Vulture Grub
Objects Cherrybomb
Regions ✔️DLC Industrial Complex
Garbage Wastes

Maps Grid  •  Pit  •  Pylons As Monk, Survivor, Hunter, Gourmand, Rivulet, Saint
✔️DLC Acid Field  •  Caustic Vats As Artificer, Spearmaster
Creatures Brother Long Legs As Monk, Survivor, Hunter, Gourmand, Artificer
Scavenger As Monk, Survivor, Gourmand, Rivulet, Spearmaster, Saint
Red Lizard As Hunter, Artificer, Spearmaster
Objects Grenade  •  Bubble Fruit
Explosive Spear As Monk, Survivor, Hunter, Gourmand, Rivulet, Spearmaster, Saint
Regions ✔️DLC Garbage Wastes
Shoreline
As Monk, Survivor, Hunter, Gourmand, Rivulet, Saint

Maps Refinery  •  Waterworks
Creatures Jellyfish As Monk, Survivor, Hunter, Gourmand, Rivulet, Saint
Jetfish As Monk, Survivor, Hunter, Rivulet
Sea Leech As Survivor, Hunter, Gourmand, Rivulet, Saint + ✔️DLCAs Monk
Leviathan As Hunter, Gourmand
Regions ✔️DLC Shoreline
Shaded Citadel
As Monk, Survivor, Hunter, Gourmand, Artificer, Rivulet, Spearmaster

Maps Cabinets  •  Hive  •  Planters
Creatures Big Spider  •  Lantern Mouse  •  Coalescipede
Miros Bird As Hunter, Gourmand, Artificer, Rivulet, Spearmaster
Objects Flashbang  •  Lantern
Regions ✔️DLC Shaded Citadel
The Exterior
As Monk, Survivor, Hunter, Gourmand, Artificer, Rivulet, Spearmaster

Maps Joint  •  Waste Deposit
Creatures Grappling Worm As Survivor, Hunter, Gourmand, Artificer, Spearmaster + ❌DLCAs Monk
Yellow Lizard As Survivor, Hunter, Gourmand, Artificer, Rivulet, Spearmaster + ❌DLCAs Monk
Objects Slime Mold As Survivor, Hunter, Gourmand, Artificer, Spearmaster
Regions ✔️DLC The Exterior
Five Pebbles
As Monk, Survivor, Hunter, Gourmand, Artificer, Spearmaster

Creatures Daddy Long Legs As Monk, Survivor
✔️DLC Inspector As Hunter, Artificer, Spearmaster
Regions ✔️DLC Five Pebbles
Chimney Canopy

Maps Scaffolding  •  Thrones
✔️DLC Muck Machine  •  Rock Bottom
Creatures Vulture  •  White Lizard
Dropwig As Survivor, Hunter, Gourmand, Artificer, Spearmaster
Cyan Lizard As Hunter, Gourmand, Artificer, Spearmaster, Saint
Regions ✔️DLC Chimney Canopy
Sky Islands

Maps Antenna  •  Array  •  Summit
Creatures Eggbug
Centiwing As Survivor, Hunter, Gourmand, Artificer, Rivulet, Spearmaster, Saint
King Vulture As Hunter, Gourmand, Artificer
Objects Vulture Mask
✔️DLC Dandelion Peach As Monk, Survivor, Hunter, Gourmand, Rivulet, Saint
Regions ✔️DLC Sky Islands
Farm Arrays

Maps Accelerator  •  Islands
Creatures Adult Noodlefly
Infant Noodlefly As Survivor, Hunter, Gourmand, Artificer, Spearmaster
Rain Deer As Hunter, Gourmand, Artificer, Spearmaster
Spitter Spider As Hunter, Gourmand, Artificer, Rivulet, Spearmaster, Saint
Objects Batnip  •  Beehive  •  Spore Puff
Grenade As Survivor, Hunter, Gourmand, Artificer, Rivulet, Spearmaster, Saint
Regions ✔️DLC Farm Arrays
Subterranean

Maps Cave  •  Nest  •  Shortcuts
✔️DLC Filtration Node  •  Submerged
Creatures Black Lizard  •  Overgrown Centipede
Monster Kelp As Hunter, Gourmand, Artificer, Spearmaster
Red Centipede As Hunter, Artificer, Spearmaster, Saint
Objects Mushroom
Regions ✔️DLC Subterranean

Maps

Arena Maps are unlocked in groups by a singular token found within a Region, with the design and aesthetics of the corresponding maps based off of the Region that the token is found within.

Unlocked by Default

Outskirts

Industrial Complex

Chimney Canopy

Garbage Wastes

Shoreline

Shaded Citadel

Drainage System

Sky Islands

Farm Arrays

The Exterior

Subterranean

Downpour

Downpour-Exclusive Content

This section contains content exclusive to the Downpour DLC. This content is not available in the base game.
The Sandbox interface, with Downpour installed.

Downpour adds two arena modes, Challenge and Safari, and unlocks for all arena modes. In addition to the base game content, there are additional 26 Arena Maps, 14 creatures, and 10 objects, for a total of 50 Arena Maps, 57 creatures, and 27 objects, as well as Safari unlocks for nearly every region and unlocks for the 5 new Slugcats. In the Sandbox and Competitive modes, there is the added option for each player to choose their own type of Slugcat; a selection of the 8 different player characters seen within Story mode, each with their unique stats and abilities retained.

Challenges

Main article: Challenges

Challenges are preset Arenas with a predefined set of objects and creatures. During a Challenge, the player is required to complete various objectives in order to exit the arena and win. These typically involve gaining points through eating food, killing certain creatures, or surviving for a duration of time, often under limiting conditions.

Safari

Main article: Safari

In Safari, the player controls an Overseer, observing the different creatures and environments as they freely travel through a region. The player can control individual creatures to create unique situations and experiment with how they interact.

In the menu for Safari, the player can select which region they want to use (karma gates do not work), and can deactivate the rain so there is no time limit.

Unlockables

Throughout the map in each campaign are unlock tokens which make certain Maps, Creatures, Objects, and Characters available in both Sandbox and Competitive, alongside Region unlocks for the Safari game mode. Train Lizard, Chieftain Scavenger, Hunter Long Legs, Stowaway, ???, and Sliver of Straw do not have an arena unlock.


Tokens

Location Unlockables
✔️DLC
Pipeyard

Maps Gantry  •  Towering
Creatures Strawberry Lizard As Saint
Eel Lizard As Rivulet, Saint
Objects Lilypuck As Monk, Survivor, Hunter, Gourmand, Artificer, Spearmaster
Pearl
Regions Pipeyard
✔️DLC
Outer Expanse
As Monk, Survivor, Gourmand

Maps Railway  •  Sun Baked
Creatures Jungle Leech As Survivor, Gourmand
Caramel Lizard  •  Yeek
Slugpup As Monk, Survivor
Objects Gooieduck
Slugcats Gourmand As Gourmand
Regions Outer Expanse
✔️DLC
Metropolis
As Artificer

Maps Roof  •  Sky Lobby
Creatures Elite Scavenger
Objects Electric Spear  •  Singularity Bomb
Slugcats Artificer
Regions Metropolis
✔️DLC
Waterfront Facility
As Artificer, Spearmaster

Maps Sea Spires  •  Substructure
Creatures Sea Leech  •  Jellyfish  •  Leviathan
Regions Waterfront Facility
✔️DLC
Looks to the Moon
As Spearmaster

Maps Conflux  •  Dark Tower
Creatures Mother Spider
Slugcats Spearmaster
Regions Looks to the Moon
✔️DLC
Submerged Superstructure
As Monk, Survivor, Hunter, Gourmand, Rivulet, Saint

Maps Memory Bypass  •  Rust Core
Creatures Aquapede As Monk, Survivor, Hunter, Rivulet, Saint
Giant Jellyfish As Monk, Survivor, Hunter, Rivulet, Saint
Miros Vulture As Rivulet
Objects Glow Weed As Monk, Survivor, Hunter, Rivulet, Saint
Slugcats Rivulet As Rivulet
Regions Submerged Superstructure
✔️DLC
The Rot
As Rivulet

Maps Decaying Construct  •  Lightning Machine
Creatures Mother Long Legs  •  Daddy Long Legs
Regions The Rot
✔️DLC
Undergrowth
As Saint

Maps Crawl Space  •  Man Eater
Creatures Jungle Leech  •  Salamander  •  Snail  •  Hazer
Objects Bubble Weed
Regions Undergrowth
✔️DLC
Silent Construct
As Saint

Maps Barrens  •  Twisted Ruin
Creatures Big Spider  •  Yellow Lizard  •  Brother Long Legs
Objects Slime Mold
Slugcats Saint
Regions Silent Construct
✔️DLC
Story
As Saint

Maps Side Paths  •  Void Shrine
Creatures Firebug
Objects Fire Egg  •  Fire Spear
✔️DLC
Story
As Rivulet

Objects Rarefaction Cell
✔️DLC
Challenges
As Artificer

Objects Joke Rifle

Maps

These arena maps are added in ✔️DLC Downpour. They are grouped under their corresponding unlock token and the region that they are based off of or found within.

Metropolis
Submerged Superstructure
Rubicon
Looks to the Moon
Outer Expanse
The Rot
Silent Construct
Pipeyard
Waterfront Facility
Garbage Wastes (Past)
Undergrowth
Chimney Canopy (The Gutter)
Subterranean

Downpour-exclusive content ends here.


Trivia

  • Arena was added in the 1.5 update.
  • The first three color options are modeled after the single player difficulty modes. Nightcat is unique to Arena mode.
  • All Slugcats in Arena mode have the stats and abilities of Survivor, despite the differing colors.
  • Players enter Arena mode via tunnels normally representing room transitions. These tunnels change into shelters as soon as the end-condition is met.
  • It is possible in sandbox to de-select all players and play. No Slugcats spawn, allowing to iterate upon creature-to-creature relationships without player interference.
  • Arena unlocks do not persist between save files, but do not get deleted from resetting a save file.
  • If a Vulture's mask is removed in competitive mode and it survives, it has a chance to reappear in subsequent rounds.
  • Aggressive Noodlefly mothers often show up in future rounds and target whoever angered them.
  • Lizards can be tamed in arena with reduced difficulty, and re-spawn in subsequent rounds for as long as they stay alive.
  • On normal behavior settings, reputation is tracked for each Slugcat. It persists through competitive rounds and it is increased and decreased by a factor of 1.5x compared to single player. It has the same effects as usual with a few exceptions.
    • Cyan Lizards stay hostile even at maximum reputation levels.
    • Some Scavengers may still harass high reputation Slugcats with Rocks.
  • On aggressive AI mode, reputation is set to the lowest value of -100 every round.
  • On the darker maps, Slugcats glow as if they have eaten a Neuron Fly.
  • Early in development, there were plans to have an integrated level editor in arena mode so that players could build their own arenas in-game. This was quickly scrapped, but the separate level editor application was made publicly available after release.