Mille-ailes

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This page is a translated version of the page Centiwing and the translation is 4% complete.
"Centiwing"
Details
Code name
Centiwing
Neutral to Aggressive
≈2.31-3.2

Food Pips

3 🌕 En tant que MoineEn tant que SurvivantEn tant que Chasseur

3 🌕 ✔️DLCEn tant que GourmandEn tant qu'ArtificierEn tant que Ruisselet

1 🌕 ✔️DLCEn tant que Maître-Lancier

Inedible ✔️DLCEn tant que Saint

Points
5
Regions

Tout Chat-limace: Sky Islands

Downpour Regions

En tant que Gourmand: Sky Islands

En tant qu'Artificier: Sky Islands, Farm Arrays, Metropolis

En tant que Ruisselet: Industrial Complex, Chimney Canopy, Sky Islands, Farm Arrays, Pipeyard

En tant que Maître-Lancier: Sky Islands, Farm Arrays

En tant que Saint: Outskirts, Industrial Complex, Garbage Wastes, Chimney Canopy, Sky Islands, Farm Arrays, Pipeyard, Silent Construct, Rubicon

Centiwings are a flying Mille-pattes variant found primarily in Îles célestes. They are characterized by their green color, ability to fly, and somewhat skittish behavior.

Appearance

Centiwings are long, black arthropods with segmented bodies and bright green protective shells. They have many legs which have a dark green coloration on their ends. Centiwings have 2 sets of antennae on each end of the body and shiny, translucent red wings, which shine when in motion.

Two Centiwings flying around.

Tips

Combat

Centiwings are initially afraid of creatures until they have been in their presence for a period of time. Due to their flight, they are able to outpace most creatures once they become aggressive. Like other Centipedes, Centiwings are not stunned by Pierres unless injured; however, they always drop held creatures when hit. Centiwings are also stunned for twice as long as other Centipedes. Despite being unable to hear, Centiwings still drop creatures and flee when a Bombe Cerise is thrown.

Centiwings can be killed with 3-4 Lances, though less are needed to make one flee. When severely injured, Centiwings begin to spasm and attempt to return to their dens.

Like other arthropods, Boules de Spore can be used to dispatch them; this is especially effective with Centiwings, as their flying patterns commonly curl them up, allowing the Spore Puff's cloud to engulf more of their body.

A Centiwing chasing Slugcat.

Stealth

Centiwings are almost always moving and can traverse rooms in a short period of time, potentially allowing them to find Slugcat easily. However, Centiwings cannot see very far and are incapable of hearing. Crouching and crawling reduces their vision further. Moving swiftly can help to avoid detection, as well as seeking cover beneath level geometry or within tunnels.

Evasion

Centiwings are initially fearful of Slugcat and do not attack them until a period of time has passed; the player can take advantage of this short window to pass through rooms without risk. Centiwings are normally found flying through the upper areas of a room, so taking a lower path can help to avoid them.

Abilities & Behavior

Grabbing & Electrocution

A Centiwing killing a Lézard Bleu.

Centiwings grab on to creatures by their heads. If they manage to latch on with both ends of their bodies, they deliver a shock. Rather than dealing a set amount of damage, Centiwing shocks either kill or stun the creature depending on their mass in relation to the Centiwing. If they weigh less than the Centiwing, they die. When injured and attempting to retreat to a den, Centiwings can latch on to creatures and pull them inside of the den, killing them.

Aggression

Centiwings have a unique timer for determining aggression. Upon seeing a creature, they start a countdown in which they consider the creature a threat for 7.5 seconds. They become progressively less afraid as the timer ticks down, and once it reaches 0, they grow progressively more aggressive towards the creature. Once they consider a creature prey, they begin pursuing and attempting to kill them. Every creature has their own individual timer once noticed. These timers can run simultaneously and do not interrupt each other. This timer is paused if the Centiwing is stunned but resumes shortly after.

Senses

Unlike other Centipedes, Centiwings do not have fully movement-based vision and are completely incapable of hearing. They can always see to some extent and can detect Slugcat even when Slugcat is crouching and idle. However, crouching still reduces a Centiwing's vision. Centiwings have a small vision cone in comparison to other Centipedes, making them less likely to notice other creatures altogether.

Relationships

Relation par défaut Veut manger (1.0)
Ignore Superviseurs (0.0)  •  Plantes Poteaux (0.0)  •  Vers de Déchets (0.0)  •  Bébés Mille-pattes (0.0)  •  Mille-pattes Adultes (0.0)  •  Mille-pattes Rouges (0.0)  •  Mille-ailes (0.0)
Veut manger Grosses Araignées (0.25)  •  Araignées Éclabousseuses (0.25)
A peur de Goémonstres (0.5)

Note: This is the same table as regular Centipedes.

Variants & Attributes

Centiwings do not have much variety in appearance. They can be 12 or 13 segments long, and their shell colors have a slight range from a warm to cool green. Their shell colors can be affected by a room's darkness.

Trivia

  • Centiwings are coded to have a size range of 0.5-0.65, which is rounded to 0.5-0.6.
  • Centiwings are able to climb on background walls. This is not often seen in-game, however, as they almost always fly when possible.
  • Centiwings may spin in place, which is an intended behavior.
  • Centiwings are vulnerable to Jellyfish, whereas other Centipedes are not.
  • Slugcat is able to ride Centiwings with the use of a Perchever.
  • In ✔️DLCDownpour, certain Bébés Mille-pattes are green, presumably being Infant Centiwings.