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Downpour-Exclusive Content

This page contains content exclusive to the Downpour DLC. This content is not available in the base game.


Challenges are an Arena mode exclusive to ✔️DLCDownpour, pitting the player against preset Arenas with special goals.

Completing all 70 Challenges awards the player with the achievement The Champion.

Any non-point/kill Challenge with mechanics using live creatures (such as Perfect Parries and Armor Piercing Rounds) has unkillable creatures. These can still be stunned, but cannot die.

In Gourmand's Challenges, the player can use the ability to regurgitate items, which reduces the score by one point. However, this can only be used if something has been eaten, and it is not possible to do this with score points acquired from creature kills. The same applies to Artificer's crafting.

Note that objects or creatures without a corresponding Sandbox unlock do not appear in the Challenge preview box but are listed on this page.

Challenges containing Leeches and Coalescipedes always spawn them in groups of 5 per listed spawn.

Challenges where the Creatures are marked with a "?" have random enemies that spawn from a predefined pool each time a the challenge is attempted. This page lists the den groups, followed by the creature, and in brackets the spawn chance and maximum amount of each creature. These stats are taken from the respective Arenas, although a few spawn chances are adjusted for their Challenges.

Survivor Challenges (1-7)

These are the first seven Challenges that feature the Survivor. These Challenges are unlocked by default and require no in-game progress to complete.

1 - Outskirts

2 - Gathering

3 - Theft

  • Win Condition: Gain 13 points
  • Arena: Warehouse
  • Creatures: 3 Scavengers  •  1 Pink Lizard
  • Items: None
  • Time Limit: None

4 - Centipede Maze

5 - Competition

  • Win Condition: Gain 15 points
  • Arena: Shafts
  • Creatures: 4 White Squidcadas  •  4 Black Squidcadas  •  2 Batfly Nests
  • Items: 1 Batnip  •  21 Rocks
  • Time Limit: 120 seconds
  • Notes: It is easiest to gain points by killing the Squidcadas. A stunned Squidcada that is pushed off the edge of a platform dies, so it is not necessary to hit them perfectly. The Batflies can be eaten for additional points.

6 - Bobbing and Popping

  • Win Condition: Gain 12 points
  • Arena: Cistern
  • Creatures: 2 Snails  •  5 Sea Leeches
  • Items: 14 Bubble Fruit
  • Time Limit: 130 seconds
  • Note: It is easiest to grab the Bubble Fruit after the Snails knock the Leeches unconscious, either by the Snails falling in the water or by Slugcat throwing them in.

7 - Hunting Grounds

  • Win Condition: Gain 7 points
  • Arena: Islands
  • Creatures: 3 Blue Lizards  •  1 White Lizard  •  2 Batfly Nests
  • Items: None
  • Time Limit: 130 seconds

Monk Challenges (8-14)

The next seven Challenges feature the Monk, with Challenges themed around navigating situations without directly harming Creatures. These challenges are unlocked by default and require no in-game progress to complete.

8 - Flying Feast

9 - Fair Trade

10 - Air Strike

  • Win Condition: Kill every Scavenger
  • Arena: Stoneheads
  • Creatures: 4 Scavengers  •  1 Vulture Grub
  • Items: none
  • Time Limit: None
  • Note: The intended method is to summon a Vulture using the Vulture Grub and avoid it as it kills the Scavengers. The player can also use the Scavengers' Spears against them, but this method is best coupled with the first.

11 - Rescue

12 - Shaded Banquet

  • Win Condition: Befriend a creature
  • Arena: Hive
  • Creatures: 6 Lantern Mice  •  2 White Lizards
  • Items: 2 Spears
  • Time Limit: 120 seconds
  • Notes: The Arena has been darkened for this Challenge.

13 - Little Bites

  • Win Condition: Gain 25 points
  • Arena: Cave
  • Creatures: 2 Vultures  •  3 Jetfish
  • Items: 2 Spears  •  6 Bubble Weed  •  1 Popcorn Plant
  • Time Limit: None
  • Notes: It is unmentioned in the description that a Popcorn Plant spawns in the Arena. The intended method is to take "little bites" of this Popcorn; however, it is also possible to kill creatures for points.

14 - Full Stomach

Hunter Challenges (15-21)

These feature the Hunter, prominently featuring hardmode creatures, with Challenges themed around hunting a number of Creatures. These challenges are locked by default and require the player to complete the Survivor's or the Monk's story in order to unlock.

15 - Suburban

16 - Linear Farms

17 - Limited Ammunition

  • Win Condition: Kill all creatures
  • Arena: Stove Pipes
  • Creatures: 1 Vulture
  • Items: 2 Spears
  • Time Limit: 120 seconds
  • Notes: It is important to keep the Vulture on screen, as if it flies off and comes back, any Spears that were embedded in it are lost forever.

18 - Sky Islands

19 - Deadly Traps

  • Win Condition: Gain 12 points
  • Arena: Cabinets
  • Creatures: 5 Dropwigs  •  4 Miros Birds  •  3 Batfly Nests
  • Items: 13 Rocks
  • Time Limit: 150 seconds

20 - Subterranean

21 - Filtration System

Gourmand Challenges (22-28)

These feature the Gourmand, prominently featuring hardmode creatures, with Challenges themed around the Gourmand's unique abilities. These challenges are locked by default and require the player to complete the Gourmand's story in order to unlock.

22 - Plummet

  • Win Condition: Kill all creatures
  • Arena: Antenna
  • Creatures: 3 Caramel Lizards
  • Items: None
  • Time Limit: None
  • Notes: As no items spawn, the only way to win this challenge is to fall on the enemies from high up or slide-slam into them. This can be difficult, as the Caramel Lizard's spit slows the Gourmand's descent. Another option is to bait the Lizards into falling off the map by luring them to the top corners through the pipes.

23 - Glimmering Buffet

  • Win Condition: Gain 22 points
  • Arena: Sun Baked
  • Creatures: 3 Yeeks  •  2 White Squidcadas  •  2 Black Squidcadas  •  1 Batfly nest
  • Items: 5 Slime Mold (large), 4 Gooieducks
  • Time Limit: 90 Seconds
  • Notes: It is unmentioned in the description that a Batfly nest spawns in the Arena. Not all food must be combined to finish the challenge and some creatures can be killed utilizing the Gourmand's mass. The Squidcadas and Yeeks can be used for mobility.

24 - Infinite Utility

  • Win Condition: Kill every Red Centipede
  • Arena: Levels
  • Creatures: 1 Red Centipede
  • Items: 1 Spear  •  6 Rocks  •  1 Popcorn Plant
  • Time Limit: 90 Seconds
  • Notes: It is unmentioned in the description that a Popcorn Plant spawns in this Arena. The intended method to beat this challenge is by utilizing the Gourmand's item regurgitation and item crafting to create a Spore Puff. One of the easiest ways to accomplish this is to combine a Mushroom with one of the Rocks that spawn.

25 - Babysitting

  • Win Condition: Survive for 150 seconds without letting a Slugpup die
  • Arena: Unique (PowerFlux)
  • Creatures: 8 Slugpups
  • Items: 3 Rocks
  • Time Limit: None

26 - Noot Scoot

  • Win Condition: Gain 23 points
  • Arena: Unique (Multi_Gauntlet)
  • Creatures: 5 Infant Noodleflies  •  3 Adult Noodleflies  •  1 Eggbug
  • Items: 6 Spears  •  10 Noodlefly Eggs
  • Time Limit: 240 Seconds
  • Notes: It is unmentioned that Noodlefly Eggs spawn in the Arena. These can be combined with the Eggbug's 'eggs' to make more Infant Noodleflies, which gives extra food pips. The Gourmand can also use regurgitation to craft Spore Puffs to more easily kill the adult Noodleflies. This map spans more than one screen.

27 - Incubation

  • Win Condition: Gain 18 points
  • Arena: Unique (Girders)
  • Creatures: None
  • Items: 3 Cherrybombs  •  5 Rocks  •  1 Lantern  •  4 Mushrooms  •  7* Spears  •  4 Noodlefly Eggs
  • Time Limit: None
  • Notes: The easiest way to complete the challenge is to combine the Lantern with a Noodlefly Egg to craft a Vulture Grub. Place all Spears at the top of the room and call down a Vulture, then kill it by stun locking with Spears. The Vulture kill and the food from it totals 22 points.

[*] The description only shows 3 Spears, but there are more in the Arena.

28 - Flushed

Artificer Challenges (29-35)

These feature the Artificer, prominently featuring hardmode creatures, with Challenges themed around the Artificer's combat abilities. These challenges are locked by default and require the player to complete the Artificer's story in order to unlock.

29 - Lamplighter

30 - Surrounded

31 - Blast Fishing

  • Win Condition: Gain 5 points
  • Arena: Unique (Water House)
  • Creatures: None
  • Items: 5 Glow Weed
  • Time Limit: 120 seconds

32 - Hard Boiled

  • Win Condition: Gain 12 points
  • Arena: Unique (Multi_Barrens)
  • Creatures: 1 Adult Noodlefly (Unkillable)
  • Items: 1 Joke Rifle
  • Time Limit: None
  • Notes: The only way to beat this challenge is to load the Noodlefly Eggs into the Joke Rifle, shoot Infant Noodleflies from the Joke Rifle, and eat them while avoiding the Adult. Avoid using the Artificer's stun ability liberally, as being knocked out makes the player an easy target.

33 - Perfect Parries

  • Win Condition: Parry 4 attacks
  • Arena: Levels
  • Creatures: 6 Scavengers (Unkillable)
  • Items: 6 Mushrooms
  • Time Limit: 120 seconds
  • Notes: The Artificer can parry Spears by deflecting them with their concussive blast (performed by holding down and pressing jump and grab simultaneously). This is much easier to pull off under the effects of the Mushrooms. Though the Scavengers are unkillable, they can be stunned for a prolonged time using Explosive, and their Spears taken and embedded into walls so that only one Scavenger remains armed.

34 - Patrol

35 - Sheep Dog

  • Win Condition: Survive for 120 seconds without letting a Lantern Mouse die
  • Arena: Sky Lobby
  • Creatures: 4 Yellow Lizards  •  2 Blue Lizards  •  1 Lantern Mouse
  • Items: 1 Joke Rifle  •  4 Cherrybombs
  • Time Limit: None
  • Notes: The intended method to beat this challenge is to load the Cherrybombs into the Joke Rifle and shoot around the Lantern Mouse to scare the Lizards off. However, an unintended and easier method is to simply grab hold of the Lantern Mouse and travel in and out of pipes until the timer is up.

Rivulet Challenges (36-42)

These feature the Rivulet, with Challenges themed around the Rivulet's mobility and evading Creatures. These challenges are locked by default and require the player to complete the Rivulet's story in order to unlock.

36 - Submerged Superstructure

37 - Shocking Pursuit

  • Win Condition: Gain 20 points
  • Arena: Water Reactor
  • Creatures: 4 Eggbugs  •  4 Salamanders
  • Items: 7 Rocks  •  4 Jellyfish
  • Time Limit: 180 Seconds
  • Notes: The Jellyfish are used to detach the Eggbug Eggs from the Eggbugs.

38 - Wandering Lights

  • Win Condition: Kill all creatures
  • Arena: Unique (Dark Water)
  • Creatures: 2 Aquapedes
  • Items: 7 Spears  •  7 Rocks
  • Time Limit: 300 Seconds
  • Notes: Since the Aquapedes' movement is extremely limited on solid ground, a good strategy is to bait them in the central area, limiting their movement and making them way easier to kill.

39 - Electric Threading

  • Win Condition: Gain 10 points
  • Arena: Cave
  • Creatures: 3 Giant Jellyfish
  • Items: 12 Glow Weed
  • Time Limit: None
  • Notes: Since the middle Jellyfish is blocking the easy path up, the most consistent way to exit the water is to travel up facing the two lower poles and boosting immediately before reaching the surface, then pressing jump again.

40 - Relentless Leapers

  • Win Condition: Gain 3 points
  • Arena: Grid
  • Creatures: 3 Big Spiders  •  2 Batfly Nests
  • Items: 4 Mushrooms
  • Time Limit: None
  • Notes: It is unmentioned in the description that Batfly Nests spawn in this Arena.

41 - Snow and Ash

  • Win Condition: Kill all creatures
  • Arena: Unique (Multi_Tripletowers)
  • Creatures: 4 Miros Vultures
  • Items: 6 Grenades
  • Time Limit: None
  • Notes: This map spans more than one screen.

42 - Daddy World

  • Win Condition: Gain 3 points
  • Arena: Unique (Multi_FrozenWastes)
  • Creatures: 2 Daddy Long Legs
  • Items: 3 Slime Mold  •  1 Lantern  •  4 Spears  •  1 Rarefaction Cell
  • Time Limit: None
  • Notes: This map spans more than one screen. Additionally, it has unique music that plays over the usual shuffled tracks. The specific song played is "Qanda".

Spearmaster Challenges (43-49)

These feature the Spearmaster, prominently featuring hardmode creatures, with challenges themed around the Spearmaster's unique abilities. These challenges are locked by default and require the player to complete the Spearmaster's story in order to unlock.

43 - Claustrophobia

  • Win Condition: Kill all creatures
  • Arena: Unique (Charger)
  • Creatures: 3 White Lizards
  • Items: None
  • Time Limit: 60 Seconds

44 - Caustic Vats

45 - Target Practice

  • Win Condition: Pop every plant without letting a Squidcada die
  • Arena: Unique (Chapopcorn)
  • Creatures: 7 Black Squidcadas
  • Items: 5 Popcorn Plants
  • Time Limit: None
  • Notes: It is unmentioned in the description that Popcorn Plants spawn in this Arena. The Squidcadas antagonize the Spearmaster, making it difficult to generate Needles as well as throw them. One strategy is to make 2 Needles as soon as the challenge starts and hit the bottom 2 Popcorn Plants. Afterward, the safest way to create Needles is to stay under the first block on the middle pole and hold up and grab at the same time.

46 - Garbage Wastes

47 - Mudskipper

  • Win Condition: Kill every Eel Lizard
  • Arena: Refinery
  • Creatures: 3 Eel Lizards  •  5 Snails
  • Items: None
  • Time Limit: 150 Seconds
  • Notes: The water in this level has the same viscosity as water in The Gutter, so care must be taken not to drown.

48 - Failed Inspection

  • Win Condition: Kill all creatures
  • Arena: Conflux
  • Creatures: 1 Inspector
  • Items: 5 Spears
  • Time Limit: None

49 - Descending Snips


Saint Challenges (50-56)

These feature the character playing as the Saint, prominently featuring Saint-exclusive creatures, with Challenges themed around the Saint's abilities and weaknesses. These challenges are locked by default and require the player to complete the Saint's story in order to unlock.

50 - Endurance

  • Win Condition: Survive for 120 seconds and gain 5 points
  • Arena: Side Paths
  • Creatures: 1 Red Lizard
  • Items: 5 Glow Weed
  • Time Limit: 118 Seconds
  • Notes: The Red Lizard cannot reach the top third of the map so it is a safe place to eat or stay while waiting for the timer to count down.

51 - Malevolent Pacifism

  • Win Condition: Kill every Blue Lizard
  • Arena: Unique (Multi_Crumble)
  • Creatures: 2 Monster Kelp  •  4 Blue Lizards
  • Items: None
  • Time Limit: None

52 - Minefield

  • Win Condition: Gain 12 points
  • Arena: Levels
  • Creatures: 3 Centipedes  •  13 Snails
  • Items: 12 Slime Mold
  • Time Limit: 45 Seconds
  • Notes: The combination of an extremely tight timer and Saint's extremely negative reaction to Snail pops mean that the player's movement must be near perfect in order to eat all 12 Slime Mold in time.

53 - Opposition

  • Win Condition: Gain 15 Points
  • Arena: Shafts
  • Creatures: 4 Black Squidcadas  •  4 White Squidcadas  •  2 Batfly Nests
  • Items: 1 Batnip  •  12 Rocks
  • Time Limit: 120 Seconds
  • Notes: It is unmentioned in the description that Batfly Nests spawn in this Arena. A slightly modified version of Challenge 5; this is made more difficult by Saint's inability to eat the present Batflies, making it necessary to kill all the Squidcadas. Additionally, Saint is able to be stunned by the Squidcadas for a short time, making them vulnerable to being pushed off platforms.

54 - Flaming Pursuit

  • Win Condition: Kill all creatures
  • Arena: Water Reactor
  • Creatures: 4 Firebugs
  • Items: 7 Rocks  •  2 Fire Eggs
  • Time Limit: 180 Seconds
  • Notes: The 2 Fire Eggs that spawn freely within the Arena are enough to kill one Firebug, which kills them instantly when stuck to them and detonated simultaneously. This circumvents their agility and fast attacks when they are hurt, and their 'eggs' have been dropped. These newly supplied Fire Eggs and Fire Spears can then be used to a cascading effect to kill each Firebug one at a time, remotely and with little fear of retaliation. Alternatively, Firebugs can be picked up and thrown into the Void Fluid pit at the bottom, where they cannot escape, to be dealt with even more safely.

55 - Moving Target

  • Win Condition: Survive for 60 seconds and gain 2 points
  • Arena: Waste Deposit
  • Creatures: 2 King Vultures
  • Items: 4 Blue Fruit
  • Time Limit: None
SPOILER WARNING: Saint
This section contains major plot details from Saint. If you have not made significant progress or completed the game as Saint, then read no further!


56 - Stygian Depths

  • Win Condition: Gain 100 points
  • Arena: Unique (Multi_HR)
  • Creatures: ?
  • Creature Pool:
  • Items: None
  • Time Limit: 240 Seconds
  • Notes: This challenge utilizes Saint in their Ascended state. Ascending itself does not grant any points; however, Saint can ascend a Firebug and use their Fire Spears and Fire Eggs as weapons. The easiest method to complete this challenge is to kill four of either Red Lizards, Miros Vultures, Red Centipedes, or a combination of the three as they give 25 points each. A single Fire Egg kills Red Lizards and Miros Vultures, but Red Centipedes' shells protect them from the blast; this can be circumvented by immediately ascending them afterward. Background Karma symbols around the map refresh Saint's Ascension ability.
    • This map spans more than one screen and includes unique music. The unique track that plays is the unused threat music for Rubicon. Stygian Depths was the original name for Rubicon.
Spoilers end here.

Bonus Challenges (57-69)

These challenges feature an array of playable Slugcats and items and enemies sourced from all of their stories. These challenges are locked by default and require the player to complete 5 challenges to unlock the first one, 5 more to unlock the next, and so on.

57 - The Stash

58 - Corridor Patrol

59 - Swing to survive!

  • Class: Monk
  • Win Condition: Gain 1 point
  • Arena: Unique (Multi_Underhang)
  • Creatures: 3 Yellow Lizards  •  2 Grappling Worms
  • Items: 6 Blue Fruit
  • Time Limit: 20 Seconds
  • Notes: This challenge has the shortest timer out of any of the challenges. The player must utilize the Grapple Worm to make it across multiple screens to eat a fruit at the end. The yellow lizards are not much of a threat by the end of the timer as they try to escape the rain. This map spans more than one screen.

60 - Precarious Danglefruit

  • Class: Monk
  • Win Condition: Gain 6 points
  • Arena: Pylons
  • Creatures: None
  • Items: 6 Blue Fruit  •  2 Spears  •  3 Rocks
  • Time Limit: None

Walkthrough

61 - Dragon Slayer

62 - No Turning Back

  • Class: Artificer
  • Win Condition: Gain 10 points without letting a Slugcat die
  • Arena: Acid Field
  • Creatures: None
  • Items: 4 Blue Fruit  •  6 Dandelion Peaches
  • Time Limit: None
  • Notes: This challenge requires the player to control four different versions of the Artificer at the same time, platforming over a few pools of acid. If any of the Artificer clones die, the Challenge is failed. The player has control even when an Artificer is in a shortcut so this can be used to control fewer of them at a time.

63 - Acidic Popcorn

  • Class: Spearmaster
  • Win Condition: Gain 50 points
  • Arena: Joint
  • Creatures: None
  • Items: 10 Popcorn Plant
  • Time Limit: 80 Seconds
  • Notes: It is unmentioned in the description that Popcorn Plants spawn in this arena. The Spearmaster gains 5 points for each Popcorn Plant that they hit, meaning that they need to hit all 10 Popcorn Plants before the timer is up. In this challenge there is also lethal acid that rises and falls. The most consistent route is as follows:
    • Make 2 Needles. Hit the top left plant.
    • Make another Needle and hang off the horizontal pole to the left, waiting until the acid falls to exactly on the highest platform.
    • Hit the left Popcorn Plant on the way down, then the right one in quick succession. Make another 2 Needles and enter the left shortcut.
    • Immediately throw 2 Needles. Exit the shortcut and climb back up to the middle platform.
    • Make 2 Needles while the acid is rising. Once it falls slightly, hang off the horizontal pole on the right to wait until the acid falls to exactly on the highest platform.
    • Hit the left Popcorn Plant on the way down, then the right one in quick succession. Make another Needle.
    • Carefully drop to the bottom left pole and spear the Popcorn Plant, then head back to the right platform. Make another Needle.
    • Crouch and spear the lower right Popcorn Plant, then climb to the top right Popcorn Plant. Make a Needle and hit it.
    • Return to a den.

64 - Lizards Reloaded

  • Class: Hunter
  • Win Condition: Gain 12 points
  • Arena: Unique (Multi_SS_D06)
  • Creatures: 2 Caramel Lizards  •  3 Yellow Lizards  •  2 Cyan Lizards
  • Items: 2 Joke Rifles  •  15 Rocks
  • Time Limit: None
  • Notes:
    • This map spans more than one screen, unique to some of the challenge Arenas.
    • The easiest Joke Rifle to reach is in the top right, just underneath the ceiling block that juts out.
    • Rock shadows are typically darker than the Rock itself, which is more gray-colored.
    • There are 300 bullets that can be loaded in total so use them liberally for movement and defense, but only target one Lizard color to avoid waste.
    • It is beneficial to target the two Cyan Lizards as they have relatively low Health and high mobility, allowing the player to chase them more easily. Cyan lizards in low gravity do not have much control over their direction so are less of a threat than one may expect.
    • Since shooting propels the Hunter in the opposite direction, it is easiest to pin a target against a surface and stunlock them while holding on to a pole.
    • Once a Lizard has been killed, approach with the Joke Rifle still in hand, only dropping it when the Lizard is in grabbing distance. The food and the kill is enough to then return to a den.

65 - Armor Piercing Rounds

  • Class: Spearmaster
  • Win Condition: Destroy all armored plates
  • Arena: Hive
  • Creatures: 1 Red Centipede (Unkillable)
  • Items: 6 Mushrooms
  • Time Limit: None
  • Notes: Enabling the Centipede Pipe Protection option is recommended. It is not required to use the Mushrooms. Spearing from a distance is much safer and can knock most of the Red Centipede's armor off; engaging in close combat can be reserved for the final few shells.

66 - Hyper Light Transfer

  • Class: Monk
  • Win Condition: Gain 1 point
  • Arena: Unique (Multi_longori)
  • Creatures: None
  • Items: 1 Joke Rifle  •  1 Gooieduck  •  2 Pearl strings
  • Time Limit: 70 Seconds
  • Notes: It is unmentioned in the description that strings of Pearls spawn in this Arena. This map spans more than one screen. The Challenge requires the user to use the Joke Rifle's knockback. When a Pearl is loaded into the gun, it has infinite ammo and slightly propels Slugcat away from the direction it faces. This propulsion is the only way to cross the gaps present in this challenge.
    • Starting propulsion immediately after jumping gives the most height and distance.
    • The velocity from a pounce is carried over, as is some additional height.

67 - Extreme Multitasking

  • Class: Monk
  • Win Condition: Kill all creatures without letting a Slugcat die
  • Arena: Warehouse
  • Creatures: 1 Pink Lizard  •  1 Blue Lizard  •  1 Yellow Lizard
  • Items: 8 Rocks  •  4 Spears
  • Time Limit: None
  • Notes: Similar to Challenge 62, this requires the player to control four versions of the Monk. The Challenge is not lost if a Slugcat is stunned by a Lizard bite; the player can still save any captured Slugcat and only fails if the Lizard reaches their den. It is not possible to die by getting bitten in this Challenge.

68 - Toxic Distillery

  • Class: Rivulet
  • Win Condition: Survive for 60 seconds
  • Arena: Unique (Multi_corrosive)
  • Creatures: None
  • Items: 1 Rarefaction Cell
  • Time Limit: None
  • Notes: This Challenge requires the player to outrun a vat of continuously rising acid with the Rarefaction Cell. It may be easier to finish the Challenge without it. There are many dead ends and wrong paths, so care must be taken when planning a route. Though the timer states that Slugcat has to survive for 60 seconds, the acid continues rising after that. This map spans more than one screen.

69 - Micro-Ecology

Challenge 70

SPOILER WARNING: Saint
This section contains major plot details from Saint. If you have not made significant progress or completed the game as Saint, then read no further!


Sliver of Straw observing the Saint in her chamber
Sliver of Straw firing an energy beam at Saint.
Sliver of Straw charging up at the start of the fight.

70 - Sliver of Straw

  • Class: Saint (ascended)
  • Win Condition: Ascend all creatures
  • Arena: Unique (Chal_AI)
  • Creatures: Sliver of Straw
  • Items: None
  • Time Limit: None

This is the final challenge, unlocked by completing all other challenges, and consequently most of the base game Slugcat stories and all of the Downpour Slugcat stories.

Challenge 70 features a surprise boss fight against Sliver of Straw, the Iterator known for sending out a Triple Affirmative, as the ascended Saint.

To begin the fight, the player must attempt to use Saint's ascension ability on Sliver of Straw. After hitting her once, she begins vocalizing and charging up her attacks. The fight consists of six main phases, each ending with her gravity field fading out, indicating another opportunity to attempt an ascension.

The fight has been stated to be non-canon by the developers.

General tips

The movement options available to Saint are pushing off walls, the Ascension ability and their tongue. Of these, only the Ascension ability needs to be rationed, as enough power must be retained to perform an attack once a phase ends. Otherwise, after some time, the phase restarts.

Bouncing off walls tends to only be a safe option in phase 1 and the start of phase 5, as it is difficult to control precisely and often sends Saint into the path of an attack. However, when combined with their tongue, it can be a viable method to move around to recharge or conserve Ascension.

When Saint activates their tongue, it pushes them slightly in the direction they are facing. This has no cooldown and can be used to make relatively quick, precise movements, and is the best movement option when Ascension is not needed, such as in sections of phase 2 and the end of stage 5.

Ascension is the main movement ability and mechanic of this Challenge. When activated, Saint can move quickly in any direction until the pips run out. However, this cannot be used liberally, as around 1/3 of the counter must be conserved for the phase's ending attack, and the recharge rate is slow. To slow the depletion of the counter, it is possible to activate the ability only briefly while tapping a direction, then immediately deactivate it. Since there are no other forces in zero gravity, Saint continues moving in that direction, with an initial speed boost on activation. Doing this without holding a direction effectively resets Saint's momentum, allowing them to stop before entering the path of an attack. When used optimally, this tap-release method does not drain any Ascension, so the full ability can be used when in a pinch.

Ascension is replenished at the start of each phase, including phase repeats, which allows for using the ability to its limit to safely survive a phase with bad RNG.

Phase 1

Sliver of Straw shoots energy beams at the player. If the player is in the middle of the beam when it goes off, the attack does not kill. Instead, it pushes Saint towards the wall. If Saint is hit by the laser's detonation radius on the wall, they are killed.

The easiest way to dodge this attack is to bounce off the walls in a clockwise or anticlockwise cycle, keeping Saint perpetually ahead of the beam.

Phase 2

Sliver of Straw draws a large grid throughout the chamber, creating a square that generally lands somewhere on the middle. After a small delay, a large version of the Maximum Karma symbol pops up on each of the four corners of the square. If the Saint's head is in the radius of the symbol, a loud ping sounds and Saint is killed. Otherwise, nothing happens but a small pop. These effects are near identical to Saint's own ascension abilities, including the sounds made upon success or failure.

Most of the symbols can be avoided using Saint's tongue to direct away from the corners. When needed, Ascension can be used for a short burst of speed or curbing of momentum.

Phase 3

Sliver of Straw surrounds the Arena in a circle of lasers that radiate outwards from her body. While they are initially harmless, after a few seconds they rapidly fire off one after the other, requiring the player to keep up and outrun these. After the first barrage she moves away and sets up another attack. She does this four times.

The Ascension ability is needed for this phase. Use Saint's tongue (and Ascension, if needed) to approach her puppet before each barrage to position Saint just behind the first laser. On activation, use short bursts of Ascension to travel in a tight circle around her puppet, making sure not to travel too quickly.

Phase 4

This phase combines the first and second phase. Both the Karma symbols and beams are slower to appear than in their individual phases, but attempting to avoid them both while keeping the Saint powered up enough to ascend Sliver of Straw at the end of this phase is difficult.

The most consistent method to avoid all attacks is to travel in a pattern similar to phase 1, except positioned closer to Sliver of Straw's puppet. As the beam attack is not immediately lethal when moving in this pattern, it can be ignored unless Saint is too close to a wall or it would propel Saint into a Karma symbol. If pushed by the beam, immediately activate Ascension to curb momentum, then continue as normal. Do not be afraid to use the Ascension ability to its limit in this phase, as it can be repeated without consequence for a chance at better RNG.

Phase 5

Sliver of Straw fills the arena with orbs of electricity that form a safe circle in the middle. Slowly at first, this safe zone begins to shift in a figure eight pattern (top left, bottom right, top right, bottom left). The pace quickens, and at the same time the safe zone gets smaller and smaller, requiring the player to anticipate the pattern before the circle actually begins changing directions. Unlike the other phases, when her gravity field goes down the attack does not stop.

At first, a combination of Saint's tongue and pushing off walls can be used to follow the circle. Once it gets smaller, controlled bursts of Ascension are needed to remain within the bounds, as it still travels quickly. Nearing the end of the phase, the circle is very small but moves slower, allowing Saint to use their tongue and conserve Ascension while waiting for her shield to go down. Make sure to be near the edge of the circle towards its direction of travel when activating Ascension.

Phase 6

Sliver of Straw utilizes the electric orbs, having them cover the top and bottom third of the chamber. Lasers similar to phase three slide in from either the right or left, and activate after a short time. This phase increases in difficulty as the orbs form a wavelike pattern, requiring the player to manage vertical movement while avoiding the incoming lasers. Like the previous phase, this attack does not stop when she becomes vulnerable.

Initially the lasers can be avoided by hugging the left or right wall. Once the orbs start moving, it is safer to remain in the left or right quarter, making quick precise movements using Saint's tongue and Ascension. Make sure to be in a relatively safe spot for the final attack, as Saint may be propelled to one side and into retreating orbs.

Ending

After all six phases have been passed, Saint must perform two more ascensions. The first one ends phase six, and Sliver of Straw continues vocalizing, with red sparks emanating from her body. Upon ascending her one last time, the chamber goes pitch black, and Sliver of Straw's puppet falls to the floor.

From here, the entrance turns into a Shelter symbol, and Saint is able to exit.

Spoilers end here.

Cut Challenges

These 19 Challenges were cut from the official release of the DLC for different reasons, but can be found next to the other Challenge files under Rain World\RainWorld_Data\StreamingAssets\mods\moreslugcats\levels\challenges inside a zip file. To play them, the zip file needs to be extracted and the Challenges then show up in a second tab in the Challenge screen in the game. This extra set of Challenges varies widely in difficulty, and some are completely original while others are older versions of present Challenges.

71 - Blindsided

72 - Hidden Crawlers

73 - Botanist

  • Class: Artificer
  • Win Condition: Kill every Blue Lizard
  • Arena: Unique (Multi_Crumble)
  • Creatures: 2 Monster Kelp  •  4 Blue Lizards
  • Items: None
  • Time Limit: None
  • Notes: This Challenge is a similar version of Challenge 51. The differences are the change of the name and the Artificer being the playable character. This lets the player lure the blue lizards near a pit and throw them off by stunning them with their parry ability.

74 - Guardian

75 - Rush for the Top

76 - Crushing Rains

  • Class: Survivor
  • Win Condition: Gain 15 points
  • Arena: Platforms
  • Creatures: 1 Monster Kelp
  • Items: 5 Blue Fruits  •  5 Slime Mold  •  2 Spears
  • Time Limit: 75 Seconds
  • Notes: Powerful rain is present at the beginning of the cycle, increasing to deadly at the end of the timer. Some food may be knocked off their platforms due to this. The Monster Kelp must be killed to gain enough points, but only 8 of the 10 food items are mandatory.

77 - Pandora's Gift Box

  • Class: Monk
  • Win Condition: Befriend a creature and gain 7 points
  • Arena: Accelerator
  • Creatures: 1 Mother Long Legs  •  3 Scavengers
  • Items: 7 Slime Mold  •  1 Pearl
  • Time Limit: 120 Seconds
  • Notes: It is unmentioned in the description that a Pearl spawns in the Arena. Due to the Mother Long Legs making it difficult to collect all 7 Slime Mold and the Pearl, it is recommended to gift the Pearl to a Scavenger and kill them afterwards.

78 - Stranded and Starving

79 - Leech Pit

80 - Life Saving Metabolism

81 - Overwatch

82 - 100 Legged Puddle

83 - Torrential Claustrophobia

  • Class: Rivulet
  • Win Condition: Kill all creatures
  • Arena: Unique (Substation)
  • Creatures: 2 Pole Plants
  • Items: 5 Lilypucks
  • Time Limit: 45 Seconds
  • Notes: This Challenge is broken and can be completed by simply going back into the shelter.

84 - Controlled Detonations

  • Class: Artificer
  • Win Condition: Gain 1 point
  • Arena: Unique (Multi_Underhang)
  • Creatures: None
  • Items: 4 Rocks  •  3 Lanterns  •  6 Blue Fruit
  • Time Limit: None
  • Notes: This map spans more than one screen.

85 - Red City

  • Class: Saint
  • Win Condition: Kill all creatures
  • Arena: Unique (Multi_Topple)
  • Creatures: 4 Spitter Spiders
  • Items: 10 Rocks
  • Time Limit: 180 Seconds

86 - Tentacle Shields

SPOILER WARNING: Saint
This section contains major plot details from Saint. If you have not made significant progress or completed the game as Saint, then read no further!


87 - Voided Tower

  • Class: Saint (ascended)
  • Win Condition: Ascend all creatures
  • Arena: Array
  • Creatures: 5 White Squidcadas  •  5 Black Squidcadas
  • Items: None
  • Time Limit: None
  • Notes: A Maximum Karma Symbol has been placed in the top right of the Arena to recharge the Saint's ability while touching it. The Arena has been darkened for this Challenge.
Spoilers end here.

88 - Looks to the Moon

  • Class: Gourmand
  • Win Condition: Kill all creatures
  • Arena: Unique (Multi_SL_AI)
  • Creatures: Looks to the Moon
  • Items: 5 Neuron Flies
  • Time Limit: None
  • Notes: This map spans more than one screen.

89 - Lizards Reloaded