Chieftain Scavenger

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Downpour-Exclusive Content

This page contains content exclusive to the Downpour DLC. This content is not available in the base game.
SPOILER WARNING: Artificer
This section contains major plot details from Artificer. If you have not made significant progress or completed the game as Artificer, then read no further!
"Chieftain Scavenger"
Details
Code name
ScavengerKing
Aggressive
4
Food Pips

4 🌕 As Hunter

4 🌕 ✔️DLCAs Artificer

2 🌕 ✔️DLCAs Gourmand

1 🌕 ✔️DLCAs Spearmaster

Regions

As Artificer: Metropolis

Damage Multipliers
Head260%

The Chieftain Scavenger is a unique Scavenger exclusive to Artificer's campaign. They can be found in Metropolis in the Metropolis 12th Council Pillar, the House of Braids subregion. They are stronger and more agile than normal Scavengers and serve as the final challenge at the end of Artificer's campaign.

Appearance

The Chieftain Scavenger is a dark brown Scavenger with red eyes and long spines down the length of their back. Their face is obscured by their Chieftain Scavenger Mask, which has 2 large antler-like protrusions on either side. The 'antler' tips are painted red, with strings of white and pink pearl-like beads hanging from them. The edges of the eye sockets have a ring of red paint, and there is a Karma 3 Karma symbol painted on the forehead of the mask. The Chieftain Scavenger has 3 Red Centipede scales attached to their body, and large red-orange eyes visible through the mask's eye sockets. They are also the only non-Slugcat being seen to have the Mark of Communication and the only creature besides Artificer with a Citizen ID Drone.

Chieftain Scavenger perched on the ground

Tips

Combat

Once provoked, the Chieftain Scavenger leaps to the right and begin to pick up and utilize the many weapons scattered across the floor. Scavengers and Elite Scavengers enter on the left side of the room at the start of the fight, acting as extra threats and blocking the exit. Due to this, it is better to keep the fight on the right side of the room to avoid the Scavengers guarding the exit on the left.

Spears

Fighting the Chieftain Scavenger is a lengthy ordeal, as their Red Centipede shells act as armor, requiring 3 Spear hits or a Grenade blast to knock them all off. Slugcat is able to get 1 Spear hit off right after aggravating the Chieftain before they jump off the platform. When all of the Chieftain Scavenger's armor has been dislodged, it only takes a few well-placed Spears to kill them and dislodge their mask.

One common strategy employed by players to circumvent the main challenge of the fight is to move all the Spears and Any Explosives either to one side of the room or out of it entirely before starting the fight itself. This prevents the Chieftain Scavenger from having access to them.

Another way to limit the Chieftain Scavenger of weapons is to lodge all available Spears into walls. Unlike Artificer, Scavengers are unable to dislodge Spears from walls, leaving them defenseless. This strategy is not foolproof, as the Chieftain Scavenger can use spears that bounce off their armor. This can be avoided, however, by stockpiling and solely using Explosives. They should not be placed together, however, as one explosion can cause a chain reaction.

Grenades

Artificer can use Grenades at point blank to deal damage. This is relatively safe if done at the right side of the room, as Artificer recovers more quickly and can move away or initiate a second attack before the Chieftain Scavenger can react.

Mauling

Using the Maul ability, Artificer can repeatedly stun then maul the Chieftain Scavenger. This method is very slow, but it removes the need to destroy the Chieftain Scavenger's armor.

Stunning

The Chieftain Scavenger can be knocked off of their platform with Artificer's Concussive Blast ability.

Artificer can also use it to stun the Chieftain Scavenger, which disables their armor briefly. If this is done in a tight space, repeatedly stunning and jabbing them with a normal Spear can kill them with speed and ease.

Evasion

The Artificer can use their Explosive Jump ability to avoid Spears thrown by the Chieftain Scavenger. It is also a suitable escape option after striking the Chieftain Scavenger with a Spear. When paired with the Parry ability, Artificer is able to periodically stun and injure the Chieftain Scavenger with ease. Several Scavengers will block any form of escape, meaning a form of dispatching or disarming the blockade of Scavengers is advisable.

Abilities & Behavior

The Chieftain Scavenger initially sits atop a large platform and remains neutral until disturbed. When in this neutral state, the Chieftain Scavenger follows Artificer with their gaze, occasionally pointing toward the exit to the left. Attacking them, moving them from their position, or attempting to give them objects results in them becoming hostile. After the fight with the Chieftain Scavenger is initiated, they periodically retreat to the other side of the room when hit with a Spear.

Leaping

The Chieftain Scavenger has the ability to leap through the air with a short wind-up, much like Elite Scavengers. They utilize this for quick traversal and as a way to avoid incoming attacks, as well as throwing Spears in midair at threats.

Chieftain Scavenger's Citizen ID Drone

Chieftain Scavenger's drone pointing at Artificer as "danger".

Like Artificer, the Chieftain Scavenger also has a Citizen ID Drone that follows them around, pointing at danger. The drone is a deep maroon, with orange details on the side protrusions and bottom, and a bright flashing light in the center. The drone does not stray far from its owner, staying in the same screen at all times and floating around them. When the Chieftain Scavenger is killed, the light on the Drone begins to blink.

Relationships

Default relationship Ignores (0.1)
Ignores Infant Centipedes (0.0)  •  Infant Noodleflies (0.0)
Afraid of Miros Vultures (1.0)  •  Daddy Long Legs (1.0)  •  Mother Long Legs (1.0)  •  King Vultures (0.95)  •  Red Centipedes (0.95)  •  Stowaways (0.9)  •  Brother Long Legs (0.8)  •  Hunter Long Legs (0.8)  •  Vultures (0.75)  •  Miros Birds (0.7)  •  Monster Kelp (0.65)  •  Dropwigs (0.55)  •  Lizards (0.5)  •  Big Spiders (0.45)  •  Spitter Spiders (0.45)  •  Mother Spiders (0.45)  •  Adult Centipedes (0.4)  •  Centiwings (0.4)  •  Aquapedes (0.4)  •  Pole Plants (0.3)  •  Giant Jellyfish (0.2)
Attacks Overseers (1.0)  •  Inspectors (1.0)  •  Firebugs (1.0)  •  Yeeks (0.1)
Uncomfortable with Garbage Worms (0.8)  •  Snails (0.6)  •  Adult Noodleflies (0.5)  •  Lantern Mice (0.1)
Reputation-based Slugcats (1.0)  •  Slugcat NPCs (1.0)
Considers as its pack Scavengers (0.5)  •  Elite Scavengers (0.5)  •  Chieftain Scavenger (0.5)

Note: They have the same relationships as regular Scavengers.

Trivia

  • The Chieftain Scavenger is one of the 4 creatures added in Downpour to not have an arena unlock. The others are the Train Lizard, the Hunter Long Legs, and the Stowaway.
  • Defeating the Chieftain Scavenger leads to one of Artificer's 2 endings.
  • The symbol on the Chieftain Scavenger's mask is different in-game than in Artificer's ending.
  • While the Chieftain Scavenger is not able to be eaten in normal gameplay, they can still be eaten by carnivorous Slugcats when spawned in with cheats or modifications.
  • In Safari mode, or Expedition mode as Monk or Survivor, the Chieftain Scavenger does not appear.