Controls/Swimming
This page covers swimming techniques. Click here to go to the main Controls hub page and access other movement tech pages.
Water Boosts
Pressing jump underwater gives a speed boost but reduces breath.
The amount of speed given reduces each time, and more than a couple quickly causes Slugcat to start drowning. This can be changed in the remix settings.
Using boosts to escape danger
Water boosts are usually best saved for dangerous situations (e.g. escaping from Salamanders).
Fast horizontal water movement
Dipping under the surface and boosting once horizontally and slightly down, then resurfacing and repeating is an effective way to travel quickly through large surface bodies of water. This makes use of boosting, using some breath, but preserves most in case of creature attacks.
Buoyancy
While swimming, Slugcat has a constant upwards drift towards the surface of the water. To swim underneath the surface (and consequently faster), use swim-strokes / boosts to swim slightly upwards, angle down slightly to maintain initial depth, and repeat.
Counteracting upwards drift is important for swimming through underwater tunnels, to avoid being trapped against the ceiling.
For swimming vertically, moving straight up makes the best use of natural buoyancy!
Wriggling
Alternating between up and down while swimming horizontally also increases swimming speed. This is important when navigating underwater tunnels.
Different slugcat swimming stats
Slugcats like Monk, Survivor, Hunter, Spearmaster, and Saint all have similar swim speeds and lung capacity. Rivulet has the fastest swim speed and lung capacity of all the slugcats, and can easily out speed water creatures like salamanders. Gourmand has the same swimming stats as most other slugcats except when exausted, which greatly depletes swim speed. Artificer has the same swim speed as all slugcats (except Rivulet) but has extremely low lung capacity, so it is recommended to avoid water while playing as them.