|None (respawning not determined by time)|
|5 Charged / 3 Uncharged|
Electric Spears are a type of Spear added in Downpour. They have a large tip that glows blue and white, occasionally sparks with electricity, and is generally cone-shaped, though the exact design has been known to vary between individual spears.
Electric Spears deal almost the same damage as regular Spears, but additionally stun creatures they hit. This effect is similar to the shock from Centipedes and stuns most creatures for 7 seconds. A visual effect is emitted during impact, which looks similar to thrown Flashbangs, but much dimmer. Note that the Electric Spear must embed into the creature to take effect; like regular Spears, they harmlessly bounce off of Lizards heads. Using an Electric Spear too many times (between 3 to 16) causes the Electric Spear to lose its charge and become inactive. They can also be destroyed by overuse; there is a chance for an Electric Spear to break with a loud pop after it strikes a creature. This chance is significantly higher when hitting electric enemies.
Active Electric Spears are often found wielded by Elite Scavengers. Inactive Electric Spears can be found in Scavenger Treasuries. They can be charged by hitting an electric creature (such as a Centipede, Giant Jellyfish, or Inspector); by being hit by a Singularity Bomb's shockwave; or by hitting an electric coil in Five Pebbles. They can also be charged by the electrical storms in The Exterior, though this is too risky to be practical.
Electric Spears are a very effective combat tool against creatures with high Health, such as Vultures. Flying creatures fall to the ground when stunned, leaving them vulnerable. Unlike Explosive Spears, Electric Spears can be reused multiple times, so stunning a target can allow the Slugcat to retrieve and use it again.
Electric Spears can be embedded in walls and climbed. Unlike other Spears, Electric Spears can be pulled back out and reused after being embedded.
Hitting an underwater creature with an Electric Spear fully discharges it, but also deals massive damage to any living thing in a large radius in the water.
- Inactive Electric Spears found on the ground can be hard to distinguish from regular Spears, as their larger tip is hidden in the ground. Electric Spears still emit sparks from their tip even when in the ground, making this a bit easier.
- Centipedes are immune to the stunning effect of the electric shock unless they have taken a significant amount of damage.
- It is not possible to turn a charged Electric Spear into an Explosive Spear as Artificer. If the player attempts to, the Electric Spear shocks Artificer, causing them to drop all carried objects.
- Hitting a wall with an Electric Spear produces the same effect as if it hit a creature, but a charge is not used up.
- An inactive Electric Spear can be charged even by Centipedes that are dead.
- If an active Electric Spear hits any Centipede or a Giant Jellyfish, it has a chance to explode (depending on the creature) with the Electric Spear's blue effect.
- The exact design of any given Electric Spear's tip is notably fluid on a "meta" level, being randomly re-designed each time the player enters a room. Centipedes' body color functions similarly.
- Each spear's tip is visibly comprised of four separate sections, and each section has one of ~4 possible "pieces" it can be comprised of:
- a straight bar with no protrusions,
- a straight bar with a perpendicular crosspiece (a sort of "T-joint"),
- a sort of "brick" or "block" with at least one visible hole through it,
- a block with no holes,
- or, in the case of the tip, a sort of "ball" shape.
An inactive Electric Spear being charged by hitting a Centipede
An Electric Spear discharging underwater by hitting a Salamander, also killing another nearby Salamander and several Leeches.
Survivor seen with a charged Electric Spear
Survivor with the same charged Electric Spear, but in a different room