Five Pebbles (region)

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SPOILER WARNING: 5P
This section contains major plot details from the "5P" region and beyond. If you have not progressed past this region, then read no further!
"Five Pebbles"
Connections
The Exterior The Wall Requires Karma 1
The Exterior Underhang Requires Karma 1
Information
Internal name
SS (Superstructure)
Subregions
General Systems Bus
Memory Conflux
Recursive Transform Array
Unfortunate Development
Rooms (Screens)
67 (187)
Shelters
5
Threat music
Slugcat spinning around a gravity disruptor
Gravity malfunctioning in Unfortunate Development
Pipe blocked by Proto Daddy Long Legs when playing as Monk
Pipe accesible when playing as Survivor or Hunter

Five Pebbles is a midgame region mostly characterized by sterile bio-mechanical cells, humming transformer arrays, and dimly lit access shafts in a unique zero gravity environment. It is the second destination to which the Yellow Overseer guides Monk or Survivor after visiting Looks to the Moon.

Overview

Five Pebbles is the largest region in the base game and is divided into several different subregions. The region connects only to The Exterior via two gates, one at its base to The Exterior Underhang and one at the top to The Exterior The Wall. Five Pebbles is completely unaffected by Rain; it is possible to survive in the region indefinitely without hibernating. Daddy Long Legs inhabit certain parts of the region and can sometimes block forward progress. Some optional areas are also infested with Proto Daddy Long Legs and have intermittent zero gravity, requiring precise movement and timing to progress. There are also three large chambers throughout the region featuring a rotary gravity-distorting effect, which makes them challenging to navigate.

Creatures

Five Pebbles Creatures
All

  • Neuron Fly

  •  

  • Daddy Long Legs

  •  

  • Inspector

  • Objects
    All

  • Pearl

  •  

  • Popcorn Plant


  • Points of Interest

    Tips

    • Unfortunate Development is an optional subregion and can be circumvented by taking the bottom left path in the first large room Slugcat encounters while traveling upwards from the gate.
    • It is also possible to avoid Recursive Transform Array by taking a shortcut through the center of the map.
    • Creatures inside Five Pebbles return to dens once the cycle timer runs out, which can be exploited to travel through the region without encountering hazards.
      • With ✔️DLCDownpour enabled, creatures now have an attribute called 'Ignorecycle', which makes them ignore the rain timer, thus there are no longer any truly safe travel routes.
    • Rocks and Spears can be thrown midair for a boost of speed in the throwing direction.

    Subregions

    Unfortunate Development

    Unfortunate Development is a subregion that acts as a quick but dangerous shortcut to the Memory Conflux. Its difficulty comes from the large amount of Rot that resides in the area.

    In addition to the rot, gravity fluctuates between an on and off state, requiring Slugcat to position themself carefully.

    Travel is made slightly easier with stringy ropes of Rot positioned between patches of Proto Long Legs. Though Slugcat cannot jump off of these ropes, they do provide momentum in a 0-Gravity state.

    Because of their placements in the timeline, there is less rot present as Hunter, and more rot present as Monk.

    Creatures


    Unfortunate Development Creatures
    All

  • Neuron Fly

  •  

  • Daddy Long Legs


  • Recursive Transform Array

    Recursive Transform Array consists of a collection of large, dimly lit zero-gravity rooms containing high voltage flux condensers that kill Slugcats and most creatures on contact. This subregion is a longer but potentially easier route through Five Pebbles in comparison to Unfortunate Development. Two Daddy Long Legs must be passed to access this subregion.

    Memory Conflux

    Memory Conflux is a grid of mostly sterile white uniform chambers, some containing arrangements of bio-mechanical tendrils, fronds, and red latticed matter being tended to by small white spiders. These arrangements can be disrupted by crashing into them, but they slowly knit back together over time and cannot be permanently damaged. The lower right of the subregion leads into Unfortunate Development, where similar rooms are infested with proto Daddy Long Legs and feature intermittent gravity. Navigating empty rooms can be challenging at first due to the lack of throwable items or mid-room poles for changing directions.

    General Systems Bus

    SPOILER WARNING: 5P
    This section contains major plot details from the "5P" region and beyond. If you have not progressed past this region, then read no further!


    General Systems Bus is the smallest subregion in Five Pebbles and contains no lethal threats. In this area, flickering symbols and patterns are projected across the background walls, Neuron Flies dart across the rooms, and long red tendrils spark and wave in the zero-gravity environment. Faint music can be heard in this subregion which increases in volume until reaching the central chamber, where the region's iterator, Five Pebbles, can be found.

    When Monk or Survivor enters this chamber, their Karma is increased to the highest level and they receive the Mark of Communication. This allows Slugcat to understand communication from Five Pebbles, Looks to the Moon, and all Echoes.

    Spoilers end here.

    Zero-Gravity Controls

    Arena Mode Unlockables

    Location Unlockables
    Five Pebbles
    As any Slugcat except Rivulet, Saint

    Sandbox unlock Creatures Daddy Long Legs As Monk, Survivor
    ✔️DLC Inspector As Hunter, Artificer, Spearmaster
    Safari unlock Regions ✔️DLC Five Pebbles


    Maps

    • Download all full sized .png visual maps here.

    Interactive Map

    Vanilla Five Pebbles Map by Henpemaz

    Downpour Five Pebbles Map ported by JuliaCat57