Gourmand
An indulger of the simpler pleasures in life. Carrying the world in your stomach gives many tactical advantages, but comes at an increased cost of sustainability.
The Gourmand is one of five playable Slugcats in the Downpour DLC. They are unlocked as a playable character after completing the main story as either Monk or
Survivor. They begin the game in
Shaded Citadel, and have a variety of unique mechanics, including dealing contact damage when sliding and falling, crafting items, and regurgitating random objects in exchange for food pips.
For the main Slugcats page, see Slugcat.
Food[edit | edit source]
7 food pips are required to hibernate, while up to 4 may be stored for the next cycle.
Similarly to Hunter, the Gourmand can eat from the bodies of slain creatures, though this gives 1/2 the food pips it normally would (save for
Centipedes, which all Slugcats except
Saint can eat).
Holding Up and Grab inputs while holding two different food items eats them as a meal, granting an additional food pip.
Opening[edit | edit source]
The Gourmand's opening cutscene shows an illustration of Gourmand surrounded by Slime Mold, which then fades to show Gourmand in-game, holding Slime Mold in Shaded Citadel. The Slime Mold items in Gourmand's starting area are a unique larger variant, providing two food pips when consumed rather than just one.
Food:
[edit | edit source]
Karma:
[edit | edit source]
Area: Shaded Citadel[edit | edit source]
World Changes[edit | edit source]
- Predators are more common and difficult.
Garbage Wastes is more dangerous, containing more Rot than usual but less than Hunter.
- The
Unfortunate Development part of Five Pebbles contains less rot than usual, but more than Hunter.
Food Quest[edit | edit source]
Gourmand also has the optional objective of completing their food tracker with 22 different types of food, which awards an alternate ending and unlocks Slugpups in both the Arena mode and all subsequent campaigns for the Gourmand themself, the Survivor and the Hunter, where they randomly spawn in
Shelters.
The food tracker is found above the Gourmand's food bar, and shows any items they have eaten so far, and a flashing icon of the next suggested food, though foods may be eaten in any order.
The list of foods, in suggested order (entries marked with "or" require only one of the two to be eaten):
Slime Mold
Blue Fruit
Batfly
Mushroom
Black Lizard
Bubble Fruit
Jellyfish
Jetfish
Glow Weed
Salamander or
Eel Lizard
Snail
Hazer
Eggbug (Not an
Eggbug Egg.)
Lilypuck
Yellow Lizard
Grappling Worm
Neuron Fly
Centiwing
Dandelion Peach
Cyan Lizard
Gooieduck
Aquapede or
Red Centipede
Abilities & Attributes[edit | edit source]
Stats[edit | edit source]
Lung Capacity | Standard |
Throwing Skill[*] | 2 (Hunter) |
Spear Damage | 3 (0.3)[†] |
Run Speed | Standard |
Pipe Speed | 0.86 |
Pole Speed | 0.8 |
Mass | 1.35 |
Loudness | 1.5 |
Visibility Bonus | 0.3 |
Crawling Stealth | 0.2 (0.4x standard) |
[†] 3.0 only when not exhausted - reduced to 0.3 when exhausted.
Movement[edit | edit source]
Exhaustion[edit | edit source]
Gourmand has an exhaustion mechanic similar to that of Starving. When in this state, Gourmand's speed and jump height are significantly reduced. When exhausted, Gourmand's Spear throws do less damage and travel a shorter distance. Gourmand recovers energy when all controls are released. Excessive sliding, jumping, and throwing Spears cause Gourmand to enter this state. However, it is easier for Gourmand to enter and remain in an exhaustive state when near predators, in rare cases being triggered only by throwing a rock.
Sliding[edit | edit source]
Gourmand has a very powerful slide, able to traverse up to ~2/3rds of the screen, making it ideal for traversing flat areas quickly. Sliding can also be used for defense, dealing 0.25 damage and temporarily stunning creatures. Gourmand is completely immune to spears while sliding.
Rolling[edit | edit source]
Gourmand can roll for a significantly longer time than other Slugcats, making it another good option for traversing flat areas. Rolling can also be used for defense, dealing 1.0 damage and stunning creatures for 2.4 times as long as sliding. Gourmand is completely immune to Spears while rolling.
Spearing[edit | edit source]
Dealing 3 damage on hit, throwing a Spear instantly exhausts Gourmand and initiates a roll. This gives Gourmand more forward momentum than a normal throw, allowing them to cross wider gaps than by normal throw-boosting.
When in the exhausted state, Spears have a curved throw speed and trajectory, dealing only 0.3 damage.
Slamming[edit | edit source]
Landing onto creatures at a quick enough speed causes Gourmand to slam them, dealing between 2.0 and 20.0 damage depending on height. This launches Gourmand in the opposite direction. Caution should be taken when traversing cramped spaces with friendly Scavengers and tamed
Lizards, as this can damage both enemies and allies.
Swimming[edit | edit source]
Gourmand has the same lung capacity as Survivor, but becomes nearly useless in water when exhausted, only barely able to tread surface water.
Weight[edit | edit source]
Gourmand is much heavier than other Slugcats, granting them greater knockback resistance but giving less lift when riding Squidcadas, or speed when riding
Jetfish. This can be bypassed by starving, allowing Gourmand to reach areas they otherwise cannot. Additionally, Gourmand's bulk grants them resistance to damage, reducing the chance that a thrown Spear is fatal by 15% and guaranteeing that Lizard bites only incapacitate them (except in the case of
Red Lizards whose bites remain fatal).
Stealth[edit | edit source]
Gourmand is more visibly noticeable to creatures. They are louder and only gain a slight amount of stealth when crouching. This makes it hard to avoid detection from threats in the open.
Crafting[edit | edit source]
Crafting can be performed by holding the Up and Grab inputs while standing still. Combining objects with other objects, or foods, produces a new item. Combining two different foods causes Gourmand to consume both, gaining their Food Pips and 1 additional Food Pip.
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Regurgitating Items[edit | edit source]
By holding pickup while standing still and with no item stored in your stomach, Gourmand regurgitates up a random item from the following list at the cost of one food pip. Attempting this without any food pips briefly stuns Gourmand, and no item spawns.
- 32.89% -
Batnip
- 10.53% -
Bubble Fruit
- 9.87% -
Mushroom
- 7.89% -
Cherrybomb
- 6.58% -
Bubble Weed
- 6.58% -
Snail
- 6.58% -
Hazer
- 5.92% -
Lantern
- 5.26% -
Vulture Grub
- 3.29% -
Spore Puff
- 1.97% -
Beehive
- 1.97% -
Grenade
- 0.66% -
Pearl
Tips[edit | edit source]
- Swimming becomes near useless when exhausted, so take caution to avoid drowning in deeper areas.
- Throwing a Spear deals 3x the normal damage, which can kill creatures such as
Cyan Lizards in a single hit. However, this immediately exhausts Gourmand, so it is safest to attack single targets or at a distance.
- Sliding, rolling and slamming into enemies are very effective combat tools, stunning most creatures for a considerable amount of time.
- Throw-boosting with Spears is considerably stronger as Gourmand.
Trivia[edit | edit source]
- Gourmand appears to be the leader of a colony of Slugcats; their campaign can be viewed as a quest of gathering food for the colony.
- When harassing Gourmand,
Jetfish may accelerate them enough to trigger body slam damage, killing themselves in the process.
- Although starving decreases Gourmand's body mass, they are still too heavy to fly indefinitely using
White Squidcadas.
- Gourmand's food quest appears to be leading them to certain key regions based on the order of the food.
- Slime Mold, Blue Fruit, Batflies, Mushrooms, and Black Lizards can all be easily found near Gourmand's starting area in
Shaded Citadel.
- Bubble Fruit, Jellyfish, Jetfish, Glow Weed, Salamanders/Eel Lizards, Snails, and Hazers can all be found inside of
Shoreline.
- Eggbugs and Lilypucks are likely meant to be found on a return trip through Shaded Citadel on the way to the next region.
- Yellow Lizards and Grapple Worms can be found in
The Exterior.
- Neuron Flies can be found in
Five Pebbles.
- Centiwings, Dandelion Peaches, and Cyan Lizards can all be found in
Sky Islands.
- Gooieducks can be found in
Farm Arrays.
- Red Centipedes as well as Gooieducks can be found in
Subterranean.
- From there, Gourmand can go to
Outer Expanse from Subterranean in order to complete the food quest.
- Slime Mold, Blue Fruit, Batflies, Mushrooms, and Black Lizards can all be easily found near Gourmand's starting area in
- The Slugcats in journeys end are merely larger
Slugpups, having the same movement and AI as pups just with a full grown body.
- In the files, both Slugpups and these Slugcats are referred to as SlugNPC.
- When the Food Quest has been fulfilled, additional scenes are added to the ending sequence, showing Gourmand coming back with a bountiful harvest.
- After the Food Quest ending is achieved, returning to the save file spawns in the maximum amount of Slugpups allowed for a campaign, which in normal cases is 2.
- If the player quits out without resting after going back into the file, the Slugpups are deleted and cannot be returned.
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