Gustumanto
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The Gourmand is one of five playable Slugcats in the More Slugcats Expansion. They are slow and heavy, though they are capable of using their mass to their advantage by slamming into other creatures. They can also use objects to craft and can procure random objects from their stomach.
Gourmand is unlocked as a playable character after completing the campaign as either Monaĥo or Pluvivanto.
For the main Slugcats page, see Slugcat.
Food
7 food pips are required to hibernate, while up to 4 may be stored for the next cycle.
Gourmand can eat from the bodies of slain creatures, though this gives 1/2 the food pips it would for fully carnivorous Slugcats (save for Centipedes, which all Slugcats except Sanktulo can eat).
Holding
and while holding 2 different food items eats them as a meal, granting an additional food pip.Opening
The Gourmand's opening cutscene shows an illustration of Gourmand surrounded by Slime Mold, which then fades to show Gourmand in-game, holding Slime Mold in Shaded Citadel. The Slime Mold in Gourmand's starting area are a unique larger variant, providing 2 food pips when consumed rather than just 1.
Food:
Karma:
Area: Shaded Citadel
World Changes
- Predators are somewhat more common and difficult.
- Garbage Wastes is more dangerous, containing more Rot than usual but less than Hunter.
- Unfortunate Development contains less Rot than usual, but more than Hunter.
Food Quest
Gourmand has the optional objective of completing their food tracker with 22 different types of food, which awards an alternate ending and unlocks Slugpups in both the Arena mode and all subsequent campaigns for Gourmand themself, Survivor, and Hunter, where they randomly spawn in Shelters.
The food tracker is found above Gourmand's food bar and shows any items they have eaten so far as well as a flashing icon of the next suggested food, though foods may be eaten in any order.
The list of foods in suggested order (entries marked with "or" require only one of the two to be eaten):
Abilities & Attributes
Stats
Lung Capacity | Standard |
Throwing Skill[*] | 2 (Hunter) |
Spear Damage | 3 (0.3)[†] |
Run Speed | Standard |
Pipe Speed | 0.86 |
Pole Speed | 0.8 |
Mass | 1.35 |
Loudness | 1.5 |
Visibility Bonus | 0.3 |
Crawling Stealth | 0.2 (0.4x standard) |
[†] 3.0 only when not exhausted - reduced to 0.3 when exhausted.
Exhaustion
Gourmand enters an exhausted state after excessive jumping or sliding, or after throwing a Lanco. When exhausted, Gourmand's speed and jump height are significantly reduced. Additionally, their Spear throws do less damage and travel a shorter distance. Gourmand recovers energy when all controls are released, and recovers significantly faster if crouched. It is easier for Gourmand to enter and remain in an exhausted state when near predators, in rare cases being triggered only by throwing a Rock.
Sliding
Gourmand has a very powerful slide, able to slide across up to ~2/3rds of the screen, making it ideal for traversing flat areas quickly. Sliding into a creature deals 0.25 damage and temporarily stuns the creature. Gourmand is completely immune to Spears while sliding.
Rolling
Gourmand can roll for a significantly longer time than other Slugcats, making it another good option for traversing flat areas. Rolling into a creature deals 1.0 damage and stuns the creature for 2.4 times as long as a slide. Gourmand is completely immune to Spears while rolling.
Spear Throws
When Gourmand is not exhausted, Spears deal 3 damage on hit. Throwing a Spear instantly exhausts Gourmand and initiates a roll. This gives Gourmand more forward momentum than a normal throw, allowing them to cross wider gaps than by normal throw-boosting.
When Gourmand is exhausted, Spears have reduced velocity, a curved throw trajectory, and deal only 0.3 damage.
Slamming
Landing on creatures at high speed slams them and deals between 2.0 and 20.0 damage depending on height. This launches Gourmand in the opposite direction. Caution should be taken when traversing cramped spaces with friendly Scavengers and tamed Lizards, as this can damage both enemies and allies.
Swimming
Gourmand has the same lung capacity as Pluvivanto, but becomes nearly useless in water when exhausted, only barely able to tread surface water.
Weight
Gourmand is much heavier than other Slugcats, granting them greater knockback resistance. Additionally, Gourmand's bulk grants them resistance to damage, reducing the chance that a thrown Spear is fatal by 15% and guaranteeing that Lizard bites only incapacitate them (except for Red Lizards and Train Lizards, whose bites remain fatal).
Gourmand's increased mass decreases the jump height gained when holding a Squidcada and speed when riding a Jetfish. This can be bypassed by starving, allowing Gourmand to reach areas they otherwise cannot.
Stealth
Gourmand is louder and only gains a slight amount of stealth when crouching in comparison to other Slugcats, making it harder for them to avoid detection.
Crafting
Crafting can be performed by holding Bubble Fruit is considered a Rock when dry.
and while standing still. Combining 2 different objects produces a new object. Combining 2 different foods causes Gourmand to consume both, gaining their food pips plus 1 additional food pip. Note thatRegurgitating Items
If Gourmand has no stored stomach item, holding
while standing still causes them to regurgitate a random item from the following list at the cost of 1 food pip. Attempting this without any food pips briefly stuns Gourmand, and no item spawns.Item | Chance |
---|---|
Batnip | 32.89% |
Bubble Fruit | 10.53% |
Mushroom | 9.87% |
Cherrybomb | 7.89% |
Bubble Weed | 6.58% |
Snail | 6.58% |
Hazer | 6.57% |
Lantern | 5.92% |
Vulture Grub | 5.26% |
Spore Puff | 3.29% |
Beehive | 1.97% |
Grenade | 1.97% |
Pearl | 0.66% |
Trivia
- When harassing Gourmand, Jetfish may accelerate them enough to trigger body slam damage, killing themselves in the process.
- Although starving decreases Gourmand's body mass, they are still too heavy to fly indefinitely using White Squidcadas.
- Gourmand's food quest appears to be leading them to certain key regions based on the order of the food.
- Slime Mold, Blue Fruit, Batflies, Mushrooms, and Black Lizards can all be easily found near Gourmand's starting area in Shaded Citadel.
- Bubble Fruit, Jellyfish, Jetfish, Glow Weed, Salamanders/Eel Lizards, Snails, and Hazers can all be found inside of Shoreline.
- Eggbugs and Lilypucks are likely meant to be found on a return trip through Shaded Citadel on the way to the next region.
- Yellow Lizards and Grapple Worms can be found in The Exterior.
- Neuron Flies can be found in Five Pebbles.
- Centiwings, Dandelion Peaches, and Cyan Lizards can all be found in Sky Islands.
- Gooieducks can be found in Farm Arrays.
- Red Centipedes as well as Gooieducks can be found in Subterranean.
- From there, Gourmand can go to Outer Expanse from Subterranean in order to complete the food quest.
- The Slugcats in Journey's End are merely larger Slugpups, having the same movement and AI as pups just with a full grown body.
- In the files, both Slugpups and these Slugcats are referred to as SlugNPC.
- When the Food Quest has been fulfilled, additional scenes are added to the ending sequence, showing Gourmand coming back with a bountiful harvest.
- After the Food Quest ending is achieved, returning to the save file spawns in the maximum amount of Slugpups allowed for a campaign, which in normal cases is 2.
- If the player quits out without hibernating after loading the file, the Slugpups are deleted and cannot be returned.
- It is possible to find other Slugpups in shelters in the cycle after the Food Quest ending is completed.
- If the Food Quest has been fulfilled, a Slugpup always spawns in SH_S10 on cycle 0 of a new Gourmand campaign.
- Gourmand's ending reveals that the dream sequences throughout their journey are being told and illustrated by the Slugpups in Outer Expanse.
Gallery
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Gourmand main menu sprite.
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Gourmand main menu sprite after their regular ending.
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Gourmand main menu sprite after the food quest ending.
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Gourmand sleeping sprite.
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