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Slugcat no right.pngSPOILER WARNING
This section contains major plot details. If you have not made significant progress in the game, then it is recommended that you read no further!

Every creature in Rain World has a health value (known in code as "resistance"). This value determines how much damage a creature can take before dying. While Slugcat head.png Slugcat also has health, it is irrelevant for most purposes; most predators simply have a fixed chance to kill Slugcat when attacking.

Damage dealt by Slugcat[editar | editar código]

Slugcat can deal damage to creatures with certain thrown items. The actual amount of damage dealt when a thrown item hits a creature depends on what part of the creature it hits and what that part's resistance to the relevant damage type is.

A regular Spear icon.png Spear thrown by Slugcat can deal a wide range of damage, depending mostly on which Slugcat throws it. DLC icon.pngElectric Spear icon.png Electric Spears deal the same damage as normal Spears + 0.1 electric damage, while DLC icon.pngFire Spear icon.png Fire Spears deal three times as much damage.

Circumstance Spear damage Fire Spear damage
DLC icon.pngGourmand head.png Gourmand when exhausted 0.3 0.9
Monk head.png Monk
Slugcat head.png Slugcat when starving[note 1]
DLC icon.pngSaint head.png Saint[note 2]
DLC icon.pngSlugpup icon.png Slugpup
0.6-0.9[note 3] 1.8-2.7
Survivor head.png Survivor
DLC icon.pngRivulet head.png Rivulet
1 3
Hunter head.png Hunter
DLC icon.pngArtificer head.png Artificer
DLC icon.pngSpearmaster head.png Spearmaster[note 4]
1.25 3.75
DLC icon.pngGourmand head.png Gourmand normally 3 9

Several other items deal damage which does not vary between slugcats or circumstances:

Item Damage
Rubbish icon.png Rubbish 0.01
Jellyfish icon.png Jellyfish 0.1
DLC icon.pngLilypuck icon.png Lilypuck 0.85[note 5]
Grenade icon.png Grenade ~3.09
Explosive Spear icon.png Explosive Spear 7.32-8.52[note 6]
DLC icon.pngFire Egg icon.png Fire Egg ~55.7
DLC icon.pngSingularity Bomb icon.png Singularity Bomb Infinite[note 7]

Finally, some Slugcats can deal damage without throwing an item:

Action Damage
Gourmand sliding 0.25
Artificer mauling
Gourmand rolling
Gourmand slamming 2-20[note 8]
  1. Except Gourmand.
  2. Applies to Expedition.
  3. Specifically 0.6+0.3x4 where x is a random number between 0 and 1. This heavily weights the damage towards 0.6.
  4. Includes Spearmaster's own needles.
  5. While Lilypucks are Spear-like, their damage does not depend on the Slugcat throwing them.
  6. This is the damage of the explosions. The spear itself also does damage as a normal spear does.
  7. Iterators are affected by the bomb's gravity, but cannot be killed. Anything else can be killed instantly.
  8. Depends on velocity.

Creature Values[editar | editar código]

The following is a rough list of the health values of each creature in the game:

Creature Health Value
Red Leech icon.png Red Leech
Coalescipede icon.png Coalescipede
Batfly icon.png Batfly
Eggbug icon.png Eggbug
Infant Noodlefly icon.png Infant Noodlefly
Blue Leech icon.png Blue Leech
DLC icon.pngJungle Leech icon.png Jungle Leech
Grappling Worm icon.png Grappling Worm
Vulture Grub icon.png Vulture Grub
Adult Noodlefly icon.png Adult Noodlefly
Snail icon.png Snail
Lantern Mouse icon.png Lantern Mouse
DLC icon.pngYeek icon.png Yeek
Big Spider icon.png Big Spider 0.6
Adult Centipede icon.png Centipede (Youth) ≈0.69-1.32
Infant Centipede icon.png Centipede (Infant) ≈0.77
Squidcada icon.png Squidcada 0.8
Pole Plant icon.png Pole Plant 0.9
Dropwig icon.png Dropwig
Jetfish icon.png Jetfish
Blue Lizard icon.png Blue Lizard
Overseer icon.png Overseer
Slugcat head.png Slugcat
DLC icon.pngStowaway icon.png Stowaway
DLC icon.pngInspector icon.png Inspector
DLC icon.pngSlugpup icon.png Slugpup
Scavenger icon.png Scavenger
Spitter Spider icon.png Spitter Spider
DLC icon.pngMother Spider icon.png Mother Spider
Adult Centipede icon.png Centipede (Mature) 1.32–2.56
DLC icon.pngFirebug icon.png Firebug 1.4
Yellow Lizard icon.png Yellow Lizard
DLC icon.pngEel Lizard icon.png Eel Lizard
Cyan Lizard icon.png Cyan Lizard
White Lizard icon.png White Lizard
DLC icon.pngAquapede icon.png Aquapede ≈1.88-6.53
Black Lizard icon.png Black Lizard
Pink Lizard icon.png Pink Lizard
Salamander icon.png Salamander
DLC icon.pngGiant Jellyfish icon.png Giant Jellyfish
DLC icon.pngElite Scavenger icon.png Elite Scavenger 2.2
Centiwing icon.png Centiwing ≈2.31-3.2
DLC icon.pngStrawberry Lizard icon.png Strawberry Lizard 2.4
Monster Kelp icon.png Monster Kelp 2.5
Overgrown Centipede icon.png Centipede (Overgrown) 2.56–12
DLC icon.pngChieftain Scavenger icon.png Chieftain Scavenger 4
Green Lizard icon.png Green Lizard
DLC icon.pngCaramel Lizard icon.png Caramel Lizard
Red Lizard icon.png Red Lizard 6
Miros Bird icon.png Miros Bird 7
DLC icon.pngTrain Lizard icon.png Train Lizard 8
Vulture icon.png Vulture 8.5
King Vulture icon.png King Vulture 12.5
DLC icon.pngMiros Vulture icon.png Miros Vulture 20
DLC icon.pngHunter Long Legs icon.png Hunter Long Legs 50
Brother Long Legs icon.png Brother Long Legs 100
Daddy Long Legs icon.png Daddy Long Legs
Rain Deer icon.png Rain Deer
DLC icon.pngMother Long Legs icon.png Mother Long Legs 400
Leviathan icon.png Leviathan 1,000
Guardian icon.png Guardian 10,000,000

Calculating Health[editar | editar código]

The health of a creature is defined by the Base Damage Resistance value, which serves as the dividend in a calculation for determining damage. Lizards' Base Damage Resistance is double their Toughness attribute. Blue Lizards have a Toughness of 0.5 and a Base Damage Resistance value of 1, and Green Lizards with 2.5 Toughness have 5 Base Damage Resistance. In other words, a Blue Lizard has 1 HP (Health Pool/Hit Points), while a Green Lizard has 5 HP.

Stunning[editar | editar código]

The stun mechanic is closely related to damage, temporarily immobilizing a creature and preventing/reducing further retaliation. The Base Stun Resistance value for a creature determines the extent to which a creature is stunned, often deployed alongside normal damage when a creature is attacked. Different sources vary in the amount of 'stun damage' they inflict, with Explosives applying a heavy stun from their blast.

Damage Types[editar | editar código]

The Damage Resistances value of a creature serves as the dividend for calculating the damage received from the corresponding damage type. There exists a total 6 listed unique damage types: Blunt, Stab, Bite, Water, Explosion, and Electric. Within the code, these damage types are sometimes denoted using integers on a range of 0-5, where 0 = Blunt, 1 = Stab, 2 = Bite, 3 = Water, 4 = Explosion, and 5 = Electric.

By default, Lizards have a Bite Damage Resistance of 2.5, which is a multiplier of 40%, or a -60% reduction in damage. There are many creatures that have certain damage type resistances defined, either increasing or decreasing the actual damage resulting from the corresponding damage type.

For instance, both Brother and Daddy Long Legs are highly susceptible to the Explosive damage type, where they can be killed by a direct hit to their core with just a single Explosive Spear, even though Brother Long Legs have an HP of 100 and Daddy Long Legs have a HP of 200, far surpassing the normal damage output of a Spear's blast.

Other creatures like Centipedes have an Electric Damage Resistance, set at 102 for all Centipedes, and therefore take less than 1% of the normal damage.

Body Chunks[editar | editar código]

A creature is made up of one or more body chunks, which may be grouped up into subsections of the total creature; Lizards have a single head, throat, and body, while Centipedes have a series of body segments that are capped off with a head at each end, resulting in two heads and a variable number of body segments in between for all Centipede subspecies. These various body subsections often have different damage resistances and additional properties, but otherwise function together as a single cohesive unit with a shared health pool until the creature is exhaustively incapacitated, or dead. For Lizards, their throat subsection receives 150% of the base damage from a source, which increases damage dealt. Damage to their head has a multiplier of 10%, severely reducing damage.

For Centipedes, the amount of damage taken depends on if the hit body segment has a shell at the time of impact, providing a damage reduction, whereas a segment without a shell that is hit takes an increased amount of damage. There is a threshold at which the shell of a Centipede body segment breaks off, often taking 1 spear hit. The head segments of Centipedes take decreased damage if stabbed with a spear when the head already has another spear lodged within it.

Bleedout[editar | editar código]

Creatures enter a Bleedout state when their health reaches 0 or lower. In this state, most creatures have a (-(health/max health)*2.5)% chance to die each frame. At exactly 0 health, there is no chance for a creature in Bleedout to die. Creatures in Bleedout are still alive for most purposes; they can move and attack, but their actions are often clumsy and disoriented. Additionally, Spearmaster can still drain energy from a creature in Bleedout.

Some creatures, such as Pole Plants or Lantern Mice, never enter Bleedout and die instantly once their health is 0 or less.