Hunter Long Legs

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Downpour-Exclusive Content

This page contains content exclusive to the Downpour DLC. This content is not available in the base game.
SPOILER WARNING: Hunter, Gourmand
This section contains major plot details from several campaigns. If you have not made significant progress or completed the game as the Slugcats listed above, then read no further!

"Hunter Long Legs"
Code name
Food Pips

5 🌕 As Hunter

5 🌕 ✔️DLCAs Artificer

2.5 🌕 ✔️DLCAs Gourmand

1 🌕 ✔️DLCAs Spearmaster

Gourmand: Any location where Hunter permanently died previously

The Hunter Long Legs is a creature which spawns under specific requirements exclusively while playing as Gourmand. They are the animated corpse of Hunter, which has become hostile and overgrown with rot.


Hunter Long Legs takes the appearance of Hunter's corpse overtaken by a mass of flesh-colored tentacles and 'cores'. Their 'cores' have dark red 'X' markings, and their tentacles are slightly darker at the ends. Hunter Long Legs always has 4 tentacles and 2-3 'cores'.


Hunter Long Legs only spawns in Gourmand's campaign if the player has failed a Hunter playthrough on the same save slot via permadeath. The Hunter Long Legs appears in whatever room the Hunter playthrough was failed in. However, if the Hunter playthrough was failed via starvation, the Hunter Long Legs does not spawn. This is similar to how Karma Flowers appear in Survivor and Monk's campaigns.



Due to their sensitive hearing and not possessing the same one hit kill weakness by an Explosive Spear to the core as other Rot enemies, subduing this creature poses a significant challenge. It is recommended to be careful not to make too much noise while moving around. It's important to note that while the Gourmand does 3 damage with their first Spear throw, this is reduced to 0.3 damage until they regain their breath.


The Hunter Long Legs has much more sensitive hearing than other rot variants, making them more difficult to sneak past. However, this enhanced sense of hearing can also be exploited by using other creatures as decoys or throwing an object in the opposite direction.


Hunter Long Legs is not as fast as a Daddy Long Legs and can be outpaced by Slugcat's walking speed. In circumstances where the Hunter Long Legs is blocking a path or a pipe that is necessary for progression, try to lure them far enough and maneuver around them, or find a higher elevated platform to jump over them. A Spear to the core can be utilized to temporarily stun Hunter Long Legs and flee safely.

Abilities & Behavior

The Hunter Long Legs behaves similarly to other Rot cysts: track prey down when given the opportunity and consume accordingly, though the creature is more prone to exploring rooms due to their increased mobility and sensitive hearing.


Hunter Long Legs possesses even more acute hearing than that of other Rot cysts, making them a much bigger threat. This means they have an easier time noticing and keeping track of other creatures.


Default relationship Wants to eat (1.0)
Ignores Overseers (0.0)  •  Batflies (0.0)  •  Red Leeches (0.0)  •  Sea Leeches (0.0)  •  Jungle Leeches (0.0)  •  Pole Plants (0.0)  •  Monster Kelp (0.0)  •  Garbage Worms (0.0)  •  Grappling Worms (0.0)  •  Daddy Long Legs (0.0)  •  Mother Long Legs (0.0)  •  Hunter Long Legs (0.0)  •  Stowaways (0.0)  •  Leviathans (0.0)  •  Giant Jellyfish (0.0)  •  Guardians (0.0)
Wants to eat Inspectors (1.0)  •  Brother Long Legs (1.0)  •  Infant Noodleflies (0.15)  •  Dropwigs (0.1)


  • If Hunter dies in Five Pebbles' chamber, Hunter Long Legs spawns in the middle of the floor. This prevents Gourmand from speaking to Five Pebbles as the Hunter Long Legs either eats them right away or hears them land.
  • If spawned in Looks to the Moon's chamber, the default CheckStrayCreature dialogue occurs. Hunter Long Legs is the only Rot creature that does not share the Rot joke dialogue.
    • This is also true if spawned in Five Pebbles' chamber during Survivor's first meeting when entering from The Exterior The Wall.
  • While the Hunter Long Legs is exclusive to Gourmand, if spawned in through use of mods, Hunter, Artificer, and Spearmaster can still eat them.
  • Ending the cycle with the Hunter Long Legs in a Shelter results in them dying on the beginning of the next cycle. Unlike other Rot cysts, their body does not despawn after this.