King Vulture

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"King Vulture"
Code name
Food Pips

16 🌕 As Hunter

16 🌕 ✔️DLCAs Artificer

8 🌕 ✔️DLCAs Gourmand

0.5–1 🌕 ✔️DLCAs Spearmaster


As Hunter: Outskirts, Industrial Complex, Garbage Wastes, Shoreline, The Exterior, Chimney Canopy, Sky Islands, Farm Arrays

Downpour Regions

As Hunter: Pipeyard

As Gourmand: Outskirts, Industrial Complex, Shoreline, Chimney Canopy, Sky Islands, Farm Arrays

As ArtificerAs Spearmaster: Outskirts, Industrial Complex, Garbage Wastes, The Exterior, Chimney Canopy, Sky Islands, Farm Arrays, Pipeyard, Waterfront Facility

As Artificer: Metropolis

Damage Multipliers
Mask (Reflecting Spear)10%

King Vultures are a more aggressive and dangerous variant of Vulture, characterized by their ability to fire harpoons at prey from afar.

King Vultures only spawn naturally as Hunter and in certain ✔️DLCMore Slugcats Expansion campaigns. While playing as  Monk or  Survivor, they can be encountered via the lineage system.


King Vultures are significantly larger than standard Vultures and possess two large, striped harpoons on the sides of their heads in place of a standard Vulture's short tusks. The harpoons are connected to the base of their necks with ropes that reel them back in after being shot. Additionally, they have laser-sights emitting from their eyes, which can vary from pink to orange in color, and an upside-down triangle on the forehead of their masks. Unlike standard Vultures, blue coloration does not occur, instead being replaced by purple coloration. Some King Vultures may exhibit multiple colors on their wings.

Vulture size comparison


A gif showing a King Vulture aim and fire a harpoon towards the Slugcat, however, the slugcat steps out of the way before being hit.
Slugcat dodging a harpoon


King Vultures are significantly less cowardly compared to standard Vultures and only attempt to retreat after taking a large amount of damage. It typically takes 13+ Spear hits to kill them. The key thing to be aware of in combat is their harpoons - they kill instantly upon making contact, and taking the proper precautions to avoid them is crucial. King Vultures can shoot harpoons at point blank range, which are near impossible to dodge, making it essential to bait out both harpoons before getting up close to deal damage. Beyond avoiding their harpoons, King Vultures are susceptible to the same tactics recommended for Vultures.


Like with Vultures, King Vultures are near impossible to utilize stealth against due to how they function mechanically. However, their laser-sights make it very easy to tell when they are entering rooms and what they are targeting, so it is possible to use the advance notice to retreat to a safer place well before they arrive.


All evasive tactics for Vultures can be used against King Vultures as well. In particular, utilizing the terrain against King Vultures is especially important given how vital it is to ensure their harpoons miss their marks. Keep in mind, however, that they are capable of cancelling their wind-up if they lose line of sight. Always attempt to run in the opposite direction of harpoon being fired (left for the right harpoon, and vice versa).

Abilities & Behavior

King Vultures are behaviorally identical to standard Vultures aside from their harpoons and ability to hunt Green Lizards. King Vulture Masks scare all Lizards except Red Lizards and Black Lizards for 30 seconds.


King Vultures are capable of shooting their head-mounted harpoons at prey. Harpoons are shot individually and require a short amount of time to wind up, during which the laser-sight corresponding to the harpoon being shot blinks white and makes a pinging noise 3 times before it is fired. They stop winding up if they lose direct line of sight of their target. Harpoons can kill most smaller creatures, and often incapacitate those that survive the initial shot. If a harpoon hits the terrain, it may get stuck for a while, restricting the King Vulture's movement. If a harpoon impales a creature of lesser body mass, it is dragged along by the King Vulture’s movement. Once shot, harpoons have to be reeled back in before they can be used again. King Vultures often move into closer range and attempt to bite at prey while they are on cooldown.


Default relationship Ignores (0.0)
Wants to eat Scavengers (0.8)  •  Green Lizards (0.55)  •  Red Centipedes (0.55)  •  Lizards (0.5)  •  Infant Centipedes (0.5)  •  Adult Centipedes (0.5)  •  Centiwings (0.5)  •  Big Spiders (0.5)  •  Spitter Spiders (0.5)  •  Jetfish (0.5)  •  Dropwigs (0.4)  •  Slugcats (0.3)  •  Eggbugs (0.3)  •  Adult Noodleflies (0.15)  •  Squidcadas (0.1)  •  Infant Noodleflies (0.05)  •  Vulture Grubs (0.01)  •  Hazers (0.01)

Variants & Attributes

Downpour-Exclusive Content

This section contains content exclusive to the Downpour DLC. This content is not available in the base game.


Like regular Vultures, there is a 1/1000 or 0.1% chance for an albino King Vulture to spawn if the More Slugcats Expansion is enabled.

Downpour-exclusive content ends here.


  • King Vultures were added in the 1.5 update.
  • King Vultures may accidentally shoot other masked (King) Vultures if they happen to be in the way of their target. This does not cause aggression between Vultures.
    • Their harpoons are capable of de-masking other Vultures.
  • King Vultures actively hunt Train Lizards and, with some difficulty, are capable of bringing them offscreen, unlike regular Vultures.
  • Other than Green Lizards, King Vultures ignore all of the creatures that Vultures do.
  • Vulture Grubs are capable of summoning King Vultures.
    • King Vultures shoot Vulture Grubs with their harpoons.