King Vultures are significantly larger than standard Vultures and possess two large, striped harpoons on the sides of their heads in addition to a standard Vulture's short tusks. The harpoons are connected to the base of their necks with ropes that reel them back in after being shot. Additionally, they have laser-sights emitting from their eyes, which can vary from pink to orange in color, and an upside-down triangle on the forehead of their masks. Unlike standard Vultures, blue coloration does not occur, instead being replaced by purple coloration. Some King Vultures may exhibit multiple colors on their wings.
Tips
Combat
King Vultures are less likely to flee than Vultures are, and only attempt to retreat after taking a large amount of damage. It takes roughly 13 Lanco hits to kill one depending on the Slugcat. King Vulture harpoons kill Slugcat and most creatures instantly upon contact. These cannot be parried with Spears or with Artifikisto's concussive blast. They can shoot harpoons at point blank range, which are near impossible to dodge. King Vultures attempt to bite their prey after they have fired both harpoons, with a short window before they attempt to fire again.
King Vultures can be lured under terrain they are unable to escape from and stun-locked with two Spears. An Explosive Spear can incapacitate a King Vulture.
Stealth
Like with Vultures, King Vultures are near impossible to utilize stealth against in open air. However, their laser-sights make it very easy to tell when they are entering rooms and what they are targeting, which can be used to retreat to safety well before they arrive.
Evasion
When King Vultures lose sight of their prey, their harpoon windup is cancelled and they must re-attempt a fire. While passing under geometry stops their windup, King Vultures may follow the player beneath geometry, or into a location where their windup can not be interrupted. Their harpoons can be dodged by use of movement like dash-turns and slides. King Vultures lose interest when they can not see any prey and leave the room after a short duration. The player can hide in pipes, under geometry King Vultures can not reach, or another room until a King Vulture leaves.
King Vultures are capable of shooting their head-mounted harpoons at prey. Harpoons are shot individually and require a short amount of time to wind up, during which the laser-sight corresponding to the harpoon being shot blinks white and makes a pinging noise 3 times before it is fired. They stop winding up if they lose direct line of sight of their target. Harpoons can kill most smaller creatures, and often incapacitate those that survive the initial shot. If a harpoon hits the terrain, it may get stuck for a while, restricting the King Vulture's movement. If a harpoon impales a creature of lesser body mass, it is dragged along by the King Vulture’s movement. Once shot, harpoons have to be reeled back in before they can be used again. King Vultures often move into closer range and attempt to bite at prey while they are on cooldown.
This section contains content exclusive to the Downpour DLC. This content is not available in the base game.
Albino
Like regular Vultures, there is a 1/1000 or 0.1% chance for an albino King Vulture to spawn if the More Slugcats Expansion is enabled.
Downpour-exclusive content ends here.
Trivia
King Vultures were added in the 1.5 update.
King Vultures may accidentally shoot other masked (King) Vultures if they happen to be in the way of their target. This does not cause aggression between Vultures.
Their harpoons are capable of de-masking other Vultures.
King Vultures actively hunt Train Lizards and, with some difficulty, are capable of bringing them offscreen, unlike regular Vultures.
Other than Green Lizards, King Vultures ignore all of the creatures that Vultures do.
Vulture Grubs are capable of summoning King Vultures.
King Vultures shoot Vulture Grubs with their harpoons.