From Rain World Wiki
Jump to navigation Jump to search


This article needs clean-up to meet quality standards.
Our community is working hard to rehaul this page. In the meantime, feel free to help improve what's currently written with reference to our Style Guide.

Lizards are the most common species of predator; hardy and near-ubiquitous - found in 11 regions - they pose a threat to the player throughout the entire game. They are characterized by their typically black bodies and pulsing neon coloration.

Lizard types[edit | edit source]

Lizards boast the most variety of any creature type, having 13 distinct subspecies:

Alpha Icons. NB: Black, Salamander and Cyan are unofficial)

Downpour[edit | edit source]

Large DLC icon.png Downpour-Exclusive Content
This section contains content exclusive to the Downpour DLC. This content is not available in the base game.

The Following are Lizards added in the Downpour DLC:

Downpour-exclusive content ends here.

Attributes[edit | edit source]

Each Lizard species has their own abilities and attributes.

Parameters below are listed for comparison and should not be taken as exact values for in-game situations.

Green Lizard icon.png
Pink Lizard icon.png
Blue Lizard icon.png
White Lizard icon.png
Yellow Lizard icon.png
Black Lizard icon.png
Salamander icon.png
Red Lizard icon.png
Cyan Lizard icon.png
Can climb poles? No Yes Yes Yes Yes Yes Yes Yes Yes
Can climb walls? No No Yes Yes *

No No No No Yes
baseSpeed ?

6.7 *

4.1 3.2 3.8 4.1 3.9 3.1 5 4.85
toughness ?

2.5 1 0.5 0.9 0.8 1 1 3 0.9
bodyMass ?

7.5 2.1 1.4 2.1 1.7 2 2.1 3.1 2
visualRadius ?

850 900 950 1200 900 0 960 2300 990
biteDelay ?

20 12 14 15 21 12 12 2 12
biteDamageChance ?

1/2 1/3 1/5 2/7 1/4 5/14 1/3 1/1 1/3
biteDamage ?

2 1 0.7 1 0.8 1 0.9 4 1
attemptBiteRadius ?

100 80 90 85 40 70 70 120 90
swimSpeed ?

0.6 0.2 0.35 0.25 0.3 0.2 0.2 1.9 0.45
waterVision ?

0.3 0.4 0.4 0.4 0.35 0 1 0.7 0.4
throughSurfaceVision ?

0.85 0.85 0.85 0.85 0.9 0 0.5 0.95 0.85
tongueAttackRange ?

n/a n/a 140 440 n/a n/a 150 n/a *

tamingDifficulty ?

0.8 1 1.1 3 3 4 3.5 7 1

DLC icon.png
Caramel Lizard icon.png
DLC icon.png
Eel Lizard icon.png
DLC icon.png
Strawberry Lizard icon.png
DLC icon.png
Train Lizard icon.png
Can climb poles? No Yes Yes Yes
Can climb walls? No Yes No No
baseSpeed ?

0.65 3.75 5.1 10
toughness ?

2.5 0.8 1.2 4
bodyMass ?

4 4 1.4 13
visualRadius ?

2300 960 1400 2300
biteDelay ?

6 3 18 1
biteDamageChance ?

1/2 2/15 13/20 1/1
biteDamage ?

1.2 0.2 0.18 5
attemptBiteRadius ?

90 800 80 150
swimSpeed ?

0.45 8 0.3 3
waterVision ?

0.7 1 0.25 0.7
throughSurfaceVision ?

0.95 0.5 0.55 0.95
tongueAttackRange ?

n/a n/a 440 350
tamingDifficulty ?

0.3 5 2 10

Abilities & Behavior[edit | edit source]

Whilst the specific abilities of each Lizard varies depending on the subspecies, there are some all species have in common, such as being able to perform charges of varying lengths and speeds, having armored heads that are immune to spears and soft bodies that are not, and access to special creature tunnels to navigate around rooms.

Lizards actively hunt down prey throughout the cycle, such as Slugcat head.png Slugcat and any other similarly sized creatures.

Mobility[edit | edit source]

Lizards' movement speed varies per subspecies; most are slightly slower than the Slugcat's running, crawling and climbing speeds. The majority of Lizards also have the ability to climb poles, giving them a degree of verticality.

Senses[edit | edit source]

Lizards rely on both sight and sound to perceive their prey. Vision range varies by subspecies, averaging at around 250°, and is affected by movement, distance and bodies of water. They can also hear and investigate noises, and all Lizards have a hearing multiplier of 1.

Bites[edit | edit source]

When biting Slugcats, Lizards utilize an RNG-based kill system, in which every subspecies of Lizard has a percentage chance of killing the player when successfully bitten. If the check fails, the player is incapacitated, but alive, until the Lizard either brings them back to its den, resulting in death, or drops the player.

Both death and incapacitation disable the player's input and bring up the game over text in the UI, and can only be distinguished via two tells - incapacitation plays one bass note and the Slugcat's eyes squeeze shut; death plays two bass notes and the Slugcat's eyes cross out.

When biting other creatures, Lizards deal a randomly rolled amount of damage using the calculation (biteDamage * [randomly selected float between 0.8-1.2]) which is then multiplied according to the body resistances of the victim's affected body chunk.

Fear[edit | edit source]

Lizards are fearful of creatures that prey on them, such as (but not limited to) Vulture icon.png Vultures, and attempt to run away when faced with predators.

Taming[edit | edit source]

All Lizards can be tamed, but different subspecies need different amounts of food in order to be successfully tamed. Factors such as difficulty, regional Lizard reputation, personality and prior confrontations may also impact how much food is required. Most Lizards only eat larger prey items (Scavenger icon.png Scavengers, both varieties of Noodlefly icon.png Noodleflies, Squidcada icon.png Squidcadas, Eggbug icon.png Eggbugs, all varieties of Centipedes icon.png Centipede, Hazer icon.png Hazers, Jetfish icon.png Jetfish, Lantern Mouse icon.png Lantern Mice, Big Spider icon.png Big or Spitter Spider icon.png Spitter Spiders, Grappling Worm icon.png Grappling Worms and Dropwig icon.png Dropwigs - all food types are equal in reputation value) and ignore smaller prey like Batfly icon.png Batflies, Vulture Grub icon.png Vulture Grubs, Snail icon.png Snails or Jellyfish icon.png Jellyfish. Live creatures may be used, but this is less likely to work given its mobility, and the fact that Lizards do not register an increase in disposition until they have caught the prey in their jaws. Additionally, saving Lizards from threats - such as Vultures - increases reputation with them sharply. Monk head.png Monk has an easier time taming Lizards, presumably due to their "empathetic nature".

Lizards also have a global reputation system. When Lizard reputation is extremely low, Lizards become more aggressive towards the Slugcat and start prioritizing them over other prey. If Lizard reputation is high enough, they no longer attempt to eat Slugcat, unless provoked. Unlike other reputation-dependent creatures, this is not shared with any Slugpup icon.png Slugpups, meaning they always try to eat them unless tamed.

Once tamed, Lizards become passive towards the player, following them everywhere - including into shelters and through gates - unless physically unable to, and attempt to fight anything that threatens Slugcat, including creatures that would usually prey on Lizards, such as Vulture icon.png Vultures, Monster Kelp icon.png Monster Kelp or even Leviathan icon.png Leviathans. They may also pick up prey and attempt to bring them back to a creature den. However, above all else they prioritize following the player, which can be used to influence their movement. They continue to be tame as long as their reputation remains high enough, which can be maintained by interacting with them every cycle by sleeping in the same shelter as them or feeding them. Inversely, their reputation is lowered when weapons such as Rubbish icon.png Rubbish and Spear icon.png Spears are thrown at or near them, and a Spear to the body typically breaks their trust. If their reputation is on the lower end, they may occasionally bite the player when in confined spaces.

Tamed Lizards do have some quirks that must be worked around, however. The player does not have direct control over the Lizard, making it hard to manage them. Tamed Lizards are also still afraid of the player when wearing a Vulture Mask, though they still follow whilst it's active (at a greater distance), and the debuff wears off eventually. Additionally, when in possession of multiple tamed Lizards, they may still fight each other, making it difficult to have more than one in the same region at a time. Furthermore, they and Scavengers are still aggressive towards one another even if the player has high Scavenger reputation.

Relationships[edit | edit source]

These relationships are the default for all Lizards, unless specified otherwise for a specific subspecies.

Default relationship Rwtooltip.pngIgnores (0)
Wants to eatCentipedes icon.png Centipedes (0.8)  •  Centiwing icon.png Centiwing (0.8)  •  Scavenger icon.png Scavenger (0.8)  •  Eggbug icon.png Eggbug (0.45)  •  Big Spider icon.png Big Spider (0.35)  •  Spitter Spider icon.png Spitter Spider (0.35)  •  Lantern Mouse icon.png Lantern Mouse (0.3)  •  Infant Noodlefly icon.png Noodlefly (Infant) (0.3)  •  Adult Noodlefly icon.png Noodlefly (Adult) (0.25)  •  Dropwig icon.png Dropwig (0.2)  •  Hazer icon.png Hazer (0.15)  •  Jetfish icon.png Jetfish (0.1)  •  Squidcada icon.png Squidcada (0.05)  •  Grappling Worm icon.png Grappling Worm (0.025)
Afraid ofLeviathan icon.png Leviathan (1)  •  Rot (Brother Long Legs icon.png Brother Long Legs  •  Daddy Long Legs icon.png Daddy Long Legs) (1)  •  King Vulture icon.png King Vulture (1)  •  Vulture icon.png Vulture (0.9)  •  Red Centipede icon.png Red Centipede (0.9)  •  Pole Plant icon.png Pole Plant (0.2)  •  Monster Kelp icon.png Monster Kelp (0.2)
Fights for territory withLizards icon.png Lizards (0.1)
Reputation-basedSlugcat head.png Slugcat (0.5)

Attribute generation[edit | edit source]

Lizard attributes, like other creatures such as Scavengers, are tied to a numerical seed; each seed always generates the same attributes when used. Both personality modifiers and physical traits are generated by and tied to the specific seed.

Personality[edit | edit source]

Lizards have 6 personality modifiers: energy, bravery, sympathy, dominance, nervous and aggression.

Energy impacts aggression, dominance and nervous. High values makes White Lizards and Salamanders less likely to lurk and more likely to abandon lurking for other actions (such as pursuing the player).

Bravery does not influence Lizard behavior directly, but impacts aggression, dominance and nervous.

Sympathy does not influence Lizard behavior directly, but impacts aggression.

Dominance can skew taming difficulty - lower values can make individuals easier to tame, whereas higher values make them harder to (up to ±10% difficulty). Yellow Lizards with high dominance have longer antennae, and are also more likely to be the pack leader.

Nervous does not affect Lizard behavior.

Aggression does not influence Lizard behavior directly, but impacts dominance.

It should be noted that the impact these variables have on moment to moment gameplay fluctuates wildly.

Physical Traits[edit | edit source]

All images depict Lizards without any physical traits other than the ones described.

The main physical traits of a Lizard can be categorized into 4 groups: body, skin, frills (clusters of scales) and scales. Each seed generates a random amount of frill types and a random number of scales for each, which are then distributed along subspecies frill patterns. The finer details of how these features are generated is mainly determined by Lizard subspecies, with some being skewed towards or always exhibiting specific traits; Blue Lizards typically have shorter, stubby tails, and Salamanders always have gills. Lizards have one randomly generated main color, which is then applied to the rest of the body multiplicatively. Lizard body proportions largely depend on the subspecies but can be subjected to scale modifiers on their torso and tail both in terms of width and length.

Lizards have 4 skin types which are entirely tied to their subspecies, determining how colors are exhibited on their bodies.

These names do not correspond to any specific labelled parameters in code, but instead refer to a collection of methods (e.g. InitiateSprites, DrawSprites) within the LizardGraphics class that are applied to certain species. They are named for convenience of discussion.Lizards have 7 universal frill types - any breed can exhibit them, though most subspecies are skewed in favor of having certain frills. Lizards may have a single frill type, multiple, or none. They may also have a gradient on their tail-tips independently of any frills. Frill generation typically skews symmetrical, but it is not uncommon to find Lizards with asymmetrical frills.There are 4 further frill types that are subspecies exclusive.Whilst not considered true frills as they do not vary in the same ways, Yellow Lizards have another unique feature.In addition to this, each subspecies has its own frill pattern which serves as a guideline for how frills are arranged on the Lizard's body, allowing for each to have a distinctive look despite technically using the same frills.

Furthermore, many frill types can inherit one of the 7 scale types, altering the shape of each frill. Each frill group can only inherit one scale type, and an individual Lizard can only possess up to 4 distinct scale types (a number as large as this typically only found on Red Lizards). Scales inherit the skin color by default, but may have a gradient applied to them too.

Scales can be affected by the rigor (stiffness), scale (size), length and roundness modifiers.

Voices[edit | edit source]

As of the 1.9 Remix update, all Lizard types (excluding Strawberry and Train Lizards) have a unique voice type, as well as a "Love Voice" (used when the Lizard catches a food item thrown to them by Slugcat). While all Lizards have their own unique voices, there are only 3 Love Voices: Gen, Red and Cyan. Every other Lizard uses the "gen" Love Voice. Each voice variant also has a letter sub-variant - most have a maximum of 3, but Pinks have 5.

Default Voice Files[edit | edit source]

Black Lizard
Blue Lizard
Caramel Lizard
Cyan Lizard
Eel Lizard
Green Lizard
Pink Lizard (A, B, C)
Pink Lizard (D, E)
Red Lizard
White Lizard
Yellow Lizard

Love Voice Files[edit | edit source]


These voices are on by default but can be disabled in the Rain World Remix settings.

Before the 1.9 update, 4 Lizard voices were present in the game: None, Pink, Green and Blue. Most Lizards used the "none" voice, defaulting to normal Lizard sounds.

Trivia[edit | edit source]

  • Lizards were the first creatures designed for the game, and originally the only predator present.
    • They were referred to as "crocs" very early in development.
    • In some alpha builds you could hunt down and steal Lizard Eggs.
  • Lizards have an advanced rivalry system which causes them to get into territorial fights. They start by hissing at each other, trying to get the other to back off, eventually escalating to an all-out fight. They continue fighting until either one submits and retreats or they are distracted by prey.
  • Certain species of Lizard eat other Lizards. Green Lizards, Cyan Lizards, and DLC icon.png Caramel Lizards have been observed to eat Blue Lizards. All species of Lizard except Salamanders, Cyan Lizards, White Lizards, and DLC icon.png Eel Lizards have been observed to eat DLC icon.png Strawberry Lizards.
  • Salamanders are not technically true Lizards due to their amphibious nature, but are grouped with the rest as they are visually and mechanically similar.
  • When hit by a Spitter Spider icon.png Spitter Spider's dart, anything incapacitated in a Lizard's mouth stays there even whilst the Lizard is paralyzed.
  • All Lizards are capable of hearing prey and vibrate and emit particles from their head when they hear noise nearby. They become more and more aggressive toward investigating sounds the more noise any creature emits in rapid successions.
  • Lizards have 71 shared code profile parameters, most of which are used in calculations with other values.
  • The Strawberry Lizard icon.png Strawberry Lizard is the only subspecies of Lizard that feeds upon Batfly icon.png Batflies.