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This page is a translated version of the page Lizards and the translation is 3% complete.
Outdated translations are marked like this.

le Lucertole sono le specie di predatore più comuni, resistenti e quasi onnipresenti - possono essere trovate in 11 regioni - costituiscono una minaccia per il giocatore durante tutto il gioco. Sono caratterizzate dai loro corpi tipicamente colorate nere e la colorazione neon.

Downpour-Exclusive Content

This section contains content exclusive to the Downpour DLC. This content is not available in the base game.


4 additional Lizard species are present in the Downpour DLC:

Downpour-exclusive content ends here.

Species Attributes

Each Lizard species has their own abilities and attributes.

Parameters below are listed for comparison and should not be taken as exact values for in-game situations.

Can climb poles? No Yes Yes Yes Yes Yes Yes Yes Yes
Can climb walls? No No Yes Yes *

No No No No Yes
baseSpeed ?

6.7 *

4.1 3.2 3.8 4.1 3.9 3.1 5 4.85
toughness ?

2.5 1 0.5 0.9 0.8 1 1 3 0.9
bodyMass ?

7.5 2.1 1.4 2.1 1.7 2 2.1 3.1 2
visualRadius ?

850 900 950 1200 900 0 960 2300 990
biteDelay ?

20 12 14 15 21 12 12 2 12
biteDamageChance ?

1/2 1/3 1/5 2/7 1/4 5/14 1/3 1/1 1/3
biteDamage ?

2 1 0.7 1 0.8 1 0.9 4 1
attemptBiteRadius ?

100 80 90 85 40 70 70 120 90
swimSpeed ?

0.6 0.2 0.35 0.25 0.3 0.2 0.2 1.9 0.45
waterVision ?

0.3 0.4 0.4 0.4 0.35 0 1 0.7 0.4
throughSurfaceVision ?

0.85 0.85 0.85 0.85 0.9 0 0.5 0.95 0.85
tongueAttackRange ?

n/a n/a 140 440 n/a n/a 150 n/a *

tamingDifficulty ?

0.8 1 1.1 3 3 4 3.5 7 1
Can climb poles? No Yes Yes Yes
Can climb walls? No Yes No No
baseSpeed ?

0.65 3.75 5.1 10
toughness ?

2.5 0.8 1.2 4
bodyMass ?

4 4 1.4 13
visualRadius ?

2300 960 1400 2300
biteDelay ?

6 3 18 1
biteDamageChance ?

1/2 2/15 13/20 1/1
biteDamage ?

1.2 0.2 0.18 5
attemptBiteRadius ?

90 800 80 150
swimSpeed ?

0.45 8 0.3 3
waterVision ?

0.7 1 0.25 0.7
throughSurfaceVision ?

0.95 0.5 0.55 0.95
tongueAttackRange ?

n/a n/a 440 350
tamingDifficulty ?

0.3 5 2 10

Abilities & Behavior

While the specific abilities of each Lizard vary depending on species, all Lizards share certain abilities, such as being able to perform charges, armored heads that are resistant to Spears, and access to creature-only tunnels to navigate around rooms.

All Lizards actively hunt down prey throughout the cycle, such as Lumagatto and other similarly sized creatures.


Lizards' movement speed varies per species; most are slightly slower than Slugcat's running, crawling, and climbing speeds. The majority of Lizards also have the ability to climb poles, allowing vertical movement.


Lizards rely on both sight and sound to perceive their prey. Vision range varies by species, averaging at around 250° and 1000 pixels, or 50 tiles, and is affected by movement, distance and bodies of water. They can also hear and investigate noises, with a hearing stat of 0.6-1.3, depending on how fast they are running. The faster they are running, the worse their hearing is. All Lizards have a hearing multiplier of 1.


When biting Slugcat, Lizards use a RNG-based kill system. Each Lizard species has their own percentage chance to kill Slugcat when successfully bitten. If the check fails, Slugcat is incapacitated but alive. When a check fails, there is a brief grace period lasting 0.75 seconds where Slugcat can throw Sassi, Lance, or other weapons to free themself. With Remix enabled, Monaco never dies to Lizard bites, excluding those with a 100% chance of killing Slugcat. Being taken to a Lizard's den while incapacitated results in death.

Both death and incapacitation disable the player's input and bring up the game over text in the UI. The difference can be distinguished in two ways: incapacitation plays one bass note and Slugcat's eyes squeeze shut, while death plays two bass notes and Slugcat's eyes cross out.

When biting other creatures, Lizards deal a randomly rolled amount of damage using the calculation (biteDamage * [randomly selected float between 0.8-1.2]) which is then multiplied according to the body resistances of the victim's affected body chunk.


Lizards are fearful of creatures that prey on them, such as (but not limited to) Avvoltoi, and attempt to run away when faced with predators.


Technical details related to the section can be found in Lizards/Taming.

All Lizards can be tamed, but different species require different amounts of food to be successfully tamed. Factors such as reputation, personality, and prior confrontations may also impact how much food is required. Most Lizards only eat the following creatures:

With the More Slugcats Expansion enabled, most Lizards also eat the following creatures:

Certain Lizards have differing diets and may eat creatures that other Lizards do not. Most Lizards ignore smaller prey such as Batflies or Vulture Grubs.

Being fed a baby Noodlefly

All food types are equal in reputation value, though live food is less effective, as Lizards need to catch gifted food before their reputation increases. Due to Monk's higher starting reputation, they have an easier time taming Lizards. Saving Lizards from threats, such as Vultures, causes a sharp reputation increase. Sheltering Lizards also causes an increase in reputation, and may be enough to tame a Lizard if the player's reputation is high enough. Lizards also possess a global reputation system, which impacts all Lizard behavior toward Slugcat. When Lizard reputation is extremely low, Lizards become more aggressive towards Slugcat and prioritize them over other prey. Unlike other reputation-dependent creatures, this is not shared with Cuccioli di Lumagatto, meaning Lizards always try to eat them unless tamed.

Once tamed, Lizards become passive toward Slugcat and follow them everywhere, including into shelters and through gates, unless physically unable to. Tamed Lizards also attempt to fight anything that threatens Slugcat, including creatures that normally prey on Lizards, such as Avvoltoi, Monster Kelp, or even Leviathans. They also fight other Lizards that threaten Slugcat. While tamed Lizards may break away to bring food to a den or to fight another creature, they prioritize following Slugcat. Lizards stay tamed as long as reputation remains high, which can be maintained by feeding them or hibernating with them. Inversely, Lizard reputation is lowered when weapons are thrown near or at them. A Spear to the body typically breaks their trust. If Lizard reputation is on the lower end, they may occasionally bite Slugcat.

The player does not have direct control over a tamed Lizard, which leads to quirks that must be worked around. Tamed Lizards are still afraid of Slugcat when they are holding a Maschera di Avvoltoio, but still follow them at a distance. The effect wears off after a short period of time but renews with each successful cycle. Tamed Lizards are also still hostile towards one another, and may fight or kill one another, making it hard to have more than one tamed Lizard at the same time. Furthermore, Scavengers and Lizards are still hostile towards one another no matter Slugcat's reputation.


These relationships are the default for all Lizards, unless specified otherwise for a specific species.

Relazione per default Ignores (0.0)
Wants to eat Spazzini (0.8)  •  Centopiedi Neonati (0.8)  •  Centopiedi Adulti (0.8)  •  Centoali (0.8)  •  Eggbugs (0.45)  •  Ragni Grande (0.35)  •  Spitter Spiders (0.35)  •  Lantern Mice (0.3)  •  Infant Noodleflies (0.3)  •  Adult Noodleflies (0.25)  •  Dropwigs (0.2)  •  Hazers (0.15)  •  Jetfish (0.1)  •  Squidcadas (0.05)  •  Grappling Worms (0.025)
Afraid of Avvoltoi Re (1.0)  •  Brother Long Legs (1.0)  •  Daddy Long Legs (1.0)  •  Leviathans (1.0)  •  Avvoltoi (0.9)  •  Centopiedi Rossi (0.9)  •  Pole Plants (0.2)  •  Monster Kelp (0.2)
Fights for territory with Lucertole (0.1)
Reputation-based Lumagatti (0.5)

Attribute Generation

Lizard attributes, like other creatures such as Scavengers, are tied to a numerical seed; each seed always generates the same attributes when used. Both personality modifiers and physical traits are generated by and tied to the specific seed.


Lizards have 6 personality modifiers: energy, bravery, sympathy, dominance, nervous and aggression.

  • Energy impacts aggression, dominance and nervous. High values make White Lizards and Salamanders less likely to lurk and more likely to abandon lurking for other actions (such as pursuing the player).
  • Bravery does not influence Lizard behavior directly, but impacts aggression, dominance and nervous.
  • Sympathy does not influence Lizard behavior directly but impacts aggression.
  • Dominance can skew taming difficulty - lower values can make individuals easier to tame, whereas higher values make them harder to (up to ±10% difficulty). For Lucertole Gialle, the highest dominance Lizard is chosen as the pack's leader.
  • Nervous does not affect Lizard behavior.
  • Aggression does not influence Lizard behavior directly but impacts dominance.

It should be noted that the impact these variables have on moment-to-moment gameplay fluctuates wildly.

Physical Traits

All images depict Lizards without any physical traits other than the ones described.

The main physical traits of a Lizard can be categorized into 4 groups: Skins, Cosmetics, Scales, and Heads. Each seed generates a random amount of cosmetic features and a random number of scales for each, which are then distributed along a Lizard species' cosmetic pattern. The way these features are generated depend on the Lizard species, with some being skewed towards or always exhibiting specific trails. For instance, Blue Lizards are likely to present with the TailTuft cosmetic, while Salamanders always have AxolotlGills. Lizards have one randomly generated main color, which is then applied to the rest of the body multiplicatively. Lizard body proportions largely depend on the species, but can be subjected to scale modifiers on their torso and tail.


Lizards have 4 skin types which are tied to their species, determining how colors are exhibited on their bodies. The More Slugcats Expansion adds 2 additional skin types.

These names do not correspond to any specific labelled parameters in code, but instead refer to a collection of methods (e.g. InitiateSprites, DrawSprites) within the LizardGraphics class that are applied to certain species. They are named for convenience of discussion.

Cosmetic Features

Lizards have 7 universal cosmetic features; almost any species can exhibit them, though most species are skewed in favor of having certain cosmetics. Lizards may have a single cosmetic feature, multiple, or none at all. They may also have a gradient on their tail-tips independent of any cosmetic feature. Generation of cosmetic features typically skews symmetrical, but it is not uncommon to find asymmetry.

There are 5 further cosmetic features that are species exclusive. The More Slugcats Expansion adds 1 additional species-unique cosmetic.

In addition to this, each Lizard species has its own cosmetic pattern, which serves as a guideline to how scales are arranged on a Lizard's body. This allows each species to have a distinctive appearance despite using the same cosmetic.

Cosmetic Feature Generation

This table only shows the average chances for each Lizard species to present with a cosmetic feature, and is not always accurate to in-game interactions. Cosmetic features have many different variables, such as depending on if additional features have been applied, if specific features have been applied, if no features have been applied, species type, and more.

Antennae 0% 0% 0% 0% 100% 0% 0% 0% 0%
AxolotlGills 0% 0% 0% 0% 0% 0% 100% 0% 0%
BumpHawk 1% 3% 3% 40% 3% 1% 3% 3% 3%
JumpRings 0% 0% 0% 0% 0% 0% 0% 0% 100%
LongHeadScales 11% 27% 31% 6% 0% 22% 0% 6% 52%
LongShoulderScales 27% 47% 4% 7% 4% 1% 0% 100% 4%
ShortBodyScales 9% 3% 46% 24% 54% 2% 0% 1% 6%
SpineSpikes 81% 7% 7% 0% 7% 72% 7% 100% 7%
TailFin 0% 0% 0% 0% 0% 0% 100% 50% 0%
TailGeckoScales 0% 0% 0% 0% 0% 0% 0% 0% 75%
TailTuft 49% 74% 97% 50% 62% 26% 0% 58% 71%
Whiskers 0% 0% 0% 0% 0% 100% 0% 0% 0%
WingScales 0% 0% 0% 0% 0% 0% 0% 0% 75%
Antennae 0% 0% 0% 0%
AxolotlGills 0% 100% 0% 0%
BodyStripes 60% 0% 0% 0%
BumpHawk 33% 3% 3% 3%
JumpRings 0% 0% 0% 0%
LongHeadScales 27% 52% 52% 52%
LongShoulderScales 2% 76% 4% 100%
ShortBodyScales 2% 29% 5% 5%
SpineSpikes 3% 7% 84% 100%
TailFin 0% 94% 0% 50%
TailGeckoScales 0% 100% 0% 0%
TailTuft 66% 64% 100% 81%
Whiskers 0% 0% 0% 0%
WingScales 0% 0% 17% 0%

Scale Types

Furthermore, many cosmetic features can inherit one of the 7 scale types, which alters the shape of each feature's scale. Each cosmetic feature can only inherit one scale type, and an individual Lizard can only possess up to 4 distinct scale types. Scales inherit the skin color by default but may have a gradient applied to them too.

Scales can be affected by the rigor (stiffness), scale (size), length and roundness modifiers.

Head Types

Lizards may also present with different head shapes. In the vanilla version of the game, only three variations of head exist in the game; the 'default' head, used for almost all Lizard types, a bulkier, square-shaped head used for Green Lizards, and a rounded head used for Salamanders. These sprites can be scaled depending on the species and generated size of the Lizard.

The More Slugcats Expansion adds five additional head sprites; 2 variations for the Lucertola Caramello, and 3 variations for the Lizards in Santo's campaign, which feature fur and horns.


As of the 1.9 Remix update, all Lizard types (excluding Strawberry and Train Lizards) have a unique voice type, as well as a "Love Voice" which is used when the Lizard catches a food item thrown to them by Slugcat. While all Lizards have their own unique voices, there are only 3 Love Voices: Gen, Red and Cyan. Every other Lizard uses the "gen" Love Voice. Each voice variant also has a letter sub-variant; most have a maximum of 3, but Pinks have 5.

Default Voice Files

Black Lizard
Blue Lizard
Caramel Lizard
Cyan Lizard
Eel Lizard
Green Lizard
Pink Lizard (A, B, C)
Pink Lizard (D, E)
Red Lizard
White Lizard
Yellow Lizard

Before the 1.9 update, 4 Lizard voices were present in the game: None, Pink, Green and Blue. Most Lizards used the "none" voice, defaulting to normal Lizard sounds.


Green, Pink, Blue, White, Yellow and Red Lizard Eggs in Alpha_8 version.
  • Lizards were the first creatures designed for the game, and originally the only predator present.
  • Lizards have a rivalry system which causes them to get into territorial fights. They start by hissing at each other, trying to get the other to back off, eventually escalating to an all-out fight. They continue fighting until either one submits and leaves the room or they are distracted by prey.
  • Certain species of Lizard eat other Lizards. Lucertole Verdi, Lucertole Ciane and ✔️DLC Lucertole Caramello can eat Lucertole Blu. Lucertole Verdi, Lucertole Rosa, Lucertole Blu, Lucertole Gialle, Lucertole Rosse and ✔️DLC Lucertole Caramello eat ✔️DLC Lucertole Fragola.
  • Salamanders and ✔️DLC Lucertole Anguilla do not count for L'Uccisore di Draghi.
  • When hit by a Spitter Spider's dart, anything incapacitated in a Lizard's mouth stays there even while the Lizard is unconscious.
  • All Lizards are capable of hearing prey and vibrate and emit particles from their head when they hear noise nearby. They become more and more aggressive toward investigating sounds the more noise any creature emits in rapid succession.
  • Lizards have 71 shared code profile parameters, most of which are used in calculations with other values.