Monaĥo
Weak of body but strong in spirit. In tune with the mysteries of the world and empathetic to its creatures, your journey will be a significantly more peaceful one.
The Monk serves as Rain World's easy mode. They are physically weaker than Pluvivanto, but predators are less frequent and less aggressive, making the world comparatively easier to traverse.
For the main Slugcats page, see Slugcat.
Food
3 food pips are required to hibernate, while up to 2 may be stored for the next cycle.
Opening
Monk's opening cutscene is near identical to that of Survivor's, with the ending diverging slightly to show Monk diving after Survivor when the latter slips and falls.
Food:
Karma:
Area: Outskirts (SU_C04)
General Changes
Stats
Lung Capacity[*] | 0.83x (1.25x with Monk Extended Breath)[*] |
Throwing Skill[†] | 0 |
Spear Damage | 0.6 - 0.9[‡] |
Speed | 1 |
Mass | 0.95 |
Loudness | 0.75 |
Visibility Bonus | -0.1 |
Crawling Stealth | 0.6 (1.2x standard) |
[*] The amount of air is drained per frame is determined by lungsFac, where lower values grant a larger lung capacity. When the Remix option 'Monk Extended Breath' is enabled, lungsFac decreases to 0.8 from 1.2.
[†] Throwing skill affects velocity and trajectory.
[‡] Damage value is randomized on throw between 0.6 and 0.9, with a mean of 0.66 and a median of 0.61875.
World Changes
- Unfortunate Development is more difficult.
- One more Shelter is available in upper eastern Shoreline (SL_S11).
- Significantly more Bubble Weed in Drainage System and Shoreline.
- One extra white Pearl in top central Filtration System (SB_C06).
- Five additional Blue Fruits:
- Two in lower right Chimney Canopy (CC_C11).
- Three in the indoor room of Sky Islands' eastern hub (SI_A27).
- One less Beehive in upper left central Industrial Complex (HI_B03).
Gallery
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Monk being highlighted.
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Monk going after their sibling.
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Monk's main menu sprite.
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Monk's sleeping sprite.
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Monk's early sprite.
Notes
- ↑ The reputation is put through an exponent map in the process of filtering, which pushes it to the higher or lower end depending on the difficulty. A lower difficulty increases the reputation in all values between the minimum and maximum.
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