Mushroom

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"Mushroom"
Mushroom icon.png
Mushroom infobox img.png
Information
Code name
Mushroom
Category
Consumable
Locations (amount)
Subterranean (29)
Drainage System (17)
Outskirts (12)
Farm Arrays (7)
Shaded Citadel (7)
Chimney Canopy (6)
The Exterior (6)
Garbage Wastes (3)
Industrial Complex (3)
Sky Islands (3)
Respawn time
2 to 3 cycles (variations: 5-7)
2

Mushroom.png

Mushrooms are small, edible objects, usually found growing out of the ground in darkly lit areas. They resemble real life fungi in shape, with a glowing cap with a slightly darker stalk below it.

Function[edit | edit source]

Utility[edit | edit source]

When eaten, Mushrooms slow down the in-game time & increase the player's mobility for about 20 seconds, which is visually shown as the Slugcat head.png Slugcat shaking and emitting waves that distort the surrounding pixels.
These effects have a variety of applications in combat - they can make it easier to avoid getting grabbed, hit certain creatures' weak spots, or get away if needed.
The increased running speed and jump height can also allow the Slugcat to make it past some otherwise impassable gaps, and generally make traversing the world more efficient, while the slow motion effect may come in handy for catching nimble prey, like Batfly icon.png Batflies or Eggbug icon.png Eggbugs.

Trading[edit | edit source]

Mushrooms can be given to Scavenger icon.png Scavengers in exchange for some other low value object (such as a Spear icon.png Spear), and a small reputation increase.

Trivia[edit | edit source]

  • Mushrooms are one of few objects that can take on a variety of colors, ranging from light green to light purple.
  • As the DLC icon.pngSpearmaster head.png Spearmaster, hitting a Mushroom with a fresh needle instantly consumes it.
Mushroom run.gif
The difference in running speed
Mushroom jump.gif
The difference in jump height
Mushroom palette.png
The color palette for Mushrooms