Music
James Primate (lead composer of Rain World)'s Bandcamp and many songs from the soundtrack can be found here.
An interactive reference map can be found here.
A playlist of all Rain World music (Rain World - The Hidden Songs) can be found here.
Code | Name | File | Order | Arena | The Hidden Songs |
Songs and Rhythms |
Ambients and Instrumentals |
Alphas, Gems and Junk |
Vinyl Number / Side |
Room Code |
Location |
---|---|---|---|---|---|---|---|---|---|---|---|
RW_8 | Sundown (Theme I) | 01 | 102 | 01 | 01 (A-Side) | Combination of Sundown (No Rain Version) and Main Menu Rain | |||||
Sundown (Theme I) (No Rain Version) |
55 | Main Menu and Credits | |||||||||
TitleRollRain | Main Menu Rain | 02 | 95 | Main Menu and Credits | |||||||
Main Menu Rain (Looped) [†] | 116 | ||||||||||
RW_Intro_Theme | Pictures of the Past | 03 | 93 | 02 | 02 (A-Side) | Intro Cutscene | |||||
∅ | Passages | 04 | 52 | 16 | Passage screen (after selecting an available passage while hibernating) | ||||||
TH_SU | Threat - Outskirts | 05 | 103 | 04 | 03 (A-Side) | Outskirts - threat music | |||||
NA_40 | Unseen Lands | 06 | 50 | 39 | 37 | SU_A53 | Outskirts - right of central karma flower | ||||
RW_1 | Urban Jungle | 07 | 01 | 53 | 03 | 04 (A-Side) | SU_B04 | Outskirts - left of middle shelter | |||
NA_01 | Proxima | 08 | 13 | 01 | SU_A07 | Outskirts - room before the Scavenger Toll on the path to Farm Arrays | |||||
RW_9 | Mud Pits | 09 | 03 | 56 | 05 | DS_B02 | Drainage System - outside of Drainage System gate to Outskirts | ||||
RW_38 | The Wet Moist | 10 | 17 | 72 | DS_B04 | Drainage System - left of middle shelter | |||||
RW_15 | Old Growth | 11 | 07 | 60 | DS_B01 | Drainage System - room above middle flooded section | |||||
RW_51 | Swaying Fronds | 12 | 29 | 85 | 27 | DS_A26 | Drainage System - dark narrow ⅃-shaped room right of leftmost large pipe | ||||
TH_HI | Threat - Heavy Industrial | 13 | 104 | 07 | 05 (A-Side) | Industrial Complex - threat music | |||||
BM_HI_GATE | Industrial Atrium [*] | 14 | 03 | HI_B04 | Industrial Complex - outside of Industrial Complex gate to Outskirts | ||||||
RW_43 | Bio-Engineering | 15 | 22 | 78 | 06 | HI_B04, HI_A07 | Industrial Complex - room outside as well as room outside+right of Industrial Complex gate to Outskirts | ||||
RW_50 | Mist Engine | 16 | 28 | 84 | 26 | HI_A18 | Industrial Complex - first room on the path to Garbage Wastes | ||||
TH_GW | Threat - Garbage Wastes | 17 | 105 | 11 | 08 (B-Side) | Garbage Wastes - threat music | |||||
RW_52 | Garbage Worms | 18 | 30 | 86 | 10 | 07 (A-Side) | GW_B01 | Garbage Wastes - outside Garbage Wastes gate to Industrial Complex | |||
RW_39 | Lack of Comfort | 19 | 18 | 73 | 21 | GW_D02 | Garbage Wastes - three-way partially flooded room connecting paths to Drainage System, the leftmost merchant, and the BLL spawn pool | ||||
RW_37 | Garbage City Shuffle | 20 | 16 | 71 | GW_C02, GW_C04 | Garbage Wastes - room left of mushroom patch and room after Shoreline scavenger toll | |||||
RW_43 | Albino | 21 | 23 | 77 | 27 (D-Side) | GW_E01 | Garbage Wastes - long room left of BLL spawn pool | ||||
RW_19 | Stone Heads | 22 | 09 | 63 | 30 | 23 (D-Side) | GW_C03 | Garbage Wastes - room before Scavenger Fortress toll | |||
TH_SL | Threat - Shoreline | 23 | 106 | 13 | 10 (B-Side) | Shoreline - threat music | |||||
BM_SL_SHORE | Gate to the Shoreline [*] | 24 | 08 | SL_B02, SL_D05, SL_F01 | Shoreline - rooms outside the gates to Shaded Citadel, Subterranean, and Garbage Wastes. | ||||||
RW_46 | Lonesound | 25 | 25 | 80 | 22 | SL_D06 | Shoreline - large hub island room | ||||
NA_21 | New Terra | 26 | 30 | 18 | SL_A06 | Shoreline - small unlock room near Subterranean gate | |||||
RW_18 | The Captain | 27 | 08 | 62 | 14 | 11 (B-Side) | SL_A05 | Shoreline - indoor room right of the tower | |||
NA_11 | Moondown/Digital Sundown (Theme II) | 28 | 23 | 15 | 11 | 12 (B-Side) | SL_AI | Shoreline - Looks to the Moon, Looks to the Moon's chamber | |||
RW_26 | Black Moonlight | 29 | 10 | 65 | 08 | 06 (A-Side) | SH_D01 | Shaded Citadel - western bridge outside Shaded Citadel gate to Industrial Complex | |||
NA_25 | Demonic Riser | 30 | 34 | 22 | SH_B17 | Shaded Citadel - first room on spider-infested path to Memory Crypts, right of the leftmost hub room | |||||
NA_17 | Dripping Time | 31 | 26 | 09 | 14 | SH_A05 | Shaded Citadel - room outside central top shelter | ||||
RW_58 | Lantern Mice | 32 | 92 | 30 | SH_C10, SH_A21 | Shaded Citadel - top path tunnel room as well as the room to the right of it | |||||
RW_40 | Floes | 33 | 19 | 74 | 17 | 13 (B-Side) | SH_E05 | Shaded Citadel - eastern bridge outside Shaded Citadel gate to Shoreline | |||
NA_34 | ELSE III | 34 | 43 | 31 | SH_A08 | Shaded Citadel - Echo room | |||||
NA_08 | Dark Sus | 35 | 20 | 08 | SH_B05, SH_A24 | Shaded Citadel - parkour unlock room and room outside the bottom shelter before path to Memory Crypts | |||||
BM_SH_CRYPTS | Memory Crypts [*] | 36 | 06 | SH_B12 | Shaded Citadel - Shaded Citadel entrance to Memory Crypts | ||||||
RW_55 | White Lizard | 37 | 34 | 91 | 18 | 14 (B-Side) | UW_D01 | The Exterior - The Leg, outside The Exterior - The Leg gate to Shaded Citadel - Memory Crypts | |||
BM_UW_UNDERHANG | Underhang | 38 | 10 | 19 | UW_C03 | The Exterior - Underhang, left of the uppermost The Leg room | |||||
BM_UW_WALL | The Wall [*] | 39 | 12 | UW_D07 | The Exterior - The Wall, outside The Exterior - The Wall gate to Chimney Canopy | ||||||
NA_35 | ELSE IV | 40 | 44 | 32 | UW_A14 | The Exterior - The Wall, echo room | |||||
NA_28 | Stargazer | 41 | 37 | 23 | 25 | 17 (C-Side) | UW_H01 | The Exterior - The Wall, roof (city view) room | |||
TH_SS | Threat - Superstructure | 42 | 107 | 20 | 15 (B-Side) | Five Pebbles - threat music | |||||
BM_DS_GATE | Drainage Duct [*] | 43 | 02 | SS_B01 | Five Pebbles, first anti-gravity room coming from The Exterior - Underhang entrance | ||||||
NA_09 | Interest Pad | 44 | 21 | 09 | SS_A09 | Five Pebbles, left of first anti-gravity room coming from The Exterior - Underhang entrance | |||||
NA_16 | Drastic FM | 45 | 25 | 13 | SS_F03 | Five Pebbles - Unfortunate Development, bottom tall room | |||||
NA_26 | Energy Circuit | 46 | 35 | 23 | SS_D03 | Five Pebbles - Recursive Transform Array, room with 13 zappers above central anti-gravity generator room | |||||
NA_41 | Random Gods (Theme III) | 47 | 51 | 22 | 16 (C-Side) | SS_E07, SS_L01 | Five Pebbles - General Systems Bus, all rooms | ||||
TH_CC | Threat - Chimney Canopy | 48 | 108 | 25 | 19 (C-Side) | Chimney Canopy - threat music | |||||
BM_CC_CANOPY | Clairvoyant Canopy [*] | 49 | 01 | CC_A02 | Chimney Canopy - outdoor room located outside Chimney Canopy gate to Industrial Complex | ||||||
RW_48 | Wind Chimes | 50 | 82 | 24 | CC_B06 | Chimney Canopy - inside bottom left chimney | |||||
RW_55 | Sky Sprite | 51 | 33 | 90 | 29 | CC_C11 | Chimney Canopy - outdoor room left of bottom right shelter | ||||
NA_32 | ELSE I | 52 | 41 | 35 | 29 | 28 (D-Side) | CC_C12, SB_A14 | Chimney Canopy - Echo room; Subterranean - Depths, 10-karma check room | |||
TH_SI | Threat - Sky Islands | 53 | 109 | 28 | 22 (C-Side) | Sky Islands - threat music | |||||
RW_29 | Lovely Arps | 54 | 12 | 67 | 26 | 20 (C-Side) | SI_D03 | Sky Islands - outside of Sky Islands gate to Chimney Canopy | |||
RW_42 | Kayava | 55 | 21 | 76 | 27 | 21 (C-Side) | SI_D01 | Sky Islands - eastern hub room below Sky Islands - Communications Array | |||
NA_23 | Speaking Systems | 56 | 32 | 20 | SI_C06 | Sky Islands - tall room to the right of eastern hub shelter | |||||
NA_20 | Crystalline | 57 | 29 | 17 | SI_B11, SI_D05 | Sky Islands - "space invader" rooms | |||||
NA_38 | ELSE VII | 58 | 47 | 35 | SI_B11, SB_D01 | Sky Islands - Echo room; Subterranean - Depths, room after fissure room (past the Guardians) | |||||
NA_04 | Silicon | 59 | 16 | 04 | SI_B12 | Sky Islands - rectangular top room of leftmost tower | |||||
BM_SI_STRUT | Serpentine Struts [*] | 60 | 07 | SI_B13 | Sky Islands - outside Sky Islands gate to Farm Arrays | ||||||
TH_LF | Threat - Farm Arrays | 61 | 110 | 31 | 24 (D-Side) | Farm Arrays - threat music | |||||
RW_14 | All Thats Left | 62 | 06 | 59 | 29 | LF_A14 | Farm Arrays - outside Farm Arrays gate to Outskirts | ||||
NA_36 | ELSE V | 63 | 45 | 33 | LF_B01 | Farm Arrays - Echo room | |||||
NA_30 | Distance | 64 | 39 | 27 | LF_D01 | Farm Arrays - room left of scavenger hideout/rightmost shelter connector room | |||||
RW_49 | Nest in Metal | 65 | 27 | 83 | 25 | LF_A01 | Farm Arrays - right of one-way large pipes room | ||||
RW_47 | Maze of Soil | 66 | 26 | 81 | 23 | LF_D08 | Farm Arrays - long orange-lizard-infested room | ||||
RW_54 | Raindeer Ride | 67 | 32 | 89 | 32 | 25 (D-Side) | LF_H01 | Farm Arrays - long Rain Deer ride room with shelter in middle | |||
NA_24 | Emotion Thread | 68 | 33 | 21 | LF_J01 | Farm Arrays - final Rain Deer ride room on the path from Farm Arrays to Subterranean | |||||
RW_28 | Ferrous Forest | 69 | 11 | 66 | SB_G02, SB_G03 | Subterranean - outside Subterranean gate to Shoreline, Miros-Bird-inhabited room left of double-floor train car room | |||||
RW_53 | Leviathan Cave | 70 | 31 | 87 | 28 | SB_J02 | Subterranean - Leviathan cave room | ||||
RW_41 | Grumblebum | 71 | 20 | 75 | 34 | SB_A03, SB_H02 | Subterranean - room right of western one-way pit, western one-way pit | ||||
RW_45 | Deep Energy | 72 | 24 | 79 | 33 | 26 (D-Side) | SB_F03 | Subterranean - massive fissure outside of Subterranean gate to Farm Arrays | |||
NA_33 | ELSE II | 73 | 42 | 30 | SB_A10 | Subterranean - Echo room | |||||
NA_27 | Silent Construct | 74 | 36 | 24 | SB_D04, SB_F02, SB_I01 | Subterranean - Filtration System, room outside Subterranean - Filtration System gate to Drainage System, both large rectangular filtration rooms below it | |||||
VS_A_GOLD_SWIM | Gold Swim | 75 | 96 | Void Sea - uppermost zone | |||||||
VS_B_BIG_OPEN | Big Open | 76 | 97 | Void Sea - second and third zone | |||||||
VS_C_WORM_INFERNO | Worm Inferno | 77 | 98 | Void Sea - second zone | |||||||
VS_D_THE_RIDE | The Ride | 78 | 99 | Void Sea - when grabbed by the Void Worm in the third zone | |||||||
VS_E_DEEP_GHOSTS | Deep Ghosts | 79 | 100 | Void Sea - final zone | |||||||
VS_F_THE_CORE | The Core | 80 | 101 | Void Sea - final zone | |||||||
The Core (Looped) [†] |
118 | ||||||||||
∅ | Deep Light (Theme IV) | 81 | 111 | 38 | 30 (D-Side) | Combination of Deep Ghosts and The Core | |||||
RW_Outro_Theme | Outro Theme | 82 | 94 | Ending Cutscene | |||||||
RW_7 | Rooftops | 83 | 02 | 54 | Arena-exclusive | ||||||
RW_10 | Noisy | 84 | 04 | 57 | Arena-exclusive | ||||||
RW_13 | Action Scene | 85 | 05 | 58 | Arena-exclusive | ||||||
RW_32 | GREY CLOUD | 86 | 13 | 68 | 24 | 18 (C-Side) | Arena-exclusive | ||||
RW_33 | Weyuon | 87 | 14 | 69 | 21 | Arena-exclusive | |||||
RW_34 | Slaughter | 88 | 15 | 70 | 20 | Arena-exclusive | |||||
RW_16 | The Coast / Shoreline | 89 | 61 | 12 | 09 (B-Side) | Songs and Rhythms album | |||||
NA_37 | ELSE VI | 90 | 46 | 36 | 34 | Songs and Rhythms / Ambients and Instrumentals albums | |||||
NA_31 | Pulse | 91 | 40 | 37 | 28 | 29 (D-Side) | Songs and Rhythms / Ambients and Instrumentals albums | ||||
∅ | What Fate a Slugcat | 92 | 112 | 40 | Release Trailer music | ||||||
NA_02 | Dustcloud | 93 | 14 | 02 | Ambients and Instrumentals album | ||||||
NA_03 | Wormpad | 94 | 15 | 03 | Ambients and Instrumentals album | ||||||
NA_05 | Sparkles | 95 | 17 | 05 | Ambients and Instrumentals album | ||||||
NA_06 | Past Echoes | 96 | 18 | 06 | Ambients and Instrumentals album | ||||||
NA_07 | Phasing | 97 | 19 | 07 | Ambients and Instrumentals album | ||||||
NA_10 | Qanda | 98 | 22 | 10 | Ambients and Instrumentals album | ||||||
NA_11 | Reminiscence | 99 | 24 | 12 | Ambients and Instrumentals album | ||||||
NA_18 | Glass Arcs | 100 | 27 | 15 | Ambients and Instrumentals album | ||||||
NA_19 | Halcyon Memories | 101 | 28 | 16 | Ambients and Instrumentals album | ||||||
NA_22 | They Say | 102 | 31 | 19 | Ambients and Instrumentals album | ||||||
NA_29 | Flutter | 103 | 38 | 26 | Ambients and Instrumentals album | ||||||
NA_39 | Cracked Earth | 104 | 49 | 36 | Ambients and Instrumentals album | ||||||
RW_1 | Urban Jungle (Alpha) [‡] | 105 | Alpha_8 | ||||||||
RW_2 | RW_2 | 106 | 01 | Alpha_8; Alphas, Gems and Junk album | |||||||
RW_3 | RW_3 | 107 | 02 | Alpha_8; Alphas, Gems and Junk album | |||||||
RW_4 | RW_4 | 108 | 03 | Alpha Trailer music Alpha_8; Alphas, Gems and Junk album | |||||||
RW_5 | RW_5 | 109 | Alpha_8 | ||||||||
RW_6 | Deathpit [§] | 110 | 04 | Alpha_8; Alphas, Gems and Junk album | |||||||
RW_7 | Rooftops (Alpha) [‡] | 111 | 05 | Alpha_8; Alphas, Gems and Junk album | |||||||
RW_8 | Sundown (Alpha) [‡] | 112 | Alpha_8 | ||||||||
RW_9 | Mud Pits (Alpha) [‡] | 113 | Alpha_8 | ||||||||
RW_10 | Noisy (Alpha) [‡] | 114 | 06 | Alpha_8; Alphas, Gems and Junk album | |||||||
RW_11 | RW_11 | 115 | 07 | Alpha_8; Alphas, Gems and Junk album | |||||||
RW_12 | Three Moon Sunset [§] | 116 | 08 | Alphas, Gems and Junk album | |||||||
RW_13 | Action Scene (Alpha) [‡] | 117 | 09 | Rain World Early Access + Soundtrack; Alphas, Gems and Junk album | |||||||
RW_14 | All Thats Left (Alpha) [‡] | 118 | Rain World Early Access + Soundtrack | ||||||||
RW_15 | Old Growth (Alpha) [‡] | 119 | Rain World Early Access + Soundtrack | ||||||||
RW_16 | The Coast / Shoreline (Alpha) [‡] | 120 | Rain World Early Access + Soundtrack | ||||||||
RW_17 | Illegible Neon Signs | 121 | 10 | Alphas, Gems and Junk album | |||||||
RW_20 | Polybius | 122 | 64 | 11 | Alphas, Gems and Junk album | ||||||
RW_21 | Beat | 123 | 12 | Alphas, Gems and Junk album | |||||||
RW_22 | Beat | 124 | 13 | Alphas, Gems and Junk album | |||||||
RW_23 | Beat | 125 | 14 | Alphas, Gems and Junk album | |||||||
RW_24 | Sky Islands | 126 | 15 | Alphas, Gems and Junk album | |||||||
RW_25 | Night City | 127 | 16 | Alphas, Gems and Junk album | |||||||
RW_27 | Train Tunnels | 128 | 17 | Alphas, Gems and Junk album, Expedition Mode menu song | |||||||
RW_30 | Free Mind Loop | 129 | 18 | Alphas, Gems and Junk album | |||||||
RW_31 | Sub Sub Sub | 130 | 19 | Alphas, Gems and Junk album | |||||||
∅ | Theme V - Credits | 131 | 31 | Alphas, Gems and Junk album | |||||||
BM_SB_FILTER | Filtration System [*] | 132 | 04 | Unused | |||||||
BM_SB_SUBWAY | Desolate Subway [*] | 133 | 05 | Unused | |||||||
BM_SS_DOOR | Entrance of a Superstructure [*] | 134 | 09 | Unused | |||||||
BM_UW_UPPERWALL | Upperwall [*] | 135 | 11 | Unused | |||||||
RW_53 | Leviathan | 136 | 88 | Unused | |||||||
TH_SU | Threat - Outskirts (Pre-release) [**] | 137 | James Primate's Clyp.it | ||||||||
NA_37 | ELSE VI (Pre-release) [**] | 138 | James Primate's Clyp.it | ||||||||
RW_41 | Grumblebum (Pre-release) [**] | 139 | James Primate's Clyp.it | ||||||||
∅ | Threat - Superstructure (Switch Trailer Remix) [**] | 140 | James Primate's Clyp.it |
[*] This soundtrack has not been named by the developers. Instead, the names in The Hidden Songs playlist, which are unofficial, have been used.
[†] This soundtrack has been altered and looped by Rain Land Society, and thus is an unofficial soundtrack. However, it will remain in the list for the sake of convienience.
[‡] This soundtrack from the Rain World alphas is unofficially named for the sake of clarity.
[§] This soundtrack's name is derived from James Primate's Soundcloud.
[**] This soundtrack from James Primate's Clyp.it is unofficially named for the sake of clarity.
Notes:
- Rain Land Society's "The Hidden Songs" includes additional songs, which will not be included in the table above for the following reasons:
- ELSE VIII (Unofficial) (track 48) is The Ride partially noise-cancelled by inverting Gold Swim. It is not an official track or an extension and thus will not be included.
- Project Moondown (Bonus Track) (track 113) and Project Mooncrypts (Bonus Track) (track 114) are fan creations made by Rain Land Society.
- Memory Crypts Rain (Looped) (track 115) and Memory Crypts Ambience (Looped) (track 117) are looped versions of ambience and will not be included because unlike the official music, its ambience consists of loaded sound effects.
Unused Threat music layers[edit | edit source]
Threat - Outskirts (Unused)[edit | edit source]
- Note : this is an unofficial combination of all "SU_" layers, mixed so that it is close in intensity to the current version.
SU_1[edit | edit source]
SU_2[edit | edit source]
SU_3[edit | edit source]
SU_4[edit | edit source]
SU_5[edit | edit source]
SU_6[edit | edit source]
SU_7[edit | edit source]
Threat - Garbage Wastes (All Layers)[edit | edit source]
- Note: this composition is unofficial and only done for the sake of showing how the threat layer below would fit into the song.
TH_GW - PERC2[edit | edit source]
Threat - Industrial Complex (All Layers)[edit | edit source]
- Note: this composition is unofficial and only done for the sake of showing how the threat layer below would fit into the song.
TH_HI - RENDER[edit | edit source]
Threat - Farm Arrays (All Layers)[edit | edit source]
- Note: this composition is unofficial and only done for the sake of showing how the threat layer below would fit into the song.
TH_LF - CHORDS[edit | edit source]
Releases[edit | edit source]
Official OST[edit | edit source]
Rain World - Selections from the OST[edit | edit source]
"Selections from the Rain World Soundtrack.
Rain World is available worldwide!"
- Released on March 31st, 2017, three days after Rain World's release on Windows and PS4.
- This release has been delisted from Bandcamp, but is still accessible through the link.
Rain World - Songs and Rhythms[edit | edit source]
"Selections from the Rain World Soundtrack.
Rain World is available worldwide!"
- This soundtrack is identical to Rain World - Selections from the OST in terms of music.
- Released on February 22nd, 2019.
Rain World - Ambients and Instrumentals[edit | edit source]
"Selections from the Rain World Soundtrack.
Rain World is available worldwide!"
- Released on February 22nd, 2019.
Alphas, Gems and Junk[edit | edit source]
"A pile of odds and ends from the Rain World OST that never made it into the other OST releases, for whatever reason.
Most of the early tracks were written for the Rain World alpha, which was conceived in a more uptempo, noisy percussion chiptune style that we wound up moving away from as time went on and we got more emo and dreary with it. Some real gems in that batch though, especially RW_4, which featured heavily in trailers and previews early on, but never fit into the game proper.
Also the latter part of the named tracks feature a couple of choice pieces written by Lydia, my absolute favorite of which is Swaying Fronds. That section is pretty solid, just didn't fit the pacing of the original OST release, or the more atmospheric themed "Ambients and Instrumentals" release. Im happy to have them see the light of day here.
Be warned though: in between those points there is a no-slugcats-land of loud, noisy, junk that was probably cut for good reason! Traverse at your own aural risk!"
- Released on March 29th, 2019.
Rain World: Downpour (Original Soundtrack)[edit | edit source]
Official Soundtrack for Rain World: Downpour.
Rain World and the Downpour DLC is available worldwide!
*Rain World*Steam: https://store.steampowered.com/app/312520
PS4: https://store.playstation.com/en-us/product/UP0151-CUSA04196_00-RAINWORLD0000000
Switch: https://nintendo.com/store/products/rain-world-switch/
*Downpour*
Steam: https://store.steampowered.com/app/1933390
"Rain World: Downpour (Original Soundtrack)" was made possible by the following individuals:
James Primate
Lydia Esrig
Intikus
Ongomato
Connor "12LBS" Skidmore
Bwarch
Progfox
Artwork by AnnoyingFlower
Special Thanks to all of the Rain World community who contributed their amazing talents in order to make Downpour a reality and even extra thanks to every single player and supporter of Rain World for the past many years!
All copyrights 2022 Videocult Media
- Released on January 19, 2023.
Vinyls[edit | edit source]
Rain World has three sets of vinyls, all titled "Rain World (Original Soundtrack) by James Primate" and containing 30 soundtracks from the game. The sets consist of two vinyls with fifteen songs each (the A-side and C-side have seven soundtracks whereas the B-side and D-side have eight). All three sets have the same vinyl cover, with the outer artwork being an expanded version of the Songs and Rhythms cover and the inner artwork being an expanded version of the Ambients and Instrumentals cover. In addition, all sets come with a 12" x 12" art print of a Slugcat.
The first set released was an exclusive variant with two glow-in-the-dark vinyls. The set was released in two limited runs by Limited Run Games which occurred simultaneously on December 18th, 2018. These two limited runs were the Rain World Slugcat Bundle (PS4), of which 100 were produced; and the Rain World Soundtrack Vinyl Exclusive Variant, of which 500 were produced.
The second set released was a variant with one marine translucent disc containing the A-side and B-side as well as one violet disc containing the C-side and D-side. The set was released on February 14th, 2019 by Black Screen Records, and can be found here.
The third set released was a variant consisting of two 100%-recycled and random-colored "Re-Vinyl" discs, with one disc containing the A-side and B-side and the other containing the C-side and D-side. The set was released on July 13th, 2022 by Black Screen Records, and can be found here.
Promotional Material[edit | edit source]
RW dayns[edit | edit source]
RW dayns is a remix of Sundown (Theme I) made by James Primate, and with accompanying art made by AnnoyingFlower.
Trivia[edit | edit source]
- The song Grumblebum was mixed from a short voice recording of James and Joar at PAX.
Initial recording
Pitched recording
Sampled audio
Final song