Red Centipede

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"Red Centipede"
Code name
Food Pips

9 🌕 As MonkAs SurvivorAs Hunter

9 🌕 ✔️DLCAs GourmandAs ArtificerAs Rivulet

1 🌕 ✔️DLCAs Spearmaster

Inedible ✔️DLCAs Saint

❌DLC 19
✔️DLC 25

As Hunter: Garbage Wastes, Subterranean

Downpour Regions

As HunterAs GourmandAs Artificer: Garbage Wastes, Subterranean, Pipeyard

As Rivulet: Garbage Wastes, Subterranean

As Spearmaster: Drainage System, Subterranean, Pipeyard

As Saint: Garbage Wastes, Subterranean, Pipeyard, Undergrowth, Silent Construct, Rubicon

Damage Multipliers
Any segment (With embedded Spear)50%
Head (With embedded Spear)20%

Red Centipedes are a variant of Centipede characterized by their large size and bright red coloration. They are far stronger, faster, and more aggressive than standard Centipedes, capable of killing most creatures, and their bodies are covered in hard shells that protect them from damage.

Red Centipedes are only found naturally in a few locations for Hunter and in ✔️DLC More Slugcats Expansion campaigns. They do not spawn natively while playing as  Monk or  Survivor and can only be encountered through the lineage system during these campaigns.


Red Centipedes are long, black and red, arthropod-like creatures with 18-segmented bodies covered by hard, protective shells. Each segment has 4 shells, and each top shell has a protruding spike. They have many legs and 2 sets of antennae on both ends of the body.



For technical details, see Centipedes/Deshelling
The Hunter throws spears at a Red Centipede, the spears are deflected but segments of the Centipede's shells Fall off.
Being de-shelled.

Due to their shelled segments and fast, aggressive behavior, Red Centipedes pose a large threat in close-quarters combat. Before a segment can be damaged, its shell must first be removed, most easily by use of Spears. While most Slugcats are able to immediately de-shell a segment with a Spear, Monk only has a 1/3 chance to de-shell a segment if there are at least 10 shells remaining and 1/20 otherwise. Red Centipedes barely flinch when a shelled segment is hit, allowing them to quickly home in on their target. Once their shells have been removed, Red Centipedes are vulnerable to stunning via Spears or Rocks.

Red Centipedes take extra damage from explosives if they hit a de-shelled segment, making Explosive Spears and Grenades helpful. Cherrybombs startle them, preventing them from grabbing for a short duration and causing them to let go of held creatures.

As with all other arthropod-like creatures, Red Centipedes are extremely vulnerable to Spore Puffs. A single Spore Puff is capable of killing a Red Centipede, provided it hits enough segments.

Releasing Hunter after they throw a cherrybomb.


Sneaking around Red Centipedes can be challenging, as their sharp hearing and vision makes it easy for them to pinpoint creatures. Moving silently or avoiding passing by their heads can prevent detection. Their vision is significantly reduced by crouching and crawling. They cannot see Slugcat when in an idle crouch, or when idle on poles and in tunnels. However, once they have noticed their prey, they are difficult to distract.


It is safest to keep a long distance from Red Centipedes, as they are fast enough to outpace Slugcat. Due to their rarity, it is normally possible to avoid them by taking an alternative route. Throwing Rocks or Spears to create sound can lure Red Centipedes to a different location if there is no other way around. Advanced movement such as slidepouncing can put distance between Slugcat and Red Centipedes.

Abilities & Behavior

Killing a Scavenger.

Grabbing & Electrocution

Red Centipedes can grab on to creatures by their heads. If they connect both heads, they deliver a shock that can kill most creatures. A creature shocked by a Red Centipede is either killed or stunned depending on its mass, with the exception of Train Lizards which are completely immune to Red Centipede shocks. Red Centipedes may shock multiple times. When injured and near their den, Red Centipedes can latch on to creatures and pull them into the den, killing them.

When shocking underwater, Red Centipede's shocks deal damage, allowing them to kill creatures that would otherwise be stunned. Underwater shocks travel to all other creatures in the same body of water.


Red Centipedes have movement-based vision. Their vision greatly improves when a creature moves nearby. Red Centipede's vision worsens when they move. They are only able to see out of one head at a time, but alternate between heads every frame.


Red Centipedes are one of the few creatures capable of hearing, and share the same hearing stats as regular Centipedes. Similarly, they can only hear when stationary.


Default relationship Wants to eat (1.0)
Ignores Overseers (0.0)  •  Pole Plants (0.0)  •  Garbage Worms (0.0)  •  Infant Centipedes (0.0)  •  Adult Centipedes (0.0)  •  Red Centipedes (0.0)  •  Centiwings (0.0)
Wants to eat Big Spiders (0.25)  •  Spitter Spiders (0.25)
Afraid of Monster Kelp (0.5)

This is the same table as regular centipedes.

Variants & Attributes

Red Centipedes do not have much variation. They always have 18 segments, with 16 body segments and 2 head segments. They have 2 legs per segment, for a total of 36 legs. Their shell color may be affected by a room's darkness.

This section contains major plot details from Saint. If you have not made significant progress or completed the game as Saint, then read no further!

✔️DLC Golden Red Centipede

A golden Red Centipede in Rubicon

Golden Red Centipedes can be encountered as Saint in Rubicon and are immune to Void Fluid.

In Expedition mode, a Golden Red Centipede occasionally spawns and chases Slugcat if the Pursued burden is enabled.

Spoilers end here.


Monk often fails to break a Red Centipede's shielded segments when using Spears
  • Red Centipedes take only 1/29th of base damage when shelled segments are hit.
  • Even when uninjured, throwing Rocks at a de-shelled segment stuns Red Centipedes.
  • Red Centipedes may flee at much higher health than other creatures if they are sufficiently de-shelled.
  • Red Centipedes were added in the 1.5 update.
  • Red Centipedes are massive enough for the spore clouds released by Spore Puffs to be slowly-acting enough so that the blame for the kill, normally assigned to the one who threw the Spore Puff and lasting for 5 seconds after the spore clouds dissipate, gets cleared by the time that the Red Centipede dies. To circumvent this, the player may periodically throw weapons such as Rocks or Spears on the poisoned Red Centipede to re-apply the kill credit tag.