Rolls

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This page covers roll tech. Click here to go to the main Controls hub page and access other movement tech pages.

Roll from falling[edit | edit source]

Holding down and left/right when falling from a height greater than a normal jump (a height of about 4 tiles) sends the Slugcat into a roll. This negates landing stun when falling long distances.

Roll From Falling.gif

Chaining from moves[edit | edit source]

It is possible to roll in either direction upon landing from flips, pounces and bounces by holding left/right and down. Rolls can be entered from the following:

Rolling from backflips[edit | edit source]

Cb1S.gif

Rolling from slide-pounces[edit | edit source]

Cb2S.gif

Rolling from slide-flips[edit | edit source]

Cb3S.gif

Roll-pouncing[edit | edit source]

Pouncing can be done by jumping out of a roll.

Cc1.1S.gif

Rolls can be chained together indefinitely on flat ground by pouncing as late as possible.

A rapid series of beats can be heard when rolling. (1 initial on beginning the roll, then 4 more in total) These can be used to time pounces for maximum height.

This can be done regardless of which way slugcat is landing, as long as the pounce was initiated late enough.

Cc1.2S.gif

Immediate-pounce[edit | edit source]

The longer the roll, the higher the pounce arc. Tapping jump while holding down and left/right immediate-pounces without rolling at all.

Cc1.3S.gif