Rubicon

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Downpour-Exclusive Content

This page contains content exclusive to the Downpour DLC. This content is not available in the base game.
SPOILER WARNING: Saint
This section contains major plot details from Saint. If you have not made significant progress or completed the game as Saint, then read no further!


"Rubicon"
Information
Internal name
HR (Hell Region)
Rooms (Screens)
80 (241)
Shelters
8
Points of Interest (Spoilers)
N/A
N/A

Rubicon is an endgame region that replaces Subterranean Depths in Saint's campaign. Aggressive creatures and deadly pools of Void Fluid make the region challenging to traverse. Unique to Rubicon are the Firebug and their associated items.

Overview

Rubicon appears to be an amalgam of Subterranean Depths and all the other regions of the game. It is populated with dangerous predators and other hazards. Nearly every surface is tinted a golden hue, and the sky is a deep red color in outdoor rooms. Unlike other regions in Saint's campaign, Rubicon has a cycle timer; at the end of a cycle, rooms flood with Void Fluid similarly to how rain fills rooms with water.

Many of Rubicon's rooms are filled with Void Fluid that kills any non-native creatures on contact, including Slugcat. Some of them have a tide effect that causes the fluid to rise and fall. A few rooms have the fluid flowing in inverse and pooling upward. Ceilings above such fluid may still be attached to by Saint's tongue. Some rooms have large gaps that require Saint's flight ability and tongue to navigate. Many rooms in Rubicon express other elements of the game, such as low gravity or flooded rooms. Maximum Karma Karma symbols in the background scattered throughout the area grant Saint maximum karma and refill Saint's ascension meter while standing in front of them.

Some rooms contain Guardians which block all connections to the room until Saint ascends them. Unlike other creatures, Guardians require 3 ascensions in order to die. These Guardians do not employ telekinesis in combat, nor do they physically interact with any creature in their proximity, remaining completely stationary throughout the encounter.

At the apex of Rubicon is a distorted version of an Iterator can, containing various metal components, wires, and Gravity Disruptors. This is followed by an entrance to the Void Sea, and therefore the end of the game.

Creatures

Rubicon Creatures
Saint

  • Cyan Lizard

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  • Red Lizard

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  • White Lizard

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  • Yellow Lizard

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  • Monster Kelp

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  • Centiwing

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  • Red Centipede

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  • Spitter Spider

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  • Leviathan

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  • Miros Bird

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  • Daddy Long Legs

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  • Squidcada

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  • Noodlefly (Adult)

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  • Snail

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  • Noodlefly (Infant)

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  • Miros Vulture

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  • Firebug

  • Objects
    Saint

  • Blue Fruit

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  • Popcorn Plant

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  • Dandelion Peach


  • Gallery

    Arena Mode Unlockables

    There are no unlock tokens in Rubicon, but completing Saint's campaign unlocks Firebugs and their related items in Sandbox mode, along with two maps.

    Trivia

    • Some creatures and objects in Rubicon are gold instead of their normal color. This can been seen with Blue Fruits, Rot ( Brother Long Legs, Daddy Long Legs Mother Long Legs) , Red Centipedes, Red Lizards, Cyan Lizards, and Leviathans.
      • These creatures (specifically those coded with the {Voidsea} tag) have unique Golden icons: Rot, Red Centipedes, Red and Cyan Lizards, and Leviathans.
    • Some of the rooms taken from other regions look extremely similar to their Rubicon counterparts, but they actually have different layouts than the original rooms.
    • Rubicon has the acronym HR in game files, which stands for Hell Region. The region's early development name was Stygian Depths.
      • This is referenced in the last Saint challenge in the arena, as the challenge is named Stygian Depths. The music that plays in the challenge is unique, and was originally intended to be the threat music for Rubicon.
    • Reputation with all creatures in Rubicon is initially set to -500. However, it eventually decays back to 0.
    • If Saint is idle while holding onto a vertical pole, they slowly slide upward until they are standing on the top. This also happens with corridors.
    SPOILER WARNING: Saint
    This section contains major plot details from Saint. If you have not made significant progress or completed the game as Saint, then read no further!


    • If the Saint ascends either Five Pebbles, Looks to the Moon, or both of them, they can be met one last time in the second-to-last room before the ending. Their dialogue varies depending if only one or both were ascended.

    Ascending only Five Pebbles

    I understand what you are, little beast. This place is not real, a dream from outside. As if every cycle of my existence has knotted together with another's, even if for only a fraction of a second it ripples through mine. I see my own creation, I see my agonizing decay. I see my hollow structure become a sanctuary in the storm. I see a new world unfold without me, as me. I see myself become something else. Yet... I cannot see the beginning, or end of your own. An aberrant cycle twisting into mine, before spiraling onward into the abyss. What a horrifying destiny you've found.

    Ascending only Looks To The Moon

    Little saint. I perceive your existence as it passes through my own. I know this is only a dream, but your presence is real. Do you see it too? Our endless repetitions, circling onward to infinity? From here I can observe the repeating loop of my own existence, every iteration a duplicate of the last. I have visions of the entire pattern my creators desired to escape at once. An endless sequence of life and death, further beyond my control with each passing cycle. Where does your cycle go, little creature? Its edges twist over themselves, like circles within circles, your cycle consumes itself. What have you become?

    Ascending both Iterators

    BSM: Do you feel it, old friend?

    FP: The sensation of time folding in on itself? The spiraling offshoot of another's reality wrapping around your own?

    BSM: None of this is real, is it? Every repeating cycle of our own existence unwound and laid bare, a cycle pulled into a tangent with itself. Is this what we were looking for? Have we broken free from it, or is it just a dream?

    FP: Was the answer always right there? Does the question mean anything to us now that we are here? Perhaps a resolution was never possible from our original frame of reference.

    BSM: The question wasn't well defined. If we had stumbled upon a correct solution among all of our permutations, we wouldn't have had any hope to distinguish it from the faulty ones. Nor did we have a method to reliably test it.

    FP: We were trying to understand what lies beyond a point of no return, while having yet to pass it.

    BSM: Only those who have seen the other side can know the answers, but by definition they can never venture back to deliver the knowledge they have gained.

    FP: Perhaps that is why you need to wake up, little visitor.

    Spoilers end here.

    Maps

    Graphical Map

    Interactive Map

    Rubicon Map ported by JuliaCat57, Original by Henpemaz.