Slime Mold

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"Slime Mold"
Information
Code name
SlimeMold
Category
Edible
Food Pips

1 🌕 As MonkAs Survivor

0.25 🌘 As Hunter

✔️DLC1 🌕 As GourmandAs RivuletAs Saint

✔️DLC0.25 🌘 As Artificer

✔️DLCInedible As Spearmaster

Locations (amount)
Shaded Citadel (29)
The Exterior (22)
Respawn time
2 to 3 cycles (variations: 9-12)

Slime Mold is a faintly glowing object that can be found in Shaded Citadel and The Exterior Underhang. They are orange, circular shaped, and can be on the ground, walls, or ceiling. Slime Mold are accompanied by orange patches in the background that cannot be interacted with.

Function

Utility

Slime Mold acts primarily as a food source. They can be found growing in groups of 2-5. They restore 1 🌕 food pip when eaten, except for Hunter and ✔️DLCArtificer, in which case, they restore 0.25 🌘 food pips.

Slime Mold also provides a faint glow when held, although much weaker than that of other glowing objects, such as  Flashbangs or  Lanterns. Although weak, this light can reveal if a dark room contains  Coalescipedes. Slime Mold can also be used as a distraction for  Monster Kelp, as they may grab and eat the Slime Mold instead of Slugcat.


Trivia

Gourmand holding a regular Slime Mold in comparison to a larger variant.
  • There is a large variant of Slime Mold, which fills 2 food pips 🌕🌕 when consumed. It is exclusive to the spawning room of ✔️DLCGourmand, where Gourmand is always holding one by default, and in one of Gourmand's challenges. This variant also provides a larger radius of light.[v1.9 Downpour only]
  • Although Slime Mold does not provide any heating properties of its own, the light attached to Slime Mold growths provides 0.3x the warming effect of a  Lantern.[v1.9 Downpour only]