Slime Mold
"Slime Mold"![]() | |
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Information | |
Code name |
SlimeMold |
Category |
Edible |
Food Pips |
1 0.25
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Locations (amount) |
Shaded Citadel (29) The Exterior (22) |
Respawn time |
2 to 3 cycles (variations: 9-12) |
Slime Mold is a faintly glowing object that can be found in Shaded Citadel and
Underhang. They are orange, circular shaped, and can be on the ground, walls, or ceiling. Slime Mold are accompanied by orange patches in the background that cannot be interacted with.
Function
Utility
Slime Mold acts primarily as a food source. They can be found growing in groups of 2-5. They restore 1 Hunter and Artificer, in which case, they restore 0.25 food pips.
Slime Mold also provides a faint glow when held, although much weaker than that of other glowing objects, such as Flashbangs or Lanterns. Although weak, this light can reveal if a dark room contains Coalescipedes. Slime Mold can also be used as a distraction for Monster Kelp, as they may grab and eat the Slime Mold instead of Slugcat.
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Slugcat next to a patch of Slime Mold.
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The glowing effect of Slime Mold in a dark room in comparison to no light source.
Trivia

- There is a large variant of Slime Mold, which fills 2 food pips
Gourmand, where Gourmand is always holding one by default, and in one of Gourmand's challenges. This variant also provides a larger radius of light.[v1.9 Downpour only]
when consumed. It is exclusive to the spawning room of
- Although Slime Mold does not provide any heating properties of its own, the light attached to Slime Mold growths provides 0.3x the warming effect of a Lantern.[v1.9 Downpour only]
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