Limakkatido

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This page is a translated version of the page Slugpup and the translation is 18% complete.
Outdated translations are marked like this.

Downpour-Exclusive Content

This page contains content exclusive to the Downpour DLC. This content is not available in the base game.
"Slugpup"
Details
Code name
SlugNPC
Fearful to Passive
1
Food Pips

3 🌕 As Hunter

3 🌕 ✔️DLCAs Artificer

1.5 🌕 ✔️DLCAs Gourmand

1 🌕 ✔️DLCAs Spearmaster

Points
2
Spawn Chance
Outskirts (15% spawn chance)
Industrial Complex (25% spawn chance)
Drainage System (25% spawn chance)
Garbage Wastes (30% spawn chance)
Shoreline (15% spawn chance)
Shaded Citadel (40% spawn chance)
The Exterior (5% spawn chance)
Chimney Canopy (25% spawn chance)
Sky Islands (20% spawn chance)
Farm Arrays (30% spawn chance)
Subterranean (50% spawn chance)
Pipeyard (50% spawn chance)
Outer Expanse (10% spawn chance)

Limakkatidoj estas estaĵoj ekskluzivaj por ✔️DLCDownpour. Ili estas malŝlositaj post kompletigado de la manĝserĉo de Gustumanto kaj vojaĝado al Ekstera Vastaĵo Journey's End, post kio ili komencas generi en ŝirmejoj en Pluvivanto, Ĉasisto, kaj la kampanjoj de Gourmand. Ili fidas preskaŭ tute je Slugcat por sia supervivo.

Limakkatidoj estas la junulaj versioj de Limakkatos, kaj estas proksimume duono de la grandeco de plenkreskulo. La korpoj kaj okuloj de Slugpups venas en diversaj malsamaj koloroj, kie verdaj kaj flavaj nuancoj estas la plej oftaj, kaj ruĝa kaj viola estas la plej maloftaj.

Manĝaĵo

Limakkatidoj bezonas 2 manĝaĵajn pipojn por trapluvi, kaj 1 povas esti stokita por la sekva ciklo. Ilia manĝindikilo similas la koloron de la Limakkatido.

🌕🌕|🌑

Je la ciklo Limakkatido estas trovita, ilia manĝindikilo ne estas videbla. Pro tio, ofta eraro estas ne nutri ilin dum tiu ciklo, rezultigante la Limakkatido malsatantan kaj bezonante 3 pipojn da manĝaĵo la venontan ciklon. Trovita Limakkatido havas malplenan stomakon, kaj 2 pipoj da manĝaĵo sufiĉas por ke ili trapluvu sukcese.

Limakkatidoj povas manĝi ĉion, kion Pluvivanto povas manĝi, inkluzive de ĉiaj Centipedes. Tamen, la nuraj predoj, kiujn ili aktive persekutas, estas Batflies. Ili ankoraŭ povas kapti Vespertmuŝojn kiam plene, sed ne provu manĝi ilin. Neuron Flies donas al Limakkatidoj la Neŭronan 'brilon'.

Kiam ne plene, Limakkatidoj ankaŭ povas konsumi aliajn plantojn. Mushrooms igas ilin skui sporade por mallonga tempo, kaj ekigas la efikojn de la fungo sur la ekrano de la ludanto. Karma Flowers konsumita de Limakkatidoj plifortigas la Karmon de Limakkato.

Generiĝado

Technical page: Spawning

Ĉiu ciklo, Limakkatidoj havas ŝancon generiĝi en hazarda Shelter kiam regiono estas ŝarĝita. La genera ŝanco malsamas laŭ regiono; ĝi estas relative alta en regionoj kiel Pipeyard kaj Shaded Citadel (50% kaj 40%, respektive), kaj pli malalta en regionoj kiel The Exterior kaj Shoreline (5% kaj 15%, respektive). Tamen, enkalkulante la nombron da ŝirmejoj per regiono kaj ĝenerala malfacileco, Industrial Complex estas rekomendinda regiono por serĉi Limakkatidojn, ĉar ekzistas modera 25% ŝanco kaj trairi de ŝirmejo al ŝirmejo estas relative facila. Drainage System havas la plej altan po-ŝirmejan Limakkatidan ŝancon, kun 6.25% ŝanco trovi Limakkatidon en antaŭfiksita ŝirmejo.

Limakkatidoj ankaŭ povas generiĝi en iu regiono se neniuj Limakkatidoj generiĝas komence de ciklo dum 25 (5 por Ĉasisto) sinsekvaj cikloj.

Kapabloj & Konduto=

Komence, Limakkatidojn ignoras Limakkaton ĝis ili estas interagitaj per tenado aŭ manĝado. Post kiam ili estas nutritaj, Limakkatidoj iĝas ĝentilaj direkte al Limakkato. Post kiam enŝirmita kune, pli malgranda manĝindikilo aperas super tiu de la ludanto, indikante la malsaton de la Limakkatido. Limakkatidoj sekvas Limakkaton ĉirkaŭe krom se distritaj aŭ donitaj resti komando. Kvankam Limakkatidoj estas kapablaj je kaptado kaj manĝado de manĝaĵo sur sia propra, la ludanto daŭre eble bezonos nutri ilin.

Slugpups can tug on Slugcat and point, pick up and throw items, and jump over terrain. Upon entering a room with a hostile creature, any Slugpups that are not being held scatter. When captured, their food bar starts blinking red, alerting the player so they can save them. When killed, their food bar fades to a dull grey. While they cannot defend themselves when grabbed, if the player happens to be captured, Slugpups may throw Lancos and Rocks in an attempt to rescue them.

Idle Slugpups occasionally play with items and shuffle them around in their hands. They may also wiggle and jump around, and tug on Slugcat's hand. Slugpups may also nap while idle, lying down on the ground and closing their eyes.

Slugpups can perform most of the same movement options that are available to Slugcat, but are not able to intentionally use advanced moves such as slides and backflips. They can also grab anything that Slugcat can, including Squidcadas and corpses.

Utility

Slugpups can hold extra Spears and other useful items. Slugpups can also throw them to catch food and help Slugcat escape when they are captured by a predator, and are sometimes able to free themselves when holding Rocks. Slugpups deal the same amount of damage as Monaĥo, and can be surprisingly adept at killing or distracting creatures. When held, Slugpups may take hits for Slugcat from Scavenger Spears, Spitter Spider Dart Maggots, and Lizard bites. In Expedition, their attacks count towards the player's challenges and score.

Player Interaction

While holding a Slugpup, the player can transfer them to their back by holding . Piggybacked Slugpups do not affect Slugcat's weight. Only 1 Slugpup can be piggybacked at a time.

Slugpups can also be given certain commands:

  • If the player jumps while crouched (down + jump), the Slugpup is told to stay in their current location.
  • A singular jump without directional inputs tells a Slugpup to play with the player. In this "play with me" mode, Slugpups stay closer to the player and pick up items more often.
  • A jump with the up direction held tells the Slugpup to stop playing with the player.

Food Preferences

Slugpups have unique food preferences. If a Slugpup likes a type of food, they dance around in joy to a level according to how much they like the food. Conversely, if a Slugpup dislikes a type of food, they close their eyes in disgust and shake slightly. If a Slugpup has a strong enough preference in either direction, they can be stunned for a short moment, followed by the appropriate reaction.

Slugpups have memory for food items, which works similarly to the "Ignores" and "Eats" behaviors other creatures utilize.

Slugpup food preferences are impacted by personality traits, which can be modeled in the following table:

Food Preferences
Type of Food Trait that Likes this Food Trait that Dislikes this Food
Blue Fruit Nervousness Energy
Bubble Fruit Sympathy Aggression
Jellyfish Energy Nervousness
Slime Mold Energy Aggression
Eggbug Egg Dominance Energy
Fire Egg Aggression Sympathy
Popcorn Plant Dominance Bravery
Gooieduck Sympathy Bravery
Lilypuck Aggression Nervousness
Glow Weed Nervousness Energy
Dandelion Peach Bravery Dominance
Neuron Fly Bravery Nervousness
Adult Centipede Bravery Dominance
Infant Centipede Energy Aggression
Vulture Grub Dominance Bravery
Infant Noodlefly Aggression Sympathy
Hazer Nervousness Sympathy

Relationships

Default relationship Ignores (0.5)
Ignores Overseers (0.0)
Wants to eat Eggbugs (1.0)  •  Infant Centipedes (0.6)  •  Batflies (0.5)  •  Vulture Grubs (0.4)  •  Hazers (0.4)  •  Infant Noodleflies (0.4)
Afraid of Pole Plants (1.0)  •  Monster Kelp (1.0)  •  Vultures (1.0)  •  King Vultures (1.0)  •  Red Centipedes (1.0)  •  Miros Birds (1.0)  •  Miros Vultures (1.0)  •  Inspectors (1.0)  •  Brother Long Legs (1.0)  •  Daddy Long Legs (1.0)  •  Mother Long Legs (1.0)  •  Hunter Long Legs (1.0)  •  Leviathans (1.0)  •  Stowaways (0.9)  •  Spitter Spiders (0.8)  •  Lizards (0.6)  •  Adult Centipedes (0.5)  •  Aquapedes (0.5)  •  Big Spiders (0.5)  •  Mother Spiders (0.5)  •  Dropwigs (0.5)  •  Centiwings (0.4)  •  Giant Jellyfish (0.2)
Considers as its pack Slugcat NPCs (0.5)


Variants & Attributes

A short, slim pup and a wide, tall pup.
Slugpups are vastly varied in appearance and attributes. These attributes, such as metabolism, stealth, balance, etc. affect their physical appearance and performance. This can be seen in the form of a Slugpup's color, wideness, speed, and lung capacity.

Slugpups have a wide range of color with multiple variables. They may come in either a pale or dark color range, which is determined in the game files by a variable called Dark. Eye color is based on their body color, with dark-colored Slugpups having pale eyes and light-colored Slugpups having dark eyes.

Personality

Slugpups have 6 personality traits that affect their behavior: Sympathy, Bravery, Energy, Nervousness, Aggression, and Dominance.

For each Slugpup, Sympathy, Bravery, and Energy are randomised. The other 3 traits are influenced by them.

Trivia

  • Slugpups are a re-imagining of Cut Content; another version of Slugpups were shown in alpha trailers, which had a different code base and were removed prior to release.
  • Pluvivanto's Slugtree ending changes depending on the number of Slugpups the player brings with them; however, Monaĥo's Slugtree ending cutscene always shows 2 Slugpups with Survivor.
  • Slugpups occasionally pick up corpses. There is a 1% chance of a Slugpup picking up Slugcat's corpse.
  • Slugpup corpses can be picked up but cannot be piggybacked, unlike dead player corpses in Jolly Co-Op.
  • Slugpups can be fed to Lizards to tame them.
  • Slugpups can be targeted for tutorials by an Overseer. This is most likely an error in the entity being targeted.
  • While Slugpups are accessible to only 3 Slugcats, every region has a pupSpawnChance number in their properties file, with the exception of Submerged Superstructure.
  • Slugpups cannot ascend as they are stopped by an invisible floor in the Void Sea. If carried, they still move left and right along the barrier with Slugcat. Once let go, they can swim to the surface of the Void Sea.
  • Slugpups cannot gain Karma by any means and are attacked by Guardians upon entering Subtera Labirinto Depths. This can result in Slugcat's death if they are carrying a Slugpup.
  • Despite being able to encounter Slugpups, Outer Expanse is locked off for Ĉasisto. Because Slugpups cannot ascend, if the player wants to complete the game, the only option is to abandon them.
  • Due to Slugpups' low mass, they are significantly more vulnerable to threats like Coalescipedes and Worm Grass.
  • If Gustumanto slides into a pipe while carrying a Slugpup, they are knocked off and stunned.
  • Slugpups are transported with Slugcat when using Passages to fast travel.
  • Tamed Lizards can target Slugpups, and due to being friendly to Slugcat, they are exempt from hostile stasis at the start of cycles. Care must be taken when keeping a Lizard around Slugpups, such as sleeping in a large shelter, and being prepared to immediately grab the Slugpups once the cycle starts, as Lizards cannot bite them when held by Slugcat.
  • If the player force enables Slugpups, there is a 100% pupSpawnChance in Rubicon as, according to one of the developer commentaries, "all Slugpups go to hell".
  • Non-player Slugpups are incapable of rolling and sliding if spawned and controlled in Safari mode.
  • Successfully hibernating with a Slugpup grants passage progress towards The Mother. The amount of progress depends on how many Slugpups are hibernated with.
  • Slugpups holding onto a Neuron Fly in a zero-gravity area are dragged around by the Neuron Fly.