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Code name
Locations (amount)
All regions
Respawn time
None (respawning not determined by time)

Spears are some of the most common objects in the game, found across all regions. Spears are long and thin with a sharp tip and can be thrown as a weapon.



Spears can be thrown as a weapon and are a reliable source of damage due to their abundance. They can be used to ward off or kill other creatures, even many types of larger predators.

Spears embed into creatures upon successful hits, and they can be pulled out and reused in order to deal more damage. A Spear that hits a target can only be picked up again after a short cooldown, which can be circumvented by using multiple Spears.

Throwing a Spear at a creature against a surface can pin them, rendering them immobile for a short period of time.

Certain types of collisions cause Spears to bounce off harmlessly, such as when hitting a Lizard's armored head, colliding with another Spear midair, or hitting terrain that cannot be embedded in.

Thrown Spears can skewer Batflies, open Popcorn Plants, detach Blue Fruits from vines, or knock a Vulture's Mask from their face by hitting the back of their head.

Spears cannot be swallowed, and most Slugcats can only hold 1 Spear at a time. Hunter can store a second Spear on their back, and ✔️DLC Spearmaster can hold 2 at once. ✔️DLC Saint is normally unable to throw Spears, but is able to do so in Expedition.

Spear Damage

The damage a Spear deals varies depending on the Slugcat. The following table details the amount of Spear damage each Slugcat deals.

[*] Damage value is randomized on throw between 0.6 and 0.9, with a mean of 0.66 and a median of 0.61875.

Spear Lodging

Slugcat using Spears as poles

Spears can be thrown and lodged into most solid surfaces, functioning as short climbable poles and allowing the player to reach otherwise inaccessible areas. Spears can be lodged into floors or ceilings via a down-throw or up-throw respectively. It is also possible to lodge Spears into ceilings by performing a slide-throw at a slope, although this is very niche.

Spears embedded into surfaces fall out after 3-6 cycles. They can be found near the spot where they were embedded, guaranteeing a Spear spawn in that area.

Once embedded, Spears cannot be pulled out of surfaces unless the Remix option "Pull spears from walls" is enabled. ✔️DLC Artificer is always able to pull Spears out of surfaces regardless of whether this option is enabled.


Spears can be given to Scavengers in exchange for other low value items and a slight reputation increase. The combined trading value of 4 Spears adds up to 12, more than the 10 needed to safely pass a Scavenger Toll, and can make for a good alternative if no Pearls are available.


Rocks spawning in at the start of a cycle have a 20% (1/5) chance of being a Spear instead. As Hunter, the base chance is raised to the power of 0.85, resulting in a chance of approximately 25% (1/4). Additionally, spots that require Spear lodging to progress often have multiple fixed Spear spawns.


  • Spears can collide and deflect each other mid-air.
  • The cooldown before a Spear can be picked up again lasts exactly 15 frames (0.375 seconds).
  • When playing as Hunter, it is possible to wield a Spear in both hands at once by performing a slide-spin over a Spear on the ground while already holding one.
  • Up-throws have lower damage than horizontal throws and do not benefit from damage-boosting abilities of specific Slugcats.
    • This does not affect Slugcats whose throwing ability is already lower, such as Monk or starving Slugcats. Combined with the fact their damage is random, this means that their up-throws can sometimes deal more damage than those of other Slugcats.
  • If a Spear hits a creature on the same tick where it loses enough speed to start tumbling, it will always deal the base damage of 1.
Pinning a Green Lizard to a wall
Spears deflecting each other mid-air
Hunter holding two Spears at the same time