Spearmaster

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Downpour-Exclusive Content

This page contains content exclusive to the Downpour DLC. This content is not available in the base game.

An abnormality who feeds using needles pulled from its body. A traveller from a far away land; A feeling in your depths sets you out once again, messenger...

Spearmaster is one of five playable Slugcats in the More Slugcats Expansion. They have increased agility and the ability to hold Spears in both hands at once. They are unable to eat normally; they must instead rely on the Needles they produce from their tail to drain nutrients from other creatures.

Spearmaster is unlocked as a playable character after completing the campaign as Hunter, Gourmand, or Artificer.

For the main Slugcats page, see Slugcat.

Food

5 food pips are required to hibernate, while up to 5 may be stored for the next cycle.

🌕🌕🌕🌕🌕|🌑🌑🌑🌑🌑

Opening

Spearmaster starts the game in Outskirts with the Karma Gate to Outer Expanse closing behind them and a Red Overseer watching and directing them forward.

Food: 🌑🌑🌑🌑🌑|🌑🌑🌑🌑🌑

Karma: Karma 1

Area: Outskirts

General Changes

  • Predators are more common and difficult.
  • Spear damage is increased.
  • Spearmaster has the same moveset as Hunter, although they can directly hold two spears instead of putting them on their back.
  • Reputation with Scavengers starts at -45.

World Changes

Abilities & Attributes

Needles

The player can create Needles from Spearmaster's tail at no cost by holding with an empty hand. Pressing other inputs pauses Needle fabrication; a Needle can be created partway, paused indefinitely, and resumed later as long as is held. Needles can be made while standing, crouching, in pipes, tubes, on poles, and while airborne. They cannot be created while fully submerged. If Spearmaster is holding a creature or object that requires two hands, Needles can still be created but immediately detach and fall to the ground.

Spearmaster producing and throwing 2 Needles

Needles function identically to Spears in terms of damage, trading with Scavengers, and other general utility. They do not conduct electricity and can be grabbed onto safely when staked into a Tesla Coil, unlike normal Spears.

Eating

Spearmaster must siphon nutrients from creatures with their Needles in order to gain food pips. For a Needle to succeed in gaining food pips, it needs to be fresh. A Needle is considered fresh if it has not been previously thrown, put down, or otherwise knocked out of Spearmaster's hands. Inactive Needles gradually fade to black to signify this change.

A Needle must hit and embed in a creature in order for food to be gained. Additionally, creatures only provide food while they are alive, meaning that corpses cannot be eaten from.

As a fresh Needle is thrown, a long, organic strand is seen connecting the Needle to Spearmaster, acting as an intake of nutrients should a live and viable target be impaled successfully.

The amount of food pips filled by each creature per hit defaults to 1. The table below lists the exceptions:

Creature Food pips per hit
Garbage Worm 0
Karma Flower[1] 0
Mushroom[1] 0
Rain Deer[2] 0
Stowaway (body)[2] 0
Batfly 0.25
Brother Long Legs (Legs) 0.25
Daddy Long Legs (Legs) 0.25
Mother Long Legs (Legs) 0.25
Infant Centipede 0.5
Grappling Worm 0.5
Hazer 0.5
Jellyfish 0.5
Infant Noodlefly 0.5
Snail 0.5
Squidcada 0.5
Vulture Grub 0.5
Neuron Fly[1] 0.5
Vulture (Wings) 0.5
King Vulture (Wings) 0.5
Miros Vulture (Wings) 0.5
Eggbug[3] 3
Firebug[3] 3
Popcorn Plant[4] 5
Giant Jellyfish[5] 10
  1. 1.0 1.1 1.2 Mushrooms, Karma Flowers, and Neuron Flies still grant their regular effects upon being hit with a fresh Needle.
  2. 2.0 2.1 Rain Deer and Stowaways' bodies are immune to Spearmaster's Needles, as they fall out. Stowaways' tentacles can be fed from as normal.
  3. 3.0 3.1 Eggbugs and Firebugs have their 'eggs' instantly consumed upon being hit with a fresh Needle.
  4. Popcorn Plants are rendered unusable upon being speared.
  5. Giant Jellyfish instantly die upon being hit with a fresh Needle.

Weight

Spearmaster is much lighter than any other Slugcat. Their low mass allows them to fly indefinitely with a Squidcada by backflipping while holding them. Low mass also makes them particularly vulnerable to Worm Grass, and they struggle to carry creatures such as Jetfish.

Stats

Lung Capacity Standard
Throwing Skill[*] 2
Spear Damage 1.25
Run Speed 1.2
Pole Speed 1.25
Mass 0.86
Loudness 1.35
Visibility Bonus 0.1
Crawling Stealth 0.3 (0.6x standard)

[*] Throwing skill affects velocity and trajectory.

Tips

  • Spearmaster's ability to create Spears makes it very easy to befriend Scavengers, as Spears can be traded with them indefinitely.
    • This also allows Spearmaster to pass Scavenger Tolls easily, as Scavengers accept 4 Spears as payment.
  • Spearmaster is highly adept at movement tech that requires throwing objects, such as throw-boosting and extended slides, as they can create Needles to serve as those objects.
  • Spearmaster deals significantly less damage while starving, but still gains full nutrition from hits, meaning they can gain more food pips per creature. This can be meaningful in places with lots of weak prey, such as Squidcadas in Sky Islands.

Trivia

  • Spearmaster's Needles have special dialogue when shown to Looks to the Moon.
    • As Looks to the Moon does not react to shown objects in Spearmaster's campaign, this dialogue can only be accessed through Jolly Co-Op.
  • Unlike other Slugcats, Spearmaster's weight is not reduced when they begin a cycle starving. However, upon filling the food bar while starving, their weight does decrease by about 15%.
  • Seven Red Suns refers to Spearmaster as simply their 'messenger'. In a Broadcast, Seven Red Suns discusses the topic of naming Spearmaster with No Significant Harassment. No Significant Harassment suggests they wait until Spearmaster returns before naming them.
    • In this same Broadcast, it is revealed that Spearmaster's test number is 07.
  • The drawing in The Exterior leading other Slugcats to a Shelter is implied to have been drawn by Spearmaster, as the drawing is not present in their campaign, but is present in Artificer's.
  • Spearmaster's hibernation art shows them drawing on the ground using Needles. These mostly depict creatures, but also include landscapes and objects.
SPOILER WARNING: Spearmaster
This section contains major plot details from Spearmaster. If you have not made significant progress or completed the game as Spearmaster, then read no further!


  • After Five Pebbles removes the Dark Red Pearl from their chest, a cross-shaped wound is left, which visibly stops bleeding and fades away over multiple cycles.
  • Seven Red Suns, one of the Iterators, is the one who sent Spearmaster on their quest. Seven Red Suns makes an appearance on the campaign page after one of Spearmaster’s endings.
    • Seven Red Suns designed and genetically modified Spearmaster specifically for this purpose.
    • The events of Spearmaster's campaign are not the first time they have been sent to Five Pebbles, as upon entering his chamber, he asks Seven Red Suns, "Why did you send the messenger here again?". Moreover, in some of the Broadcasts, it is revealed that Spearmaster was the same messenger who delivered the Gold Pearl containing the instructions for Five Pebbles to rewrite his own genome.
Spoilers end here.

Gallery

SPOILER WARNING: Spearmaster
This section contains major plot details from Spearmaster. If you have not made significant progress or completed the game as Spearmaster, then read no further!


Spoilers end here.