Passages
Passages are awarded for performing specific in-game actions. They allow Slugcat to teleport to any Shelter previously visited and regain their current maximum Karma.
Overview
Progress toward Passages is shown on the hibernation and death screens after the Karma-changing animation, which can be sped up by holding The Survivor) or by a continuous line spanned by an extending 'progress bar' (such as The Hunter).
. Passages are represented either by discrete 'pips' (such asChanges in Passage progress are represented by glowing segments or pips; positive changes glow white, and negative changes glow red.
Progress towards pip-based Passages cannot be lost (except for The Nomad), but progress towards incomplete continuous (point-based) Passages can be lost or reset. A Passage cannot be lost once completed (except for The Chieftain).
Completing a Passage gives the player a Passage token, displayed beside the Passage button in the bottom-left of the hibernation screen.[downpour 1]
Selecting the Passage button displays a unique illustration for the selected Passage token,[1] and then allows the player to continue to the region select screen.
On this screen, pressing
returns the player to the main menu without consuming the Passage token, leaving Slugcat at the Shelter they last hibernated in. Pressing toggles the region map, which functions like the in-game map. The currently selected Shelter is circled in red, and can be changed by centering the map on a different Shelter and pressing . The player can only select Shelters that have been visited in the current campaign.Activating the "HOLD TO START" button on the region select screen:
- consumes the Passage token;
- warps Slugcat (and anything stored in their stomach) to the selected Shelter;
- warps certain key items that were in the Shelter with Slugcat to the new Shelter (if the Key items on passage Remix option is selected);[downpour 2]
- warps tamed Lizards.[v1.9 Remix only]
- warps Slugpups.
- sets Slugcat's food to its maximum, minus the number of food pips required for hibernation;[2]
- increases the cycle counter by 5; and
- sets Slugcat's Karma to its current maximum.[3]
Each Passage token can only be earned and used once during each campaign, and they cannot be used while starving. Resetting a story campaign resets all Passages for that campaign, allowing them to be earned again. Passages can also be earned in Expedition, although they do not award Passage tokens. Earning a Passage for the first time also awards the passage's respective achievement.
Passages also provide a score multiplier at the end of each playthrough, multiplying the total points by one plus the number of Passages earned, regardless of whether the corresponding tokens were used.[downpour 3]
Vanilla Passages
The Survivor
The Survivor is awarded for hibernating 5 cycles at maximum Karma. Ending a cycle at one less than maximum Karma, and thus starting the next cycle with maximum Karma, progresses The Survivor. A progress pip is earned for each successful cycle and cannot be lost; as such, the five cycles need not be consecutive.
Although the symbol for The Survivor matches that of the fifth Karma symbol, Karma must be at its current maximum to progress towards the Survivor.[downpour 4]
The Survivor is a prerequisite for unlocking some other Passages. If the Remix option to always enable Passage progress is selected (which is default), then progress towards most Passages can happen before earning The Survivor.
The Monk
The Monk is awarded for maintaining a vegetarian diet for 6 cycles.[downpour 5] Hibernating after a successful vegetarian cycle increases progress by 1, and dying reduces progress by 0.5. The Monk does not appear on the Passage wheel until its progress is at least 1.5, and is completed when its progress reaches 6.
Foods that are considered vegetarian are:
Downpour added additional 'vegetarian' foods. These include:
Hibernating after eating any meat, such as Batflies or Infant Centipedes, resets The Monk's progress to 0.[downpour 6] Hibernating after not eating in a cycle has no effect on progress towards The Monk.
This Passage requires The Survivor to be completed before progress can be made.
The Hunter
The Hunter is awarded for maintaining a carnivorous diet for six cycles.[downpour 5] Hibernating after a successful carnivorous cycle increases progress by 1, and dying reduces progress by 0.5. The Hunter does not appear on the Passage wheel until its progress is at least 1.5, and is completed when its progress reaches 6.
Foods that are considered meat are:
- Batfly
- Infant Noodlefly
- Centipedes
- Eggbug Egg
- Jellyfish
- Hazer
- Vulture Grub
- Creature corpses, if playing as a carnivorous Slugcat.
Hibernating after eating any non-meat foods (such as Blue Fruit or Neuron Flies) resets The Hunter's progress to 0. Hibernating after not eating in a cycle has no effect on progress towards The Hunter.
This Passage requires The Survivor to be completed before progress can be made.
The Saint
The Saint is awarded for not harming creatures for 6 cycles.[downpour 7]
Hibernating after a successful 'pacifist' cycle increases progress by 1, and dying reduces progress by 0.5. The Saint does not appear on the Passage wheel until its progress is at least 1.5, and is completed when its progress reaches 6.
With the exceptions of Batflies, Infant Centipedes, Coalescipedes, Leeches, Jellyfish, and Vulture Grubs, harming or killing another creature resets progress towards The Saint. Attacking an Infant Noodlefly resets progress, but grabbing or eating one does not.[downpour 8]
Ways that progress can be reset include:
- Landing a direct hit with any weapon against a creature.
- This includes Rocks, unpopped Bubble Fruits, Spears, Grenades, Cherrybombs, Spore Puffs, Flashbangs, Beehives, Lilypucks, Singularity Bombs, and Joke Rifle's bullets.
- Attempting to attack any creature by throwing a Grenade.[4]
- Stunning a creature with a concussive blast as Artificer.
- Being blamed for the death of any creature.
- Killing a Big Spider with a Flashbang or any arthropod creature with a Spore Puff resets the progress on the passage even if it's not a direct hit.
- Slamming, rolling, or sliding into a creature as Gourmand or mauling a creature as Artificer resets progress if the creature dies within 5 seconds afterwards, unless a different creature takes blame for that death.
This Passage requires The Survivor to be completed before progress can be made.
The Outlaw
The Outlaw is awarded for killing at least 7 creatures over consecutive cycles. Hibernating after killing at least one creature increases progress by the number of creatures killed, and dying reduces progress by 1. The Outlaw does not appear on the Passage Wheel until its progress is at least 3, and is completed when its progress reaches 7.
Progress towards The Outlaw is reset if Slugcat hibernates after killing no creatures in a cycle. Hibernating after killing 7 creatures in one cycle awards The Outlaw immediately (as long as The Survivor has been completed on a prior cycle).
Kills of Batflies, Coalescipedes, Leeches, Infant Centipedes, Vulture Grubs, and Hazers are ignored by the passage. Killing only Snails, Grappling Worms, Pole Plants, or Overseers in a cycle does not reset nor improve progress towards The Outlaw.
This Passage requires The Survivor to be completed before progress can be made.
The Chieftain
The Chieftain is awarded for reaching a sufficiently high global Scavenger reputation.[5]
Hibernating does not directly affect progress towards the Chieftain; its progress always reflects the current global reputation. For Slugcats other than Monk, the Chieftain does not appear on the passage wheel until global reputation is at least 10 and is completed once it reaches 80.[6]
Unlike the other Passages, The Chieftain (along with its Passage token) can be revoked after it is earned once the requirement is no longer fulfilled.
This Passage requires The Survivor to be completed before it can be obtained, though Scavenger reputation is tracked separately.
With Jolly Co-Op, the passage only tracks the reputation of the first player.
The Wanderer
The Wanderer is awarded for hibernating once in each region. Hibernating awards the pip for the current region if not already earned. The Wanderer appears on the Passage Wheel after any pip of progress.
The regions the pips correspond to, from innermost to outermost, are: Outskirts, Industrial Complex, Drainage System, Chimney Canopy, Garbage Wastes, Shaded Citadel, Shoreline, Sky Islands, Farm Arrays, The Exterior, Five Pebbles, and Subterranean.
However, progress towards the Wanderer can be made in any order.
This Passage requires The Survivor to be completed before progress can be made. [7]
With the More Slugcats Expansion enabled, Pipeyard is the 13th pip. It is placed between Shaded Citadel and Shoreline
The 14th pip added in each campaign are as follows: Outer Expanse ( Gourmand), Metropolis ( Artificer), Submerged Superstructure ( Rivulet), Looks to the Moon ( Spearmaster), and Rubicon ( Saint).
The Shoreline pip is replaced by Waterfront Facility when playing as Artificer or Spearmaster and the Five Pebbles pip is replaced by The Rot when playing as Rivulet. Shaded Citadel is replaced by Silent Construct and Drainage System is replaced by Undergrowth for Saint. Five Pebbles and The Exterior are absent for Saint.
While Submerged Superstructure is accessible to any Slugcat except for Artificer and Spearmaster, the progress pip is only available to Rivulet.
The Dragon Slayer
The Dragon Slayer is awarded for killing six different types of Lizards. Hibernating after successfully killing a Lizard awards a pip with a matching color if that pip was not already earned. The Dragon Slayer appears on the Passage Wheel after any pip of progress.
Without the More Slugcats Expansion, only Green Lizards, Pink Lizards, Blue Lizards, White Lizards, Yellow Lizards, and Black Lizards are counted. The pips are positioned in that order, with the Karma tracker as the beginning.
With the More Slugcats Expansion, Cyan Lizards, Red Lizards, Caramel Lizards, and Strawberry Lizards can also be counted for The Dragon Slayer. The order of pips is modified to instead be identical to the order in which these Lizards were killed by Slugcat.[downpour 9] Salamanders, Eel Lizards and Train Lizards do not count for progress towards The Dragon Slayer.
This Passage requires The Survivor to be completed before progress can be made.[7]
The Friend
The Friend is awarded for hibernating with a fully tamed Lizard for three cycles in a row. Hibernating with a fully tamed Lizard increases progress by 34. The Friend appears on the Passage wheel once any progress is made towards it and is completed when its progress reaches 100.
The Lizard must be in the shelter with the Slugcat when the hibernation screen appears in order to progress The Friend. Hibernating with an untamed Lizard increases the Slugcat's reputation with that particular Lizard, but may not fully tame it. In that case, The Friend's progress increases by less than 34 (with the exact amount depending on the Lizard's initial starting reputation) and may require more than three cycles to complete. Hibernating without a Lizard in the shelter resets progress towards The Friend back to 0.
This Passage requires The Survivor to be completed before progress can be made.[7]
The Scholar
This section contains major plot details from the "5P" region and beyond. If you have not progressed past this region, then read no further!
The Scholar is earned by touching 3 colored Pearls after receiving the Mark of Communication (and, for some Slugcats, meeting Looks to the Moon). [downpour 10] Hibernating after touching a colored Pearl awards a pip with a color matching that of the Pearl, and multiple pips may be earned in a single cycle. The Scholar appears on the Passage wheel once any progress is made towards it, and is completed when its progress reaches 3.
It is not necessary to have an Iterator read the Pearls to make progress towards The Scholar.
This Passage requires The Survivor to be completed before progress can be made.
Downpour Passages
The Martyr
The Martyr is awarded for starving for four cycles. Forcing a starve cycle increases progress by 27 and dying cuts current progress in half. Hibernating normally (including after a starve cycle) decreases progress by 2. The Martyr appears on the Passage wheel once any progress is made towards it and is completed once its progress reaches 100.
As starving does not save the game, dying during a starve cycle still reverts progress towards the Passage to its value before that cycle.
Each successful starve cycle, plus the following non-starve cycle, awards a total of 25 progress towards The Martyr. As such, a minimum of 7 cycles are necessary to earn The Martyr. However, the Passage token cannot be used during the final starve cycle. Dying during the starve cycle in which The Martyr was earned does not revert its progress or revoke the Passage token.
Unlike most Passages, The Martyr can be progressed/obtained before The Survivor is completed, regardless of whether the Remix option Passage progress without Survivor is enabled.
The Nomad
The Nomad is awarded for traveling through four Karma Gates. Traveling through a Karma Gate awards a pip for the region being exited, and multiple pips may be earned in a single cycle. The Nomad appears on the Passage wheel once any progress is made towards it, and is completed once all 4 pips are filled.
When a Karma Gate is activated, a pip is awarded for the region being exited so long as the region being entered is not the most recent pip awarded. This means that backtracking - traveling back to the last region visited - does not award a second pip. [downpour 11]
Hibernating without earning any new pips resets progress back to 0 pips. However, starvation does not reset any progress. Unlike The Wanderer, it is not necessary to hibernate in a region to earn its pip.
The Nomad can be progressed/obtained before The Survivor if and only if the Remix option Passage progress without Survivor is disabled; additionally, its progress is not reset if zero pips are gained in a cycle (so long as The Survivor remains incomplete). If Passage progress without Survivor is enabled, The Survivor must be complete before The Nomad can be progressed.
The Pilgrim
The Pilgrim is awarded for visiting every Echo. Ending a cycle by visiting an Echo awards a specific pip for that Echo. The Pilgrim appears on the Passage wheel once any progress is made, and is completed after all pips are filled.
The pips for The Pilgrim have the same order as The Wanderer (for most Slugcats, from innermost pip to outermost pip, Chimney Canopy, Shaded Citadel, Sky Islands, Farm Arrays, The Exterior, then Subterranean).
Unlike most Passages, The Pilgrim can be progressed/obtained before The Survivor is completed, regardless of whether the Remix option Passage progress without Survivor is enabled.
The Mother
The Mother is awarded for hibernating with Slugpups that perceive Slugcat as a friend. Friendly Slugpups can be distinguished by them following Slugcat wherever they go. Hibernating with a Slugpup increases progress by 1 per Slugpup, up to a maximum of 3 progress per cycle. Dying has no effect on progress towards The Mother. The Mother appears on the Passage wheel once any progress is made towards it, and is completed once progress reaches 5.
The Mother can normally only be earned by Survivor, Hunter, or Gourmand after the completion of Gourmand's Food Quest. Hibernating without having Slugpups in the Shelter resets The Mother's progress to 0.
Unlike most Passages, The Mother can be progressed/obtained before The Survivor is completed, regardless of whether the Remix option Passage progress without Survivor is enabled.
Notes
Vanilla Notes
- ↑ The player cannot control which token is selected.
- ↑ For instance, the Monk has 2 ( ) and the Hunter 3 ( ), respectively, after using a Passage.
- ↑ Although only 5 cycles pass, Karma is set to its current maximum value even if the current Karma is more than 5 below its current maximum.
- ↑ An attempted attack with a weapon is considered to be throwing a weapon that hasn't directly collided with any creature, but has come within 6 tiles of a creature before colliding with a surface. A single creature is picked for this, which is the one that the weapon came closest to hitting at any point during the throw. The distance to Batflies, Coalescipedes, and Leeches is doubled during these calculations.
- ↑ The reputation checked for The Chieftain undergoes the process of filtering, where it's influenced by the dynamic difficulty. Even if the underlying raw value was unmodified, a change in dynamic difficulty can result in a slight change to the passage progress. Therefore, on campaigns other than Monk and Hunter where the dynamic difficulty is locked, finishing a cycle after multiple deaths can result in a slight gain in reputation and surviving consecutive cycles can result in a slight loss of reputation, even if no actions occurred in the cycles themselves that would explain the change.
- ↑ For Monk, the reputation range for The Chieftain is changed to be from 42 to 90. However, the passage tracks reputation in increments of 5, rounded down, meaning that it will only appear on the wheel once reputation reaches 45.
- ↑ 7.0 7.1 7.2 This passage tracks progress before the The Survivor if the Remix option Passage progress without Survivor is enabled.
This section contains details concerning the Downpour DLC. If you have not yet completed the DLC, then read no further!
Downpour Notes
- ↑ The Hunter and the Saint do not gain Passage tokens.
- ↑ Key items include the Spearmaster's data pearl, the Rarefaction Cell for the Rivulet, and any colored Pearls.
- ↑ The Hunter and the Saint still earn this multiplier despite not earning the Passage tokens.
- ↑ Additionally, Karma must be at least 5. The Artificer and the Saint must visit Echoes to raise their maximum Karma to at least 5 before being able to complete The Survivor.
- ↑ 5.0 5.1 Slugpups' diets do not affect passage progress; only the player Slugcat's diet matters.
- ↑ As Spearmaster, siphoning food from any living creature by piercing it with a Needle still attached to the Slugcat's body resets all progress on the Passage, even if no food pips are gained this way due to them already being on the maximum.
- ↑ Slugpups can attack creatures without affecting passage progress as long as the player Slugcat doesn't.
- ↑ Eating an Infant Noodlefly doesn't reset progress because it dies in Slugcat's hands before being eaten. As Saint, Infant Noodleflies do not die when grabbed, therefore eating one does reset progress on The Saint.
- ↑ The change in the order of pips when enabling the More Slugcats Expansions leads to instability if it is enabled in the middle of a run, with it being granted instantly and filled with green and pink pips. In Vanilla, the passage is a tracker of booleans and is written to the savefile as a sequence of 0s and 1s, depending on whether the Lizard was killed or not. With the More Slugcats Expansion, it's instead turned into a list of integers and is written to the savefile as a sequence of integers, each one serving as a unique identifier of a Lizard. In particular, a 0 identifies the Green Lizard and a 1 identifies the Pink Lizard. When the game is launched with the expansion, it interprets the saved information from the boolean tracker as an integer list tracker, thus filling the passage with Green and Pink Lizards.
- ↑
Visiting both Looks to the Moon and Five Pebbles is sufficient to begin making progress towards The Scholar (as long as The Survivor is completed).
The minimum requirements to make progress towards The Scholar varies:
- Monk, Survivor, and Gourmand must receive the Mark and meet Looks to the Moon (in either order).
- Hunter and Rivulet already have the Mark at the start of their campaign, and can progress The Scholar as soon as The Survivor is completed.
- Artificer and Spearmaster only have to receive the Mark.
- Saint can never progress The Scholar.
- In Expedition, Slugcat starts with the Mark and The Survivor already completed and thus can always progress The Scholar (except for Saint).
- ↑
This nuance results in some unintuitive edge cases:
- Visiting three regions in a loop with no backtracking - such as Shaded Citadel, Garbage Wastes, and Shoreline - then visiting the first region in that loop again awards all four pips.
- If two regions are linked by two different gates - such as The Exterior and Five Pebbles - and both gates are used with no other gates between, only the first gate used awards a pip.
- Exiting Region A and entering Region B (which awards a pip for Region A), using a Passage token to fast-travel to Region A, then entering Region B again awards a duplicate pip for Region A.
- Exiting Region A and entering Region B, using a Passage token to fast-travel to Region C, then entering Region A does not award a pip for Region C.
- ↑ The Artificer must also visit the Echo in Metropolis for a total of 7 Echoes. The Saint must also visit the Echoes in Undergrowth, Shoreline, and Silent Construct, for a total of 7 Echoes (the Silent Construct Echo replaces the two Echoes found in Shaded Citadel and The Exterior). The Echo in Submerged Superstructure does not contribute to The Pilgrim.
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