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UW_D07
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UW_J01
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UW_F01
Five Pebbles' city
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UW_H01-1
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UW_H01-6
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UW_H01-7
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UW_H01-8
"The Exterior" | |||||||||||
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Connections | |||||||||||
Chimney Canopy Shaded Citadel Five Pebbles (top) Five Pebbles (bottom) Shoreline Waterfront Facility Metropolis The Rot (top) As Rivulet The Rot (bottom) As Rivulet | |||||||||||
Information | |||||||||||
Internal name |
UW (Underhang, Wall) | ||||||||||
Subregions |
The Leg The Wall Underhang | ||||||||||
Rooms (Screens) |
46 (138) (Pre-Downpour) 48 (142) (Downpour) | ||||||||||
Shelters |
7 | ||||||||||
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The Exterior is a mid-game region divided into 3 subregions, which make up the outside of the Five Pebbles superstructure.
The Exterior is made up of 3 subregions: The Leg, Underhang, and The Wall. The main entry point is located at the lowermost part of the region in The Leg. The Leg and Underhang are gloomy and dilapidated, with flashes of lightning and bright green sparks flying through the air. The uppermost subregion, The Wall, extends above the clouds, and the uppermost sections are unaffected by rain. This region provides many difficult platforming challenges and introduces the player to Daddy Long Legs. Yellow and White Lizards are also common, all of which makes progression challenging for first time visitors.
The Exterior | Creatures | |
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All | ||
Lineage | ||
Survivor | ||
Hunter | ||
Objects | ||
All |
* Karma Flowers do not appear as Hunter
The Leg is the lowermost subregion of The Exterior, and likely first encountered on the way up from Shaded Citadel. It is a gauntlet of predators, platforming sections, and death pits along a harsh vertical climb. It is relatively linear with few alternative pathways. To assist in platforming, many Grappling Worms can be found throughout.
Visually, The Leg appears as a dark, vertical climb, having a rust-colored foggy background. Various red luminescent engravings can be found adorned upon the structure. Some of these engravings seem to mimic Karma symbols, while others seem more abstract in their design and intent. Glowing green particles float through the air constantly. The vertical climb can occasionally lead to dim, enclosed spaces, acutely illuminated by scarlet lights.
In this subregion, rain is replaced with lethal green electrical storms.
The Leg | Creatures | |
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All | ||
Survivor | ||
Lineage | ||
Hunter | ||
Objects | ||
All |
* Karma Flowers do not appear as Hunter
Underhang presents a different kind of challenge compared to The Leg, being a platforming-intensive transitional zone consisting mainly of sparse platforms above death pits, requiring precision in jumping and grabbing onto poles. The usage of Grappling Worms can allow traversal over otherwise-impassable gaps, especially in the left side of the subregion, which is largely devoid of platforms.
Underhang is dominated by various types of Lizards, most notably a large number of Yellow Lizards. These Lizards can corner Slugcat at intervals, meaning wielding a Rock or Spear is advisable, as certain strikes can knock a Lizard off balance and into the pit.
In this subregion, rain is replaced with lethal green electrical storms, like in The Leg.
Underhang | Creatures | |
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All | ||
Lineage | ||
Hunter | ||
Objects | ||
All |
In Rivulet's campaign, Underhang is much more dangerous to traverse due to the abundance of Proto Daddy Long Legs, the collapsing of numerous platforms, and the closure of one connection in the middle-to-right part.
The Wall is a challenging vertical subregion comprising the outer wall of the Five Pebbles superstructure. The Wall has a path connecting it to Underhang at the bottom. At the top of the subregion lies an Echo and a gate leading into Five Pebbles. Ascending to the top of The Wall requires precise platforming and the use of Spears to climb certain sections. Descending is easier, but still requires caution as falls can often be lethal.
Certain sections of the Wall have an abundance of White Lizards and Yellow Lizards, making these rooms especially dangerous to traverse.
At and above the elevation of the large circular structure in this subregion, there is no risk of dying to the rain. Near this boundary, effects of the rain can still be felt and hinder Slugcat's movement.
The Wall | Creatures | |
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All | ||
Monk | ||
Survivor | ||
Hunter | ||
Objects | ||
All |
Location | Unlockables | ||||
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The Exterior As any Slugcat except Saint
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Maps | Joint • Waste Deposit | |||
Creatures | Grappling Worm As any Slugcat except Monk, Rivulet Yellow Lizard As any Slugcat except Monk | ||||
Objects | Slime Mold As any Slugcat except Monk, Rivulet | ||||
Regions | The Exterior |
Vanilla The Exterior Map by Henpemaz
Downpour The Exterior Map ported by JuliaCat57
UW_A07 | UW_C02[note 1] | UW_J01 |
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