Spitter Spider

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"Spitter Spider"
Details
Code name
SpitterSpider
Aggressive
1.1
Food Pips

4 🌕 As Hunter

4 🌕 ✔️DLCAs Artificer

2 🌕 ✔️DLCAs Gourmand

1 🌕 ✔️DLCAs Spearmaster

Points
5
Regions

As Hunter: Shaded Citadel, The Exterior, Chimney Canopy, Farm Arrays, Subterranean

Downpour Regions

As Gourmand: Subterranean

As ArtificerAs Spearmaster: Garbage Wastes, Shaded Citadel, The Exterior, Chimney Canopy, Farm Arrays, Subterranean

As Rivulet: Drainage System, Shaded Citadel, Farm Arrays, Subterranean

As Spearmaster: Looks to the Moon (region)

As Saint: Garbage Wastes, Farm Arrays, Subterranean, Pipeyard, Undergrowth, Silent Construct, Rubicon

Spitter Spiders are a large, red variant of Big Spiders. They are large, spider-like creatures with many legs, retractable fangs, and spiny protrusions on their backs. Like their cousins, they are both predator and prey, though their ability to spit paralyzing darts from a distance makes them capable of hunting larger and more dangerous creatures.

Appearance

Spitter Spiders resemble arachnids with black bodies, six legs, and numerous flexible spines protruding from their bodies. Their two fangs and the longest spines fade into a red coloration that becomes black in total darkness. The darts (commonly referred to as Dart Maggots) fired from their mouths are an off-white color, and each one has an elongated sac on its end. A short time after hitting a creature, just before paralysis, these sacs appear to expand and then contract, changing colors.

Tips

Combat

Spitter Spiders take 2 Spear hits to kill, though they can be hard to hit due to their tendency to stay above Slugcat. They can be lured into areas with low ceilings where they have less space to maneuver, making them easier to hit. As with other arthropods, they are vulnerable to Spore Puffs; a single Spore Puff is sufficient to kill them.

Evasion

Avoiding direct line of sight is advised to avoid getting shot. If caught in the open, the player should be always moving, as Spitter Spider shoots at where Slugcat is rather than where they will be.

If hit by a Dart Maggot, putting distance between Slugcat and the Spitter Spider may increase the chance that Slugcat can recover in time to escape. If Slugcat is too close to the Spitter Spider when paralysis sets in, they are more likely to be captured. Stabbing the Spitter Spider with a Spear before being paralyzed is feasible if the Spitter Spider is within range. Line-of-sight is important for these creatures; hiding for long enough makes them lose interest. It is best to stay on a level above or below them, but beware that they can fire darts in any direction.

If Slugcat has been captured, there is still a chance to escape before being dragged into a den since Spitter Spiders do not land death blows. Despite often being found in large groups, Spitter Spiders fight each other for prey, which may result in Slugcat being dropped.


Abilities & Behavior

A Spitter Spider firing Dart Maggots.
A Spitter Spider capturing a paralyzed Slugcat.

While hunting, Spitter Spiders are more likely to avoid direct confrontation, instead preferring to crawl above their prey on ceilings, walls, and poles. They avoid close combat and instead opt to fire Dart Maggots from a distance.

They attack by spitting Dart Maggots in short bursts of three or four, which have a delayed and temporary paralyzing effect on creatures including Slugcat. Each successful hit increases the speed of the paralyzing effect on the target: getting hit by 1 dart allows for 5 seconds of normal movement before paralysis sets in, 2 darts have a 3-second delay, and 3 darts almost immediately knock out the target. Unconsciousness can last for several seconds, enough time for the Spitter Spider to approach and grab their prey.

Unlike Big Spiders, they cannot lunge; however, they attempt to hinder Slugcat by grabbing onto them if they get close enough, so they can still be dangerous in close range. If grabbed for long enough, Slugcat becomes incapacitated.

Spitter Spiders have a full 360-degree field of vision and have much better vision than Big Spiders.

Spitter Spiders regenerate health at a rate of about 5.88% per second.

Relationships

Default relationship Ignores (0.0)
Wants to eat Lantern Mice (0.8)  •  Blue Lizards (0.5)  •  Scavengers (0.45)  •  Slugcats (0.4)  •  Squidcadas (0.4)  •  Centiwings (0.4)  •  Lizards (0.3)  •  Adult Noodleflies (0.3)  •  Dropwigs (0.25)  •  Infant Centipedes (0.2)  •  Infant Noodleflies (0.15)  •  Adult Centipedes (0.11)  •  Vulture Grubs (0.1)  •  Hazers (0.1)
Afraid of Vultures (1.0)  •  King Vultures (1.0)  •  Leviathans (1.0)  •  Miros Birds (0.9)  •  Red Centipedes (0.8)  •  Monster Kelp (0.6)  •  Green Lizards (0.4)  •  Red Lizards (0.4)  •  Pole Plants (0.3)

Trivia

✔️DLC A {Winter} Spitter Spider with a normal Spitter Spider
  • Spitter Spiders were added in the 1.5 update.
  • Spitter Spiders, alongside many other Hunter-specific enemies, can spawn in the Arena's Competitive mode before Hunter has been unlocked.
  • Unlike Big Spiders, Spitter Spiders cannot be killed by Flashbangs.
  • Spitter Spiders do not attempt to tranquilize Red Lizards, even if threatened.
  • Like other Slugcat-sized creatures, Spitter Spiders' corpses can boost the player's speed in tunnels when held.
  • The Spitter Spiders in Saint's campaign are coded with the {Winter} tag, turning their black coloration a dull, light grey.