Subterranean
"Subterranean" | |||||||||
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Information | |||||||||
Connections (Karma requirements) |
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Code Name |
SB (Subterranean) | ||||||||
Subregions |
Depths Filtration System | ||||||||
Rooms (Screens) |
56 (209) (Pre-Downpour) 78 (231) (Downpour) | ||||||||
Shelters |
7 | ||||||||
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Subterranean is a late-game region and consists mostly of long dim tunnels filled with dilapidated trains. This is the final region visited when following the intended path as any Slugcat. The dark pipes of Filtration System connect Subterranean to lower Drainage System and to the caves of the Depths
.
Overview[edit | edit source]
Subterranean spans both sides of the world, connecting to Farm Arrays in the west and Shoreline in the far east. The western side of the region features a steep fissure and a pit overhang, neither of which can be scaled once the player has dropped down. Subterranean is home to a large number of Centipedes, as well as
Miros Birds that patrol the center of the map. Filtration System also contains a high number of
Black Lizards, which can easily corner and catch the player in dark and narrow crawlspaces. A subterranean lake in the east of the region contains a unique
Albino Leviathan, as well as an albino
Jetfish when playing as
Hunter. Players with fully upgraded Karma can pass through the Depths
.
Creatures[edit | edit source]
Subterranean | Creatures | |
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Lineage | ||
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Objects | ||
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* Karma Flowers do not appear as Hunter
Points of Interest[edit | edit source]
Scavenger Storeroom
Subterranean Lake
Dark Fuchsia Pearl, halfway down the left side of the fissure. This can be reached with a long jump or dislodged with
Explosives.
Teal Pearl
Two Sprouts, Twelve Brackets, on the right side of the fissure.
Gallery[edit | edit source]
Subregions[edit | edit source]
Filtration System[edit | edit source]
Filtration System is a dark and dimly lit maze of pipes and shafts connected to Subterranean through four unique tunnels. The lack of illumination makes exploration challenging without a Light source. The subregion is also inhabited by a large number of
Black Lizards, which can easily hunt and corner
Slugcat in narrow crawlspaces. Filtration System can also be accessed directly via Drainage System and serves as the only entrance to the Depths.
Depths[edit | edit source]


This section contains major plot details from the end of the game. If you have not yet completed the game on any difficulty, then read no further!
The deepest area in the game, and critical to the plot, the Depths can be accessed through a shaft at the deepest point in Filtration System. There is no threat of Rain, and no natural predators, although the player can be killed if attempting to repeatedly pass the Guardians to the west of the temple compound without the requisite 10th Karma level. There is no simple way to climb back up the entrance shaft.
The upper area in the Depths contains a series of temple and shrine-like structures. In order to progress beyond this compound, the player must have unlocked the 10th Karma level, typically acquired by visiting Five Pebbles or visiting four
Echoes. A small room near the entrance of the Depths raises
Slugcat's Karma to the current max level. Attempting to make one's way past the Guardians without a maximum karma of 10 first results in Slugcat being thrown back to the start of the room, and then being flung heavily against the ground after a couple of attempts, resulting in death. Guardians have extremely high health pools and so cannot be killed conventionally.
As the player progresses downwards, the compound gives way to a loose cave system which eventually opens out into a lake of golden dark liquid, known as the Void Sea. Slugcat cannot drown in this liquid, and swimming down into this lake begins the ending sequence.
Trivia[edit | edit source]
- There are multiple unintended ways to bypass the Guardians. With good timing it is possible to blind them with two flashbang fruits for long enough to run past. This was specifically patched out for
Hunter in version 1.5.
- The Guardians can also be bypassed by distracting them with a living creature. This works best with small living creatures such as Hazers or Vulture Grubs that can be swallowed and regurgitated repeatedly, aggravating the Guardians more quickly.
- The exit can also be reached by manipulating the Guardians to throw the Slugcat straight upwards, then throwing objects to reach the pipe.
- It is also possible to fully despawn the Guardians by interrupting their room loading time. This is considered the simplest and fastest method of the Guardian despawn and is used for any% speedruns.

Arena mode unlockables[edit | edit source]
- Hunter exclusive
- Gourmand exclusive
- Artificer exclusive
- Spearmaster exclusive
- Saint exclusive
- Downpour exclusive
Location | Unlockables | ||
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Subterranean | ![]() |
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(Cave • Nest • Shortcuts) • ![]() | ||
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Subterranean |
Trivia[edit | edit source]
- It is possible to scale the western fissure via a few methods, most commonly
Spears and a
Grappling Worm or
Explosives.
- The western pit can also be scaled with an
Explosive Spear, or while starving and backflipping with a
White Squidcada
- It is possible, using TAS tools, to return to Filtration System after reaching the Depths.
- In one of the western entrances to the filtration system, rain doesn't flood the tunnels, letting the Slugcat stay in one area indefinitely.
Maps[edit | edit source]
- Download all full sized .png visual maps here.
Interactive Map[edit | edit source]

This section contains content exclusive to the Downpour DLC. This content is not available in the base game.
Downpour Maps[edit | edit source]
Interactive Map[edit | edit source]
Interactive map ported by Dual, Original by Henpemaz.
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