The Exterior
"The Exterior" | |||||||
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Information | |||||||
Connections (Karma requirements) |
![]() ![]() ![]() ![]() ![]() • The Wall ![]() • Underhang ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Code Name |
UW (Underhang, Wall) | ||||||
Subregions |
The Leg, The Wall, Underhang | ||||||
Rooms (Screens) |
46 (138) | ||||||
Shelters |
7 | ||||||
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The Exterior is a mid-game region divided into three subregions, which make up the outside of the Five Pebbles superstructure.
Overview[edit | edit source]
The Exterior is made up entirely of three subregions, with the main entry point being the lowest of the three - The Leg. It, along with Underhang, are gloomy and degraded, with bright flashes of thunder and bright green sparks flying through the air. The upper-most subregion, The Wall, extends above the clouds and the upper sections are unaffected by rain. This region provides many difficult platforming challenges and introduces the player to Daddy Long Legs.
Yellow and
White Lizards are also common, all of which makes progression challenging for first time visitors.
Creatures[edit | edit source]
The Exterior | Creatures | |
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Lineage | ||
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Objects | ||
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* Karma Flowers do not appear as Hunter
Subregions[edit | edit source]
The Leg[edit | edit source]

This section contains details concerning a subregion(s) of this region. If you have not yet visited this area, then read no further!
The Leg is the lowermost subregion of The Exterior, and likely first encountered on the way up from Shaded Citadel. It is a gauntlet of predators, platforming sections and death pits along a harsh vertical climb. The subregion is also considerably more linear than previous sections of the game, meaning routes forwards are more restricted than previously. To assist with the platforming, many Grappling Worms can be found throughout.
Visually, The Leg appears as a dark, vertical climb, having a rust-coloured foggy background. Various crimson luminescent engravings can be found adorned upon the structure. Some of these engravings seem to mimic the Karma symbols, while others seem more abstract in their design and intent. Various luminescent, neon green particles circulate around the region constantly. The vertical climb can occasionally lead to dim, enclosed spaces, acutely illuminated by scarlet lights.
Creatures[edit | edit source]
The Leg | Creatures | |
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Lineage | ||
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Objects | ||
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* Karma Flowers do not appear as Hunter
Tips[edit | edit source]
- Be careful in the initial section - White Lizards are capable of seeing and latching on with their tongues even from off-screen. Keeping a Spear or some Rubbish on hand can help turn the tide.
- The inner route contains relatively safe passage to the second hibernation chamber, if Grappling Worms are used effectively.
- Daddy Long Legs are attracted to noise, making it possible to lure them out of the way forwards by throwing Rubbish or Spears.
- Grappling Worms make enough noise that they may attract Daddy Long Legs, so it may be wise to avoid using them when confronted with one.
Gallery[edit | edit source]
Underhang[edit | edit source]

This section contains details concerning a subregion(s) of this region. If you have not yet visited this area, then read no further!
Underhang presents a different kind of challenge compared to The Leg, being a platforming-intensive transitional zone consisting mainly of sparse platforms above death pits, requiring above all precision in jumping and grabbing onto poles. The usage of Grappling Worms is heavily encouraged, especially in the left side of the subregion which is largely devoid of platforms.
The region is dominated by various types of Lizards, most notably being
Yellow Lizards. These lizards can corner the
Slugcat at intervals, meaning wielding a
Rubbish or
Spear is advisable, as certain strikes can knock a lizard off balance and into the pit.
Creatures[edit | edit source]
Underhang | Creatures | |
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Lineage | ||
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Objects | ||
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Tips[edit | edit source]
- A
Grappling Worm or
Squidcada is required to travel between The Wall and central Underhang.
Gallery[edit | edit source]
The Wall[edit | edit source]

This section contains details concerning a subregion(s) of this region. If you have not yet visited this area, then read no further!
The Wall is a challenging subregion in which the outer walls of the Five Pebbles superstructure must be scaled. The Wall has a path connecting it to Underhang at the bottom. At the top of the subregion lies an Echo and one of two gates leading into Five Pebbles. If the player ascends The Wall, they face a series of challenges which tests their pole and tunnel climbing abilities, requiring use of the wall jump and Spears as makeshift poles to climb higher. General movement becomes much easier when descending The Wall. If inexperienced at the descent, it is suggested to proceed at a steady pace as some upper ledges stick out further than those below and certain falls can be lethal.
Certain sections of the Wall have an abundance of White Lizards and
Yellow Lizards, meaning certain sections of the Wall may be blocked off by
Lizards due to infighting or adopting an ambush predator behaviour in the White Lizards case, meaning it may be preferable to wait, or attempt to brute-force a way out via
Rubbish and
Spears. Though, actions like this may render one vulnerable to additional groups.
At and above the elevation of the large circular structure in this subregion, there is no risk of dying to the rain. Near this boundary, effects of the rain can still be felt, and still hinder player movement.
Creatures[edit | edit source]
The Wall | Creatures | |
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Objects | ||
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Points of Interest[edit | edit source]
Tips[edit | edit source]
- The top of The Wall can be accessed through several different methods, such as using Grappling Worms or Squidcadas, bouncing off of a creature's corpse, using a single
Spear, or one thrown downwards.
Gallery[edit | edit source]

Arena mode unlockables
- Survivor exclusive
- Hunter exclusive
- Gourmand exclusive
- Artificer exclusive
- Rivulet exclusive
- Spearmaster exclusive
- Downpour exclusive
Location | Unlockables | ||
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The Exterior ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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(Joint • Waste Deposit) | ||
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Exterior |
Trivia[edit | edit source]
- A Rainbow has a chance to appear in UW_D01 at the start of a cycle.
- The Exterior is named UW in the files (Underhang & Wall)
- On the upper portions of The Wall, the player may view the rain, and its clouds forming from above.
- The Leg features White Lizards with an attribute called "Mean", ranging from 0 to 1, which makes them less likely to camp around and more likely to move. This also has a side effect of making them aggressive to the player regardless of their Lizard reputation.
- Monk has White Lizards set with a Mean value of -0.05, however, negative Mean does nothing.
The drawing leading other Slugcats to shelters is implied to have been drawn by
Spearmaster, as it both matches the drawings Spearmaster does in their hibernation, but also is not present until
Artificer's campaign.
Two of the spherical protusions in The Underhang have broken off in
Rivulet's campaign. Their remnants can be found in the
Memory Crypts.
Maps[edit | edit source]
- Download all full sized .png visual maps here.
Interactive Map[edit | edit source]

This section contains content exclusive to the Downpour DLC. This content is not available in the base game.
Downpour Maps[edit | edit source]
Interactive Map[edit | edit source]
Interactive map ported by Dual, Original by Henpemaz.
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