Trivia

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Trivia is transcluded from this page and used on the main page "Did you know" section. A few base rules here:

  • We shouldn't include anything that could be considered spoilers. This includes mentioning creatures that are considered spoilers.
  • Sections exist to help avoid including too many of the same trivia at once. The trivia shouldn't pick more than one item from a section to include, to make things interesting. (Subsections are purely for organization, so, this only considers the bottom-most section.)
  • Each trivia point should be inside its own <translate>...</translate> tags to ensure it is translated independently.
  • To edit the trivia in use, check out the documentation for {{Trivia}}.

Did You Know?

  • It is possible to sit inside the pipe connection at the top of the Red Lizard unlock room without drowning.
  • Leviathans are functionally immortal but can be killed with an incredibly large stockpile of Any Explosives and enough time.
  • Snail pops are much stronger in water.
  • Holding two stalks of Bubble Weed underwater drain both reserves with no added benefit.
  • Monster Kelp can grab and consume held objects such as Lanterns instead of the player.
  • Red Centipedes always have 18 segments.


Regions

Outskirts

Industrial Complex

Garbage Wastes

  • It is possible to sit inside the pipe connection at the top of the Red Lizard unlock room without drowning.

Shoreline

Shaded Citadel

  • Shaded Citadel was originally called Shadow Urban.
  • In room SH_B11, there are 20 Coalescipedes that cannot reach the player due to level geometry.

The Exterior

Chimney Canopy

Sky Islands

Farm Arrays

Subterranean

Pipeyard

  • Pipeyard has an internal acronym of VS for "Voided Subterranean" or "Void System", a scrapped region the acronym of which was reused.

Waterfront Facility

Undergrowth

Creatures

Slugcat

  • Slugcats can track creatures and objects with their eyes even if there's a wall in-between.
  • Eye tracking by Slugcats can be used to detect ambush predators while they're still hiding.

Monk

Survivor

Hunter

Gourmand

Artificer

Rivulet

  • As Rivulet, jumping while entering water at a certain angle results in 'ploinking', gaining immense speed.

Spearmaster

Saint

Overseer

Lizards

  • Lizards were the first creatures designed for the game, and originally the only predator present.
  • Lizards were called "crocs" very early on in development.
  • Some alpha builds of the game have the player stealing Lizard Eggs.
  • Lizards have an advanced rivalry system which causes them to get into territorial fights.
  • When hit by a Spitter Spider's dart, anything incapacitated in a Lizard's mouth stays there even whilst the Lizard is paralysed.
  • Lizards emit particles from their head when they hear noise nearby.
  • Lizards become more and more aggressive toward investigating sounds the more noise any creature emits in rapid successions.
  • Lizards have 71 shared code profile parameters, most of which are used in calculations with other values.
  • Passaging with a tamed Lizard in the shelter will also transport the Lizard.[v1.9 Remix only]

Green Lizard

Pink Lizard

Blue Lizard

White Lizard

Black Lizard

  • Some Black Lizards have vestigial eyes that are visible when their heads light up.
  • Despite being blind, Black Lizards may still be tamed if the Slugcat gifts them a creature while in the line of sight.

Yellow Lizard

Caramel Lizard

Strawberry Lizard

Cyan Lizard

  • A Spear thrown into a Cyan Lizard preparing to leap or in the middle of one may make them fly around erratically, similarly to a deflating balloon.

Red Lizard

Salamander

Eel Lizard

Batfly

Squidcada

  • It is possible to bring multiple Squidcadas from one region to another, starting with a white one and then bringing multiple black ones, resulting in a "colony".

Snail

Leeches

Red Leech

Sea Leech

Jungle Leech

  • Jungle Leeches are significantly more susceptible to the Wiggle out of grasps option in Remix than other leeches.

Pole Plant

Monster Kelp

Garbage Worm

Scavenger

  • Scavengers were originally intended to glide, but this feature was scrapped due to pathfinding issues.
  • Scavengers are hostile towards Overseers and throw spears at them.
  • Scavengers have three slots for holding items (two hands and a "pocket slot" on their side) and can hold extra spears on their back.
  • Without the More Slugcats Expansion, Garbage Wastes has the highest number of Scavenger spawns, at 26 on all difficulties.
  • Like other Slugcat-sized creatures, Scavengers' corpses can boost the player's speed in tunnels when held.

Elite Scavenger

Any Vultures

Vulture Grub

Vulture

  • Vultures and Green Lizards ignore each other unless the latter has been tamed.
  • Vultures can rarely travel through pipes, though this is an unintended behavior.
  • The mandibles on Vultures' faces are called "tusks" in the files.

King Vulture

Centipedes

  • Centipedes have a small chance to spawn missing a section of their shell.
  • Centipedes cannot be stunned by rocks unless injured.
  • Centipedes can kill the player by retreating into a den while being grabbed.
  • Centipede shocks in water affect all creatures in that body of water.
  • Centipedes shocks in water can kill creatures that would otherwise be stunned, such as Rain Deer or Green Lizards.

Infant Centipede

Red Centipede

Centiwing

Aquapede

  • Aquapedes are capable of drowning if they stay in water for over 6 minutes.

Grappling Worm

Hazer

  • Hazers do not spawn in water, only on land nearby.
  • When regurgitated, live Hazers have a 40% chance to copy Slugcat's color.

Lantern Mouse

  • Lantern Mice cannot move in bodies of water.
  • Lantern Mice and Scavengers ignore each other.
  • Lantern Mice have a 1/17 chance of facing the opposite way and a 1/8 chance of hanging their hands down when sleeping.
  • There is a 1/100 chance that any individual Lantern Mouse has a completely random hue.

Spiders

Coalescipede

Big Spider

Spitter Spider
Mother Spider

Miros Bird

Miros Vulture

Rot

Brother Long Legs

Daddy Long Legs

Mother Long Legs

Proto Long Legs

  • Proto Long Legs' tentacles do not spawn if the quality is set to low in settings.

Inspector

  • Attacking the core of an Inspector normally deals no damage, but has a 0.1% chance to instantly kill it.

Rain Deer

Worm Grass

Eggbug

Dropwig

  • Multiple Dropwigs are able to perch on the same spot, but prefer not to.
  • Lower dominance Dropwigs will give up spots to higher dominance Dropwigs.
  • Like other Slugcat-sized creatures, Dropwigs' corpses can boost the player's speed in tunnels when held.
  • Dropwigs are capable of grabbing Garbage Worms and may even move them from their spawn point.
  • Dropwigs can rarely spawn with a Pearl.

Stowaway

  • Stowaways are referred to by some of the developers as "Fog demons".

Noodleflies

Infant Noodlefly

Adult Noodlefly

Jetfish

Yeek

Leviathan

Jellyfish

Giant Jellyfish

Objects

Rock

  • Rocks are the only objects that have multiple unique sprites in the base game.
  • Red Lizards can't be flipped over or stunned by Rocks.
  • In ✔️DLC Challenges, the stun duration from Rocks lasts twice as long.

Spear

  • Spears can collide and deflect each other mid-air.
  • The cooldown before a Spear can be picked up again lasts exactly 15 frames.
  • Spears embedded into surfaces fall out after 3-6 cycles. They can be found again near the spot where they were embedded.
  • Bubble Fruit and Blue Fruit reflect thrown Spears.

Explosive Spear

  • The length of the red cloth on Explosive Spears is randomized.
  • Creatures hit by an Explosive Spear spawn a thin stream of smoke from their wound, and creatures hit by Grenades leave a trail of smoke behind them as they are launched.
  • An Explosive Spear embedded into the ground will not kill the player, allowing to use its explosion for movement.
  • The small pops before the explosion of an Explosive Spear deal damage to the creature it's embedded in.
  • Deflecting an Explosive Spear has a 50% chance to instantly detonate it.
  • There is a 10% chance that an Explosive Spear will not give off small pops before detonating.

Electric Spear

Pearl

Grenade

  • There is an approximately 1/10000000 chance that hitting a Grenade with a weapon such as a Rock or a Spear does not detonate it.

Singularity Bomb

Beehive

  • It is possible to be killed by Beehives through a glitch.
  • Each Beehive insect deals a minuscule amount of damage to non-player creatures.

Noodlefly Egg

Lantern

Vulture Mask

  • Maskless Vultures are attacked by other Vultures with masks.
  • Vulture Masks rapidly darken and saturate in color after being removed from their Vulture.

Batnip

Mushroom

  • Mushrooms are one of the few objects with color variation.

Flashbang

  • The flash from Flashbangs is capable of affecting creatures through walls.

Spore Puff

  • When thrown at a massive creature such as a Red Centipede, Spore Puffs can take long enough to kill it that the credit for the kill won't be given to the player who threw it.
  • The spore clouds released by Spore Puffs obscure the vision of creatures.

Gooieduck

Lilypuck

Bubble Fruit

Eggbug Egg

Dandelion Peach

Cherrybomb

  • The last explosion of a Cherrybomb deals minuscule damage and produces knockback.

Blue Fruit

Seed

  • Seeds are the fastest item to eat.

Popcorn Plant

Bubble Weed

  • Holding two stalks of Bubble Weed underwater drain both reserves with no added benefit.
  • Unheld Bubble Weed floats to the top of a region gate during the heating part of the gate sequence.

Glow Weed

Slime Mold

Overseer Eye

Inspector Eye

Karma Flower

Joke Rifle

  • There is an unused void ammo type for Joke Rifles, which fires a golden ring that stuns creatures and does roughly as much damage as a Spear.

Other

Bugs

  • A swarm of Water Glow-Worms spawns in one room where there is no water and so can never be seen.
  • Ants are often obscured by the foreground due to a likely bug in their code.

Music