Vulture Grub

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"Vulture Grub"
Vulture Grub icon.png
Code name
Food Pips

1 Food pip.png Monk head.pngSurvivor head.pngHunter head.png

DLC icon.png1 Food pip.png Gourmand head.pngArtificer head.pngRivulet head.png

DLC icon.png0.5 Food Pip Half.png Spearmaster head.png

DLC icon.png0 Food pip empty.png Saint head.png

Locations (amount)
Industrial Complex (1+1, +1 as Hunter)
Garbage Wastes (3+2)
Chimney Canopy (3+4)
Farm Arrays (5+1, +3 as Hunter) ?

Grub transparent.gif

Vulture Grubs are small, worm-like creatures usually found in tunnels and caves close to the surface. They can be eaten when dead, or used to summon Vulture icon.png Vultures.

Appearance[edit | edit source]

Vulture Grubs have small, beige bodies, which turn gloomy when dead. Their grey heads are rectangular, and feature two bits on each side, which protrude out towards the body at an angle, alongside a darker spot in the middle, that blinks yellow, green or red while the grub is attempting to summon a Vulture.

Tips[edit | edit source]

Utility[edit | edit source]


Vulture Grubs can be held and thrown. Doing so outside with a living Vulture Grub calls down a Vulture, which may scare off smaller predators such as Lizards icon.png Lizards. Alternatively, players with the skill or resources to kill the Vulture may use this to easily acquire a Vulture Mask icon.png Vulture Mask.

Food[edit | edit source]

Vulture Grubs can often be found dead, or killed with a Spear icon.png Spear and eaten, filling up Food pip.png 1 food pip. Dead Vulture Grubs are a darker green.

Getting killed and eaten

Abilities & Behavior[edit | edit source]

Wiggling around

Vulture Grubs don't do much on their own, often staying almost completely stationary, only making slight erratic movements.

Summoning Vultures[edit | edit source]

When thrown, Vulture Grubs emit a colored laser upwards. The laser starts out yellow, turning a different color after ~3 seconds to signify whether it has successfully summoned a Vulture or not.

If the laser has a clear shot at the sky within a region where Vultures naturally spawn, the laser turns green and a Vulture icon.png Vulture is called down. This may seem counter-productive to the Slugcat's survival, but a well-placed Vulture can cause pandemonium amongst a group of smaller predators, such as Lizards.

If the laser is blocked by a surface, emitted in an area without any natural Vulture spawns, or emitted in a region where all Vultures are dead, the laser turns red instead, and the Vulture Grub emits a beeping sound. No Vultures appear when this happens.

If the laser is blocked by a surface outside, the grub may attempt to angle its body in a way that still allows it to summon a Vulture. While Vultures normally ignore Vulture Grubs, summoned Vultures always kill the grub that has summoned them if there isn't any other visible prey in the room.

Relationships[edit | edit source]

Default relationship Rwtooltip.pngIgnores (0)

Trivia[edit | edit source]

  • Though they are creatures, they are placed into rooms as objects. As such, they are swallowable (when alive), and generally respawn after 7 to 10 cycles (with a lot of variations, from 1 up to 27 cycles; a live Vulture Grub in Chimney Canopy Safari Icon.png Chimney Canopy even never respawns).
Calling down a King Vulture icon.png King Vulture within an Echo sleep zone
  • Vulture Grubs are capable of calling down Vultures even in Echo icon.png Echo sleep zones. Summoning and killing Vultures within this zone allows the player to gain a large amount of points and Vulture Mask icon.png Vulture Masks quickly and safely, and is a tactic most often utilized in scoreruns.