Yeek

From Rain World Wiki
Jump to navigation Jump to search
Other languages:

This article needs clean-up to meet quality standards.

Please feel free to help after consulting our Style Guide.

Current issues/Needed improvements:

  • Rehaul page for new Yeek behavior and appearance.

Downpour-Exclusive Content

This page contains content exclusive to the Downpour DLC. This content is not available in the base game.
"Yeek"
Details
Code name
Yeek
Passive
0.5
Food Pips

2 🌕 As Hunter

2 🌕 ✔️DLCAs Artificer

1 🌕 ✔️DLCAs Gourmand

1 🌕 ✔️DLCAs Spearmaster

Points
2
Regions

As MonkAs SurvivorAs Gourmand: Outer Expanse

As RivuletAs Saint: Farm Arrays, Subterranean

Yeeks are skittish, colorful creatures with two long tails that jump around open spaces and are commonly found in groups.

Appearance

Yeeks are round, squat, roughly Slugcat-sized creatures with two stretchy tails, a pair of powerful legs, and two large, round eyes. Each of their tails have a single brightly colored stripe partway along their length and end in a round 'club' of the same color. Their two tails have different lengths, although this is not always evident due to their elasticity and constant motion. They may have spines on their backs, which can be sharp or clubbed.

In the dark, a Yeek's body turns black and their eyes turn bright red. The tips of their tails maintain the same bright color that they have during the day.

Tips

Utility

Yeeks can be carried to allow Slugcat to jump high into the air, or to climb vertical poles much faster by jumping. Backflips also travel much higher while holding a Yeek. While carried, Yeeks stop jumping normally and let the player take control, though they still perform small hops independently. Yeeks require two hands to hold, making self-defense difficult while using them.

Yeeks jump as long as is held (not pressed), is not held, and the player is either in contact with a floor or on a pole. Additionally, there is a short cooldown on when a Yeek can jump, which is even activated by their small non-player-initiated hops - this means that pressing jump while standing on the ground frequently does not result in a boosted jump. Actions such as pouncing are often impossible to perform while holding a Yeek, though slides are possible.

Abilities & Behavior

Yeeks are relatively unmotivated when undisturbed, typically gathering in a single location and hopping up and down while looking at each other. Though they do not actively search for food, they can pick up most food items, but they do not eat them or take them to their dens. When disturbed by hostile creatures, they begin jumping high into the air and attempt to flee from the threat.

Movement

Yeeks are capable of making short hops to move horizontally, jumping very high into the air, slowly climbing poles, and slowly crawling through tunnels. However, they can have difficulty traversing the environment due to their overall lack of coordination, usually performing seemingly random actions without any clear direction, or getting stuck.

Yeeks can theoretically use their high mobility to avoid predators, but their strongest defense is usually jumping up and down in a single spot, which is only mildly effective against Worm Grass and ineffective against most other predators.

Relationships

Default relationship Afraid of (1.0)
Ignores Overseers (0.0)  •  Batflies (0.0)  •  Squidcadas (0.0)  •  Snails (0.0)  •  Infant Centipedes (0.0)  •  Hazers (0.0)  •  Lantern Mice (0.0)  •  Rain Deer (0.0)
Afraid of Stowaways (0.9)  •  Giant Jellyfish (0.2)

Variants & Attributes

Yeeks exhibit a wide range of possible colors, with the tips of their tails and back spines being the most vibrant. The color of their bodies and eyes are correlated with their tail color, with their bodies being a less saturated shade, and their eyes being a much darker shade. Their tail color may be anywhere from bright red to cyan to deep purple, sometimes being pale brown or even gray.

Trivia

A regular Yeek next to a winter Yeek
  • Scavengers attack Yeeks on sight, even ones held by Slugcat.
    • This can make it dangerous to hold one in areas with an abundance of Scavengers, as they can accidentally hit and kill Slugcat in the process.
  • Yeeks are stunned for a very long time when hit by a Rock, which instantly wears off when the Yeek is grabbed.
  • Yeeks make smaller jumps under low ceilings.
  • The pitch of a Yeek's call is determined by their dominance value, with higher dominance resulting in a higher-pitched call.
  • The Yeeks in the Saint's campaign are coded with the {Winter} tag, making their accents light blue.
  • Yeeks are prioritized over other prey by all Lizards.